Java Code Examples for net.minecraft.init.Blocks#FLOWING_WATER

The following examples show how to use net.minecraft.init.Blocks#FLOWING_WATER . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: Et-Futurum   File: ModEnchantments.java    License: The Unlicense 6 votes vote down vote up
public static void onLivingUpdate(EntityLivingBase entity) {
	if (entity.worldObj.isRemote)
		return;
	if (!EtFuturum.enableFrostWalker)
		return;

	ItemStack boots = entity.getEquipmentInSlot(1);
	int level = 0;
	if ((level = EnchantmentHelper.getEnchantmentLevel(frostWalker.effectId, boots)) > 0)
		if (entity.onGround) {
			int x = (int) entity.posX;
			int y = (int) entity.posY;
			int z = (int) entity.posZ;

			int radius = 1 + level;

			for (int i = -radius; i <= radius; i++)
				for (int j = -radius; j <= radius; j++) {
					Block block = entity.worldObj.getBlock(x + i, y - 1, z + j);
					if (block == Blocks.water || block == Blocks.flowing_water)
						entity.worldObj.setBlock(x + i, y - 1, z + j, ModBlocks.frosted_ice);
				}
		}
}
 
Example 2
Source Project: NEI-Integration   File: Utils.java    License: MIT License 5 votes vote down vote up
public static boolean isFluidBlock(ItemStack stack) {
    if (stack == null || stack.getItem() == null) {
        return false;
    }
    
    Block block = Block.getBlockFromItem(stack.getItem());
    if (block == null) {
        return false;
    }
    
    return block instanceof IFluidBlock || block == Blocks.water || block == Blocks.flowing_water || block == Blocks.lava || block == Blocks.flowing_lava;
}
 
Example 3
public Fluid getFluid(){
    Fluid fluid = FluidRegistry.lookupFluidForBlock(getBlock());
    if(fluid != null) return fluid;
    else if(getBlock() == Blocks.flowing_lava) return FluidRegistry.LAVA;
    else if(getBlock() == Blocks.flowing_water) return FluidRegistry.WATER;
    return null;
}
 
Example 4
protected void transformSourceBlock(Block turningBlockSource, Block turningBlockFlowing){
    if(FluidUtils.isSourceBlock(getWorld(), getX(), getY(), getZ())) {
        getWorld().setBlock(getX(), getY(), getZ(), turningBlockSource);
        onLiquidTransition(getX(), getY(), getZ());
    } else {
        Set<ChunkPosition> traversed = new HashSet<ChunkPosition>();
        Stack<ChunkPosition> pending = new Stack<ChunkPosition>();
        pending.push(new ChunkPosition(getX(), getY(), getZ()));
        while(!pending.isEmpty()) {
            ChunkPosition pos = pending.pop();
            for(ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
                ChunkPosition newPos = new ChunkPosition(pos.chunkPosX + d.offsetX, pos.chunkPosY + d.offsetY, pos.chunkPosZ + d.offsetZ);
                Block checkingBlock = getWorld().getBlock(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ);
                if((checkingBlock == getBlock() || getBlock() == Blocks.flowing_water && checkingBlock == Blocks.water || getBlock() == Blocks.flowing_lava && checkingBlock == Blocks.lava) && traversed.add(newPos)) {
                    if(FluidUtils.isSourceBlock(getWorld(), newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ)) {
                        getWorld().setBlock(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ, turningBlockSource);
                        onLiquidTransition(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ);
                        return;
                    } else {
                        getWorld().setBlock(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ, turningBlockFlowing);
                        onLiquidTransition(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ);
                        pending.push(newPos);
                    }
                }
            }
        }
    }
}
 
Example 5
/**
 * Internal implementation of creating a path from an entity to a point
 */
private PathEntity createEntityPathTo(Entity par1Entity, double par2, double par4, double par6, float par8){
    path.clearPath();
    pointMap.clearMap();
    boolean flag = isPathingInWater;
    int i = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D);

    if(canEntityDrown && par1Entity.isInWater()) {
        i = (int)par1Entity.boundingBox.minY;

        for(Block j = worldMap.getBlock(MathHelper.floor_double(par1Entity.posX), i, MathHelper.floor_double(par1Entity.posZ)); j == Blocks.water || j == Blocks.flowing_water; j = worldMap.getBlock(MathHelper.floor_double(par1Entity.posX), i, MathHelper.floor_double(par1Entity.posZ))) {
            ++i;
        }

        flag = isPathingInWater;
        isPathingInWater = false;
    } else {
        i = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D);
    }

    PathPoint pathpoint = openPoint(MathHelper.floor_double(par1Entity.boundingBox.minX), i, MathHelper.floor_double(par1Entity.boundingBox.minZ));
    PathPoint pathpoint1 = openPoint(MathHelper.floor_double(par2 - par1Entity.width / 2.0F), MathHelper.floor_double(par4), MathHelper.floor_double(par6 - par1Entity.width / 2.0F));
    PathPoint pathpoint2 = new PathPoint(MathHelper.floor_float(par1Entity.width + 1.0F), MathHelper.floor_float(par1Entity.height + 1.0F), MathHelper.floor_float(par1Entity.width + 1.0F));
    PathEntity pathentity = addToPath(par1Entity, pathpoint, pathpoint1, pathpoint2, par8);
    isPathingInWater = flag;
    return pathentity;
}
 
Example 6
Source Project: archimedes-ships   File: ArchimedesConfig.java    License: MIT License 4 votes vote down vote up
public void loadAndSave()
{
	Block[] defaultBlockBlacklist = { (Blocks.dirt), (Blocks.grass), (Blocks.sand), (Blocks.gravel), (Blocks.clay), (Blocks.ice), (Blocks.water), (Blocks.flowing_water), (Blocks.flowing_lava), (Blocks.lava), (Blocks.snow), Blocks.snow_layer, (Blocks.waterlily), (Blocks.netherrack), (Blocks.soul_sand), Blocks.tallgrass };
	Block[] defaultBlocksWhitelist = { Blocks.acacia_stairs, Blocks.activator_rail, Blocks.anvil, Blocks.bed, Blocks.birch_stairs, Blocks.bookshelf, Blocks.brewing_stand, Blocks.brick_block, Blocks.brick_stairs, Blocks.cactus, Blocks.cake, Blocks.carpet, Blocks.coal_block, Blocks.cobblestone, Blocks.cobblestone_wall, Blocks.command_block, Blocks.crafting_table, Blocks.dark_oak_stairs, Blocks.detector_rail, Blocks.diamond_block, Blocks.dispenser, Blocks.dropper, Blocks.daylight_detector, Blocks.double_stone_slab, Blocks.double_wooden_slab, Blocks.emerald_block, Blocks.enchanting_table, Blocks.end_stone, Blocks.ender_chest, Blocks.fence, Blocks.fence_gate, Blocks.flower_pot, Blocks.furnace, Blocks.fire, Blocks.glass, Blocks.glass_pane, Blocks.glowstone, Blocks.gold_block, Blocks.golden_rail, Blocks.hardened_clay, Blocks.hay_block, Blocks.heavy_weighted_pressure_plate, Blocks.hopper, Blocks.iron_bars, Blocks.iron_block, Blocks.iron_door, Blocks.jukebox, Blocks.jungle_stairs, Blocks.ladder, Blocks.lapis_block, Blocks.lever, Blocks.light_weighted_pressure_plate, Blocks.lit_furnace, Blocks.lit_pumpkin, Blocks.lit_redstone_lamp, Blocks.log, Blocks.log2, Blocks.melon_block, Blocks.mob_spawner, Blocks.monster_egg, Blocks.mossy_cobblestone, Blocks.nether_brick, Blocks.nether_brick_fence, Blocks.nether_brick_stairs, Blocks.noteblock, Blocks.oak_stairs, Blocks.obsidian, Blocks.planks, Blocks.pumpkin, Blocks.piston, Blocks.piston_extension, Blocks.piston_head, Blocks.powered_comparator, Blocks.powered_repeater, Blocks.quartz_block, Blocks.quartz_stairs, Blocks.rail, Blocks.redstone_block, Blocks.redstone_torch, Blocks.redstone_wire, Blocks.sandstone, Blocks.sandstone_stairs, Blocks.skull, Blocks.sponge, Blocks.spruce_stairs, Blocks.stained_hardened_clay, Blocks.standing_sign, Blocks.stone_brick_stairs, Blocks.stone_button, Blocks.stone_pressure_plate, Blocks.stone_stairs, Blocks.stonebrick, Blocks.stained_glass, Blocks.stained_glass_pane, Blocks.sticky_piston, Blocks.stone_slab, Blocks.tnt, Blocks.torch, Blocks.trapdoor, Blocks.trapped_chest, Blocks.tripwire, Blocks.tripwire_hook, Blocks.unlit_redstone_torch, Blocks.unpowered_comparator, Blocks.unpowered_repeater, Blocks.wall_sign, Blocks.web, Blocks.wooden_button, Blocks.wooden_door, Blocks.wooden_pressure_plate, Blocks.wool, Blocks.wooden_slab };
	Block[] defaultOverwritableBlocks = { Blocks.tallgrass, Blocks.waterlily };
	String[] defaultMaterialDensities = { "\"minecraft:air=0.0\"", "\"minecraft:wool=0.1\"" };
	String[] defaultBlockDensities = { "\"ArchimedesShips:floater=0.04\"", "\"ArchimedesShips:balloon=0.02\"" };
	
	String[] blockblacklistnames = new String[defaultBlockBlacklist.length];
	for (int i = 0; i < defaultBlockBlacklist.length; i++)
	{
		blockblacklistnames[i] = Block.blockRegistry.getNameForObject(defaultBlockBlacklist[i]);
	}
	
	String[] blockwhitelistnames = new String[6 + defaultBlocksWhitelist.length];
	for (int i = 0; i < blockwhitelistnames.length - 6; i++)
	{
		blockwhitelistnames[i] = Block.blockRegistry.getNameForObject(defaultBlocksWhitelist[i]);
	}
	blockwhitelistnames[blockwhitelistnames.length - 6] = "ArchimedesShips:marker";
	blockwhitelistnames[blockwhitelistnames.length - 5] = "ArchimedesShips:floater";
	blockwhitelistnames[blockwhitelistnames.length - 4] = "ArchimedesShips:balloon";
	blockwhitelistnames[blockwhitelistnames.length - 3] = "ArchimedesShips:gauge";
	blockwhitelistnames[blockwhitelistnames.length - 2] = "ArchimedesShips:seat";
	blockwhitelistnames[blockwhitelistnames.length - 1] = "ArchimedesShips:engine";
	
	String[] overwritableblocksnames = new String[defaultOverwritableBlocks.length];
	for (int i = 0; i < defaultOverwritableBlocks.length; i++)
	{
		overwritableblocksnames[i] = Block.blockRegistry.getNameForObject(defaultOverwritableBlocks[i]);
	}
	
	config.load();
	
	shipEntitySyncRate = config.get("settings", "sync_rate", 20, "The amount of ticks between a server-client synchronization. Higher numbers reduce network traffic. Lower numbers increase multiplayer experience. 20 ticks = 1 second").getInt();
	enableAirShips = config.get("settings", "enable_air_ships", true, "Enable or disable air ships.").getBoolean(true);
	useNewAlgorithm = config.get("settings", "use_iterative_assemble_algorithm", false, "New assemble algorithm implemented in v1.6.2. Allows for larger ships but is a heavier load for CPU.").getBoolean(false);
	bankingMultiplier = (float) config.get("settings", "banking_multiplier", 3d, "A multiplier for how much ships bank while making turns. Set a positive value for passive banking or a negative value for active banking. 0 disables banking.").getDouble(3d);
	
	shipControlType = config.get("control", "control_type", CONTROL_TYPE_ARCHIMEDES, "Set to 0 to use vanilla boat controls, set to 1 to use the new Archimedes controls.").getInt();
	turnSpeed = (float) config.get("control", "turn_speed", 1D, "A multiplier of the ship's turn speed.").getDouble(1D);
	speedLimit = (float) config.get("control", "speed_limit", 30D, "The maximum velocity a ship can have, in blocks per second. This does not affect acceleration.").getDouble(30D);
	speedLimit /= 20F;
	disassembleOnDismount = config.get("control", "decompile_on_dismount", false).getBoolean(false);
	
	maxShipChunkBlocks = config.get("mobile_chunk", "max_chunk_blocks", 2048, "The maximum amount of blocks that a mobile ship chunk may contain.").getInt();
	//maxShipChunkBlocks = Math.min(maxShipChunkBlocks, 3400);
	flyBalloonRatio = (float) config.get("mobile_chunk", "airship_balloon_ratio", 0.4D, "The part of the total amount of blocks that should be balloon blocks in order to make an airship.").getDouble(0.4D);
	connectDiagonalBlocks1 = config.get("mobile_chunk", "connect_diagonal_blocks_1", false, "Blocks connected diagonally on one axis will also be added to the ship if this value is set to 'true'.").getBoolean(false);
	useWhitelist = config.get("mobile_chunk", "use_whitelist", false, "Switch this property to select the block restriction list to use. 'true' for the 'allowed_blocks' whitelist, 'false' for the 'forbidden_blocks' blacklist.").getBoolean(false);
	String[] forbiddenblocks = config.get("mobile_chunk", "forbidden_blocks", blockblacklistnames, "A list of blocks that will not be added to a ship.").getStringList();
	String[] allowedblocks = config.get("mobile_chunk", "allowed_blocks", blockwhitelistnames, "A list of blocks that are allowed on a ship.").getStringList();
	String[] overwritableblocks = config.get("mobile_chunk", "overwritable_blocks", overwritableblocksnames, "A list of blocks that may be overwritten when decompiling a ship.").getStringList();
	Collections.addAll(blockBlacklist, forbiddenblocks);
	Collections.addAll(blockWhitelist, allowedblocks);
	Collections.addAll(overwritableBlocks, overwritableblocks);
	
	loadedBlockDensities = config.get("mobile_chunk", "block_densities", defaultBlockDensities, "A list of pairs of a block with a density value. This list overrides the 'material_densities' list.").getStringList();
	loadedMaterialDensities = config.get("mobile_chunk", "material_densities", defaultMaterialDensities, "A list of pairs of a material with a density value. The first value is the name of a block. All blocks with the same material will get this density value, unless overridden.").getStringList();
	
	if (FMLCommonHandler.instance().getSide().isClient())
	{
		loadKeybindings();
	}
	
	config.save();
}
 
Example 7
@Override
public boolean canPlantGrowOnThisBlock(Block block, World world, int x, int y, int z){
    return block == Blocks.water || block == Blocks.flowing_water;
}