Java Code Examples for net.minecraft.init.Items#REDSTONE

The following examples show how to use net.minecraft.init.Items#REDSTONE . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
@Override
public void update() {
	if (owner != null && isSimulating() && wrapper.isDummy()) {
		wrapper = IC2.saveManager.getGlobalData(getWorld(), "IDSU_Storage", GTIDSUStorageManager.class).getWrapper(owner);
	}
	if (wrapper.isDummy()) {
		return;
	}
	if (open > 0) {
		getNetwork().updateTileGuiField(this, "wrapper");
	}
	handleRedstone();
	boolean isEmitting = isEmittingRedstone();
	if (wrapper.getStoredEnergy() > 0 && !inventory.get(0).isEmpty()) {
		wrapper.removeEnergy((int) ElectricItem.manager.charge(inventory.get(0), wrapper.getStoredEnergy(), tier, false, false));
	}
	if (maxEnergy > wrapper.getStoredEnergy() && !inventory.get(1).isEmpty()) {
		ItemStack fuel = inventory.get(1);
		Item item = fuel.getItem();
		boolean removeItem = false;
		if (item == Items.REDSTONE) {
			wrapper.addEnergy(500);
			removeItem = true;
		} else if (item == Item.getItemFromBlock(Blocks.REDSTONE_BLOCK)) {
			wrapper.addEnergy(5000);
			removeItem = true;
		} else if (item == Ic2Items.suBattery.getItem()) {
			wrapper.addEnergy(1000);
			removeItem = true;
		} else {
			wrapper.addEnergy((int) ElectricItem.manager.discharge(fuel, (maxEnergy
					- wrapper.getStoredEnergy()), tier, false, true, false));
		}
		if (wrapper.getStoredEnergy() > maxEnergy) {
			wrapper.setEnergy(maxEnergy);
		}
		if (removeItem) {
			fuel.shrink(1);
		}
	}
	int newState = getUpdatedState();
	if (newState != state) {
		state = newState;
		getNetwork().updateTileEntityField(this, "state");
	}
	boolean newEmitting = isEmittingRedstone();
	if (isEmitting != newEmitting || emit != newEmitting) {
		updateNeighbors(true);
		emit = newEmitting;
	}
	updateComparators();
}
 
Example 2
public static boolean isBurnable(ItemStack stack) {
	return !stack.isEmpty() &&
			(stack.getItem() != Items.REDSTONE || !Loader.isModLoaded("fluxnetworks")) &&
			FireRecipes.RECIPES.keySet().stream().anyMatch(item -> item.apply(stack));
}
 
Example 3
Source Project: Production-Line   File: TileSlotDischarge.java    License: MIT License 4 votes vote down vote up
/**
 * Whether the current item can be inputted.
 *
 * @param itemStack Input item.
 */
@SuppressWarnings("NumericOverflow")
@Override
public boolean canInput(ItemStack itemStack) {
    return itemStack != null && (!(itemStack.getItem() != Items.REDSTONE && !(itemStack.getItem() instanceof ItemBatterySU)) || ElectricItem.manager.discharge(itemStack, Double.POSITIVE_INFINITY, 1, true, true, true) > 0.0D);
}
 
Example 4
@Override
public ItemStack getLootItem(Random rand, int level){

	if(level > 0 && rand.nextInt(200) == 0){
		if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0);
		if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0);
		if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0);
		return new ItemStack(Items.SADDLE);
	}

	if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand);
	
	if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR);

	if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK);
	
	if(rand.nextInt(80) == 0) return Shield.get(rand);
	
	if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2);
	
	if(level > 1 && rand.nextInt(50) == 0){			
		switch(rand.nextInt(6)){
		case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3));
		case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3));
		case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3));
		case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3));
		case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8));
		case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3));
		}
	}

	if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM);
	
	if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20));

	if(level > 0 && rand.nextInt(8) == 0){
		switch(rand.nextInt(8)){
		case 0: return new ItemStack(Items.SLIME_BALL);
		case 1: return new ItemStack(Items.SNOWBALL);
		case 2: return new ItemStack(Items.MUSHROOM_STEW);
		case 3: return new ItemStack(Items.CLAY_BALL);
		case 4: return new ItemStack(Items.FLINT);
		case 5: return new ItemStack(Items.FEATHER);
		case 6: return new ItemStack(Items.GLASS_BOTTLE);
		case 7: return new ItemStack(Items.LEATHER);
		}
	}

	switch(rand.nextInt(7)){
	case 0: return new ItemStack(Items.BONE);
	case 1: return new ItemStack(Items.ROTTEN_FLESH);
	case 2: return new ItemStack(Items.SPIDER_EYE);
	case 3: return new ItemStack(Items.PAPER);
	case 4: return new ItemStack(Items.STRING);
	case 5: return new ItemStack(Items.STICK);
	default: return new ItemStack(Items.STICK);
	}
}