Java Code Examples for org.bukkit.entity.Player#isDead()
The following examples show how to use
org.bukkit.entity.Player#isDead() .
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Example 1
Source File: MatchImpl.java From PGM with GNU Affero General Public License v3.0 | 6 votes |
@Override public MatchPlayer addPlayer(Player bukkit) { MatchPlayer player = players.get(bukkit.getUniqueId()); if (player == null) { logger.fine("Adding player " + bukkit); // If the bukkit player is dead, force them back into the world if (bukkit.isDead()) { bukkit.leaveVehicle(); bukkit.spigot().respawn(); } player = new MatchPlayerImpl(this, bukkit); MatchPlayerAddEvent event = new MatchPlayerAddEvent(player, getDefaultParty()); callEvent(event); setParty(player, event.getInitialParty()); } return player; }
Example 2
Source File: Autorepair.java From ce with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void effect(Event e, ItemStack item, int level) { PlayerMoveEvent event = (PlayerMoveEvent) e; Player owner = event.getPlayer(); if(owner != null && owner.isOnline() && !owner.isDead()) { if(healFully) item.setDurability((short) 0); else { int newDur = item.getDurability() - ( 1 + (healAmount*level)); if(newDur > 0) item.setDurability((short) newDur); else item.setDurability((short) 0); } } }
Example 3
Source File: ArmorTask.java From Slimefun4 with GNU General Public License v3.0 | 6 votes |
@Override public void run() { for (Player p : Bukkit.getOnlinePlayers()) { if (!p.isValid() || p.isDead()) { continue; } PlayerProfile.get(p, profile -> { ItemStack[] armor = p.getInventory().getArmorContents(); HashedArmorpiece[] cachedArmor = profile.getArmor(); handleSlimefunArmor(p, armor, cachedArmor); if (hasSunlight(p)) { checkForSolarHelmet(p); } checkForRadiation(p); }); } }
Example 4
Source File: Civilian.java From Civs with GNU General Public License v3.0 | 6 votes |
public boolean isInCombat() { if (lastDamage < 0) { return false; } Player player = Bukkit.getPlayer(uuid); if (player == null || player.isDead()) { lastDamager = null; lastDamage = -1; return false; } if (lastDamager != null && (Bukkit.getPlayer(lastDamager) == null || Bukkit.getPlayer(lastDamager).isDead())) { lastDamager = null; lastDamage = -1; return false; } int combatTagDuration = ConfigManager.getInstance().getCombatTagDuration(); combatTagDuration *= 1000; if (lastDamage + combatTagDuration < System.currentTimeMillis()) { lastDamager = null; lastDamage = -1; return false; } return true; }
Example 5
Source File: GriefDefenderPlugin.java From GriefDefender with MIT License | 5 votes |
private void cleanup() { for (BukkitRunnable task : this.runningTasks) { task.cancel(); } for (World world : Bukkit.getServer().getWorlds()) { for (Player player : world.getPlayers()) { if (player.isDead()) { continue; } final GDPlayerData playerData = GriefDefenderPlugin.getInstance().dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId()); playerData.onDisconnect(); } } }
Example 6
Source File: CombatLogTracker.java From PGM with GNU Affero General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerDamage(EntityDamageEvent event) { if (event.getDamage() <= 0) return; if (!(event.getEntity() instanceof Player)) return; Player player = (Player) event.getEntity(); if (player.getGameMode() == GameMode.CREATIVE) return; if (player.isDead()) return; if (player.getNoDamageTicks() > 0) return; if (getResistanceFactor(player) <= 0) return; switch (event.getCause()) { case ENTITY_EXPLOSION: case BLOCK_EXPLOSION: case CUSTOM: case FALL: case FALLING_BLOCK: case LIGHTNING: case MELTING: case SUICIDE: case THORNS: return; // Skip damage causes that are not particularly likely to be followed by more damage case FIRE: case FIRE_TICK: case LAVA: if (hasFireResistance(player)) return; break; } // Record the player's damage with a timestamp this.recentDamage.put(player, new Damage(Instant.now(), event)); }
Example 7
Source File: CombatLogTracker.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerDamage(EntityDamageEvent event) { if(event.getDamage() <= 0) return; if(!(event.getEntity() instanceof Player)) return; Player player = (Player) event.getEntity(); if(player.getGameMode() == GameMode.CREATIVE) return; if(player.isDead()) return; if(player.getNoDamageTicks() > 0) return; if(getResistanceFactor(player) <= 0) return; switch(event.getCause()) { case ENTITY_EXPLOSION: case BLOCK_EXPLOSION: case CUSTOM: case FALL: case FALLING_BLOCK: case LIGHTNING: case MELTING: case SUICIDE: case THORNS: return; // Skip damage causes that are not particularly likely to be followed by more damage case FIRE: case FIRE_TICK: case LAVA: if(hasFireResistance(player)) return; break; } // Record the player's damage with a timestamp this.recentDamage.put(player, new Damage(Instant.now(), event)); }
Example 8
Source File: GDClaim.java From GriefDefender with MIT License | 5 votes |
@Override public List<UUID> getPlayers() { Collection<Player> worldPlayerList = Bukkit.getServer().getWorld(this.world.getUID()).getPlayers(); List<UUID> playerList = new ArrayList<>(); for (Player player : worldPlayerList) { if (!player.isDead() && this.contains(VecHelper.toVector3i(player.getLocation()))) { playerList.add(player.getUniqueId()); } } return playerList; }
Example 9
Source File: Game.java From BedwarsRel with GNU General Public License v3.0 | 5 votes |
public Team isOver() { if (this.isOver || this.state != GameState.RUNNING) { return null; } ArrayList<Player> players = this.getTeamPlayers(); ArrayList<Team> teams = new ArrayList<>(); if (players.size() == 0 || players.isEmpty()) { return null; } for (Player player : players) { Team playerTeam = this.getPlayerTeam(player); if (teams.contains(playerTeam)) { continue; } if (!player.isDead()) { teams.add(playerTeam); } else if (!playerTeam.isDead(this)) { teams.add(playerTeam); } } if (teams.size() == 1) { return teams.get(0); } else { return null; } }
Example 10
Source File: BungeeGameCycle.java From BedwarsRel with GNU General Public License v3.0 | 5 votes |
@Override public void onPlayerLeave(Player player) { if (player.isOnline() || player.isDead()) { this.bungeeSendToServer(BedwarsRel.getInstance().getBungeeHub(), player, true); } if (this.getGame().getState() == GameState.RUNNING && !this.getGame().isStopping()) { this.checkGameOver(); } }
Example 11
Source File: Util.java From SkyWarsReloaded with GNU General Public License v3.0 | 5 votes |
public boolean isBusy(UUID uuid) { Player player = SkyWarsReloaded.get().getServer().getPlayer(uuid); if (player == null) { return true; } if (player.isDead()) { return true; } if (MatchManager.get().isSpectating(player)) { return true; } boolean allowed = false; for (String world: SkyWarsReloaded.getCfg().getLobbyWorlds()) { if (world.equalsIgnoreCase(player.getWorld().getName())) { allowed = true; } } if (!allowed) { return true; } PlayerStat ps = PlayerStat.getPlayerStats(player); if (ps == null) { PlayerStat.getPlayers().add(new PlayerStat(player)); return true; } else return !ps.isInitialized(); }
Example 12
Source File: TheHangingGardens.java From civcraft with GNU General Public License v2.0 | 5 votes |
@Override public void onUpdate() { super.onUpdate(); for (Town t : this.getTown().getCiv().getTowns()) { for (Resident res : t.getResidents()) { try { Player player = CivGlobal.getPlayer(res); if (player.isDead() || !player.isValid()) { continue; } if (player.getHealth() >= 20) { continue; } TownChunk tc = CivGlobal.getTownChunk(player.getLocation()); if (tc == null || tc.getTown() != this.getTown()) { continue; } if (player.getHealth() >= 19.0) { player.setHealth(20); } else { player.setHealth(player.getHealth() + 1); } } catch (CivException e) { //Player not online; } } } }
Example 13
Source File: CommandHandler.java From NyaaUtils with MIT License | 4 votes |
@SubCommand(value = "tpall", permission = "nu.tpall") public void tpall(CommandSender sender, Arguments args) { Player p = asPlayer(sender); int r = args.nextInt(); Block center = p.getLocation().getBlock(); int minX = center.getX() - r; int minZ = center.getZ() - r; int maxX = center.getX() + r; int maxZ = center.getZ() + r; int maxY = center.getY() + 1; List<Location> locations = new ArrayList<>(); int playerCount = Bukkit.getOnlinePlayers().size() - 1; for (int x = minX; x <= maxX; x++) { for (int z = minZ; z <= maxZ; z++) { for (int i = 0; i <= 16; i++) { Block b = p.getWorld().getBlockAt(x, maxY - i, z); if (b.getType().isSolid()) { Block b2 = b.getRelative(BlockFace.UP, 1); Block b3 = b.getRelative(BlockFace.UP, 2); if ((b2.isEmpty() || b2.isPassable()) && (b3.isEmpty() || b3.isPassable()) && !b2.isLiquid() && !b3.isLiquid()) { Location loc = b.getBoundingBox().getCenter().toLocation(b.getWorld()); loc.setY(b.getBoundingBox().getMaxY()); locations.add(loc.clone()); break; } } } } } if (locations.size() < playerCount) { msg(sender, "user.tpall.error"); return; } Collections.shuffle(locations); int success = 0; for (Player player : Bukkit.getOnlinePlayers()) { if (!player.isDead() && player.getUniqueId() != p.getUniqueId()) { if (player.getWorld() == p.getWorld() && player.getLocation().distance(p.getLocation()) + 3 <= r) { continue; } Location old = player.getLocation().clone(); if (player.teleport(locations.get(success))) { success++; plugin.ess.getUser(player).setLastLocation(old); } } } msg(sender, "user.tpall.success", success); }
Example 14
Source File: VaultOperations.java From PlayerVaults with GNU General Public License v3.0 | 4 votes |
/** * Open another player's vault. * * @param player The player to open to. * @param vaultOwner The name of the vault owner. * @param arg The vault number to open. * @return Whether or not the player was allowed to open it. */ public static boolean openOtherVault(Player player, String vaultOwner, String arg) { if (isLocked()) { return false; } if (player.isSleeping() || player.isDead() || !player.isOnline()) { return false; } long time = System.currentTimeMillis(); int number = 0; try { number = Integer.parseInt(arg); if (number < 1) { player.sendMessage(Lang.TITLE.toString() + ChatColor.RED + Lang.MUST_BE_NUMBER); return false; } } catch (NumberFormatException nfe) { player.sendMessage(Lang.TITLE.toString() + ChatColor.RED + Lang.MUST_BE_NUMBER); } Inventory inv = VaultManager.getInstance().loadOtherVault(vaultOwner, number, getMaxVaultSize(vaultOwner)); String name = vaultOwner; try { OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(UUID.fromString(vaultOwner)); name = offlinePlayer.getName(); } catch (Exception e) { // not a player } if (inv == null) { player.sendMessage(Lang.TITLE.toString() + Lang.VAULT_DOES_NOT_EXIST.toString()); } else { player.openInventory(inv); // Check if the inventory was actually opened if (player.getOpenInventory().getTopInventory() instanceof CraftingInventory || player.getOpenInventory().getTopInventory() == null) { PlayerVaults.debug(String.format("Cancelled opening vault %s for %s from an outside source.", arg, player.getName())); return false; // inventory open event was cancelled. } player.sendMessage(Lang.TITLE.toString() + Lang.OPEN_OTHER_VAULT.toString().replace("%v", arg).replace("%p", name)); PlayerVaults.debug("opening other vault", time); // Need to set ViewInfo for a third party vault for the opening player. VaultViewInfo info = new VaultViewInfo(vaultOwner, number); PlayerVaults.getInstance().getInVault().put(player.getUniqueId().toString(), info); PlayerVaults.getInstance().getOpenInventories().put(player.getUniqueId().toString(), inv); return true; } PlayerVaults.debug("opening other vault returning false", time); return false; }
Example 15
Source File: VaultOperations.java From PlayerVaults with GNU General Public License v3.0 | 4 votes |
/** * Open a player's own vault. * * @param player The player to open to. * @param arg The vault number to open. * @return Whether or not the player was allowed to open it. */ public static boolean openOwnVault(Player player, String arg) { if (isLocked()) { return false; } if (player.isSleeping() || player.isDead() || !player.isOnline()) { return false; } int number; try { number = Integer.parseInt(arg); if (number < 1) { return false; } } catch (NumberFormatException nfe) { player.sendMessage(Lang.TITLE.toString() + Lang.MUST_BE_NUMBER.toString()); return false; } if (checkPerms(player, number)) { if (EconomyOperations.payToOpen(player, number)) { Inventory inv = VaultManager.getInstance().loadOwnVault(player, number, getMaxVaultSize(player)); if (inv == null) { PlayerVaults.debug(String.format("Failed to open null vault %d for %s. This is weird.", number, player.getName())); return false; } player.openInventory(inv); // Check if the inventory was actually opened if (player.getOpenInventory().getTopInventory() instanceof CraftingInventory || player.getOpenInventory().getTopInventory() == null) { PlayerVaults.debug(String.format("Cancelled opening vault %s for %s from an outside source.", arg, player.getName())); return false; // inventory open event was cancelled. } VaultViewInfo info = new VaultViewInfo(player.getUniqueId().toString(), number); PlayerVaults.getInstance().getOpenInventories().put(info.toString(), inv); player.sendMessage(Lang.TITLE.toString() + Lang.OPEN_VAULT.toString().replace("%v", arg)); return true; } else { player.sendMessage(Lang.TITLE.toString() + Lang.INSUFFICIENT_FUNDS); return false; } } else { player.sendMessage(Lang.TITLE.toString() + Lang.NO_PERMS); } return false; }
Example 16
Source File: CombatLogTracker.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
/** * Get the cause of the player's imminent death, or null if they are not about to die * NOTE: not idempotent, has the side effect of clearing the recentDamage cache */ public @Nullable ImminentDeath getImminentDeath(Player player) { // If the player is already dead or in creative mode, we don't care if(player.isDead() || player.getGameMode() == GameMode.CREATIVE) return null; // If the player was on the ground, or is flying, or is able to fly, they are fine if(!(player.isOnGround() || player.isFlying() || player.getAllowFlight())) { // If the player is falling, detect an imminent falling death double fallDistance = player.getFallDistance(); Block landingBlock = null; int waterDepth = 0; Location location = player.getLocation(); if(location.getY() > 256) { // If player is above Y 256, assume they fell at least to there fallDistance += location.getY() - 256; location.setY(256); } // Search the blocks directly beneath the player until we find what they would have landed on Block block = null; for(; location.getY() >= 0; location.add(0, -1, 0)) { block = location.getBlock(); if(block != null) { landingBlock = block; if(Materials.isWater(landingBlock.getType())) { // If the player falls through water, reset fall distance and inc the water depth fallDistance = -1; waterDepth += 1; // Break if they have fallen through enough water to stop falling if(waterDepth >= BREAK_FALL_WATER_DEPTH) break; } else { // If the block is not water, reset the water depth waterDepth = 0; if(Materials.isColliding(landingBlock.getType()) || Materials.isLava(landingBlock.getType())) { // Break if the player hits a solid block or lava break; } else if(landingBlock.getType() == Material.WEB) { // If they hit web, reset their fall distance, but assume they keep falling fallDistance = -1; } } } fallDistance += 1; } double resistanceFactor = getResistanceFactor(player); boolean fireResistance = hasFireResistance(player); // Now decide if the landing would have killed them if(location.getBlockY() < 0) { // The player would have fallen into the void return new ImminentDeath(EntityDamageEvent.DamageCause.VOID, location, null, false); } else if(landingBlock != null) { if(Materials.isColliding(landingBlock.getType()) && player.getHealth() <= resistanceFactor * (fallDistance - SAFE_FALL_DISTANCE)) { // The player would have landed on a solid block and taken enough fall damage to kill them return new ImminentDeath(EntityDamageEvent.DamageCause.FALL, landingBlock.getLocation().add(0, 0.5, 0), null, false); } else if (Materials.isLava(landingBlock.getType()) && resistanceFactor > 0 && !fireResistance) { // The player would have landed in lava, and we give the lava the benefit of the doubt return new ImminentDeath(EntityDamageEvent.DamageCause.LAVA, landingBlock.getLocation(), landingBlock, false); } } } // If we didn't predict a falling death, detect combat log due to recent damage Damage damage = this.recentDamage.remove(player); if(damage != null && damage.time.plus(RECENT_DAMAGE_THRESHOLD).isAfter(Instant.now())) { // Player logged out too soon after taking damage return new ImminentDeath(damage.event.getCause(), player.getLocation(), null, true); } return null; }
Example 17
Source File: CombatLogTracker.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
/** * Get the cause of the player's imminent death, or null if they are not about to die NOTE: not * idempotent, has the side effect of clearing the recentDamage cache */ public @Nullable ImminentDeath getImminentDeath(Player player) { // If the player is already dead or in creative mode, we don't care if (player.isDead() || player.getGameMode() == GameMode.CREATIVE) return null; // If the player was on the ground, or is flying, or is able to fly, they are fine if (!(player.isOnGround() || player.isFlying() || player.getAllowFlight())) { // If the player is falling, detect an imminent falling death double fallDistance = player.getFallDistance(); Block landingBlock = null; int waterDepth = 0; Location location = player.getLocation(); if (location.getY() > 256) { // If player is above Y 256, assume they fell at least to there fallDistance += location.getY() - 256; location.setY(256); } // Search the blocks directly beneath the player until we find what they would have landed on Block block = null; for (; location.getY() >= 0; location.add(0, -1, 0)) { block = location.getBlock(); if (block != null) { landingBlock = block; if (Materials.isWater(landingBlock.getType())) { // If the player falls through water, reset fall distance and inc the water depth fallDistance = -1; waterDepth += 1; // Break if they have fallen through enough water to stop falling if (waterDepth >= BREAK_FALL_WATER_DEPTH) break; } else { // If the block is not water, reset the water depth waterDepth = 0; if (Materials.isSolid(landingBlock.getType()) || Materials.isLava(landingBlock.getType())) { // Break if the player hits a solid block or lava break; } else if (landingBlock.getType() == Material.WEB) { // If they hit web, reset their fall distance, but assume they keep falling fallDistance = -1; } } } fallDistance += 1; } double resistanceFactor = getResistanceFactor(player); boolean fireResistance = hasFireResistance(player); // Now decide if the landing would have killed them if (location.getBlockY() < 0) { // The player would have fallen into the void return new ImminentDeath(EntityDamageEvent.DamageCause.VOID, location, null, false); } else if (landingBlock != null) { if (Materials.isSolid(landingBlock.getType()) && player.getHealth() <= resistanceFactor * (fallDistance - SAFE_FALL_DISTANCE)) { // The player would have landed on a solid block and taken enough fall damage to kill them return new ImminentDeath( EntityDamageEvent.DamageCause.FALL, landingBlock.getLocation().add(0, 0.5, 0), null, false); } else if (Materials.isLava(landingBlock.getType()) && resistanceFactor > 0 && !fireResistance) { // The player would have landed in lava, and we give the lava the benefit of the doubt return new ImminentDeath( EntityDamageEvent.DamageCause.LAVA, landingBlock.getLocation(), landingBlock, false); } } } // If we didn't predict a falling death, detect combat log due to recent damage Damage damage = this.recentDamage.remove(player); if (damage != null && damage.time.plus(RECENT_DAMAGE_THRESHOLD).isAfter(Instant.now())) { // Player logged out too soon after taking damage return new ImminentDeath(damage.event.getCause(), player.getLocation(), null, true); } return null; }
Example 18
Source File: PlayerComponent.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
static boolean isDead(Player player) { return player.hasMetadata("isDead") || player.isDead(); }
Example 19
Source File: PlayerTickTask.java From GriefDefender with MIT License | 4 votes |
@Override public void run() { for (World world : Bukkit.getServer().getWorlds()) { for (Player player : world.getPlayers()) { if (player.isDead()) { continue; } final GDPlayerData playerData = GriefDefenderPlugin.getInstance().dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId()); final GDClaim claim = GriefDefenderPlugin.getInstance().dataStore.getClaimAtPlayer(playerData, player.getLocation()); // send queued visuals int count = 0; final Iterator<BlockSnapshot> iterator = playerData.queuedVisuals.iterator(); while (iterator.hasNext()) { final BlockSnapshot snapshot = iterator.next(); if (count > GriefDefenderPlugin.getGlobalConfig().getConfig().visual.clientVisualsPerTick) { break; } NMSUtil.getInstance().sendBlockChange(player, snapshot); iterator.remove(); count++; } // chat capture playerData.updateRecordChat(); // health regen if (world.getFullTime() % 100 == 0L) { final GameMode gameMode = player.getGameMode(); // Handle player health regen if (gameMode != GameMode.CREATIVE && gameMode != GameMode.SPECTATOR && GDOptions.isOptionEnabled(Options.PLAYER_HEALTH_REGEN)) { final double maxHealth = player.getMaxHealth(); if (player.getHealth() < maxHealth) { final double regenAmount = GDPermissionManager.getInstance().getInternalOptionValue(TypeToken.of(Double.class), playerData.getSubject(), Options.PLAYER_HEALTH_REGEN, claim); if (regenAmount > 0) { final double newHealth = player.getHealth() + regenAmount; if (newHealth > maxHealth) { player.setHealth(maxHealth); } else { player.setHealth(newHealth); } } } } } // teleport delay if (world.getFullTime() % 20 == 0L) { if (playerData.teleportDelay > 0) { final int delay = playerData.teleportDelay - 1; if (delay == 0) { playerData.teleportDelay = 0; player.teleport(playerData.teleportLocation); playerData.teleportLocation = null; playerData.teleportSourceLocation = null; continue; } TextAdapter.sendComponent(player, MessageStorage.MESSAGE_DATA.getMessage(MessageStorage.TELEPORT_DELAY_NOTICE, ImmutableMap.of("delay", TextComponent.of(delay, TextColor.GOLD)))); playerData.teleportDelay = delay; } } } } }
Example 20
Source File: SpawnLoader.java From AuthMeReloaded with GNU General Public License v3.0 | 3 votes |
/** * Return player's location if player is alive, or player's spawn location if dead. * * @param player player to retrieve * * @return location of the given player if alive, spawn location if dead. */ public Location getPlayerLocationOrSpawn(Player player) { if (player.isOnline() && player.isDead()) { return getSpawnLocation(player); } return player.getLocation(); }