Python turtle.penup() Examples

The following are 30 code examples of turtle.penup(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module turtle , or try the search function .
Example #1
Source File: clock.py    From Tools with MIT License 8 votes vote down vote up
def start():
	# 不显示绘制时钟的过程
	turtle.tracer(False)
	turtle.mode('logo')
	createHand('second_hand', 150)
	createHand('minute_hand', 125)
	createHand('hour_hand', 85)
	# 秒, 分, 时
	second_hand = turtle.Turtle()
	second_hand.shape('second_hand')
	minute_hand = turtle.Turtle()
	minute_hand.shape('minute_hand')
	hour_hand = turtle.Turtle()
	hour_hand.shape('hour_hand')
	for hand in [second_hand, minute_hand, hour_hand]:
		hand.shapesize(1, 1, 3)
		hand.speed(0)
	# 用于打印日期等文字
	printer = turtle.Turtle()
	printer.hideturtle()
	printer.penup()
	createClock(160)
	# 开始显示轨迹
	turtle.tracer(True)
	startTick(second_hand, minute_hand, hour_hand, printer)
	turtle.mainloop() 
Example #2
Source File: spgl.py    From SPGL with GNU General Public License v3.0 6 votes vote down vote up
def __init__(self,
                text,
                color,
                x = 0,
                y = 0,
                font_name = "Arial",
                font_size = 12,
                font_type = "normal",
                align = "left"):

        turtle.Turtle.__init__(self)
        self.hideturtle()
        self.penup()
        self.goto(x, y)
        self.color(color)
        self.font = (font_name, font_size, font_type)
        self.align = align

        # Attributes
        self.text = text


        # Append to master label list
        Game.labels.append(self) 
Example #3
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 6 votes vote down vote up
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4):  # 三阶贝塞尔函数
    x1 = -Width / 2 + x1
    y1 = Height / 2 - y1
    x2 = -Width / 2 + x2
    y2 = Height / 2 - y2
    x3 = -Width / 2 + x3
    y3 = Height / 2 - y3
    x4 = -Width / 2 + x4
    y4 = Height / 2 - y4  # 坐标变换
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup() 
Example #4
Source File: main-colors-asymmetrical.py    From python-examples with MIT License 6 votes vote down vote up
def item(lenght, level, color):
    if level <= 0:
        return
    
    for _ in range(5):    # 5
        turtle.color(colors[color])
        turtle.forward(lenght)
        
        item(lenght/4, level-1, color+1)
        
        turtle.penup() # there is no need to draw again the same line  (and it can use differnt color)
        turtle.backward(lenght)
        turtle.pendown()
        
        turtle.right(360/8) # 8
    
    turtle.right(360/8 * 3) # 3 = 8 - 5 
Example #5
Source File: homura.py    From turtle-vectorgraph with MIT License 6 votes vote down vote up
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4):  # 三阶贝塞尔函数
    x1 = -Width / 2 + x1
    y1 = Height / 2 - y1
    x2 = -Width / 2 + x2
    y2 = Height / 2 - y2
    x3 = -Width / 2 + x3
    y3 = Height / 2 - y3
    x4 = -Width / 2 + x4
    y4 = Height / 2 - y4  # 坐标变换
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup() 
Example #6
Source File: mandelbrot.py    From advancedpython3 with GNU General Public License v3.0 6 votes vote down vote up
def setup_screen(title, background='white', screen_size_x=640, screen_size_y=320, tracer_size=200):
    print('Set up Screen')
    turtle.title(title)
    turtle.setup(screen_size_x, screen_size_y)
    turtle.hideturtle()
    turtle.penup()
    turtle.backward(240)
    turtle.tracer(tracer_size)
    turtle.bgcolor(background)  # Set the background colour of the screen 
Example #7
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def line(x1, y1, x2, y2):  # 连接svg坐标下两点
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.penup() 
Example #8
Source File: spgl.py    From SPGL with GNU General Public License v3.0 5 votes vote down vote up
def __init__(self,
                shape,
                color,
                x = 0,
                y = 0):

        turtle.Turtle.__init__(self)
        # self.hideturtle()
        self.penup()
        # Register shape if it is a .gif file
        if shape.endswith(".gif"):
            try:
                turtle.register_shape(shape)
            except:
                Game.logs.append("Warning: {} file missing from disk.".format(shape))

                # Set placeholder shape
                shape = "square"

        self.shape(shape)
        self.color(color)
        self.goto(x, y)

        #Set click binding
        self.onclick(self.click)

        # Append to master button list
        Game.buttons.append(self) 
Example #9
Source File: spgl.py    From Projects with GNU General Public License v3.0 5 votes vote down vote up
def __init__(
                self,
                screen_width = 800,
                screen_height = 600,
                background_color = "black",
                title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",
                splash_time = 3):

        # Setup using Turtle module methods
        turtle.setup(width=screen_width, height=screen_height)
        turtle.bgcolor(background_color)
        turtle.title(title)
        turtle.tracer(0) # Stop automatic screen refresh
        turtle.listen() # Listen for keyboard input
        turtle.hideturtle() # Hides default turtle
        turtle.penup() # Puts pen up for defaut turtle
        turtle.setundobuffer(0) # Do not keep turtle history in memory
        turtle.onscreenclick(self.click)

        # Game Attributes
        self.FPS = 30.0 # Lower this on slower computers or with large number of sprites
        self.SCREEN_WIDTH = screen_width
        self.SCREEN_HEIGHT = screen_height
        self.DATAFILE = "game.dat"
        self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file

        self.title = title
        self.gravity = 0
        self.state = "showsplash"
        self.splash_time = splash_time

        self.time = time.time()

        # Clear the terminal and print the game title
        self.clear_terminal_screen()
        print (self.title)

        # Show splash
        self.show_splash(self.splash_time)

    # Pop ups 
Example #10
Source File: spgl.py    From Projects with GNU General Public License v3.0 5 votes vote down vote up
def __init__(self,
                text,
                color,
                x = 0,
                y = 0,
                font_name = "Arial",
                font_size = 12,
                font_type = "normal",
                align = "left"):

        turtle.Turtle.__init__(self)
        self.hideturtle()
        self.penup()
        self.goto(x, y)
        self.color(color)
        self.font_name = font_name
        self.font_size = font_size
        self.font_type = font_type
        self.font = (font_name, font_size, font_type)
        self.align = align

        # Attributes
        self.text = text

        # Append to master label list
        Game.labels.append(self) 
Example #11
Source File: spgl.py    From Projects with GNU General Public License v3.0 5 votes vote down vote up
def __init__(self,
                shape,
                color,
                x = 0,
                y = 0):

        turtle.Turtle.__init__(self)
        # self.hideturtle()
        self.penup()
        # Register shape if it is a .gif file
        if shape.endswith(".gif"):
            try:
                turtle.register_shape(shape)
            except:
                Game.logs.append("Warning: {} file missing from disk.".format(shape))

                # Set placeholder shape
                shape = "square"

        self.shape(shape)
        self.color(color)
        self.goto(x, y)

        #Set click binding
        self.onclick(self.click)

        # Append to master button list
        Game.buttons.append(self) 
Example #12
Source File: main-colors.py    From python-examples with MIT License 5 votes vote down vote up
def item(lenght, level, color):
    if level <= 0:
        return
    
    for _ in range(8):
        turtle.color(colors[color])
        turtle.forward(lenght)
        
        item(lenght/4, level-1, color+1)
        
        turtle.penup() # there is no need to draw again the same line (and it can use differnt color)
        turtle.backward(lenght)
        turtle.pendown()
        
        turtle.right(360/8) 
Example #13
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def Bezier_2(x1, y1, x2, y2, x3, y3):  # 二阶贝塞尔函数
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(x1, x2, t / WriteStep),
                   Bezier(x2, x3, t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(y1, y2, t / WriteStep),
                   Bezier(y2, y3, t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup() 
Example #14
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def Moveto(x, y):  # 移动到svg坐标下(x,y)
    te.penup()
    te.goto(-Width / 2 + x, Height / 2 - y) 
Example #15
Source File: spgl.py    From SPGL with GNU General Public License v3.0 5 votes vote down vote up
def __init__(self,
                shape,
                color,
                x = 0,
                y = 0):

        turtle.Turtle.__init__(self)
        # self.hideturtle()
        self.penup()
        # Register shape if it is a .gif file
        if shape.endswith(".gif"):
            try:
                turtle.register_shape(shape)
            except:
                Game.logs.append("Warning: {} file missing from disk.".format(shape))

                # Set placeholder shape
                shape = "square"

        self.shape(shape)
        self.color(color)
        self.goto(x, y)

        #Set click binding
        self.onclick(self.click)

        # Append to master button list
        Game.buttons.append(self) 
Example #16
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def lineto(dx, dy):  # 连接当前点和相对坐标(dx,dy)的点
    te.pendown()
    te.goto(te.xcor() + dx, te.ycor() - dy)
    te.penup() 
Example #17
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def Horizontal(x):  # 做到svg坐标下横坐标为x的水平线
    te.pendown()
    te.setx(x - Width / 2)
    te.penup() 
Example #18
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def horizontal(dx):  # 做到相对横坐标为dx的水平线
    te.seth(0)
    te.pendown()
    te.fd(dx)
    te.penup() 
Example #19
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def vertical(dy):  # 做到相对纵坐标为dy的垂直线
    te.seth(-90)
    te.pendown()
    te.fd(dy)
    te.penup()
    te.seth(0) 
Example #20
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def polyline(x1, y1, x2, y2, x3, y3):  # 做svg坐标下的折线
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.goto(-Width / 2 + x3, Height / 2 - y3)
    te.penup() 
Example #21
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def Curveto(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到(x,y)
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)
    global Xh
    global Yh
    Xh = x - x2
    Yh = y - y2 
Example #22
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def Smooth(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到(x,y)
    global Xh
    global Yh
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh, x2, y2, x, y)
    Xh = x - x2
    Yh = y - y2 
Example #23
Source File: homura.py    From turtle-vectorgraph with MIT License 5 votes vote down vote up
def smooth_r(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到相对坐标(x,y)
    global Xh
    global Yh
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh,
             X_now + x2, Y_now + y2, X_now + x, Y_now + y)
    Xh = x - x2
    Yh = y - y2 
Example #24
Source File: snowflake.py    From advancedpython3 with GNU General Public License v3.0 5 votes vote down vote up
def setup_screen(title, background = 'white'):
    print('Set up Screen')
    turtle.title(title)
    turtle.setup(640, 600)
    turtle.hideturtle()
    turtle.penup()
    turtle.tracer(200)
    turtle.bgcolor(background)  # Set the background colour of the screen 
Example #25
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 5 votes vote down vote up
def Bezier_2(x1, y1, x2, y2, x3, y3):  # 二阶贝塞尔函数
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(x1, x2, t / WriteStep),
                   Bezier(x2, x3, t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(y1, y2, t / WriteStep),
                   Bezier(y2, y3, t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup() 
Example #26
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 5 votes vote down vote up
def Moveto(x, y):  # 移动到svg坐标下(x,y)
    te.penup()
    te.goto(-Width / 2 + x, Height / 2 - y)
    te.pendown() 
Example #27
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 5 votes vote down vote up
def Moveto_r(dx, dy):
    te.penup()
    te.goto(te.xcor() + dx, te.ycor() - dy)
    te.pendown() 
Example #28
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 5 votes vote down vote up
def line(x1, y1, x2, y2):  # 连接svg坐标下两点
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.penup() 
Example #29
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 5 votes vote down vote up
def Lineto(x, y):  # 连接当前点和svg坐标下(x,y)
    te.pendown()
    te.goto(-Width / 2 + x, Height / 2 - y)
    te.penup() 
Example #30
Source File: main.py    From python-turtle-draw-svg with GNU General Public License v3.0 5 votes vote down vote up
def Curveto(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到(x,y)
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)
    global Xh
    global Yh
    Xh = x - x2
    Yh = y - y2