Java Code Examples for net.minecraft.client.renderer.Tessellator

The following are top voted examples for showing how to use net.minecraft.client.renderer.Tessellator. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: pnc-repressurized   File: ModelVacuumPump.java   Source Code and License 6 votes vote down vote up
private void drawPlusAndMinus() {
    double scale = 0.05D;
    GL11.glPushMatrix();
    GL11.glTranslated(0.26D, 13.95D / 16D, 0);
    GL11.glRotated(90, 1, 0, 0);
    GL11.glScaled(scale, scale, scale);
    GL11.glColor4d(0, 1, 0, 1);
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferBuilder = tessellator.getBuffer();
    bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
    bufferBuilder.pos(-1, 0, 0).endVertex();
    bufferBuilder.pos(1, 0, 0).endVertex();
    bufferBuilder.pos(0, -1, 0).endVertex();
    bufferBuilder.pos(0, 1, 0).endVertex();
    tessellator.draw();
    GL11.glTranslated(-0.52D / scale, 0, 0);
    GL11.glColor4d(1, 0, 0, 1);
    bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
    bufferBuilder.pos(-1, 0, 0).endVertex();
    bufferBuilder.pos(1, 0, 0).endVertex();
    tessellator.draw();
    GL11.glColor4d(1, 1, 1, 1);
    GL11.glPopMatrix();
}
 
Example 2
Project: pnc-repressurized   File: ProgWidget.java   Source Code and License 6 votes vote down vote up
@Override
public void render() {
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
    int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
    int height = getHeight() + (hasStepOutput() ? 10 : 0);
    Pair<Double, Double> maxUV = getMaxUV();
    double u = maxUV.getLeft();
    double v = maxUV.getRight();
    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    wr.pos(0, 0, 0).tex(0, 0).endVertex();
    wr.pos(0, height, 0).tex(0, v).endVertex();
    wr.pos(width, height, 0).tex(u, v).endVertex();
    wr.pos(width, 0, 0).tex(u, 0).endVertex();
    Tessellator.getInstance().draw();
}
 
Example 3
Project: Backmemed   File: GuiScreenCustomizePresets.java   Source Code and License 6 votes vote down vote up
private void blitIcon(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
    int i = p_178051_1_ + 5;
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
    GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
    GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(p_178051_3_);
    int j = 32;
    int k = 32;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
    vertexbuffer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
    vertexbuffer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
    vertexbuffer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
}
 
Example 4
Project: CustomWorldGen   File: DebugRendererPathfinding.java   Source Code and License 6 votes vote down vote up
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);

    for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
    {
        PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);

        if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
        {
            float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
            int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
            int k = j >> 16 & 255;
            int l = j >> 8 & 255;
            int i1 = j & 255;
            vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
        }
    }

    tessellator.draw();
}
 
Example 5
Project: CustomWorldGen   File: GuiStats.java   Source Code and License 6 votes vote down vote up
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 6
Project: BaseClient   File: GuiCreateFlatWorld.java   Source Code and License 6 votes vote down vote up
private void func_148224_c(int p_148224_1_, int p_148224_2_, int p_148224_3_, int p_148224_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 7
Project: BaseClient   File: GuiScreenCustomizePresets.java   Source Code and License 6 votes vote down vote up
private void func_178051_a(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
    int i = p_178051_1_ + 5;
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
    GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
    GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(p_178051_3_);
    int j = 32;
    int k = 32;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
    worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
    worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
    worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
}
 
Example 8
Project: ObsidianSuite   File: WavefrontObject.java   Source Code and License 6 votes vote down vote up
@SideOnly(Side.CLIENT)
public void tessellateAllExcept(Tessellator tessellator, String... excludedGroupNames)
{
    boolean exclude;
    for (GroupObject groupObject : groupObjects)
    {
        exclude=false;
        for (String excludedGroupName : excludedGroupNames)
        {
            if (excludedGroupName.equalsIgnoreCase(groupObject.name))
            {
                exclude=true;
            }
        }
        if(!exclude)
        {
            groupObject.render(tessellator.getBuffer());
        }
    }
}
 
Example 9
Project: CustomWorldGen   File: TileEntityStructureRenderer.java   Source Code and License 6 votes vote down vote up
private void renderBox(Tessellator p_190055_1_, VertexBuffer p_190055_2_, double p_190055_3_, double p_190055_5_, double p_190055_7_, double p_190055_9_, double p_190055_11_, double p_190055_13_, int p_190055_15_, int p_190055_16_, int p_190055_17_)
{
    GlStateManager.glLineWidth(2.0F);
    p_190055_2_.begin(3, DefaultVertexFormats.POSITION_COLOR);
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color((float)p_190055_16_, (float)p_190055_16_, (float)p_190055_16_, 0.0F).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_17_, p_190055_17_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color(p_190055_17_, p_190055_17_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_7_).color(p_190055_17_, p_190055_16_, p_190055_17_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color((float)p_190055_16_, (float)p_190055_16_, (float)p_190055_16_, 0.0F).endVertex();
    p_190055_1_.draw();
    GlStateManager.glLineWidth(1.0F);
}
 
Example 10
Project: GeneralLaymansAestheticSpyingScreen   File: GuiProjectorList.java   Source Code and License 6 votes vote down vote up
@Override
protected void drawSlot(int idx, int right, int top, int height, Tessellator tess)
{
    if(idx >= 0 && idx < channels.size())
    {
        FontRenderer font = this.parent.getFontRenderer();
        TileEntityGlassMaster channel = channels.get(idx);
        GlStateManager.pushMatrix();
        GlStateManager.scale(0.5F, 0.5F, 1F);
        String info = (channel.setChannel.isEmpty() ? I18n.translateToLocal("glass.gui.notSet")  : channel.setChannel.startsWith("public") ? I18n.translateToLocal("glass.gui.public") : "") + (!channel.setChannel.isEmpty() ? " " + channel.setChannel.substring(channel.setChannel.indexOf(":") + 1) : "");
        info = info + " (" + channel.getPos().getX() + ", " + channel.getPos().getY() + ", " + channel.getPos().getZ() + ")";
        String name = font.trimStringToWidth(info, (listWidth - 10) * 2);
        font.drawString(name, (this.left + 2) * 2, top * 2, idx % 2 == 0 ? 0xFFFFFF : 0xAAAAAA);
        GlStateManager.popMatrix();
    }
}
 
Example 11
Project: GeneralLaymansAestheticSpyingScreen   File: GuiChannelList.java   Source Code and License 6 votes vote down vote up
@Override
protected void drawSlot(int idx, int right, int top, int height, Tessellator tess)
{
    if(idx >= 0 && idx < channels.size())
    {
        FontRenderer font = this.parent.getFontRenderer();
        String channel = channels.get(idx);
        GlStateManager.pushMatrix();
        GlStateManager.scale(0.5F, 0.5F, 1F);
        String name = font.trimStringToWidth(channel.substring(channel.indexOf(":") + 1), (listWidth - 10) * 2);
        if(channel.startsWith("public:"))
        {
            name = I18n.translateToLocal("glass.gui.public") + " " + name;
        }
        font.drawString(name, (this.left + 2) * 2, top * 2, idx % 2 == 0 ? 0xFFFFFF : 0xAAAAAA);
        GlStateManager.popMatrix();
    }
}
 
Example 12
Project: Backmemed   File: GuiScreen.java   Source Code and License 6 votes vote down vote up
/**
 * Draws the background (i is always 0 as of 1.2.2)
 */
public void drawBackground(int tint)
{
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    this.mc.getTextureManager().bindTexture(OPTIONS_BACKGROUND);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    vertexbuffer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    vertexbuffer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    vertexbuffer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
    tessellator.draw();
}
 
Example 13
Project: DecompiledMinecraft   File: GuiIngame.java   Source Code and License 6 votes vote down vote up
private void renderPumpkinOverlay(ScaledResolution p_180476_1_)
{
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.disableAlpha();
    this.mc.getTextureManager().bindTexture(pumpkinBlurTexPath);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos(0.0D, (double)p_180476_1_.getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
    worldrenderer.pos((double)p_180476_1_.getScaledWidth(), (double)p_180476_1_.getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
    worldrenderer.pos((double)p_180476_1_.getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
    worldrenderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
Example 14
Project: Backmemed   File: SlotAlt.java   Source Code and License 6 votes vote down vote up
public void drawTexturedModalRectZ(final float i, final float y, final int k, final int i1, final int j1, final int k1, final float zLevel) {
		float f = 0.015625F;
		float f1 = 0.03125F;
		Tessellator tesselator = Tessellator.getInstance();
		VertexBuffer vertexbuffer = tesselator.getBuffer();
		vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
/*
		tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + k1, zLevel, (k + 0) * f, (i1 + k1) * f1);
		tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + k1, zLevel, (k + j1) * f, (i1 + k1) * f1);
		tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + 0, zLevel, (k + j1) * f, (i1 + 0) * f1);
		tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + 0, zLevel, (k + 0) * f, (i1 + 0) * f1);
		*/
		
		vertexbuffer.pos(i + 0, y + k1, zLevel);
		vertexbuffer.pos(i + j1, y + k1, zLevel);
		vertexbuffer.pos(i + j1, y + 0, zLevel);
		vertexbuffer.pos(i + 0, y + 0, zLevel);

		tesselator.draw();
    }
 
Example 15
Project: FoodCraft-Reloaded   File: FluidStackRenderer.java   Source Code and License 6 votes vote down vote up
private static void drawTextureWithMasking(double xCoord, double yCoord, TextureAtlasSprite textureSprite, int maskTop, int maskRight, double zLevel) {
    double uMin = (double) textureSprite.getMinU();
    double uMax = (double) textureSprite.getMaxU();
    double vMin = (double) textureSprite.getMinV();
    double vMax = (double) textureSprite.getMaxV();
    uMax = uMax - (maskRight / 16.0 * (uMax - uMin));
    vMax = vMax - (maskTop / 16.0 * (vMax - vMin));

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferBuilder = tessellator.getBuffer();
    bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferBuilder.pos(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex();
    bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + 16, zLevel).tex(uMax, vMax).endVertex();
    bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).tex(uMax, vMin).endVertex();
    bufferBuilder.pos(xCoord, yCoord + maskTop, zLevel).tex(uMin, vMin).endVertex();
    tessellator.draw();
}
 
Example 16
Project: BaseClient   File: GuiSlot.java   Source Code and License 5 votes vote down vote up
/**
 * Overlays the background to hide scrolled items
 */
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    worldrenderer.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    tessellator.draw();
}
 
Example 17
Project: Backmemed   File: RenderDragonFireball.java   Source Code and License 5 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    this.bindEntityTexture(entity);
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(2.0F, 2.0F, 2.0F);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    float f = 1.0F;
    float f1 = 0.5F;
    float f2 = 0.25F;
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 18
Project: BaseClient   File: GuiCustomizeWorldScreen.java   Source Code and License 5 votes vote down vote up
/**
 * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
 */
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    this.drawDefaultBackground();
    this.field_175349_r.drawScreen(mouseX, mouseY, partialTicks);
    this.drawCenteredString(this.fontRendererObj, this.field_175341_a, this.width / 2, 2, 16777215);
    this.drawCenteredString(this.fontRendererObj, this.field_175333_f, this.width / 2, 12, 16777215);
    this.drawCenteredString(this.fontRendererObj, this.field_175335_g, this.width / 2, 22, 16777215);
    super.drawScreen(mouseX, mouseY, partialTicks);

    if (this.field_175339_B != 0)
    {
        drawRect(0, 0, this.width, this.height, Integer.MIN_VALUE);
        this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 99, -2039584);
        this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 185, -6250336);
        this.drawVerticalLine(this.width / 2 - 91, 99, 185, -2039584);
        this.drawVerticalLine(this.width / 2 + 90, 99, 185, -6250336);
        float f = 85.0F;
        float f1 = 180.0F;
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        this.mc.getTextureManager().bindTexture(optionsBackground);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        float f2 = 32.0F;
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        worldrenderer.pos((double)(this.width / 2 - 90), 185.0D, 0.0D).tex(0.0D, 2.65625D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 + 90), 185.0D, 0.0D).tex(5.625D, 2.65625D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 + 90), 100.0D, 0.0D).tex(5.625D, 0.0D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 - 90), 100.0D, 0.0D).tex(0.0D, 0.0D).color(64, 64, 64, 64).endVertex();
        tessellator.draw();
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirmTitle", new Object[0]), this.width / 2, 105, 16777215);
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm1", new Object[0]), this.width / 2, 125, 16777215);
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm2", new Object[0]), this.width / 2, 135, 16777215);
        this.field_175352_x.drawButton(this.mc, mouseX, mouseY);
        this.field_175351_y.drawButton(this.mc, mouseX, mouseY);
    }
}
 
Example 19
Project: DecompiledMinecraft   File: ModelRenderer.java   Source Code and License 5 votes vote down vote up
/**
 * Compiles a GL display list for this model
 */
private void compileDisplayList(float scale)
{
    this.displayList = GLAllocation.generateDisplayLists(1);
    GL11.glNewList(this.displayList, GL11.GL_COMPILE);
    WorldRenderer worldrenderer = Tessellator.getInstance().getWorldRenderer();

    for (int i = 0; i < this.cubeList.size(); ++i)
    {
        ((ModelBox)this.cubeList.get(i)).render(worldrenderer, scale);
    }

    GL11.glEndList();
    this.compiled = true;
}
 
Example 20
Project: CustomWorldGen   File: Render.java   Source Code and License 5 votes vote down vote up
/**
 * Renders a white box with the bounds of the AABB trasnlated by an offset.
 */
public static void renderOffsetAABB(AxisAlignedBB boundingBox, double x, double y, double z)
{
    GlStateManager.disableTexture2D();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    vertexbuffer.setTranslation(x, y, z);
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_NORMAL);
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    tessellator.draw();
    vertexbuffer.setTranslation(0.0D, 0.0D, 0.0D);
    GlStateManager.enableTexture2D();
}
 
Example 21
Project: Backmemed   File: ParticleSweepAttack.java   Source Code and License 5 votes vote down vote up
/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
    int i = (int)(((float)this.life + partialTicks) * 3.0F / (float)this.lifeTime);

    if (i <= 7)
    {
        this.textureManager.bindTexture(SWEEP_TEXTURE);
        float f = (float)(i % 4) / 4.0F;
        float f1 = f + 0.24975F;
        float f2 = (float)(i / 2) / 2.0F;
        float f3 = f2 + 0.4995F;
        float f4 = 1.0F * this.size;
        float f5 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX);
        float f6 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
        float f7 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableLighting();
        RenderHelper.disableStandardItemLighting();
        worldRendererIn.begin(7, VERTEX_FORMAT);
        worldRendererIn.pos((double)(f5 - rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4 * 0.5F), (double)(f7 - rotationYZ * f4 - rotationXZ * f4)).tex((double)f1, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 - rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4 * 0.5F), (double)(f7 - rotationYZ * f4 + rotationXZ * f4)).tex((double)f1, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4 * 0.5F), (double)(f7 + rotationYZ * f4 + rotationXZ * f4)).tex((double)f, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4 * 0.5F), (double)(f7 + rotationYZ * f4 - rotationXZ * f4)).tex((double)f, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        Tessellator.getInstance().draw();
        GlStateManager.enableLighting();
    }
}
 
Example 22
Project: Solar   File: QuantumMirrorRenderer.java   Source Code and License 5 votes vote down vote up
private void renderMirror(float age, float offset, float scale) {
	GlStateManager.pushMatrix();
	Tuple<Double, Double> uv = SpriteLibrary.QUANTUM_MIRROR.getUVFrame((int) (age * 0.25F));
	double vOffset = SpriteLibrary.QUANTUM_MIRROR.getV();
	double v = uv.getSecond();

	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder buff = tessellator.getBuffer();

	GlStateManager.translate(0.5F, 0.5F, 0F);

	GlStateManager.scale(scale, scale, scale);
	GlStateManager.rotate(offset - age, 0F, 1F, 0F);
	GlStateManager.rotate(offset - age, 1F, 0F, 0F);
	GlStateManager.rotate(offset - age, 0F, 0F, 1F);

	GlStateManager.translate(-0.5F, -0.5F, 0F);

	buff.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);

	buff.pos(0, 0, 0).tex(0, v).endVertex();
	buff.pos(1, 0, 0).tex(1, v).endVertex();
	buff.pos(1, 1, 0).tex(1, v + vOffset).endVertex();
	buff.pos(0, 1, 0).tex(0, v + vOffset).endVertex();

	tessellator.draw();
	GlStateManager.popMatrix();
}
 
Example 23
Project: BaseClient   File: Gui.java   Source Code and License 5 votes vote down vote up
/**
 * Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height
 */
public static void drawTexturedModalRect1(int x, int y, int textureX, int textureY, int width, int height)
{
    float f = 0.00390625F;
    float f1 = 0.00390625F;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(x + 0), (double)(y + height), (double)zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), (double)zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + 0), (double)zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + 0) * f1)).endVertex();
    worldrenderer.pos((double)(x + 0), (double)(y + 0), (double)zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + 0) * f1)).endVertex();
    tessellator.draw();
}
 
Example 24
Project: ItemZoom   File: EventHandler.java   Source Code and License 5 votes vote down vote up
private static void draw(BufferBuilder renderer, int x, int y, int width, int height, int red, int green, int blue, int alpha) {
	renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
	renderer.pos((double) (x), (double) (y), 0.0D).color(red, green, blue, alpha).endVertex();
	renderer.pos((double) (x), (double) (y + height), 0.0D).color(red, green, blue, alpha).endVertex();
	renderer.pos((double) (x + width), (double) (y + height), 0.0D).color(red, green, blue, alpha).endVertex();
	renderer.pos((double) (x + width), (double) (y), 0.0D).color(red, green, blue, alpha).endVertex();
	Tessellator.getInstance().draw();
}
 
Example 25
Project: BaseClient   File: GuiLoading.java   Source Code and License 5 votes vote down vote up
private void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_) {
	this.mc.getFramebuffer().unbindFramebuffer();
	GlStateManager.viewport(0, 0, 256, 256);
	this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.rotateAndBlurSkybox(p_73971_3_);
	this.mc.getFramebuffer().bindFramebuffer(true);
	GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
	float f = this.width > this.height ? 120.0F / (float) this.width : 120.0F / (float) this.height;
	float f1 = (float) this.height * f / 256.0F;
	float f2 = (float) this.width * f / 256.0F;
	int i = this.width;
	int j = this.height;
	Tessellator tessellator = Tessellator.getInstance();
	WorldRenderer worldrenderer = tessellator.getWorldRenderer();
	worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
	worldrenderer.pos(0.0D, (double) j, (double) this.zLevel).tex((double) (0.5F - f1), (double) (0.5F + f2))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	worldrenderer.pos((double) i, (double) j, (double) this.zLevel).tex((double) (0.5F - f1), (double) (0.5F - f2))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	worldrenderer.pos((double) i, 0.0D, (double) this.zLevel).tex((double) (0.5F + f1), (double) (0.5F - f2))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	worldrenderer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (0.5F + f1), (double) (0.5F + f2))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	tessellator.draw();
}
 
Example 26
Project: CustomWorldGen   File: FastTESR.java   Source Code and License 5 votes vote down vote up
@Override
public final void renderTileEntityAt(T te, double x, double y, double z, float partialTicks, int destroyStage)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer VertexBuffer = tessellator.getBuffer();
    this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GlStateManager.enableBlend();
    GlStateManager.disableCull();

    if (Minecraft.isAmbientOcclusionEnabled())
    {
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
    }
    else
    {
        GlStateManager.shadeModel(GL11.GL_FLAT);
    }

    VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);

    renderTileEntityFast(te, x, y, z, partialTicks, destroyStage, VertexBuffer);
    VertexBuffer.setTranslation(0, 0, 0);

    tessellator.draw();

    RenderHelper.enableStandardItemLighting();
}
 
Example 27
Project: FoodCraft-Reloaded   File: GuiUtils.java   Source Code and License 5 votes vote down vote up
/** Renders the given texture tiled into a GUI */
static void renderTiledTextureAtlas(int x, int y, int width, int height, float depth, TextureAtlasSprite sprite) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder worldRenderer = tessellator.getBuffer();
    worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

    putTiledTextureQuads(worldRenderer, x, y, width, height, depth, sprite);

    tessellator.draw();
}
 
Example 28
Project: BaseClient   File: GuiMainMenu.java   Source Code and License 5 votes vote down vote up
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
 
Example 29
Project: HeroUtils   File: RackMountableRenderEvent.java   Source Code and License 5 votes vote down vote up
/**
 * Utility method for rendering an atlas texture as the front-side overlay
 * over a specified horizontal area.
 *
 * @param texture the atlas texture to use to render the overlay.
 * @param u0      the lower end of the vertical area to render at.
 * @param u1      the upper end of the vertical area to render at.
 */
public void renderOverlayFromAtlas(final ResourceLocation texture, final float u0, final float u1) {
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    final TextureAtlasSprite icon = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(u0, v1, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v1, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v0, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    r.pos(u0, v0, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    t.draw();
}
 
Example 30
Project: BaseClient   File: Gui.java   Source Code and License 5 votes vote down vote up
/**
 * Draws a scaled, textured, tiled modal rect at z = 0. This method isn't used anywhere in vanilla code.
 */
public static void drawScaledCustomSizeModalRect(int x, int y, float u, float v, int uWidth, int vHeight, int width, int height, float tileWidth, float tileHeight)
{
    float f = 1.0F / tileWidth;
    float f1 = 1.0F / tileHeight;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + (float)uWidth) * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + (float)uWidth) * f), (double)(v * f1)).endVertex();
    worldrenderer.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
    tessellator.draw();
}
 
Example 31
Project: BaseClient   File: RenderItem.java   Source Code and License 5 votes vote down vote up
private void func_181565_a(WorldRenderer p_181565_1_, int p_181565_2_, int p_181565_3_, int p_181565_4_, int p_181565_5_, int p_181565_6_, int p_181565_7_, int p_181565_8_, int p_181565_9_)
{
    p_181565_1_.begin(7, DefaultVertexFormats.POSITION_COLOR);
    p_181565_1_.pos((double)(p_181565_2_ + 0), (double)(p_181565_3_ + 0), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    p_181565_1_.pos((double)(p_181565_2_ + 0), (double)(p_181565_3_ + p_181565_5_), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    p_181565_1_.pos((double)(p_181565_2_ + p_181565_4_), (double)(p_181565_3_ + p_181565_5_), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    p_181565_1_.pos((double)(p_181565_2_ + p_181565_4_), (double)(p_181565_3_ + 0), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    Tessellator.getInstance().draw();
}
 
Example 32
Project: Backmemed   File: TexturedQuad.java   Source Code and License 5 votes vote down vote up
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
public void draw(VertexBuffer renderer, float scale)
{
    Vec3d vec3d = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3d vec3d1 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3d vec3d2 = vec3d1.crossProduct(vec3d).normalize();
    float f = (float)vec3d2.xCoord;
    float f1 = (float)vec3d2.yCoord;
    float f2 = (float)vec3d2.zCoord;

    if (this.invertNormal)
    {
        f = -f;
        f1 = -f1;
        f2 = -f2;
    }

    if (Config.isShaders())
    {
        renderer.begin(7, SVertexFormat.defVertexFormatTextured);
    }
    else
    {
        renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
    }

    for (int i = 0; i < 4; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
    }

    Tessellator.getInstance().draw();
}
 
Example 33
Project: BaseClient   File: Gui.java   Source Code and License 5 votes vote down vote up
/**
 * Draws a solid color rectangle with the specified coordinates and color (ARGB format). Args: x1, y1, x2, y2, color
 */
public static void drawRect(int left, int top, int right, int bottom, int color)
{
    if (left < right)
    {
        int i = left;
        left = right;
        right = i;
    }

    if (top < bottom)
    {
        int j = top;
        top = bottom;
        bottom = j;
    }

    float f3 = (float)(color >> 24 & 255) / 255.0F;
    float f = (float)(color >> 16 & 255) / 255.0F;
    float f1 = (float)(color >> 8 & 255) / 255.0F;
    float f2 = (float)(color & 255) / 255.0F;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    GlStateManager.enableBlend();
    GlStateManager.disableTexture2D();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(f, f1, f2, f3);
    worldrenderer.begin(7, DefaultVertexFormats.POSITION);
    worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex();
    worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex();
    worldrenderer.pos((double)right, (double)top, 0.0D).endVertex();
    worldrenderer.pos((double)left, (double)top, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
}
 
Example 34
Project: Backmemed   File: GuiWinGame.java   Source Code and License 5 votes vote down vote up
private void drawWinGameScreen(int p_146575_1_, int p_146575_2_, float p_146575_3_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    this.mc.getTextureManager().bindTexture(Gui.OPTIONS_BACKGROUND);
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = this.width;
    float f = 0.0F - ((float)this.time + p_146575_3_) * 0.5F * 0.5F;
    float f1 = (float)this.height - ((float)this.time + p_146575_3_) * 0.5F * 0.5F;
    float f2 = 0.015625F;
    float f3 = ((float)this.time + p_146575_3_ - 0.0F) * 0.02F;
    float f4 = (float)(this.totalScrollLength + this.height + this.height + 24) / 0.5F;
    float f5 = (f4 - 20.0F - ((float)this.time + p_146575_3_)) * 0.005F;

    if (f5 < f3)
    {
        f3 = f5;
    }

    if (f3 > 1.0F)
    {
        f3 = 1.0F;
    }

    f3 = f3 * f3;
    f3 = f3 * 96.0F / 255.0F;
    vertexbuffer.pos(0.0D, (double)this.height, (double)this.zLevel).tex(0.0D, (double)(f * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos((double)i, (double)this.height, (double)this.zLevel).tex((double)((float)i * 0.015625F), (double)(f * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)((float)i * 0.015625F), (double)(f1 * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, (double)this.zLevel).tex(0.0D, (double)(f1 * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    tessellator.draw();
}
 
Example 35
Project: Lithium-Forge   File: NickGuiTextField.java   Source Code and License 5 votes vote down vote up
/**
 * Draws the blue selection box.
 */
private void drawSelectionBox(int startX, int startY, int endX, int endY) {
	if (startX < endX) {
		int i = startX;
		startX = endX;
		endX = i;
	}

	if (startY < endY) {
		int j = startY;
		startY = endY;
		endY = j;
	}

	if (endX > this.x + this.width) {
		endX = this.x + this.width;
	}

	if (startX > this.x + this.width) {
		startX = this.x + this.width;
	}

	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder bufferbuilder = tessellator.getBuffer();
	GlStateManager.color(0.0F, 0.0F, 255.0F, 255.0F);
	GlStateManager.disableTexture2D();
	GlStateManager.enableColorLogic();
	GlStateManager.colorLogicOp(GlStateManager.LogicOp.OR_REVERSE);
	bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
	bufferbuilder.pos((double) startX, (double) endY, 0.0D).endVertex();
	bufferbuilder.pos((double) endX, (double) endY, 0.0D).endVertex();
	bufferbuilder.pos((double) endX, (double) startY, 0.0D).endVertex();
	bufferbuilder.pos((double) startX, (double) startY, 0.0D).endVertex();
	tessellator.draw();
	GlStateManager.disableColorLogic();
	GlStateManager.enableTexture2D();
}
 
Example 36
Project: harshencastle   File: HarshenClientUtils.java   Source Code and License 5 votes vote down vote up
public static void drawTexture(int x, int y, float u, float v, float uWidth, float vHeight, int width, int height, float tileWidth, float tileHeight)
{
	float f = 1.0F / tileWidth;
       float f1 = 1.0F / tileHeight;
       Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
       bufferbuilder.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + uWidth) * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + uWidth) * f), (double)(v * f1)).endVertex();
       bufferbuilder.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
       tessellator.draw();
}
 
Example 37
Project: Backmemed   File: RenderUtils.java   Source Code and License 5 votes vote down vote up
public static void drawNameplate(FontRenderer fontRendererIn, String str, float x, float y, float z, int verticalShift, float viewerYaw, float viewerPitch, boolean isThirdPersonFrontal)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);
    GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-viewerYaw, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(isThirdPersonFrontal ? -1 : 1) * viewerPitch, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(-0.025F, -0.025F, 0.025F);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(false);

    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    int i = fontRendererIn.getStringWidth(str) / 2;
    GlStateManager.disableTexture2D();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    vertexbuffer.pos((double)(-i - 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(-i - 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(i + 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(i + 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();

    GlStateManager.depthMask(true);
    fontRendererIn.drawString(str, -fontRendererIn.getStringWidth(str) / 2, verticalShift, -1);
    GlStateManager.enableLighting();
    GlStateManager.disableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.popMatrix();
}
 
Example 38
Project: BaseClient   File: GuiWinGame.java   Source Code and License 5 votes vote down vote up
private void drawWinGameScreen(int p_146575_1_, int p_146575_2_, float p_146575_3_)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = this.width;
    float f = 0.0F - ((float)this.field_146581_h + p_146575_3_) * 0.5F * this.field_146578_s;
    float f1 = (float)this.height - ((float)this.field_146581_h + p_146575_3_) * 0.5F * this.field_146578_s;
    float f2 = 0.015625F;
    float f3 = ((float)this.field_146581_h + p_146575_3_ - 0.0F) * 0.02F;
    float f4 = (float)(this.field_146579_r + this.height + this.height + 24) / this.field_146578_s;
    float f5 = (f4 - 20.0F - ((float)this.field_146581_h + p_146575_3_)) * 0.005F;

    if (f5 < f3)
    {
        f3 = f5;
    }

    if (f3 > 1.0F)
    {
        f3 = 1.0F;
    }

    f3 = f3 * f3;
    f3 = f3 * 96.0F / 255.0F;
    worldrenderer.pos(0.0D, (double)this.height, (double)this.zLevel).tex(0.0D, (double)(f * f2)).color(f3, f3, f3, 1.0F).endVertex();
    worldrenderer.pos((double)i, (double)this.height, (double)this.zLevel).tex((double)((float)i * f2), (double)(f * f2)).color(f3, f3, f3, 1.0F).endVertex();
    worldrenderer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)((float)i * f2), (double)(f1 * f2)).color(f3, f3, f3, 1.0F).endVertex();
    worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex(0.0D, (double)(f1 * f2)).color(f3, f3, f3, 1.0F).endVertex();
    tessellator.draw();
}
 
Example 39
Project: CustomWorldGen   File: ParticleFootStep.java   Source Code and License 5 votes vote down vote up
/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
    float f = ((float)this.footstepAge + partialTicks) / (float)this.footstepMaxAge;
    f = f * f;
    float f1 = 2.0F - f * 2.0F;

    if (f1 > 1.0F)
    {
        f1 = 1.0F;
    }

    f1 = f1 * 0.2F;
    GlStateManager.disableLighting();
    float f2 = 0.125F;
    float f3 = (float)(this.posX - interpPosX);
    float f4 = (float)(this.posY - interpPosY);
    float f5 = (float)(this.posZ - interpPosZ);
    float f6 = this.worldObj.getLightBrightness(new BlockPos(this.posX, this.posY, this.posZ));
    this.currentFootSteps.bindTexture(FOOTPRINT_TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    worldRendererIn.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(0.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(1.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(1.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(0.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    Tessellator.getInstance().draw();
    GlStateManager.disableBlend();
    GlStateManager.enableLighting();
}
 
Example 40
Project: BaseClient   File: GuiStreamIndicator.java   Source Code and License 5 votes vote down vote up
public void render(int p_152437_1_, int p_152437_2_)
{
    if (this.mc.getTwitchStream().isBroadcasting())
    {
        GlStateManager.enableBlend();
        int i = this.mc.getTwitchStream().func_152920_A();

        if (i > 0)
        {
            String s = "" + i;
            int j = this.mc.fontRendererObj.getStringWidth(s);
            int k = 20;
            int l = p_152437_1_ - j - 1;
            int i1 = p_152437_2_ + 20 - 1;
            int j1 = p_152437_2_ + 20 + this.mc.fontRendererObj.FONT_HEIGHT - 1;
            GlStateManager.disableTexture2D();
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            GlStateManager.color(0.0F, 0.0F, 0.0F, (0.65F + 0.35000002F * this.field_152443_c) / 2.0F);
            worldrenderer.begin(7, DefaultVertexFormats.POSITION);
            worldrenderer.pos((double)l, (double)j1, 0.0D).endVertex();
            worldrenderer.pos((double)p_152437_1_, (double)j1, 0.0D).endVertex();
            worldrenderer.pos((double)p_152437_1_, (double)i1, 0.0D).endVertex();
            worldrenderer.pos((double)l, (double)i1, 0.0D).endVertex();
            tessellator.draw();
            GlStateManager.enableTexture2D();
            this.mc.fontRendererObj.drawString(s, p_152437_1_ - j, p_152437_2_ + 20, 16777215);
        }

        this.render(p_152437_1_, p_152437_2_, this.func_152440_b(), 0);
        this.render(p_152437_1_, p_152437_2_, this.func_152438_c(), 17);
    }
}