Java Code Examples for net.minecraft.init.Blocks.NETHER_BRICK_FENCE

The following are Jave code examples for showing how to use NETHER_BRICK_FENCE of the net.minecraft.init.Blocks class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: Bewitchment   File: BlockScornedBrickFence.java   View Source Code Vote up 5 votes
@Override
public boolean canBeConnectedTo(IBlockAccess world, BlockPos pos, EnumFacing facing) {
	Block connector = world.getBlockState(pos.offset(facing)).getBlock();

	if (connector instanceof BlockFence) {
		if (this != Blocks.NETHER_BRICK_FENCE && connector == Blocks.NETHER_BRICK_FENCE) {
			return false;
		} else if (this == Blocks.NETHER_BRICK_FENCE && connector != Blocks.NETHER_BRICK_FENCE) {
			return false;
		}
		return true;
	}
	return false;
}
 
Example 2
Project: Bewitchment   File: BlockFakeIceFence.java   View Source Code Vote up 5 votes
@Override
public boolean canBeConnectedTo(IBlockAccess world, BlockPos pos, EnumFacing facing) {
	Block connector = world.getBlockState(pos.offset(facing)).getBlock();

	if (connector instanceof BlockFence) {
		if (this != Blocks.NETHER_BRICK_FENCE && connector == Blocks.NETHER_BRICK_FENCE) {
			return false;
		} else if (this == Blocks.NETHER_BRICK_FENCE && connector != Blocks.NETHER_BRICK_FENCE) {
			return false;
		}
		return true;
	}
	return false;
}
 
Example 3
Project: Bewitchment   File: IceWorldBrew.java   View Source Code Vote up 4 votes
@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
	int box = 1 + (int) ((float) amplifier / 2F);

	BlockPos posI = pos.add(box, box, box);
	BlockPos posF = pos.add(-box, -box, -box);

	Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
	for (BlockPos spot : spots) {
		Block block = world.getBlockState(spot).getBlock();
		IBlockState state = world.getBlockState(spot);
		boolean place = amplifier > 2 || world.rand.nextBoolean();
		if (place && stateMap.containsKey(block)) {
			world.setBlockState(spot, stateMap.get(block), 3);
		} else if (state.getBlock() == Blocks.LEAVES) {
			world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.LEAVES2) {
			world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.PLANKS) {
			world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.STONE) {
			world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.BRICK_BLOCK) {
			world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.STONEBRICK) {
			world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
		} else if (BlockStairs.isBlockStairs(state)) {
			IBlockState newState = ModBlocks.fake_ice_stairs.getDefaultState()
					.withProperty(BlockStairs.FACING, state.getValue(BlockStairs.FACING))
					.withProperty(BlockStairs.HALF, state.getValue(BlockStairs.HALF));
			world.setBlockState(spot, newState);
		} else if (state.getBlock() == Blocks.OAK_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.ACACIA_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.BIRCH_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.DARK_OAK_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.JUNGLE_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.SPRUCE_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.NETHER_BRICK_FENCE) {
			world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.SANDSTONE) {
			world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.NETHER_BRICK) {
			world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.RED_NETHER_BRICK) {
			world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.END_BRICKS) {
			world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == ModBlocks.scorned_bricks) {
			world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == ModBlocks.nethersteel) {
			world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
		}
	}
}