Java Code Examples for net.minecraft.init.Blocks#SNOW

The following examples show how to use net.minecraft.init.Blocks#SNOW . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TorikkiIceSpike.java    From Wizardry with GNU Lesser General Public License v3.0 4 votes vote down vote up
public boolean generate(World worldIn, Random rand, BlockPos position) {
    while (worldIn.isAirBlock(position) && position.getY() > 2) {
        position = position.down();
    }

    if (worldIn.getBlockState(position).getBlock() != Blocks.SNOW) {
        return false;
    } else {
        position = position.up(rand.nextInt(4));
        int i = rand.nextInt(4) + 7;
        int j = i / 4 + rand.nextInt(2);

        if (j > 1 && rand.nextInt(60) == 0) {
            position = position.up(10 + rand.nextInt(30));
        }

        for (int k = 0; k < i; ++k) {
            float f = (1.0F - (float) k / (float) i) * (float) j;
            int l = MathHelper.ceil(f);

            for (int i1 = -l; i1 <= l; ++i1) {
                float f1 = (float) MathHelper.abs(i1) - 0.25F;

                for (int j1 = -l; j1 <= l; ++j1) {
                    float f2 = (float) MathHelper.abs(j1) - 0.25F;

                    if ((i1 == 0 && j1 == 0 || f1 * f1 + f2 * f2 <= f * f) && (i1 != -l && i1 != l && j1 != -l && j1 != l || rand.nextFloat() <= 0.75F)) {
                        IBlockState iblockstate = worldIn.getBlockState(position.add(i1, k, j1));
                        Block block = iblockstate.getBlock();

                        if (iblockstate.getBlock().isAir(iblockstate, worldIn, position.add(i1, k, j1)) || block == Blocks.DIRT || block == Blocks.SNOW || block == Blocks.ICE) {
                            this.setBlockAndNotifyAdequately(worldIn, position.add(i1, k, j1), Blocks.PACKED_ICE.getDefaultState());
                        }

                        if (k != 0 && l > 1) {
                            iblockstate = worldIn.getBlockState(position.add(i1, -k, j1));
                            block = iblockstate.getBlock();

                            if (iblockstate.getBlock().isAir(iblockstate, worldIn, position.add(i1, -k, j1)) || block == Blocks.DIRT || block == Blocks.SNOW || block == Blocks.ICE) {
                                this.setBlockAndNotifyAdequately(worldIn, position.add(i1, -k, j1), Blocks.PACKED_ICE.getDefaultState());
                            }
                        }
                    }
                }
            }
        }

        int k1 = j - 1;

        if (k1 < 0) {
            k1 = 0;
        } else if (k1 > 1) {
            k1 = 1;
        }

        for (int l1 = -k1; l1 <= k1; ++l1) {
            for (int i2 = -k1; i2 <= k1; ++i2) {
                BlockPos blockpos = position.add(l1, -1, i2);
                int j2 = 50;

                if (Math.abs(l1) == 1 && Math.abs(i2) == 1) {
                    j2 = rand.nextInt(5);
                }

                while (blockpos.getY() > 50) {
                    IBlockState iblockstate1 = worldIn.getBlockState(blockpos);
                    Block block1 = iblockstate1.getBlock();

                    if (!iblockstate1.getBlock().isAir(iblockstate1, worldIn, blockpos) && block1 != Blocks.DIRT && block1 != Blocks.SNOW && block1 != Blocks.ICE && block1 != Blocks.PACKED_ICE) {
                        break;
                    }

                    this.setBlockAndNotifyAdequately(worldIn, blockpos, Blocks.PACKED_ICE.getDefaultState());
                    blockpos = blockpos.down();
                    --j2;

                    if (j2 <= 0) {
                        blockpos = blockpos.down(rand.nextInt(5) + 1);
                        j2 = rand.nextInt(5);
                    }
                }
            }
        }

        return true;
    }
}