Java Code Examples for net.minecraft.init.Items#GOLD_NUGGET

The following examples show how to use net.minecraft.init.Items#GOLD_NUGGET . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: NotEnoughItems   File: FireworkRecipeHandler.java    License: MIT License 6 votes vote down vote up
private void loadAllFireworks() {
    //charges
    Item[] shapes = new Item[] { null, Items.FIRE_CHARGE, Items.GOLD_NUGGET, Items.FEATHER, Items.SKULL };
    Item[] effects = new Item[] { null, Items.DIAMOND, Items.GLOWSTONE_DUST };
    for (Item shape : shapes) {
        for (Item effect : effects) {
            genRecipe(Items.GUNPOWDER, shape, effect, Items.DYE, Items.DYE, 0);
        }
    }

    //fireworks
    genRecipe(Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2);
    genRecipe(Items.GUNPOWDER, Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2);
    genRecipe(Items.GUNPOWDER, Items.GUNPOWDER, Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2);

    //setup a valid charge to use for the recolour recipe
    for (int i = 0; i < 9; i++) {
        inventoryCrafting.setInventorySlotContents(i, null);
    }
    inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.GUNPOWDER));
    inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.DYE));
    recipeFireworks.matches(inventoryCrafting, null);
    ItemStack charge = recipeFireworks.getCraftingResult(null);
    genRecipe(charge, Items.DYE, Items.DYE, 1);
}
 
Example 2
@Override
public ItemStack getLootItem(Random rand, int level){

	if(level > 0 && rand.nextInt(200) == 0){
		if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0);
		if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0);
		if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0);
		return new ItemStack(Items.SADDLE);
	}

	if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand);
	
	if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR);

	if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK);
	
	if(rand.nextInt(80) == 0) return Shield.get(rand);
	
	if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2);
	
	if(level > 1 && rand.nextInt(50) == 0){			
		switch(rand.nextInt(6)){
		case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3));
		case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3));
		case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3));
		case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3));
		case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8));
		case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3));
		}
	}

	if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM);
	
	if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20));

	if(level > 0 && rand.nextInt(8) == 0){
		switch(rand.nextInt(8)){
		case 0: return new ItemStack(Items.SLIME_BALL);
		case 1: return new ItemStack(Items.SNOWBALL);
		case 2: return new ItemStack(Items.MUSHROOM_STEW);
		case 3: return new ItemStack(Items.CLAY_BALL);
		case 4: return new ItemStack(Items.FLINT);
		case 5: return new ItemStack(Items.FEATHER);
		case 6: return new ItemStack(Items.GLASS_BOTTLE);
		case 7: return new ItemStack(Items.LEATHER);
		}
	}

	switch(rand.nextInt(7)){
	case 0: return new ItemStack(Items.BONE);
	case 1: return new ItemStack(Items.ROTTEN_FLESH);
	case 2: return new ItemStack(Items.SPIDER_EYE);
	case 3: return new ItemStack(Items.PAPER);
	case 4: return new ItemStack(Items.STRING);
	case 5: return new ItemStack(Items.STICK);
	default: return new ItemStack(Items.STICK);
	}
}