Java Code Examples for net.minecraft.init.Items#SHIELD

The following examples show how to use net.minecraft.init.Items#SHIELD . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
@Listener
public void onWalkingUpdate(EventUpdateWalkingPlayer event) {
    if (event.getStage() == EventStageable.EventStage.PRE) {
        final Minecraft mc = Minecraft.getMinecraft();

        final Entity target = findTarget();

        if (target != null) {
            final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), target.getPositionEyes(mc.getRenderPartialTicks()));
            Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);

            final float ticks = 20.0f - Seppuku.INSTANCE.getTickRateManager().getTickRate();

            final boolean canAttack = this.coolDown.getValue() ? (mc.player.getCooledAttackStrength(this.sync.getValue() ? -ticks : 0.0f) >= 1) : true;

            final ItemStack stack = mc.player.getHeldItem(EnumHand.OFF_HAND);

            //TODO interp
            if (this.teleport.getValue()) {
                Seppuku.INSTANCE.getPositionManager().setPlayerPosition(target.posX, target.posY, target.posZ);
            }

            if (canAttack) {
                if (stack != null && stack.getItem() == Items.SHIELD) {
                    mc.player.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, mc.player.getHorizontalFacing()));
                }

                mc.player.connection.sendPacket(new CPacketUseEntity(target));
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
            }
        }
    }
}
 
Example 2
protected void handleSuccessfulAttack(Entity entityIn, int knockback) {
	if (knockback > 0 && entityIn instanceof EntityLivingBase) {
		((EntityLivingBase) entityIn).knockBack(this, (float) knockback * 0.5F, (double) MathHelper.sin(this.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(this.rotationYaw * 0.017453292F)));
		this.motionX *= 0.6D;
		this.motionZ *= 0.6D;
	}

	int j = EnchantmentHelper.getFireAspectModifier(this);

	if (j > 0) {
		entityIn.setFire(j * 4);
	}

	if (entityIn instanceof EntityPlayer) {
		EntityPlayer entityplayer = (EntityPlayer) entityIn;
		ItemStack itemstack = this.getHeldItemMainhand();
		ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;

		if (itemstack != null && itemstack1 != null && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == Items.SHIELD) {
			float f1 = 0.25F + (float) EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;

			if (this.rand.nextFloat() < f1) {
				entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
				this.world.setEntityState(entityplayer, (byte) 30);
			}
		}
	}

	this.applyEnchantments(this, entityIn);
}
 
Example 3
@Override
public boolean attackEntityAsMob(Entity victim) {

	float attackDamage = (float) this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
	int knockback = 2;

	if (victim instanceof EntityLivingBase) {
		attackDamage += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((EntityLivingBase) victim).getCreatureAttribute());
		knockback += EnchantmentHelper.getKnockbackModifier(this);
	}

	boolean wasDamaged = victim.attackEntityFrom(DamageSource.causeMobDamage(this), attackDamage);

	if (wasDamaged) {

		setRevengeTarget(getAttackTarget());
		setAttackTarget(null);

		if (knockback > 0 && victim instanceof EntityLivingBase) {
			((EntityLivingBase) victim).knockBack(this, (float) knockback * 0.5F, (double) MathHelper.sin(this.rotationYaw * 0.017453292F),
					(double) (-MathHelper.cos(this.rotationYaw * 0.017453292F)));
			this.motionX *= 0.6D;
			this.motionZ *= 0.6D;
		}

		if (victim instanceof EntityPlayer) {
			EntityPlayer entityplayer = (EntityPlayer) victim;
			ItemStack itemstack = this.getHeldItemMainhand();
			ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;

			if (itemstack != null && itemstack1 != null && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == Items.SHIELD) {
				float f1 = 0.25F + (float) EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;

				if (this.rand.nextFloat() < f1) {
					entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
					this.world.setEntityState(entityplayer, (byte) 30);
				}
			}
		}

		this.applyEnchantments(this, victim);
	}

	return wasDamaged;
}
 
Example 4
private ItemStack getShieldForLevel(int swordLevel) {
  //TODO: 1.9 Can I do something better here?
  return new ItemStack(Items.SHIELD);
}
 
Example 5
public static ItemStack get(Random rand){
	
	ItemStack banner = Banner.get(rand);
	
	ItemStack shield = new ItemStack(Items.SHIELD, 1, 0); 
	
	applyBanner(banner, shield);
	
	return shield;
}