Java Code Examples for net.minecraft.util.MathHelper#wrapAngleTo180_float()
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net.minecraft.util.MathHelper#wrapAngleTo180_float() .
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Example 1
Source Project: Gadomancy File: BlockStickyJar.java License: GNU Lesser General Public License v3.0 | 6 votes |
public void onBlockPlacedOn(TileStickyJar tile, EntityLivingBase player) { if (tile.placedOn != ForgeDirection.UP && tile.placedOn != ForgeDirection.DOWN) { float pitch = player.rotationPitch; float yaw = MathHelper.wrapAngleTo180_float(player.rotationYaw); switch (tile.placedOn) { case WEST: yaw -= 90; break; case NORTH: yaw = (180 - Math.abs(yaw)) * (yaw < 0 ? 1 : -1); break; case EAST: yaw += 90; break; } if (Math.abs(yaw) < Math.abs(pitch)) { tile.facing = pitch < 0 ? ForgeDirection.SOUTH.ordinal() : ForgeDirection.NORTH.ordinal(); } else { tile.facing = yaw < 0 ? ForgeDirection.EAST.ordinal() : ForgeDirection.WEST.ordinal(); } } }
Example 2
Source Project: mobycraft File: EntityChaosMonkey.java License: Apache License 2.0 | 5 votes |
protected void updateAITasks() { super.updateAITasks(); { if (this.spawnPosition != null && (!this.worldObj.isAirBlock(this.spawnPosition) || this.spawnPosition .getY() < 1)) { this.spawnPosition = null; } if (this.spawnPosition == null || this.rand.nextInt(30) == 0 || this.spawnPosition.distanceSq( (double) ((int) this.posX), (double) ((int) this.posY), (double) ((int) this.posZ)) < 4.0D) { this.spawnPosition = new BlockPos((int) this.posX + this.rand.nextInt(7) - this.rand.nextInt(7), (int) this.posY + this.rand.nextInt(6) - 2, (int) this.posZ + this.rand.nextInt(7) - this.rand.nextInt(7)); } double d0 = (double) this.spawnPosition.getX() + 0.5D - this.posX; double d1 = (double) this.spawnPosition.getY() + 0.1D - this.posY; double d2 = (double) this.spawnPosition.getZ() + 0.5D - this.posZ; this.motionX += (Math.signum(d0) * 0.5D - this.motionX) * 0.10000000149011612D; this.motionY += (Math.signum(d1) * 0.699999988079071D - this.motionY) * 0.10000000149011612D; this.motionZ += (Math.signum(d2) * 0.5D - this.motionZ) * 0.10000000149011612D; float f = (float) (MathHelper.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) - 90.0F; float f1 = MathHelper.wrapAngleTo180_float(f - this.rotationYaw); this.moveForward = 0.5F; this.rotationYaw += f1; } }
Example 3
Source Project: Gadomancy File: BlockArcaneDropper.java License: GNU Lesser General Public License v3.0 | 5 votes |
@Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack stack) { int metadata = world.getBlockMetadata(x, y, z); ForgeDirection side = ForgeDirection.getOrientation(metadata); float yaw = MathHelper.wrapAngleTo180_float(entity.rotationYaw); float pitch = entity.rotationPitch; boolean flipped; if(side == ForgeDirection.UP || side == ForgeDirection.DOWN) { yaw += 180; flipped = yaw > 315 || yaw < 45 || (yaw < 225 && yaw > 135); } else { switch (side.getOpposite()) { case WEST: yaw -= 90; break; case NORTH: yaw = (180 - Math.abs(yaw)) * (yaw < 0 ? 1 : -1); break; case EAST: yaw += 90; break; } flipped = Math.abs(yaw) < Math.abs(pitch); } metadata |= flipped ? 8 : 0; world.setBlockMetadataWithNotify(x, y, z, metadata, 2); }
Example 4
Source Project: Hyperium File: DragonCompanion.java License: GNU Lesser General Public License v3.0 | 4 votes |
public void tick() { if (Minecraft.getMinecraft().theWorld == null) return; for (Map.Entry<EntityPlayer, CustomDragon> entry : dragonHashMap.entrySet()) { EntityPlayer player = entry.getKey(); CustomDragon customDragon = entry.getValue(); EntityDragon entityDragon = customDragon.dragon; AnimationState animationState = customDragon.animationState; if (entityDragon != null) { entityDragon.setWorld(player.getEntityWorld()); double v = animationState.next.distanceSqTo(new AnimationPoint(player.posX, player.posY, player.posZ)); if (v > 7 * 7) animationState.switchToNext(player, true); entityDragon.lastTickPosX = entityDragon.posX; entityDragon.lastTickPosY = entityDragon.posY; entityDragon.lastTickPosZ = entityDragon.posZ; entityDragon.prevRotationYawHead = entityDragon.rotationYawHead; AnimationPoint current = animationState.getCurrent(player); entityDragon.posX = current.x / scale; entityDragon.posY = current.y / scale; entityDragon.posZ = current.z / scale; double dx = animationState.next.x - animationState.last.x; double dz = animationState.next.z - animationState.last.z; double angrad = Math.atan2(dx, -dz); double angle = MathHelper.wrapAngleTo180_float((float) Math.toDegrees(angrad)); if (animationState.nextFrameisNewPoint(player)) { double dx1 = animationState.nextNext.x - animationState.next.x; double dz1 = animationState.nextNext.z - animationState.next.z; double angrad1 = Math.atan2(dx1, -dz1); double angle1 = MathHelper.wrapAngleTo180_float((float) Math.toDegrees(angrad1)); //Average yaw angle = ((float) angle + (float) angle1) / 2; entityDragon.rotationYawHead = (float) angle1; } entityDragon.prevRotationYaw = entityDragon.rotationYaw; entityDragon.rotationYaw = (float) angle; entityDragon.onLivingUpdate(); } } }