Java Code Examples for net.minecraft.init.Items#BOOK

The following examples show how to use net.minecraft.init.Items#BOOK . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
@Override
public ItemStack getLootItem(Random rand, int level) {
	
	if(rand.nextInt(20) == 0) return new ItemStack(Items.CARROT, 1);
	if(rand.nextInt(20) == 0) return new ItemStack(Items.POTATO, 1);

	switch(rand.nextInt(8)){
	case 0: return new ItemStack(Items.WHEAT_SEEDS, rand.nextInt(8) + 1);
	case 1: return new ItemStack(Items.PUMPKIN_SEEDS, rand.nextInt(8) + 1);
	case 2: return new ItemStack(Items.MELON_SEEDS, rand.nextInt(8) + 1);		
	case 3: return new ItemStack(Items.WHEAT, rand.nextInt(8) + 1);
	case 4: return new ItemStack(Blocks.TORCH, 10 + rand.nextInt(10));
	case 5: return new ItemStack(Items.PAPER, rand.nextInt(8) + 1);
	case 6:	return new ItemStack(Items.BOOK, rand.nextInt(4) + 1);
	case 7:	return new ItemStack(Blocks.SAPLING, rand.nextInt(4) + 1, rand.nextInt(4));
	default: return new ItemStack(Items.STICK, 1);
	}
}
 
Example 2
Source Project: OpenModsLib   File: VanillaEnchantLogic.java    License: MIT License 5 votes vote down vote up
private List<EnchantmentData> getEnchantmentList(@Nonnull ItemStack stack, Level level, int xpLevels) {
	rand.setSeed(seed + level.ordinal());
	List<EnchantmentData> list = EnchantmentHelper.buildEnchantmentList(rand, stack, xpLevels, false);

	if (stack.getItem() == Items.BOOK && list.size() > 1) {
		list.remove(this.rand.nextInt(list.size()));
	}

	return list;
}
 
Example 3
@Override
public ItemStack getLootItem(Random rand, int level){

	if(level > 0 && rand.nextInt(200) == 0){
		if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0);
		if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0);
		if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0);
		return new ItemStack(Items.SADDLE);
	}

	if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand);
	
	if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR);

	if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK);
	
	if(rand.nextInt(80) == 0) return Shield.get(rand);
	
	if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2);
	
	if(level > 1 && rand.nextInt(50) == 0){			
		switch(rand.nextInt(6)){
		case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3));
		case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3));
		case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3));
		case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3));
		case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8));
		case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3));
		}
	}

	if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM);
	
	if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20));

	if(level > 0 && rand.nextInt(8) == 0){
		switch(rand.nextInt(8)){
		case 0: return new ItemStack(Items.SLIME_BALL);
		case 1: return new ItemStack(Items.SNOWBALL);
		case 2: return new ItemStack(Items.MUSHROOM_STEW);
		case 3: return new ItemStack(Items.CLAY_BALL);
		case 4: return new ItemStack(Items.FLINT);
		case 5: return new ItemStack(Items.FEATHER);
		case 6: return new ItemStack(Items.GLASS_BOTTLE);
		case 7: return new ItemStack(Items.LEATHER);
		}
	}

	switch(rand.nextInt(7)){
	case 0: return new ItemStack(Items.BONE);
	case 1: return new ItemStack(Items.ROTTEN_FLESH);
	case 2: return new ItemStack(Items.SPIDER_EYE);
	case 3: return new ItemStack(Items.PAPER);
	case 4: return new ItemStack(Items.STRING);
	case 5: return new ItemStack(Items.STICK);
	default: return new ItemStack(Items.STICK);
	}
}
 
Example 4
@Override
public ItemStack getLootItem(Random rand, int level) {
	ItemStack book = new ItemStack(Items.BOOK);
	int enchantLevel = this.ench != 0 ? this.ench : Enchant.getLevel(rand, level);
	return Enchant.enchantItem(rand, book, enchantLevel);
}