Python turtle.goto() Examples
The following are 22
code examples of turtle.goto().
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Example #1
Source File: main.py From python-turtle-draw-svg with GNU General Public License v3.0 | 6 votes |
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三阶贝塞尔函数 x1 = -Width / 2 + x1 y1 = Height / 2 - y1 x2 = -Width / 2 + x2 y2 = Height / 2 - y2 x3 = -Width / 2 + x3 y3 = Height / 2 - y3 x4 = -Width / 2 + x4 y4 = Height / 2 - y4 # 坐标变换 te.goto(x1, y1) te.pendown() for t in range(0, WriteStep + 1): x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep), Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep) y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep), Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep) te.goto(x, y) te.penup()
Example #2
Source File: homura.py From turtle-vectorgraph with MIT License | 6 votes |
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三阶贝塞尔函数 x1 = -Width / 2 + x1 y1 = Height / 2 - y1 x2 = -Width / 2 + x2 y2 = Height / 2 - y2 x3 = -Width / 2 + x3 y3 = Height / 2 - y3 x4 = -Width / 2 + x4 y4 = Height / 2 - y4 # 坐标变换 te.goto(x1, y1) te.pendown() for t in range(0, WriteStep + 1): x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep), Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep) y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep), Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep) te.goto(x, y) te.penup()
Example #3
Source File: main.py From python-examples with MIT License | 6 votes |
def draw_pattern_circle(x, y, r, count, radius, color='red'): rotation = 360 / count turtle.goto(x, y) for _ in range(count): # move from center to circle #turtle.pu() turtle.color('black') turtle.forward(radius) turtle.right(90) draw_circle(r, color) # move from circle to center #turtle.pu() turtle.color('black') turtle.left(90) turtle.backward(radius) # rotate in circle turtle.right(rotation)
Example #4
Source File: main.py From python-examples with MIT License | 6 votes |
def draw_pattern_rectangle(x, y, width, height, count, radius, color='red'): rotation = 360 / count turtle.goto(x, y) for _ in range(count): # move from center to circle turtle.pu() #turtle.color('black') turtle.forward(radius) turtle.right(90+rotation/2) draw_rectangle(width, height, color) # move from circle to center turtle.pu() #turtle.color('black') turtle.left(90+rotation/2) turtle.backward(radius) # rotate in circle turtle.right(rotation)
Example #5
Source File: base.py From Learning-Python-by-building-games with MIT License | 5 votes |
def line(a, b, x, y): "Draw line from `(a, b)` to `(x, y)`." import turtle turtle.up() turtle.goto(a, b) turtle.down() turtle.goto(x, y)
Example #6
Source File: homura.py From turtle-vectorgraph with MIT License | 5 votes |
def polyline(x1, y1, x2, y2, x3, y3): # 做svg坐标下的折线 te.penup() te.goto(-Width / 2 + x1, Height / 2 - y1) te.pendown() te.goto(-Width / 2 + x2, Height / 2 - y2) te.goto(-Width / 2 + x3, Height / 2 - y3) te.penup()
Example #7
Source File: homura.py From turtle-vectorgraph with MIT License | 5 votes |
def lineto(dx, dy): # 连接当前点和相对坐标(dx,dy)的点 te.pendown() te.goto(te.xcor() + dx, te.ycor() - dy) te.penup()
Example #8
Source File: homura.py From turtle-vectorgraph with MIT License | 5 votes |
def line(x1, y1, x2, y2): # 连接svg坐标下两点 te.penup() te.goto(-Width / 2 + x1, Height / 2 - y1) te.pendown() te.goto(-Width / 2 + x2, Height / 2 - y2) te.penup()
Example #9
Source File: homura.py From turtle-vectorgraph with MIT License | 5 votes |
def Moveto(x, y): # 移动到svg坐标下(x,y) te.penup() te.goto(-Width / 2 + x, Height / 2 - y)
Example #10
Source File: homura.py From turtle-vectorgraph with MIT License | 5 votes |
def Bezier_2(x1, y1, x2, y2, x3, y3): # 二阶贝塞尔函数 te.goto(x1, y1) te.pendown() for t in range(0, WriteStep + 1): x = Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep) y = Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep) te.goto(x, y) te.penup()
Example #11
Source File: main.py From python-examples with MIT License | 5 votes |
def hexagone(point, longueur,c): l = longueur x, y = point turtle.up() turtle.goto(point) turtle.color(c[0]) #black turtle.down() turtle.begin_fill() turtle.goto(l * cos(4 / 3 * pi )+x, l * sin(4 / 3 * pi)+y) turtle.goto(l * cos(5 / 3 * pi)+x, l * sin(5 / 3 * pi)+y) turtle.goto(l * cos(0)+x, l * sin(0)+y) turtle.goto(point) turtle.end_fill() turtle.color(c[1]) #blue turtle.begin_fill() turtle.goto(l * cos(0)+x, l * sin(0)+y) turtle.goto(l * cos(pi / 3)+x, l * sin(pi / 3)+y) turtle.goto(l * cos(pi * 2 / 3)+x, l * sin(pi * 2 / 3)+y) turtle.goto(point) turtle.end_fill() turtle.color(c[2]) #red turtle.begin_fill() turtle.goto(l * cos(pi * 2 / 3)+x, l * sin(pi * 2 / 3)+y) turtle.goto(-l+x, 0+y) turtle.goto(l * cos(4 / 3 * pi)+x, l * sin(4 / 3 * pi)+y) turtle.goto(point) turtle.end_fill() turtle.up() return True
Example #12
Source File: base.py From Learning-Python-by-building-games with MIT License | 5 votes |
def square(x, y, size, name): """Draw square at `(x, y)` with side length `size` and fill color `name`. The square is oriented so the bottom left corner is at (x, y). """ import turtle turtle.up() turtle.goto(x, y) turtle.down() turtle.color(name) turtle.begin_fill() for count in range(4): turtle.forward(size) turtle.left(90) turtle.end_fill()
Example #13
Source File: My_Pink_Flower_en.py From pythonCodes with MIT License | 5 votes |
def draw_leaf(turtle): turtle.fillcolor("greenyellow") turtle.begin_fill() base = turtle.pos() turtle.circle(100,75) turtle.goto(base) turtle.circle(-100,75) turtle.goto(base) turtle.end_fill()
Example #14
Source File: bqb.py From You-are-Pythonista with GNU General Public License v3.0 | 5 votes |
def arc(sa, ea, x, y, r): # start angle,end angle,circle center,radius turtle.penup() turtle.goto(x, y) turtle.setheading(0) turtle.left(sa) turtle.fd(r) turtle.pendown() turtle.left(90) turtle.circle(r, (ea - sa)) return turtle.position()
Example #15
Source File: xzpq.py From You-are-Pythonista with GNU General Public License v3.0 | 5 votes |
def head(): ''' 头 ''' t.color((255, 155, 192), "pink") t.pu() t.seth(90) t.fd(41) t.seth(0) t.fd(0) t.pd() t.begin_fill() t.seth(180) t.circle(300, -30) # 顺时针画一个半径为300,圆心角为30°的园 t.circle(100, -60) t.circle(80, -100) t.circle(150, -20) t.circle(60, -95) t.seth(161) t.circle(-300, 15) t.pu() t.goto(-100, 100) t.pd() t.seth(-30) a = 0.4 for i in range(60): if 0 <= i < 30 or 60 <= i < 90: a = a + 0.08 t.lt(3) # 向左转3度 t.fd(a) # 向前走a的步长 else: a = a - 0.08 t.lt(3) t.fd(a) t.end_fill()
Example #16
Source File: circles-picture.py From advancedpython3 with GNU General Public License v3.0 | 5 votes |
def draw_circle(x, y, radius, red=50, green=255, blue=10, width=7): """ Draw a circle at a specific x, y location. Then draw four smaller circles recursively""" colour = (red, green, blue) # Recursively drawn smaller circles if radius > 50: # Calculate colours and line width for smaller circles if red < 216: red = red + 33 green = green - 42 blue = blue + 10 width -= 1 else: red = 0 green = 255 # Calculate the radius for the smaller circles new_radius = int(radius / 1.3) # Drawn four circles draw_circle(int(x + new_radius), y, new_radius, red, green, blue, width) draw_circle(x - new_radius, y, new_radius, red, green, blue, width) draw_circle(x, int(y + new_radius), new_radius, red, green, blue, width) draw_circle(x, int(y - new_radius), new_radius, red, green, blue, width) # Draw the original circle turtle.goto(x, y) turtle.color(colour) turtle.width(width) turtle.pendown() turtle.circle(radius) turtle.penup() # Run the program
Example #17
Source File: main.py From python-turtle-draw-svg with GNU General Public License v3.0 | 5 votes |
def Lineto(x, y): # 连接当前点和svg坐标下(x,y) te.pendown() te.goto(-Width / 2 + x, Height / 2 - y) te.penup()
Example #18
Source File: main.py From python-turtle-draw-svg with GNU General Public License v3.0 | 5 votes |
def line(x1, y1, x2, y2): # 连接svg坐标下两点 te.penup() te.goto(-Width / 2 + x1, Height / 2 - y1) te.pendown() te.goto(-Width / 2 + x2, Height / 2 - y2) te.penup()
Example #19
Source File: main.py From python-turtle-draw-svg with GNU General Public License v3.0 | 5 votes |
def Moveto_r(dx, dy): te.penup() te.goto(te.xcor() + dx, te.ycor() - dy) te.pendown()
Example #20
Source File: main.py From python-turtle-draw-svg with GNU General Public License v3.0 | 5 votes |
def Moveto(x, y): # 移动到svg坐标下(x,y) te.penup() te.goto(-Width / 2 + x, Height / 2 - y) te.pendown()
Example #21
Source File: main.py From python-turtle-draw-svg with GNU General Public License v3.0 | 5 votes |
def Bezier_2(x1, y1, x2, y2, x3, y3): # 二阶贝塞尔函数 te.goto(x1, y1) te.pendown() for t in range(0, WriteStep + 1): x = Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep) y = Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep) te.goto(x, y) te.penup()
Example #22
Source File: xzpq.py From You-are-Pythonista with GNU General Public License v3.0 | 4 votes |
def norse(): ''' 鼻子 ''' t.pu() # 提笔 t.goto(-100, 100) # 画笔前往坐标(-100,100) t.pd() # 下笔 t.seth(-30) # 笔的角度为-30° t.begin_fill() # 外形填充的开始标志 a = 0.4 for i in range(120): if 0 <= i < 30 or 60 <= i < 90: a = a + 0.08 t.lt(3) # 向左转3度 t.fd(a) # 向前走a的步长 else: a = a - 0.08 t.lt(3) t.fd(a) t.end_fill() # 依据轮廓填充 t.pu() # 提笔 t.seth(90) # 笔的角度为90度 t.fd(25) # 向前移动25 t.seth(0) # 转换画笔的角度为0 t.fd(10) t.pd() t.pencolor(255, 155, 192) # 设置画笔颜色 t.seth(10) t.begin_fill() t.circle(5) # 画一个半径为5的圆 t.color(160, 82, 45) # 设置画笔和填充颜色 t.end_fill() t.pu() t.seth(0) t.fd(20) t.pd() t.pencolor(255, 155, 192) t.seth(10) t.begin_fill() t.circle(5) t.color(160, 82, 45) t.end_fill()