Java Code Examples for net.minecraft.init.Items#BLAZE_POWDER
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net.minecraft.init.Items#BLAZE_POWDER .
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Example 1
Source File: PlanetEventHandler.java From AdvancedRocketry with MIT License | 5 votes |
@SubscribeEvent public void blockPlaceEvent(RightClickBlock event) { EnumFacing direction = event.getFace(); if(!event.getWorld().isRemote && direction != null && event.getEntityPlayer() != null && AtmosphereHandler.getOxygenHandler(event.getWorld().provider.getDimension()) != null && !AtmosphereHandler.getOxygenHandler(event.getWorld().provider.getDimension()).getAtmosphereType(event.getPos().offset(direction)).allowsCombustion()) { if(event.getEntityPlayer().getHeldItem(event.getHand()) != null) { if(event.getEntityPlayer().getHeldItem(event.getHand()).getItem() == Item.getItemFromBlock(Blocks.TORCH) && event.getWorld().getBlockState(event.getPos()).isSideSolid(event.getWorld(), event.getPos(), direction)) { event.setCanceled(true); event.getWorld().setBlockState(event.getPos().offset(direction), AdvancedRocketryBlocks.blockUnlitTorch.getDefaultState().withProperty(BlockTorch.FACING, direction)); } else if(zmaster587.advancedRocketry.api.Configuration.torchBlocks.contains(Block.getBlockFromItem(event.getEntityPlayer().getHeldItem(event.getHand()).getItem())) ) event.setCanceled(true); else if(event.getEntityPlayer().getHeldItem(event.getHand()).getItem() == Items.FLINT_AND_STEEL || event.getEntityPlayer().getHeldItem(event.getHand()).getItem() == Items.FIRE_CHARGE|| event.getEntityPlayer().getHeldItem(event.getHand()).getItem() == Items.BLAZE_POWDER || event.getEntityPlayer().getHeldItem(event.getHand()).getItem() == Items.BLAZE_ROD || event.getEntityPlayer().getHeldItem(event.getHand()).getItem() == Items.LAVA_BUCKET) event.setCanceled(true); } } if(!event.getWorld().isRemote && event.getItemStack() != null && event instanceof PlayerInteractEvent.RightClickBlock && event.getItemStack().getItem() == Items.BED && event.getWorld().provider instanceof WorldProviderPlanet) { AdvancedRocketryItems.itemAstroBed.onItemUse( event.getEntityPlayer(), event.getEntityPlayer().world, event.getPos(), event.getHand(), event.getFace(), 0, 0, 0); event.setCanceled(true); } if(!event.getWorld().isRemote && event.getItemStack() != null && event.getItemStack().getItem() == Item.getItemFromBlock(AdvancedRocketryBlocks.blockGenericSeat) && event.getWorld().getBlockState(event.getPos()).getBlock() == Blocks.TNT) { ARAchivements.BEER.trigger((EntityPlayerMP) event.getEntityPlayer()); } }
Example 2
Source File: TileEntityEnderFurnace.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel * @param stack * @return */ private static int getItemBurnTime(ItemStack stack) { if (stack.isEmpty()) { return 0; } int burnTime = ForgeEventFactory.getItemBurnTime(stack) * COOKTIME_DEFAULT * 3 / 400; if (burnTime >= 0) { return burnTime; } Item item = stack.getItem(); if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.AIR) { Block block = Block.getBlockFromItem(item); if (block.getDefaultState().getMaterial() == Material.WOOD) { return COOKTIME_DEFAULT * 225 / 100; } if (block == Blocks.COAL_BLOCK) { return COOKTIME_DEFAULT * 120; } if (block == Blocks.WOODEN_SLAB) { return COOKTIME_DEFAULT * 45 / 40; } if (block == Blocks.SAPLING) return COOKTIME_DEFAULT * 3 / 4; } else { if (item == Items.COAL) return COOKTIME_DEFAULT * 12; if (item == Items.BLAZE_ROD) return COOKTIME_DEFAULT * 18; if (item == Items.LAVA_BUCKET) return COOKTIME_DEFAULT * 150; if (item == Items.STICK) return COOKTIME_DEFAULT * 3 / 4; if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return COOKTIME_DEFAULT * 15 / 10; if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return COOKTIME_DEFAULT * 15 / 10; if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return COOKTIME_DEFAULT * 15 / 10; // Ender Furnace custom fuels if (item == Items.BLAZE_POWDER) return COOKTIME_DEFAULT * 9; if (item == Items.ENDER_PEARL) { return COOKTIME_DEFAULT * 8; } if (item == Items.ENDER_EYE) { return COOKTIME_DEFAULT * 17; } } return 0; }
Example 3
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }