Java Code Examples for net.minecraft.world.IBlockAccess

The following are top voted examples for showing how to use net.minecraft.world.IBlockAccess. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: BaseClient   File: CustomColorizer.java   View source code 6 votes vote down vote up
public static Vec3 getUnderwaterColor(IBlockAccess p_getUnderwaterColor_0_, double p_getUnderwaterColor_1_, double p_getUnderwaterColor_3_, double p_getUnderwaterColor_5_)
{
    if (underwaterColors == null)
    {
        return null;
    }
    else
    {
        int i = getSmoothColor(underwaterColors, p_getUnderwaterColor_0_, p_getUnderwaterColor_1_, p_getUnderwaterColor_3_, p_getUnderwaterColor_5_, 7, 1);
        int j = i >> 16 & 255;
        int k = i >> 8 & 255;
        int l = i & 255;
        float f = (float)j / 255.0F;
        float f1 = (float)k / 255.0F;
        float f2 = (float)l / 255.0F;
        return new Vec3((double)f, (double)f1, (double)f2);
    }
}
 
Example 2
Project: BaseClient   File: CustomColors.java   View source code 6 votes vote down vote up
public static Vec3 getUnderwaterColor(IBlockAccess p_getUnderwaterColor_0_, double p_getUnderwaterColor_1_, double p_getUnderwaterColor_3_, double p_getUnderwaterColor_5_)
{
    if (underwaterColors == null)
    {
        return null;
    }
    else
    {
        int i = underwaterColors.getColorSmooth(p_getUnderwaterColor_0_, p_getUnderwaterColor_1_, p_getUnderwaterColor_3_, p_getUnderwaterColor_5_, 3);
        int j = i >> 16 & 255;
        int k = i >> 8 & 255;
        int l = i & 255;
        float f = (float)j / 255.0F;
        float f1 = (float)k / 255.0F;
        float f2 = (float)l / 255.0F;
        Vec3 vec3 = underwaterColorFader.getColor((double)f, (double)f1, (double)f2);
        return vec3;
    }
}
 
Example 3
Project: Thermionics   File: BlockDrum.java   View source code 6 votes vote down vote up
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) {
	
	float pixel = 1f/16f;
	float min = pixel*2;
	float max = 1 - min;
	
	float x1 = min;
	float y1 = 0;
	float z1 = min;
	float x2 = max;
	float y2 = 1;
	float z2 = max;
	
	return new AxisAlignedBB(x1,y1,z1,x2,y2,z2);
}
 
Example 4
Project: Backmemed   File: BlockPistonExtension.java   View source code 6 votes vote down vote up
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
    switch ((EnumFacing)state.getValue(FACING))
    {
        case DOWN:
        default:
            return PISTON_EXTENSION_DOWN_AABB;

        case UP:
            return PISTON_EXTENSION_UP_AABB;

        case NORTH:
            return PISTON_EXTENSION_NORTH_AABB;

        case SOUTH:
            return PISTON_EXTENSION_SOUTH_AABB;

        case WEST:
            return PISTON_EXTENSION_WEST_AABB;

        case EAST:
            return PISTON_EXTENSION_EAST_AABB;
    }
}
 
Example 5
Project: minecraft-quiverbow   File: FenLight.java   View source code 6 votes vote down vote up
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z)
   {
	int meta = world.getBlockMetadata(x, y, z);
	
	float plusX = 0;
	float plusY = 0;
	float plusZ = 0;
	
	if (meta == 0)	{ plusY = 0.375F; }			// Bottom, so need to move to the top
	else if (meta == 1) { plusY = -0.375F; } 	// Top, so need to move to the bottom
	else if (meta == 2) { plusZ = 0.375F; }		// East, so need to move west
	else if (meta == 3) { plusZ = -0.375F; }	// West, so need to move east
	else if (meta == 4) { plusX = 0.375F; } 	// North, so need to move south
	else if (meta == 5) { plusX = -0.375F; } 	// South, so need to move north
	
	this.setBlockBounds(sizeMin + plusX, sizeMin + plusY, sizeMin + plusZ, sizeMax + plusX, sizeMax + plusY, sizeMax + plusZ);
   }
 
Example 6
Project: CustomWorldGen   File: BlockNetherWart.java   View source code 6 votes vote down vote up
@Override
public java.util.List<ItemStack> getDrops(net.minecraft.world.IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
{
    java.util.List<ItemStack> ret = new java.util.ArrayList<ItemStack>();
    Random rand = world instanceof World ? ((World)world).rand : new Random();
    int count = 1;

    if (((Integer)state.getValue(AGE)) >= 3)
    {
        count = 2 + rand.nextInt(3) + (fortune > 0 ? rand.nextInt(fortune + 1) : 0);
    }

    for (int i = 0; i < count; i++)
    {
        ret.add(new ItemStack(Items.NETHER_WART));
    }

    return ret;
}
 
Example 7
Project: BaseClient   File: BlockFlowerPot.java   View source code 6 votes vote down vote up
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
{
    TileEntity tileentity = worldIn.getTileEntity(pos);

    if (tileentity instanceof TileEntityFlowerPot)
    {
        Item item = ((TileEntityFlowerPot)tileentity).getFlowerPotItem();

        if (item instanceof ItemBlock)
        {
            return Block.getBlockFromItem(item).colorMultiplier(worldIn, pos, renderPass);
        }
    }

    return 16777215;
}
 
Example 8
Project: CustomWorldGen   File: BlockCocoa.java   View source code 6 votes vote down vote up
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
    int i = ((Integer)state.getValue(AGE)).intValue();

    switch ((EnumFacing)state.getValue(FACING))
    {
        case SOUTH:
            return COCOA_SOUTH_AABB[i];
        case NORTH:
        default:
            return COCOA_NORTH_AABB[i];
        case WEST:
            return COCOA_WEST_AABB[i];
        case EAST:
            return COCOA_EAST_AABB[i];
    }
}
 
Example 9
Project: CustomWorldGen   File: BlockFluidClassic.java   View source code 5 votes vote down vote up
protected boolean canFlowInto(IBlockAccess world, BlockPos pos)
{
    if (world.isAirBlock(pos)) return true;

    IBlockState state = world.getBlockState(pos);
    if (state.getBlock() == this)
    {
        return true;
    }

    if (displacements.containsKey(state.getBlock()))
    {
        return displacements.get(state.getBlock());
    }

    Material material = state.getMaterial();
    if (material.blocksMovement()  ||
        material == Material.WATER ||
        material == Material.LAVA  ||
        material == Material.PORTAL)
    {
        return false;
    }

    int density = getDensity(world, pos);
    if (density == Integer.MAX_VALUE)
    {
         return true;
    }

    if (this.density > density)
    {
        return true;
    }
    else
    {
        return false;
    }
}
 
Example 10
Project: CustomWorldGen   File: BlockDoublePlant.java   View source code 5 votes vote down vote up
@Override
public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos)
{
    IBlockState state = world.getBlockState(pos);
    EnumPlantType type = (EnumPlantType)state.getValue(VARIANT);
    return state.getValue(HALF) == EnumBlockHalf.LOWER && (type == EnumPlantType.FERN || type == EnumPlantType.GRASS);
}
 
Example 11
Project: CustomWorldGen   File: BlockLadder.java   View source code 5 votes vote down vote up
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
    switch ((EnumFacing)state.getValue(FACING))
    {
        case NORTH:
            return LADDER_NORTH_AABB;
        case SOUTH:
            return LADDER_SOUTH_AABB;
        case WEST:
            return LADDER_WEST_AABB;
        case EAST:
        default:
            return LADDER_EAST_AABB;
    }
}
 
Example 12
Project: CustomWorldGen   File: Block.java   View source code 5 votes vote down vote up
/**
 * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
 *
 * @param state Block state
 * @param world The current world
 * @param pos Block position in world
 * @return The light value
 */
public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos)
{
    IBlockState other = world.getBlockState(pos);
    if (other.getBlock() != this)
    {
        return other.getLightValue(world, pos);
    }
    return state.getLightValue();
}
 
Example 13
Project: CustomWorldGen   File: BlockModelRenderer.java   View source code 5 votes vote down vote up
public boolean renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = false;
    float[] afloat = new float[EnumFacing.values().length * 2];
    BitSet bitset = new BitSet(3);
    BlockModelRenderer.AmbientOcclusionFace blockmodelrenderer$ambientocclusionface = new BlockModelRenderer.AmbientOcclusionFace();

    for (EnumFacing enumfacing : EnumFacing.values())
    {
        List<BakedQuad> list = modelIn.getQuads(stateIn, enumfacing, rand);

        if (!list.isEmpty() && (!checkSides || stateIn.shouldSideBeRendered(worldIn, posIn, enumfacing)))
        {
            this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list, afloat, bitset, blockmodelrenderer$ambientocclusionface);
            flag = true;
        }
    }

    List<BakedQuad> list1 = modelIn.getQuads(stateIn, (EnumFacing)null, rand);

    if (!list1.isEmpty())
    {
        this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list1, afloat, bitset, blockmodelrenderer$ambientocclusionface);
        flag = true;
    }

    return flag;
}
 
Example 14
Project: CustomWorldGen   File: BlockFire.java   View source code 5 votes vote down vote up
/**
 * Get the actual Block state of this Block at the given position. This applies properties not visible in the
 * metadata, such as fence connections.
 */
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
    if (!worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP) && !Blocks.FIRE.canCatchFire(worldIn, pos.down(), EnumFacing.UP))
    {
        return state.withProperty(NORTH, this.canCatchFire(worldIn, pos.north(), EnumFacing.SOUTH))
                    .withProperty(EAST,  this.canCatchFire(worldIn, pos.east(), EnumFacing.WEST))
                    .withProperty(SOUTH, this.canCatchFire(worldIn, pos.south(), EnumFacing.NORTH))
                    .withProperty(WEST,  this.canCatchFire(worldIn, pos.west(), EnumFacing.EAST))
                    .withProperty(UPPER, this.canCatchFire(worldIn, pos.up(), EnumFacing.DOWN));
    }
    return this.getDefaultState();
}
 
Example 15
Project: BaseClient   File: BlockBed.java   View source code 5 votes vote down vote up
/**
 * Get the actual Block state of this Block at the given position. This applies properties not visible in the
 * metadata, such as fence connections.
 */
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
    if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos.offset((EnumFacing)state.getValue(FACING)));

        if (iblockstate.getBlock() == this)
        {
            state = state.withProperty(OCCUPIED, iblockstate.getValue(OCCUPIED));
        }
    }

    return state;
}
 
Example 16
Project: BaseClient   File: ConnectedTextures.java   View source code 5 votes vote down vote up
private static boolean isNeighbour(ConnectedProperties p_isNeighbour_0_, IBlockAccess p_isNeighbour_1_, IBlockState p_isNeighbour_2_, BlockPos p_isNeighbour_3_, int p_isNeighbour_4_, TextureAtlasSprite p_isNeighbour_5_, int p_isNeighbour_6_)
{
    IBlockState iblockstate = p_isNeighbour_1_.getBlockState(p_isNeighbour_3_);

    if (p_isNeighbour_2_ == iblockstate)
    {
        return true;
    }
    else if (p_isNeighbour_0_.connect == 2)
    {
        if (iblockstate == null)
        {
            return false;
        }
        else if (iblockstate == AIR_DEFAULT_STATE)
        {
            return false;
        }
        else
        {
            TextureAtlasSprite textureatlassprite = getNeighbourIcon(p_isNeighbour_1_, p_isNeighbour_3_, iblockstate, p_isNeighbour_4_);
            return textureatlassprite == p_isNeighbour_5_;
        }
    }
    else
    {
        return p_isNeighbour_0_.connect == 3 ? (iblockstate == null ? false : (iblockstate == AIR_DEFAULT_STATE ? false : iblockstate.getBlock().getMaterial() == p_isNeighbour_2_.getBlock().getMaterial())) : false;
    }
}
 
Example 17
Project: BaseClient   File: BlockRendererDispatcher.java   View source code 5 votes vote down vote up
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
    Block block = state.getBlock();
    int i = block.getRenderType();

    if (i == 3)
    {
        state = block.getActualState(state, blockAccess, pos);
        IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
        IBakedModel ibakedmodel1 = (new SimpleBakedModel.Builder(ibakedmodel, texture)).makeBakedModel();
        this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getWorldRenderer());
    }
}
 
Example 18
Project: CustomWorldGen   File: BlockRedstoneComparator.java   View source code 5 votes vote down vote up
@Override
public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor)
{
    if (pos.getY() == neighbor.getY() && world instanceof World)
    {
        neighborChanged(world.getBlockState(pos), (World)world, pos, world.getBlockState(neighbor).getBlock());
    }
}
 
Example 19
Project: connor41-etfuturum2   File: EndRod.java   View source code 5 votes vote down vote up
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
	ForgeDirection dir = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z));

	if (dir == ForgeDirection.DOWN || dir == ForgeDirection.UP)
		setBlockBounds(0.375F, 0.0F, 0.375F, 0.625F, 1.0F, 0.625F);
	else if (dir == ForgeDirection.WEST || dir == ForgeDirection.EAST)
		setBlockBounds(0.0F, 0.375F, 0.375F, 1.0F, 0.625F, 0.625F);
	else if (dir == ForgeDirection.NORTH || dir == ForgeDirection.SOUTH)
		setBlockBounds(0.375F, 0.375F, 0.0F, 0.625F, 0.625F, 1.0F);
}
 
Example 20
Project: CharcoalPit   File: BlockPotteryKiln.java   View source code 5 votes vote down vote up
@Override
public boolean isSideSolid(IBlockState base_state, IBlockAccess world, BlockPos pos, EnumFacing side) {
	if(side==EnumFacing.DOWN){
		return !(base_state.getValue(TYPE)==EnumKilnTypes.EMPTY);
	}else{
		return base_state.getValue(TYPE)==EnumKilnTypes.WOOD||base_state.getValue(TYPE)==EnumKilnTypes.ACTIVE||base_state.getValue(TYPE)==EnumKilnTypes.COMPLETE;
	}
}
 
Example 21
Project: BaseClient   File: RenderEnv.java   View source code 5 votes vote down vote up
private RenderEnv(IBlockAccess p_i82_1_, IBlockState p_i82_2_, BlockPos p_i82_3_)
{
    this.blockAccess = p_i82_1_;
    this.blockState = p_i82_2_;
    this.blockPos = p_i82_3_;
    this.gameSettings = Config.getGameSettings();
}
 
Example 22
Project: BaseClient   File: BlockStairs.java   View source code 5 votes vote down vote up
/**
 * Get the actual Block state of this Block at the given position. This applies properties not visible in the
 * metadata, such as fence connections.
 */
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
    if (this.func_176306_h(worldIn, pos))
    {
        switch (this.func_176305_g(worldIn, pos))
        {
            case 0:
                state = state.withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT);
                break;

            case 1:
                state = state.withProperty(SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
                break;

            case 2:
                state = state.withProperty(SHAPE, BlockStairs.EnumShape.INNER_LEFT);
        }
    }
    else
    {
        switch (this.func_176307_f(worldIn, pos))
        {
            case 0:
                state = state.withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT);
                break;

            case 1:
                state = state.withProperty(SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
                break;

            case 2:
                state = state.withProperty(SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
        }
    }

    return state;
}
 
Example 23
Project: CustomWorldGen   File: BlockFluidFinite.java   View source code 5 votes vote down vote up
@Override
public int getQuantaValue(IBlockAccess world, BlockPos pos)
{
    IBlockState state = world.getBlockState(pos);
    if (state.getBlock().isAir(state, world, pos))
    {
        return 0;
    }

    if (state.getBlock() != this)
    {
        return -1;
    }
    return state.getValue(LEVEL) + 1;
}
 
Example 24
Project: Backmemed   File: BlockStateContainer.java   View source code 5 votes vote down vote up
public AxisAlignedBB getBoundingBox(IBlockAccess blockAccess, BlockPos pos)
{
    Block.EnumOffsetType block$enumoffsettype = this.block.getOffsetType();

    if (block$enumoffsettype != Block.EnumOffsetType.NONE && !(this.block instanceof BlockFlower))
    {
        AxisAlignedBB axisalignedbb = this.block.getBoundingBox(this, blockAccess, pos);
        axisalignedbb = BlockModelUtils.getOffsetBoundingBox(axisalignedbb, block$enumoffsettype, pos);
        return axisalignedbb;
    }
    else
    {
        return this.block.getBoundingBox(this, blockAccess, pos);
    }
}
 
Example 25
Project: customstuff4   File: BlockMixin.java   View source code 5 votes vote down vote up
@Override
public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
{
    Optional<BlockDrop[]> blockDrops = getContent().drop.get(getSubtype(state));
    if (blockDrops.isPresent())
    {
        drops.addAll(ItemHelper.getDroppedStacks(blockDrops.get()));
    } else
    {
        super.getDrops(drops, world, pos, state, fortune);
    }
}
 
Example 26
Project: Backmemed   File: CustomColormap.java   View source code 5 votes vote down vote up
public int getColorSmooth(IBlockAccess p_getColorSmooth_1_, double p_getColorSmooth_2_, double p_getColorSmooth_4_, double p_getColorSmooth_6_, int p_getColorSmooth_8_)
{
    if (this.format == 2)
    {
        return this.color;
    }
    else
    {
        int i = MathHelper.floor(p_getColorSmooth_2_);
        int j = MathHelper.floor(p_getColorSmooth_4_);
        int k = MathHelper.floor(p_getColorSmooth_6_);
        int l = 0;
        int i1 = 0;
        int j1 = 0;
        int k1 = 0;
        BlockPosM blockposm = new BlockPosM(0, 0, 0);

        for (int l1 = i - p_getColorSmooth_8_; l1 <= i + p_getColorSmooth_8_; ++l1)
        {
            for (int i2 = k - p_getColorSmooth_8_; i2 <= k + p_getColorSmooth_8_; ++i2)
            {
                blockposm.setXyz(l1, j, i2);
                int j2 = this.getColor((IBlockAccess)p_getColorSmooth_1_, blockposm);
                l += j2 >> 16 & 255;
                i1 += j2 >> 8 & 255;
                j1 += j2 & 255;
                ++k1;
            }
        }

        int k2 = l / k1;
        int l2 = i1 / k1;
        int i3 = j1 / k1;
        return k2 << 16 | l2 << 8 | i3;
    }
}
 
Example 27
Project: ExPetrum   File: BlockCoralPlant.java   View source code 5 votes vote down vote up
public void doPlacementChecks(IBlockAccess world, BlockPos pos)
{
	if (world instanceof World)
	{
		World w = (World) world;
		if (w.isAirBlock(pos.down()) || !w.getBlockState(pos.down()).isSideSolid(w, pos.down(), EnumFacing.UP))
		{
			this.breakReplaceSelf(w, pos);
		}
	}
}
 
Example 28
Project: BaseClient   File: NodeProcessor.java   View source code 5 votes vote down vote up
public void initProcessor(IBlockAccess iblockaccessIn, Entity entityIn)
{
    this.blockaccess = iblockaccessIn;
    this.pointMap.clearMap();
    this.entitySizeX = MathHelper.floor_float(entityIn.width + 1.0F);
    this.entitySizeY = MathHelper.floor_float(entityIn.height + 1.0F);
    this.entitySizeZ = MathHelper.floor_float(entityIn.width + 1.0F);
}
 
Example 29
Project: pnc-repressurized   File: BlockElevatorCaller.java   View source code 4 votes vote down vote up
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
    return true;
}
 
Example 30
Project: CustomWorldGen   File: BlockReed.java   View source code 4 votes vote down vote up
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
    return REED_AABB;
}
 
Example 31
Project: Backmemed   File: RenderEnv.java   View source code 4 votes vote down vote up
public RenderEnv(IBlockAccess p_i91_1_, IBlockState p_i91_2_, BlockPos p_i91_3_)
{
    this.blockAccess = p_i91_1_;
    this.blockState = p_i91_2_;
    this.blockPos = p_i91_3_;
}
 
Example 32
Project: Backmemed   File: BlockStateContainer.java   View source code 4 votes vote down vote up
public boolean shouldSideBeRendered(IBlockAccess blockAccess, BlockPos pos, EnumFacing facing)
{
    return this.block.shouldSideBeRendered(this, blockAccess, pos, facing);
}
 
Example 33
Project: ArcaneMagic   File: BlockInfusionAltar.java   View source code 4 votes vote down vote up
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
	return BlockFaceShape.UNDEFINED;
}
 
Example 34
Project: DecompiledMinecraft   File: BlockButton.java   View source code 4 votes vote down vote up
public int getStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
{
    return !((Boolean)state.getValue(POWERED)).booleanValue() ? 0 : (state.getValue(FACING) == side ? 15 : 0);
}
 
Example 35
Project: Backmemed   File: BlockCarpet.java   View source code 4 votes vote down vote up
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
    return CARPET_AABB;
}
 
Example 36
Project: BaseClient   File: BlockButton.java   View source code 4 votes vote down vote up
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
{
    this.updateBlockBounds(worldIn.getBlockState(pos));
}
 
Example 37
Project: Solar   File: BlockQuantumMirror.java   View source code 4 votes vote down vote up
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
	return BB;
}
 
Example 38
Project: genera   File: ItemSeedNightshade.java   View source code 4 votes vote down vote up
@Override
public EnumPlantType getPlantType(IBlockAccess world, BlockPos pos) {
    return EnumPlantType.Crop;
}
 
Example 39
Project: BaseClient   File: BiomeColorHelper.java   View source code 4 votes vote down vote up
public static int getFoliageColorAtPos(IBlockAccess p_180287_0_, BlockPos p_180287_1_)
{
    return func_180285_a(p_180287_0_, p_180287_1_, field_180289_b);
}
 
Example 40
Project: Bewitchment   File: BlockCauldron.java   View source code 4 votes vote down vote up
@Override
public boolean isPassable(IBlockAccess worldIn, BlockPos pos) {
	return true;
}