Java Code Examples for net.minecraft.entity.player.EntityPlayer.isInvisible()

The following are Jave code examples for showing how to use isInvisible() of the net.minecraft.entity.player.EntityPlayer class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
+ Save this method
Example 1
Project: SerenityCE   File: CopsVsCrims.java   View Source Code Vote up 5 votes
public boolean isValidTarget(EntityPlayer p) {
    return (p.ticksExisted > 20)
            && (p.isEntityAlive())
            && (canPlayerSee(predict(p).up(p.getEyeHeight())))
            && (!p.isInvisible())
            && (isOnEnemyTeam(p))
            && (!Serenity.getInstance().getFriendManager().isFriend(p.getCommandSenderName()));
}
 
Example 2
Project: Mods   File: ItemCloak.java   View Source Code Vote up 5 votes
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer living, EnumHand hand) {
	ItemStack stack=living.getHeldItem(hand);
	if (living.isInvisible() || (!isFeignDeath(stack, living) && stack.getItemDamage() < 528)) {
		this.setCloak(!WeaponsCapability.get(living).isInvisible(), stack, living, world);
		return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
	}
	else if(!living.isInvisible() && this.isFeignDeath(stack, living) && stack.getItemDamage() == 0) {
		WeaponsCapability.get(living).setFeign(!WeaponsCapability.get(living).isFeign());
		if(WeaponsCapability.get(living).isFeign())
			living.playSound(getSound(stack, PropertyType.CHARGE_SOUND), 1.0f, 1.0f);
		return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
	}
	return new ActionResult<ItemStack>(EnumActionResult.PASS, stack);
}
 
Example 3
Project: Wurst-MC-1.12   File: TracersMod.java   View Source Code Vote up 4 votes
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	
	GL11.glPushMatrix();
	GL11.glTranslated(-mc.getRenderManager().renderPosX,
		-mc.getRenderManager().renderPosY,
		-mc.getRenderManager().renderPosZ);
	
	// set start position
	Vec3d start = RotationUtils.getClientLookVec()
		.addVector(0, WMinecraft.getPlayer().getEyeHeight(), 0)
		.addVector(mc.getRenderManager().renderPosX,
			mc.getRenderManager().renderPosY,
			mc.getRenderManager().renderPosZ);
	
	GL11.glBegin(GL11.GL_LINES);
	for(EntityPlayer entity : WMinecraft.getWorld().playerEntities)
	{
		if(entity == WMinecraft.getPlayer()
			|| entity instanceof EntityFakePlayer)
			continue;
		
		// fake entities with crazy vertical position
		if(Math.abs(entity.posY - WMinecraft.getPlayer().posY) > 1e6)
			continue;
		
		if(!wurst.special.targetSpf.sleepingPlayers.isChecked()
			&& entity.isPlayerSleeping())
			continue;
		
		if(!wurst.special.targetSpf.invisiblePlayers.isChecked()
			&& entity.isInvisible())
			continue;
		
		// set end position
		Vec3d end = entity.boundingBox.getCenter()
			.subtract(new Vec3d(entity.posX, entity.posY, entity.posZ)
				.subtract(entity.prevPosX, entity.prevPosY, entity.prevPosZ)
				.scale(1 - partialTicks));
		
		// set color
		if(wurst.friends.contains(entity.getName()))
			GL11.glColor4f(0, 0, 1, 0.5F);
		else
		{
			float factor =
				WMinecraft.getPlayer().getDistanceToEntity(entity) / 40F;
			if(factor > 1)
				factor = 1;
			
			GL11.glColor4f(2 - factor * 2F, factor * 2F, 0, 0.5F);
		}
		
		// draw line
		GL11.glVertex3d(start.xCoord, start.yCoord, start.zCoord);
		GL11.glVertex3d(end.xCoord, end.yCoord, end.zCoord);
	}
	GL11.glEnd();
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 4
Project: Wurst-MC-1.12   File: PlayerEspMod.java   View Source Code Vote up 4 votes
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	
	GL11.glPushMatrix();
	GL11.glTranslated(-mc.getRenderManager().renderPosX,
		-mc.getRenderManager().renderPosY,
		-mc.getRenderManager().renderPosZ);
	
	// draw boxes
	for(EntityPlayer entity : WMinecraft.getWorld().playerEntities)
	{
		if(entity == WMinecraft.getPlayer()
			|| entity instanceof EntityFakePlayer)
			continue;
		
		if(!wurst.special.targetSpf.sleepingPlayers.isChecked()
			&& entity.isPlayerSleeping())
			continue;
		
		if(!wurst.special.targetSpf.invisiblePlayers.isChecked()
			&& entity.isInvisible())
			continue;
		
		// set color
		if(wurst.friends.contains(entity.getName()))
			GL11.glColor4f(0, 0, 1, 0.5F);
		else
		{
			float factor =
				WMinecraft.getPlayer().getDistanceToEntity(entity) / 20F;
			if(factor > 2)
				factor = 2;
			GL11.glColor4f(2 - factor, factor, 0, 0.5F);
		}
		
		// set position
		GL11.glPushMatrix();
		GL11.glTranslated(
			entity.prevPosX
				+ (entity.posX - entity.prevPosX) * partialTicks,
			entity.prevPosY
				+ (entity.posY - entity.prevPosY) * partialTicks,
			entity.prevPosZ
				+ (entity.posZ - entity.prevPosZ) * partialTicks);
		
		// draw box
		RenderUtils.drawOutlinedBox(PLAYER_BOX);
		
		GL11.glPopMatrix();
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 5
Project: BackTools   File: LayerBackTool.java   View Source Code Vote up 4 votes
@Override
//func_177093_a(entity, f8, f7, partialTicks, f5, f4, f9, 0.0625F);
public void doRenderLayer(EntityPlayer player, float f, float f1, float renderTick, float f2, float f3, float f4, float f5)
{
    if(iChunUtil.hasMorphMod() && MorphApi.getApiImpl().hasMorph(player.getName(), Side.CLIENT) && (MorphApi.getApiImpl().morphProgress(player.getName(), Side.CLIENT) < 1.0F || !(MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT) instanceof EntityPlayer)))
    {
        return;
    }
    if(!(player.isWearing(EnumPlayerModelParts.CAPE) && ((AbstractClientPlayer)player).getLocationCape() != null) && !player.isInvisible() && !player.isPlayerSleeping())
    {
        ItemStack is = BackTools.eventHandlerClient.playerTool.get(player.getName());

        ItemStack heldItem = player.getHeldItem(EnumHand.MAIN_HAND);
        if(!heldItem.isEmpty())
        {
            ItemStack is1 = heldItem.copy();
            is1.setItemDamage(0);
            heldItem = is1;
        }

        if(is != null && !is.isEmpty() && !ItemStack.areItemStacksEqual(is, heldItem))
        {
            GlStateManager.pushMatrix();

            GlStateManager.translate(0.0f, 0.35F, 0.16F);

            if(!player.inventory.armorItemInSlot(2).isEmpty())
            {
                GlStateManager.translate(0.0F, player.isSneaking() ? -0.1F : 0.0F, player.isSneaking() ? 0.025F : 0.06F);
            }
            if(player.isSneaking())
            {
                GlStateManager.translate(0F, 0.08F, 0.13F);
                GlStateManager.rotate(28.8F, 1.0F, 0.0F, 0.0F);
            }

            GlStateManager.rotate((float)(BackTools.getOrientation(is.getItem().getClass()) - 1) * -90F, 0.0F, 0.0F, 1.0F);

            GlStateManager.rotate(180F, 0.0F, 1.0F, 0.0F);

            GlStateManager.enableBlend();
            GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getItemModel(is);
            RendererHelper.renderBakedModel(model, -1, is);

            GlStateManager.disableBlend();
            GlStateManager.enableLighting();
            GlStateManager.enableAlpha();

            GlStateManager.popMatrix();
        }
    }
}
 
Example 6
Project: Backmemed   File: World.java   View Source Code Vote up 4 votes
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance, @Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_)
{
    double d0 = -1.0D;
    EntityPlayer entityplayer = null;

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);

        if (!entityplayer1.capabilities.disableDamage && entityplayer1.isEntityAlive() && !entityplayer1.isSpectator() && (p_184150_12_ == null || p_184150_12_.apply(entityplayer1)))
        {
            double d1 = entityplayer1.getDistanceSq(posX, entityplayer1.posY, posZ);
            double d2 = maxXZDistance;

            if (entityplayer1.isSneaking())
            {
                d2 = maxXZDistance * 0.800000011920929D;
            }

            if (entityplayer1.isInvisible())
            {
                float f = entityplayer1.getArmorVisibility();

                if (f < 0.1F)
                {
                    f = 0.1F;
                }

                d2 *= (double)(0.7F * f);
            }

            if (playerToDouble != null)
            {
                d2 *= ((Double)Objects.firstNonNull(playerToDouble.apply(entityplayer1), Double.valueOf(1.0D))).doubleValue();
            }

            if ((maxYDistance < 0.0D || Math.abs(entityplayer1.posY - posY) < maxYDistance * maxYDistance) && (maxXZDistance < 0.0D || d1 < d2 * d2) && (d0 == -1.0D || d1 < d0))
            {
                d0 = d1;
                entityplayer = entityplayer1;
            }
        }
    }

    return entityplayer;
}
 
Example 7
Project: CustomWorldGen   File: World.java   View Source Code Vote up 4 votes
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance, @Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_)
{
    double d0 = -1.0D;
    EntityPlayer entityplayer = null;

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);

        if (!entityplayer1.capabilities.disableDamage && entityplayer1.isEntityAlive() && !entityplayer1.isSpectator() && (p_184150_12_ == null || p_184150_12_.apply(entityplayer1)))
        {
            double d1 = entityplayer1.getDistanceSq(posX, entityplayer1.posY, posZ);
            double d2 = maxXZDistance;

            if (entityplayer1.isSneaking())
            {
                d2 = maxXZDistance * 0.800000011920929D;
            }

            if (entityplayer1.isInvisible())
            {
                float f = entityplayer1.getArmorVisibility();

                if (f < 0.1F)
                {
                    f = 0.1F;
                }

                d2 *= (double)(0.7F * f);
            }

            if (playerToDouble != null)
            {
                d2 *= ((Double)Objects.firstNonNull(playerToDouble.apply(entityplayer1), Double.valueOf(1.0D))).doubleValue();
            }
            d2 = net.minecraftforge.common.ForgeHooks.getPlayerVisibilityDistance(entityplayer1, d2, maxXZDistance);
            if ((maxYDistance < 0.0D || Math.abs(entityplayer1.posY - posY) < maxYDistance * maxYDistance) && (maxXZDistance < 0.0D || d1 < d2 * d2) && (d0 == -1.0D || d1 < d0))
            {
                d0 = d1;
                entityplayer = entityplayer1;
            }
        }
    }

    return entityplayer;
}