Java Code Examples for org.bukkit.entity.Player#setKnockbackReduction()
The following examples show how to use
org.bukkit.entity.Player#setKnockbackReduction() .
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Example 1
Source File: MatchPlayer.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
public void reset() { final Player bukkit = getBukkit(); bukkit.closeInventory(); clearInventory(); bukkit.setExhaustion(0); bukkit.setFallDistance(0); bukkit.setFireTicks(0); bukkit.setFoodLevel(20); // full bukkit.setMaxHealth(20); bukkit.setHealth(bukkit.getMaxHealth()); bukkit.setAbsorption(0); bukkit.setLevel(0); bukkit.setExp(0); // clear xp bukkit.setSaturation(5); // default bukkit.setFastNaturalRegeneration(false); bukkit.setSlowNaturalRegeneration(true); bukkit.setAllowFlight(false); bukkit.setFlying(false); bukkit.setSneaking(false); bukkit.setSprinting(false); bukkit.setFlySpeed(0.1f); bukkit.setKnockbackReduction(0); bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT); AttributeUtils.removeAllModifiers(bukkit); resetPotions(); // we only reset bed spawn here so people don't have to see annoying messages when they respawn bukkit.setBedSpawnLocation(null); match.callEvent(new PlayerResetEvent(this)); }
Example 2
Source File: Players.java From CardinalPGM with MIT License | 5 votes |
public static void resetPlayer(Player player, boolean heal) { if (heal) player.setHealth(player.getMaxHealth()); player.setFoodLevel(20); player.setSaturation(20); player.getInventory().clear(); player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)}); for (PotionEffect effect : player.getActivePotionEffects()) { try { player.removePotionEffect(effect.getType()); } catch (NullPointerException ignored) { } } player.setTotalExperience(0); player.setExp(0); player.setLevel(0); player.setPotionParticles(false); player.setWalkSpeed(0.2F); player.setFlySpeed(0.1F); player.setKnockbackReduction(0); player.setArrowsStuck(0); player.hideTitle(); player.setFastNaturalRegeneration(false); for (Attribute attribute : Attribute.values()) { if (player.getAttribute(attribute) == null) continue; for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) { player.getAttribute(attribute).removeModifier(modifier); } } player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 4.001D, AttributeModifier.Operation.ADD_SCALAR)); player.getAttribute(Attribute.ARROW_ACCURACY).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowAccuracy", -1D, AttributeModifier.Operation.ADD_NUMBER)); player.getAttribute(Attribute.ARROW_VELOCITY_TRANSFER).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowVelocityTransfer", -1D, AttributeModifier.Operation.ADD_NUMBER)); }
Example 3
Source File: MatchPlayerImpl.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
@Override public void reset() { getMatch().callEvent(new PlayerResetEvent(this)); setFrozen(false); Player bukkit = getBukkit(); bukkit.closeInventory(); resetInventory(); bukkit.setArrowsStuck(0); bukkit.setExhaustion(0); bukkit.setFallDistance(0); bukkit.setFireTicks(0); bukkit.setFoodLevel(20); // full bukkit.setHealth(bukkit.getMaxHealth()); bukkit.setLevel(0); bukkit.setExp(0); // clear xp bukkit.setSaturation(5); // default bukkit.setAllowFlight(false); bukkit.setFlying(false); bukkit.setSneaking(false); bukkit.setSprinting(false); bukkit.setFlySpeed(0.1f); bukkit.setKnockbackReduction(0); bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT); for (PotionEffect effect : bukkit.getActivePotionEffects()) { if (effect.getType() != null) { bukkit.removePotionEffect(effect.getType()); } } for (Attribute attribute : ATTRIBUTES) { AttributeInstance attributes = bukkit.getAttribute(attribute); if (attributes == null) continue; for (AttributeModifier modifier : attributes.getModifiers()) { attributes.removeModifier(modifier); } } NMSHacks.setAbsorption(bukkit, 0); // we only reset bed spawn here so people don't have to see annoying messages when they respawn bukkit.setBedSpawnLocation(null); }
Example 4
Source File: KnockbackReductionKit.java From CardinalPGM with MIT License | 4 votes |
@Override public void apply(Player player, Boolean force) { player.setKnockbackReduction(knockbackReduction); }
Example 5
Source File: KnockbackReductionKit.java From CardinalPGM with MIT License | 4 votes |
@Override public void remove(Player player) { player.setKnockbackReduction(0); }