Java Code Examples for net.minecraft.entity.player.EntityPlayer.addExhaustion()

The following are Jave code examples for showing how to use addExhaustion() of the net.minecraft.entity.player.EntityPlayer class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: DecompiledMinecraft   File: Block.java   View Source Code Vote up 6 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
    }
}
 
Example 2
Project: DecompiledMinecraft   File: Block.java   View Source Code Vote up 6 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
    }
}
 
Example 3
Project: BaseClient   File: Block.java   View Source Code Vote up 6 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
    }
}
 
Example 4
Project: Backmemed   File: Block.java   View Source Code Vote up 6 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.005F);

    if (this.canSilkHarvest() && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        ItemStack itemstack = this.getSilkTouchDrop(state);
        spawnAsEntity(worldIn, pos, itemstack);
    }
    else
    {
        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        this.dropBlockAsItem(worldIn, pos, state, i);
    }
}
 
Example 5
Project: DankNull   File: BlockDankNullDock.java   View Source Code Vote up 5 votes
@Override
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack) {
	player.addStat(StatList.getBlockStats(this));
	player.addExhaustion(0.025F);
	ItemStack itemstack = new ItemStack(this);
	NBTTagCompound nbttagcompound = new NBTTagCompound();
	te.writeToNBT(nbttagcompound);
	itemstack.setTagInfo("BlockEntityTag", nbttagcompound);
	spawnAsEntity(worldIn, pos, itemstack);
}
 
Example 6
Project: Randores2   File: RandoresItemHelper.java   View Source Code Vote up 5 votes
public static <T extends Block & IImplementableBlock> void harvestBlockImpl(T self, World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack) {
    player.addStat(StatList.getBlockStats(self));
    player.addExhaustion(0.005F);

    self.setHarvester(player);
    int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
    self.dropBlockAsItemWithChance(worldIn, pos, state, 1f, i, te);
    self.setHarvester(null);
}
 
Example 7
Project: DecompiledMinecraft   File: BlockIce.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getBlock().getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState());
        }
    }
}
 
Example 8
Project: DecompiledMinecraft   File: BlockIce.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getBlock().getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState());
        }
    }
}
 
Example 9
Project: BaseClient   File: BlockIce.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getBlock().getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState());
        }
    }
}
 
Example 10
Project: BaseClient   File: Block.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te) {
	player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
	player.addExhaustion(0.025F);

	if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player)) {
		ItemStack itemstack = this.createStackedBlock(state);

		if (itemstack != null) {
			spawnAsEntity(worldIn, pos, itemstack);
		}
	} else {
		int i = EnchantmentHelper.getFortuneModifier(player);
		this.dropBlockAsItem(worldIn, pos, state, i);
	}
}
 
Example 11
Project: BaseClient   File: BlockIce.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getBlock().getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState());
        }
    }
}
 
Example 12
Project: Backmemed   File: BlockIce.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.005F);

    if (this.canSilkHarvest() && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        spawnAsEntity(worldIn, pos, this.getSilkTouchDrop(state));
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.FLOWING_WATER.getDefaultState());
        }
    }
}
 
Example 13
Project: Backmemed   File: BlockContainer.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
    if (te instanceof IWorldNameable && ((IWorldNameable)te).hasCustomName())
    {
        player.addStat(StatList.getBlockStats(this));
        player.addExhaustion(0.005F);

        if (worldIn.isRemote)
        {
            return;
        }

        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        Item item = this.getItemDropped(state, worldIn.rand, i);

        if (item == Items.field_190931_a)
        {
            return;
        }

        ItemStack itemstack = new ItemStack(item, this.quantityDropped(worldIn.rand));
        itemstack.setStackDisplayName(((IWorldNameable)te).getName());
        spawnAsEntity(worldIn, pos, itemstack);
    }
    else
    {
        super.harvestBlock(worldIn, player, pos, state, (TileEntity)null, stack);
    }
}
 
Example 14
Project: CustomWorldGen   File: BlockIce.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest(worldIn, pos, state, player) && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        java.util.List<ItemStack> items = new java.util.ArrayList<ItemStack>();
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            items.add(itemstack);
        }

        net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, worldIn, pos, state, 0, 1.0f, true, player);
        for (ItemStack is : items)
            spawnAsEntity(worldIn, pos, is);
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        harvesters.set(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        harvesters.set(null);
        Material material = worldIn.getBlockState(pos.down()).getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.FLOWING_WATER.getDefaultState());
        }
    }
}
 
Example 15
Project: CustomWorldGen   File: Block.java   View Source Code Vote up 5 votes
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest(worldIn, pos, state, player) && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        java.util.List<ItemStack> items = new java.util.ArrayList<ItemStack>();
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            items.add(itemstack);
        }

        net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, worldIn, pos, state, 0, 1.0f, true, player);
        for (ItemStack item : items)
        {
            spawnAsEntity(worldIn, pos, item);
        }
    }
    else
    {
        harvesters.set(player);
        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        this.dropBlockAsItem(worldIn, pos, state, i);
        harvesters.set(null);
    }
}
 
Example 16
Project: harshencastle   File: MessagePacketRingUpdate.java   View Source Code Vote up 4 votes
@Override
public void onReceived(MessagePacketRingUpdate message, EntityPlayer player) {
	if(message.ringType < 2)
	{
		ArrayList<Item> ringTypeItem = new ArrayList<Item>();
		ringTypeItem.add(HarshenItems.TELERING);
		ringTypeItem.add(HarshenItems.MINERING);
		if(HarshenUtils.containsItem(player,ringTypeItem.get(message.ringType)))
		{
			World world = player.world;
			Vec3d vec = new Vec3d(player.posX + (player.getLookVec().x * 4f),
					player.posY + (player.getLookVec().y * 4f), player.posZ + (player.getLookVec().z* 4f));
			BlockPos blockpos = message.ringType == 0? HarshenUtils.getTopBlock(world, vec) : HarshenUtils.getBottomBlockAir(world, vec);
			Vec3d vecPos = new Vec3d(blockpos).addVector(0.5, 0, 0.5);
			if(blockpos.getY() != -1 && player.getFoodStats().getFoodLevel() > 0)
			{
				((EntityPlayerMP)player).velocityChanged = true;
				((EntityPlayerMP)player).fallDistance = 0;
				HarshenNetwork.sendToPlayer(player, new MessagePacketPlayerTeleportEffects(vecPos));
				((EntityPlayerMP)player).setPositionAndUpdate(vecPos.x, vecPos.y, vecPos.z);
				world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
                player.playSound(SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, 1.0F, 1.0F);
                player.addExhaustion(0.5F);
                HarshenUtils.damageFirstOccuringItem(player, ringTypeItem.get(message.ringType));
			}
		}			
	}
	else if(message.ringType == 2 && HarshenUtils.containsItem(player, HarshenItems.COMBAT_PENDANT))
	{
		EntityLivingBase entityToAttack = HarshenUtils.getFirstEntityInDirection(player.world, player.getPositionVector(), player.getLookVec().normalize(), 5, EntityLivingBase.class);
		if(entityToAttack == null)
		{
			List<EntityLivingBase> list = player.world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(player.posX - 4d, player.posY - 4d, player.posZ - 4d, player.posX + 4d, player.posY + 4d, player.posZ + 4d));
			if(!list.isEmpty())
				entityToAttack = list.get(0);
		}
		if(!player.equals(entityToAttack) && (entityToAttack != null || (entityToAttack instanceof EntityPlayerMP && player.canAttackPlayer((EntityPlayerMP)entityToAttack)
				&& HarshenUtils.toArray(GameType.SURVIVAL, GameType.ADVENTURE).contains(((EntityPlayerMP)entityToAttack).interactionManager.getGameType()))))
		{
			Vec3d position = entityToAttack.getPositionVector();
			Vec3d playerPosNoY = position.addVector(movePos(), 0, movePos());
			Vec3d pos = new Vec3d(playerPosNoY.x, HarshenUtils.getTopBlock(player.world, new BlockPos(playerPosNoY)).getY(), playerPosNoY.z);
			double d0 = position.x - pos.x;
            double d1 = position.y - (pos.y + (double)player.getEyeHeight() - entityToAttack.height / 2f + 0.1f);
            double d2 = position.z - pos.z;
            double d3 = (double)MathHelper.sqrt(d0 * d0 + d2 * d2);
            float yaw = (float)(MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F;
            float pitch = (float)(-(MathHelper.atan2(d1, d3) * (180D / Math.PI)));
			((EntityPlayerMP)player).velocityChanged = true;
			((EntityPlayerMP)player).connection.setPlayerLocation(pos.x, pos.y, pos.z, yaw, pitch);
		}
	}
}
 
Example 17
Project: FirstAid   File: EventHandler.java   View Source Code Vote up 4 votes
@SubscribeEvent(priority = EventPriority.LOWEST) //so all other can modify their damage first, and we apply after that
public static void onLivingHurt(LivingHurtEvent event) {
    EntityLivingBase entity = event.getEntityLiving();
    float amountToDamage = event.getAmount();
    if (entity.getEntityWorld().isRemote || !(entity instanceof EntityPlayer))
        return;
    EntityPlayer player = (EntityPlayer) entity;
    AbstractPlayerDamageModel damageModel = PlayerDataManager.getDamageModel(player);
    DamageSource source = event.getSource();

    if (amountToDamage == Float.MAX_VALUE) {
        damageModel.forEach(damageablePart -> damageablePart.currentHealth = 0F);
        if (player instanceof EntityPlayerMP)
            Arrays.stream(EnumPlayerPart.VALUES).forEach(part -> FirstAid.NETWORKING.sendTo(new MessageReceiveDamage(part, Float.MAX_VALUE, 0F), (EntityPlayerMP) player));
        event.setCanceled(true);
        CommonUtils.killPlayer(player, source);
        return;
    }

    amountToDamage = ArmorUtils.applyGlobalPotionModifiers(player, source, amountToDamage);

    //VANILLA COPY - combat tracker and exhaustion
    if (amountToDamage != 0.0F) {
        player.addExhaustion(source.getHungerDamage());
        //2nd param is actually never queried, no need to worry about wrong values
        player.getCombatTracker().trackDamage(source, -1, amountToDamage);
    }

    boolean addStat = amountToDamage < 3.4028235E37F;
    IDamageDistribution damageDistribution = FirstAidRegistryImpl.INSTANCE.getDamageDistribution(source);

    if (source.isProjectile()) {
        Pair<Entity, RayTraceResult> rayTraceResult = hitList.remove(player);
        if (rayTraceResult != null) {
            Entity entityProjectile = rayTraceResult.getLeft();
            EntityEquipmentSlot slot = ProjectileHelper.getPartByPosition(entityProjectile, player);
            if (slot != null)
                damageDistribution = new PreferredDamageDistribution(slot);
        }
    }

    float left = damageDistribution.distributeDamage(amountToDamage, player, source, addStat);
    if (left > 0) {
        damageDistribution = RandomDamageDistribution.NEAREST_KILL;
        damageDistribution.distributeDamage(left, player, source, addStat);
    }

    event.setCanceled(true);
    if (damageModel.isDead(player))
        CommonUtils.killPlayer(player, source);

    hitList.remove(player);
}