Java Code Examples for net.minecraft.init.Blocks.SOUL_SAND

The following are Jave code examples for showing how to use SOUL_SAND of the net.minecraft.init.Blocks class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: harshencastle   File: TileEntityPedestalSlab.java   View Source Code Vote up 6 votes
@Override
protected boolean checkForCompleation(boolean checkingUp) {
	boolean flag = false;
	for(PedestalSlabRecipes recipe : HarshenAPIHandler.allPedestalRecipes)
		if(recipe.getInput().containsItem(getItem()))
		{
			if(!checkingUp)
				workingRecipe = recipe;
			flag = true;
		}
	if(!flag)
		return false;
	for(int x = -1; x < 2; x++)
		for(int z = -1; z < 2; z++){
			if((world.getBlockState(pos.add(x, -1, z)).getBlock() != Blocks.SOUL_SAND || 
			world.getBlockState(pos.add(x, 0, z)).getBlock() != HarshenBlocks.BLOOD_BLOCK) && !(x == 0 && z == 0))
				flag = false;
		}
	return flag;
}
 
Example 2
Project: FoodCraft-Reloaded   File: BlockQuery.java   View Source Code Vote up 5 votes
@Override
public boolean matches(World world, BlockPos pos) {
    IBlockState state = world.getBlockState(pos);
    Block block = state.getBlock();

    switch (this.plantType) {
        case Desert:
            return block == Blocks.SAND || block == Blocks.HARDENED_CLAY || block == Blocks.STAINED_HARDENED_CLAY || block == Blocks.DIRT;
        case Nether:
            return block == Blocks.SOUL_SAND;
        case Crop:
            return block == Blocks.FARMLAND;
        case Cave:
            return block.isSideSolid(state, world, pos, EnumFacing.UP);
        case Plains:
            return block == Blocks.GRASS || block == Blocks.DIRT || block == Blocks.FARMLAND || block == Blocks.MYCELIUM;
        case Water:
            return state.getMaterial() == Material.WATER && state.getValue(BlockLiquid.LEVEL) == 0;
        case Beach:
            boolean isBeach = block == Blocks.GRASS || block == Blocks.DIRT || block == Blocks.SAND || block == Blocks.MYCELIUM;
            boolean hasWater = (world.getBlockState(pos.east()).getMaterial() == Material.WATER ||
                world.getBlockState(pos.west()).getMaterial() == Material.WATER ||
                world.getBlockState(pos.north()).getMaterial() == Material.WATER ||
                world.getBlockState(pos.south()).getMaterial() == Material.WATER);
            return isBeach && hasWater;
        default:
            return false;
    }
}
 
Example 3
Project: Backmemed   File: BlockNetherWart.java   View Source Code Vote up 4 votes
/**
 * Return true if the block can sustain a Bush
 */
protected boolean canSustainBush(IBlockState state)
{
    return state.getBlock() == Blocks.SOUL_SAND;
}
 
Example 4
Project: CustomWorldGen   File: BlockNetherWart.java   View Source Code Vote up 4 votes
/**
 * Return true if the block can sustain a Bush
 */
protected boolean canSustainBush(IBlockState state)
{
    return state.getBlock() == Blocks.SOUL_SAND;
}