Java Code Examples for net.minecraft.init.Blocks.trapped_chest()
The following are Jave code examples for showing how to use
trapped_chest() of the
net.minecraft.init.Blocks
class.
You can vote up the examples you like. Your votes will be used in our system to get
more good examples.
+ Save this method
Example 1
Project: DecompiledMinecraft File: BlockModelShapes.java View Source Code | 4 votes |
public TextureAtlasSprite getTexture(IBlockState state) { Block block = state.getBlock(); IBakedModel ibakedmodel = this.getModelForState(state); if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel()) { if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak"); } if (block == Blocks.ender_chest) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian"); } if (block == Blocks.flowing_lava || block == Blocks.lava) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still"); } if (block == Blocks.flowing_water || block == Blocks.water) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still"); } if (block == Blocks.skull) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand"); } if (block == Blocks.barrier) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier"); } } if (ibakedmodel == null) { ibakedmodel = this.modelManager.getMissingModel(); } return ibakedmodel.getParticleTexture(); }
Example 2
Project: BaseClient File: BlockModelShapes.java View Source Code | 4 votes |
public TextureAtlasSprite getTexture(IBlockState state) { Block block = state.getBlock(); IBakedModel ibakedmodel = this.getModelForState(state); if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel()) { if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak"); } if (block == Blocks.ender_chest) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian"); } if (block == Blocks.flowing_lava || block == Blocks.lava) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still"); } if (block == Blocks.flowing_water || block == Blocks.water) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still"); } if (block == Blocks.skull) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand"); } if (block == Blocks.barrier) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier"); } } if (ibakedmodel == null) { ibakedmodel = this.modelManager.getMissingModel(); } return ibakedmodel.getParticleTexture(); }
Example 3
Project: BaseClient File: BlockModelShapes.java View Source Code | 4 votes |
public TextureAtlasSprite getTexture(IBlockState state) { Block block = state.getBlock(); IBakedModel ibakedmodel = this.getModelForState(state); if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel()) { if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak"); } if (block == Blocks.ender_chest) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian"); } if (block == Blocks.flowing_lava || block == Blocks.lava) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still"); } if (block == Blocks.flowing_water || block == Blocks.water) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still"); } if (block == Blocks.skull) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand"); } if (block == Blocks.barrier) { return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier"); } } if (ibakedmodel == null) { ibakedmodel = this.modelManager.getMissingModel(); } return ibakedmodel.getParticleTexture(); }