Java Code Examples for net.minecraft.init.Blocks.stained_glass_pane()

The following are Jave code examples for showing how to use stained_glass_pane() of the net.minecraft.init.Blocks class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: DecompiledMinecraft   File: BlockPane.java   View Source Code Vote up 4 votes
public final boolean canPaneConnectToBlock(Block blockIn)
{
    return blockIn.isFullBlock() || blockIn == this || blockIn == Blocks.glass || blockIn == Blocks.stained_glass || blockIn == Blocks.stained_glass_pane || blockIn instanceof BlockPane;
}
 
Example 2
Project: DecompiledMinecraft   File: BlockPane.java   View Source Code Vote up 4 votes
public final boolean canPaneConnectToBlock(Block blockIn)
{
    return blockIn.isFullBlock() || blockIn == this || blockIn == Blocks.glass || blockIn == Blocks.stained_glass || blockIn == Blocks.stained_glass_pane || blockIn instanceof BlockPane;
}
 
Example 3
Project: BaseClient   File: BlockPane.java   View Source Code Vote up 4 votes
public final boolean canPaneConnectToBlock(Block blockIn)
{
    return blockIn.isFullBlock() || blockIn == this || blockIn == Blocks.glass || blockIn == Blocks.stained_glass || blockIn == Blocks.stained_glass_pane || blockIn instanceof BlockPane;
}
 
Example 4
Project: BaseClient   File: BlockPane.java   View Source Code Vote up 4 votes
public final boolean canPaneConnectToBlock(Block blockIn)
{
    return blockIn.isFullBlock() || blockIn == this || blockIn == Blocks.glass || blockIn == Blocks.stained_glass || blockIn == Blocks.stained_glass_pane || blockIn instanceof BlockPane;
}
 
Example 5
Project: connor41-etfuturum2   File: TileEntityNewBeacon.java   View Source Code Vote up 4 votes
private void updateSegments() {
	int x = xCoord;
	int y = yCoord;
	int z = zCoord;
	segments.clear();
	TileEntityNewBeacon.BeamSegment beamsegment = new TileEntityNewBeacon.BeamSegment(EntitySheep.fleeceColorTable[0]);
	segments.add(beamsegment);
	boolean flag = true;

	for (int i = y + 1; i < worldObj.getActualHeight(); i++) {
		Block iblockstate = worldObj.getBlock(x, i, z);
		float[] colours;

		if (iblockstate == Blocks.stained_glass)
			colours = EntitySheep.fleeceColorTable[worldObj.getBlockMetadata(x, i, z)];
		else {
			if (iblockstate != Blocks.stained_glass_pane) {
				if (iblockstate.getLightOpacity() >= 15) {
					segments.clear();
					break;
				}

				beamsegment.func_177262_a();
				continue;
			}

			colours = EntitySheep.fleeceColorTable[worldObj.getBlockMetadata(x, i, z)];
		}

		if (!flag)
			colours = new float[] { (beamsegment.func_177263_b()[0] + colours[0]) / 2.0F, (beamsegment.func_177263_b()[1] + colours[1]) / 2.0F, (beamsegment.func_177263_b()[2] + colours[2]) / 2.0F };

		if (Arrays.equals(colours, beamsegment.func_177263_b()))
			beamsegment.func_177262_a();
		else {
			beamsegment = new TileEntityNewBeacon.BeamSegment(colours);
			segments.add(beamsegment);
		}

		flag = false;
	}
}