Java Code Examples for net.minecraft.client.renderer.Tessellator

The following examples show how to use net.minecraft.client.renderer.Tessellator. These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source Project: GardenCollection   Source File: RenderHelperLL.java    License: MIT License 6 votes vote down vote up
private void renderXYZUVAO (int[][] index) {
    Tessellator tessellator = Tessellator.instance;

    int[] tl = index[TL];
    int[] bl = index[BL];
    int[] br = index[BR];
    int[] tr = index[TR];

    tessellator.setColorOpaque_F(state.colorTopLeft[0], state.colorTopLeft[1], state.colorTopLeft[2]);
    tessellator.setBrightness(state.brightnessTopLeft);
    tessellator.addVertexWithUV(xyz[tl[0]], xyz[tl[1]], xyz[tl[2]], uv[tl[3]], uv[tl[4]]);

    tessellator.setColorOpaque_F(state.colorBottomLeft[0], state.colorBottomLeft[1], state.colorBottomLeft[2]);
    tessellator.setBrightness(state.brightnessBottomLeft);
    tessellator.addVertexWithUV(xyz[bl[0]], xyz[bl[1]], xyz[bl[2]], uv[bl[3]], uv[bl[4]]);

    tessellator.setColorOpaque_F(state.colorBottomRight[0], state.colorBottomRight[1], state.colorBottomRight[2]);
    tessellator.setBrightness(state.brightnessBottomRight);
    tessellator.addVertexWithUV(xyz[br[0]], xyz[br[1]], xyz[br[2]], uv[br[3]], uv[br[4]]);

    tessellator.setColorOpaque_F(state.colorTopRight[0], state.colorTopRight[1], state.colorTopRight[2]);
    tessellator.setBrightness(state.brightnessTopRight);
    tessellator.addVertexWithUV(xyz[tr[0]], xyz[tr[1]], xyz[tr[2]], uv[tr[3]], uv[tr[4]]);
}
 
Example 2
private static void handleWispyLineEffects(World currentRenderWorld, float partialTicks) {
    Tessellator tessellator;
    Iterator<FloatyLineInfo> it = floatyLineInfos.iterator();
    while(it.hasNext()) {
        FloatyLineInfo info = it.next();
        if(info.dimId != currentRenderWorld.provider.dimensionId) {
            it.remove();
            continue;
        }
        info.renderTicks++;
        if(info.renderTicks > info.tickCap) {
            it.remove();
            continue;
        }

        if(info.randomOffset == -1) {
            info.randomOffset = currentRenderWorld.rand.nextInt(20);
        }

        float ticks = Minecraft.getMinecraft().renderViewEntity.ticksExisted + info.randomOffset + partialTicks;
        UtilsFX.drawFloatyLine(info.pedestalX, info.pedestalY, info.pedestalZ, info.originX, info.originY, info.originZ, partialTicks, info.colorAsInt, "textures/misc/wispy.png", -0.02F, Math.min(ticks, 10.0F) / 10.0F);
    }
}
 
Example 3
Source Project: NOVA-Core   Source File: FWParticle.java    License: GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
public void renderParticle(VertexBuffer worldRendererIn, net.minecraft.entity.Entity p_180434_2_, float p_70539_2_, float x, float y, float z, float p_70539_6_, float p_70539_7_) {
	if (firstTick) {
		prevPosX = posX;
		prevPosY = posY;
		prevPosZ = posZ;
		setPosition(posX, posY, posZ);
		firstTick = false;
	}
	float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) p_70539_2_ - interpPosX);
	float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) p_70539_2_ - interpPosY);
	float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) p_70539_2_ - interpPosZ);

	Tessellator.getInstance().draw();
	FWEntityRenderer.render(this, wrapped, f11, f12, f13);
	Tessellator.getInstance().getBuffer().begin(GL_QUADS, DefaultVertexFormats.BLOCK);
	FMLClientHandler.instance().getClient().renderEngine.bindTexture(RenderUtility.particleResource);
}
 
Example 4
Source Project: PneumaticCraft   Source File: GuiCheckBox.java    License: GNU General Public License v3.0 6 votes vote down vote up
@Override
public void render(int mouseX, int mouseY, float partialTick){
    drawRect(x, y, x + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT, enabled ? -6250336 : 0xFF999999);
    drawRect(x + 1, y + 1, x + CHECKBOX_WIDTH - 1, y + CHECKBOX_HEIGHT - 1, enabled ? -16777216 : 0xFFAAAAAA);
    if(checked) {
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        if(enabled) {
            GL11.glColor4d(1, 1, 1, 1);
        } else {
            GL11.glColor4d(0.8, 0.8, 0.8, 1);
        }
        Tessellator t = Tessellator.instance;

        t.startDrawing(GL11.GL_LINE_STRIP);
        t.addVertex(x + 2, y + 5, zLevel);
        t.addVertex(x + 5, y + 7, zLevel);
        t.addVertex(x + 8, y + 3, zLevel);
        t.draw();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
    }
    fontRenderer.drawString(I18n.format(text), x + 1 + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT / 2 - fontRenderer.FONT_HEIGHT / 2, enabled ? color : 0xFF888888);
}
 
Example 5
Source Project: Signals   Source File: GuiCheckBox.java    License: GNU General Public License v3.0 6 votes vote down vote up
@Override
public void render(int mouseX, int mouseY, float partialTick){
    drawRect(x, y, x + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT, enabled ? -6250336 : 0xFF999999);
    drawRect(x + 1, y + 1, x + CHECKBOX_WIDTH - 1, y + CHECKBOX_HEIGHT - 1, enabled ? -16777216 : 0xFFAAAAAA);
    if(checked) {
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        if(enabled) {
            GL11.glColor4d(1, 1, 1, 1);
        } else {
            GL11.glColor4d(0.8, 0.8, 0.8, 1);
        }
        BufferBuilder wr = Tessellator.getInstance().getBuffer();
        wr.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION);
        wr.pos(x + 2, y + 5, zLevel).endVertex();
        wr.pos(x + 5, y + 7, zLevel).endVertex();
        wr.pos(x + 8, y + 3, zLevel).endVertex();
        Tessellator.getInstance().draw();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
    }
    fontRenderer.drawString(I18n.format(text), x + 1 + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT / 2 - fontRenderer.FONT_HEIGHT / 2, enabled ? color : 0xFF888888);
}
 
Example 6
Source Project: seppuku   Source File: RenderUtil.java    License: GNU General Public License v3.0 6 votes vote down vote up
public static void drawPlane(AxisAlignedBB boundingBox, int color) {
    float alpha = (color >> 24 & 0xFF) / 255.0F;
    float red = (color >> 16 & 0xFF) / 255.0F;
    float green = (color >> 8 & 0xFF) / 255.0F;
    float blue = (color & 0xFF) / 255.0F;

    double minX = boundingBox.minX;
    double minY = boundingBox.minY;
    double minZ = boundingBox.minZ;

    double maxX = boundingBox.maxX;
    double maxY = boundingBox.maxY;
    double maxZ = boundingBox.maxZ;

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();

    bufferbuilder.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
    bufferbuilder.pos(minX, minY, minZ).color(red, green, blue, alpha).endVertex();
    bufferbuilder.pos(maxX, minY, maxZ).color(red, green, blue, alpha).endVertex();
    bufferbuilder.pos(minX, minY, maxZ).color(red, green, blue, 0).endVertex();
    bufferbuilder.pos(maxZ, minY, minZ).color(red, green, blue, alpha).endVertex();

    tessellator.draw();
}
 
Example 7
Source Project: bleachhack-1.14   Source File: RenderUtils.java    License: GNU General Public License v3.0 6 votes vote down vote up
public static void drawLine(double x1,double y1,double z1,double x2,double y2,double z2, float r, float g, float b, float t) {
	gl11Setup();
	GL11.glLineWidth(t);
       
	Vec3d ren = renderPos();
       
       Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder buffer = tessellator.getBuffer();
       buffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
       buffer.pos(x1 - ren.x, y1 - ren.y, z1 - ren.z).color(r, g, b, 0.0F).endVertex();
       buffer.pos(x1 - ren.x, y1 - ren.y, z1 - ren.z).color(r, g, b, 1.0F).endVertex();
       buffer.pos(x2 - ren.x, y2 - ren.y, z2 - ren.z).color(r, g, b, 1.0F).endVertex();
       tessellator.draw();
       
	gl11Cleanup();
       
}
 
Example 8
Source Project: Et-Futurum   Source File: BlockChorusFlowerRender.java    License: The Unlicense 6 votes vote down vote up
private void renderCube(RenderBlocks renderer, Block block, int meta) {
	Tessellator tessellator = Tessellator.instance;
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
	tessellator.draw();
}
 
Example 9
Source Project: Et-Futurum   Source File: LingeringPotionRenderer.java    License: The Unlicense 6 votes vote down vote up
private void renderIcon(IIcon icon) {
	Tessellator tessellator = Tessellator.instance;

	float minU = icon.getMinU();
	float maxU = icon.getMaxU();
	float minV = icon.getMinV();
	float maxV = icon.getMaxV();

	OpenGLHelper.rotate(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
	OpenGLHelper.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	tessellator.addVertexWithUV(-0.5F, -0.25F, 0.0D, minU, maxV);
	tessellator.addVertexWithUV(0.5F, -0.25F, 0.0D, maxU, maxV);
	tessellator.addVertexWithUV(0.5F, 0.75F, 0.0D, maxU, minV);
	tessellator.addVertexWithUV(-0.5F, 0.75F, 0.0D, minU, minV);
	tessellator.draw();
}
 
Example 10
Source Project: Chisel   Source File: RenderBlocksCTM.java    License: GNU General Public License v2.0 6 votes vote down vote up
@Override
public boolean renderStandardBlock(Block block, int x, int y, int z)
{
    bx = x;
    by = y;
    bz = z;

    tessellator = Tessellator.instance;
    tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);

    tessellator.addTranslation(x, y, z);

    boolean res = super.renderStandardBlock(block, x, y, z);

    tessellator.addTranslation(-x, -y, -z);

    return res;
}
 
Example 11
Source Project: XRay-Mod   Source File: GuiAddBlock.java    License: GNU General Public License v3.0 6 votes vote down vote up
static void renderPreview(int x, int y, float r, float g, float b) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder tessellate = tessellator.getBuffer();
    RenderSystem.enableBlend();
    RenderSystem.disableTexture();
    RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    RenderSystem.color4f(r/255, g/255, b/255, 1);
    tessellate.begin(7, DefaultVertexFormats.POSITION);
    tessellate.pos(x, y, 0.0D).endVertex();
    tessellate.pos(x, y + 45, 0.0D).endVertex();
    tessellate.pos(x + 202, y + 45, 0.0D).endVertex();
    tessellate.pos(x + 202, y, 0.0D).endVertex();
    tessellator.draw();
    RenderSystem.enableTexture();
    RenderSystem.disableBlend();
}
 
Example 12
private void drawCircle(int x, int y, int radius, int color){
    Tessellator t = Tessellator.instance;
    float f = (color >> 24 & 255) / 255.0F;
    float f1 = (color >> 16 & 255) / 255.0F;
    float f2 = (color >> 8 & 255) / 255.0F;
    float f3 = (color & 255) / 255.0F;
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(f1, f2, f3, f);
    t.startDrawing(GL11.GL_TRIANGLE_FAN);
    int points = 20;
    for(int i = 0; i < points; i++) {
        double sin = Math.sin((double)i / points * Math.PI * 2);
        double cos = Math.cos((double)i / points * Math.PI * 2);
        t.addVertex(x + sin * radius, y + cos * radius, zLevel);
    }
    t.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
}
 
Example 13
Source Project: BigReactors   Source File: BeefGuiTextureProgressBar.java    License: MIT License 6 votes vote down vote up
@Override
protected void drawProgressBar(Tessellator tessellator,
		TextureManager renderEngine, int barMinX, int barMaxX, int barMinY,
		int barMaxY, int zLevel) {

	double barHeight = Math.round((getProgress() * (this.height-2))) + 2;
	if(getProgress() > 0.00001) { barHeight = Math.max(getBarMinHeight(), barHeight); }

	double barMaxV = 1;
	double barMinV = 1 - Math.min(1, Math.max(0, barHeight / this.height));
	
	renderEngine.bindTexture(getBarTexture());
	tessellator.startDrawingQuads();
	tessellator.addVertexWithUV(this.absoluteX, this.absoluteY + this.height, zLevel, barLeftU, barMaxV);
	tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY + this.height, zLevel, barRightU, barMaxV);
	tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY + this.height - barHeight, zLevel, barRightU, barMinV);
	tessellator.addVertexWithUV(this.absoluteX, this.absoluteY + this.height - barHeight, zLevel, barLeftU, barMinV);
	tessellator.draw();
}
 
Example 14
private void drawArrow(float progress){
    double arrowBaseWidth = 0.4D;
    double arrowBaseLength = 0.8D;
    double arrowLength = 1.5D;
    double arrowWidth = 0.7D;
    double scale = 0.1D;
    GL11.glPushMatrix();
    GL11.glScaled(scale, scale, scale);
    GL11.glTranslatef(0, progress * 4, 0);
    Tessellator tess = Tessellator.instance;
    tess.startDrawing(GL11.GL_LINE_STRIP);
    tess.addVertex(-arrowBaseWidth, -arrowLength * 0.5D, 0);
    tess.addVertex(-arrowBaseWidth, -arrowLength * 0.5D + arrowBaseLength, 0);
    tess.addVertex(-arrowWidth, -arrowLength * 0.5D + arrowBaseLength, 0);
    tess.addVertex(0, arrowLength * 0.5D, 0);
    tess.addVertex(arrowWidth, -arrowLength * 0.5D + arrowBaseLength, 0);
    tess.addVertex(arrowBaseWidth, -arrowLength * 0.5D + arrowBaseLength, 0);
    tess.addVertex(arrowBaseWidth, -arrowLength * 0.5D, 0);
    tess.draw();
    GL11.glPopMatrix();
}
 
Example 15
Source Project: MediaMod   Source File: PlayerOverlay.java    License: GNU General Public License v3.0 5 votes vote down vote up
/**
 * Draws a rectangle with a vertical gradient between the specified colors (ARGB format).
 * Args: x1, y1, x2, y2, topColor, bottomColor
 *
 * @author ScottehBoeh
 */
private void drawGradientRect(double left, double top, double right, double bottom, int startColor, int endColor) {
    float f = (float) (startColor >> 24 & 255) / 255.0F;
    float f1 = (float) (startColor >> 16 & 255) / 255.0F;
    float f2 = (float) (startColor >> 8 & 255) / 255.0F;
    float f3 = (float) (startColor & 255) / 255.0F;
    float f4 = (float) (endColor >> 24 & 255) / 255.0F;
    float f5 = (float) (endColor >> 16 & 255) / 255.0F;
    float f6 = (float) (endColor >> 8 & 255) / 255.0F;
    float f7 = (float) (endColor & 255) / 255.0F;
    GlStateManager.disableTexture2D();
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.shadeModel(7425);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    worldrenderer.pos(right, top, 0).color(f1, f2, f3, f).endVertex();
    worldrenderer.pos(left, top, 0).color(f1, f2, f3, f).endVertex();
    worldrenderer.pos(left, bottom, 0).color(f5, f6, f7, f4).endVertex();
    worldrenderer.pos(right, bottom, 0).color(f5, f6, f7, f4).endVertex();
    tessellator.draw();
    GlStateManager.shadeModel(7424);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.enableTexture2D();
}
 
Example 16
Source Project: PneumaticCraft   Source File: ProgWidget.java    License: GNU General Public License v3.0 5 votes vote down vote up
@Override
public void render(){
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
    int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
    int height = getHeight() + (hasStepOutput() ? 10 : 0);
    Tessellator t = Tessellator.instance;
    t.startDrawingQuads();
    t.addVertexWithUV(0, 0, 0, 0, 0);
    t.addVertexWithUV(0, height, 0, 0, 1);
    t.addVertexWithUV(width, height, 0, 1, 1);
    t.addVertexWithUV(width, 0, 0, 1, 0);
    t.draw();
}
 
Example 17
public void render(int dimensionID, BufferBuilder b){
    BakedRenderer bakedRenderer = bakedRenderers.get(dimensionID);
    if(bakedRenderer != null) {
        b.begin(GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION);
        bakedRenderer.render(b);
        Tessellator.getInstance().draw();
    }
}
 
Example 18
Source Project: Gadomancy   Source File: FXVortex.java    License: GNU Lesser General Public License v3.0 5 votes vote down vote up
public static void sheduleRender(List<FXVortex> vortexes, Tessellator tessellator, float partialTicks) {
    synchronized (EffectHandler.lockEffects) {
        for (FXVortex vortex : vortexes) {
            GL11.glPushMatrix();
            vortex.render(tessellator, partialTicks);
            GL11.glPopMatrix();
        }
    }
}
 
Example 19
Source Project: TFC2   Source File: GuiInventoryButton.java    License: GNU General Public License v3.0 5 votes vote down vote up
public void drawIcon(int x, int y, int textureX, int textureY, int width, int height)
{
	float f = 0.00390625F;
	float f1 = 0.00390625F;
	Tessellator tessellator = Tessellator.getInstance();
	VertexBuffer vertexbuffer = tessellator.getBuffer();
	vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
	vertexbuffer.pos((double)(x + 0), (double)(y + 16), (double)this.zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + height) * f1)).endVertex();
	vertexbuffer.pos((double)(x + 16), (double)(y + 16), (double)this.zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + height) * f1)).endVertex();
	vertexbuffer.pos((double)(x + 16), (double)(y + 0), (double)this.zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + 0) * f1)).endVertex();
	vertexbuffer.pos((double)(x + 0), (double)(y + 0), (double)this.zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + 0) * f1)).endVertex();
	tessellator.draw();
}
 
Example 20
Source Project: seppuku   Source File: RenderUtil.java    License: GNU General Public License v3.0 5 votes vote down vote up
public static void drawGradientRect(float left, float top, float right, float bottom, int startColor, int endColor) {
    float f = (float) (startColor >> 24 & 255) / 255.0F;
    float f1 = (float) (startColor >> 16 & 255) / 255.0F;
    float f2 = (float) (startColor >> 8 & 255) / 255.0F;
    float f3 = (float) (startColor & 255) / 255.0F;
    float f4 = (float) (endColor >> 24 & 255) / 255.0F;
    float f5 = (float) (endColor >> 16 & 255) / 255.0F;
    float f6 = (float) (endColor >> 8 & 255) / 255.0F;
    float f7 = (float) (endColor & 255) / 255.0F;
    GlStateManager.disableTexture2D();
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.shadeModel(7425);
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR);
    bufferbuilder.pos((double) right, (double) top, (double) 0).color(f1, f2, f3, f).endVertex();
    bufferbuilder.pos((double) left, (double) top, (double) 0).color(f1, f2, f3, f).endVertex();
    bufferbuilder.pos((double) left, (double) bottom, (double) 0).color(f5, f6, f7, f4).endVertex();
    bufferbuilder.pos((double) right, (double) bottom, (double) 0).color(f5, f6, f7, f4).endVertex();
    tessellator.draw();
    GlStateManager.shadeModel(7424);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.enableTexture2D();
}
 
Example 21
Source Project: GardenCollection   Source File: RenderHelper.java    License: MIT License 5 votes vote down vote up
public void renderCrossedSquares (IBlockAccess blockAccess, Block block, int x, int y, int z, IIcon icon) {
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z));

    calculateBaseColor(colorScratch, block.colorMultiplier(blockAccess, x, y, z));
    setTessellatorColor(tessellator, colorScratch);

    drawCrossedSquares(icon, x, y, z, 1.0F);
}
 
Example 22
@SideOnly(Side.CLIENT)
public void render(){
    Tessellator tess = Tessellator.instance;
    tess.startDrawing(GL11.GL_LINES);
    tess.addVertex(startX, startY, startZ);
    tess.addVertex(startX + (endX - startX) * progress, startY + (endY - startY) * progress, startZ + (endZ - startZ) * progress);
    tess.draw();
}
 
Example 23
Source Project: seppuku   Source File: RenderUtil.java    License: GNU General Public License v3.0 5 votes vote down vote up
public static void drawTexture(float x, float y, float width, float height, float u, float v, float t, float s) {
    final Tessellator tessellator = Tessellator.getInstance();
    final BufferBuilder bufferbuilder = tessellator.getBuffer();
    bufferbuilder.begin(GL_TRIANGLES, DefaultVertexFormats.POSITION_TEX);
    bufferbuilder.pos(x + width, y, 0F).tex(t, v).endVertex();
    bufferbuilder.pos(x, y, 0F).tex(u, v).endVertex();
    bufferbuilder.pos(x, y + height, 0F).tex(u, s).endVertex();
    bufferbuilder.pos(x, y + height, 0F).tex(u, s).endVertex();
    bufferbuilder.pos(x + width, y + height, 0F).tex(t, s).endVertex();
    bufferbuilder.pos(x + width, y, 0F).tex(t, v).endVertex();
    tessellator.draw();
}
 
Example 24
Source Project: Chisel-2   Source File: EntityHolystoneFX.java    License: GNU General Public License v2.0 5 votes vote down vote up
@Override
public void renderParticle(Tessellator tessellator, float partialTick, float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) {
	particleScale = 0.25f + initialScale * (float) Math.sin((particleAge + angleOffset) / 180.f);

	if (particleAge < fadetime)
		particleAlpha = particleAge / fadetime;
	else if (particleAge + fadetime >= particleMaxAge)
		particleAlpha = (particleMaxAge - particleAge) / fadetime;
	else
		particleAlpha = 1.0f;

	super.renderParticle(tessellator, partialTick, rotX, rotXZ, rotZ, rotYZ, rotXY);

}
 
Example 25
public void drawGradientRect(GuiRoutiduct gui, int x, int y, int width, int height, int startColor, int endColor) {
	x = adjustX(gui, x);
	y = adjustY(gui, y);

	int left = x;
	int top = y;
	int right = x + width;
	int bottom = y + height;
	float f = (float) (startColor >> 24 & 255) / 255.0F;
	float f1 = (float) (startColor >> 16 & 255) / 255.0F;
	float f2 = (float) (startColor >> 8 & 255) / 255.0F;
	float f3 = (float) (startColor & 255) / 255.0F;
	float f4 = (float) (endColor >> 24 & 255) / 255.0F;
	float f5 = (float) (endColor >> 16 & 255) / 255.0F;
	float f6 = (float) (endColor >> 8 & 255) / 255.0F;
	float f7 = (float) (endColor & 255) / 255.0F;
	GlStateManager.disableTexture2D();
	GlStateManager.enableBlend();
	GlStateManager.disableAlpha();
	GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
	GlStateManager.shadeModel(7425);
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder vertexbuffer = tessellator.getBuffer();
	vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
	vertexbuffer.pos((double) right, (double) top, (double) 0).color(f1, f2, f3, f).endVertex();
	vertexbuffer.pos((double) left, (double) top, (double) 0).color(f1, f2, f3, f).endVertex();
	vertexbuffer.pos((double) left, (double) bottom, (double) 0).color(f5, f6, f7, f4).endVertex();
	vertexbuffer.pos((double) right, (double) bottom, (double) 0).color(f5, f6, f7, f4).endVertex();
	tessellator.draw();
	GlStateManager.shadeModel(7424);
	GlStateManager.disableBlend();
	GlStateManager.enableAlpha();
	GlStateManager.enableTexture2D();
}
 
Example 26
Source Project: BigReactors   Source File: BeefGuiControlBase.java    License: MIT License 5 votes vote down vote up
protected static void drawTexturedModelRectFromIcon(int x, int y, IIcon icon, int width, int height)
{
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV((double)(x + 0), (double)(y + height), 0.0D, (double)icon.getMinU(), (double)icon.getMaxV());
    tessellator.addVertexWithUV((double)(x + width), (double)(y + height), 0.0D, (double)icon.getMaxU(), (double)icon.getMaxV());
    tessellator.addVertexWithUV((double)(x + width), (double)(y + 0), 0.0D, (double)icon.getMaxU(), (double)icon.getMinV());
    tessellator.addVertexWithUV((double)(x + 0), (double)(y + 0), 0.0D, (double)icon.getMinU(), (double)icon.getMinV());
    tessellator.draw();
}
 
Example 27
Source Project: AdvancedRocketry   Source File: GroupObject.java    License: MIT License 5 votes vote down vote up
@SideOnly(Side.CLIENT)
public void render()
{
    if (faces.size() > 0)
    {
        BufferBuilder buffer = Tessellator.getInstance().getBuffer();
        buffer.begin(glDrawingMode, drawMode);
        render(buffer);
        Tessellator.getInstance().draw();
    }
}
 
Example 28
Source Project: ExNihiloAdscensio   Source File: RenderProjectileStone.java    License: MIT License 5 votes vote down vote up
@Override
public void doRender(ProjectileStone entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    TextureAtlasSprite texture = getTexture(Blocks.STONE.getDefaultState());
    
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer buffer = tessellator.getBuffer();
    
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);
    
    double minU = (double) texture.getMinU();
    double maxU = (double) texture.getMaxU();
    double minV = (double) texture.getMinV();
    double maxV = (double) texture.getMaxV();

    this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    
    buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_NORMAL);
    
    double size = 0.5;
    
    //bufferCuboid(buffer, 1, minU, minV, maxU, maxV, -8, -8, -8, 8, 8, 8);
    
    bufferCuboid(buffer, size, minU, minV, maxU, maxV, -4, -2, -2, -2,  2,  2);
    bufferCuboid(buffer, size, minU, minV, maxU, maxV,  4,  2,  2,  2, -2, -2);
    bufferCuboid(buffer, size, minU, minV, maxU, maxV, -2, -4, -2,  2, -2,  2);
    bufferCuboid(buffer, size, minU, minV, maxU, maxV,  2,  4,  2, -2,  2, -2);
    bufferCuboid(buffer, size, minU, minV, maxU, maxV, -2, -2, -4,  2,  2,  -2);
    bufferCuboid(buffer, size, minU, minV, maxU, maxV,  2,  2,  4, -2, -2,  2);
    
    tessellator.draw();
    
    GlStateManager.disableBlend();
    GlStateManager.enableLighting();
    GlStateManager.popMatrix();
}
 
Example 29
Source Project: OpenModsLib   Source File: BaseComponent.java    License: MIT License 5 votes vote down vote up
protected void drawSprite(Icon icon, int x, int y, int width, int height) {
	parent.bindTexture(icon.texture);

	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder worldrenderer = tessellator.getBuffer();
	worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
	worldrenderer.pos(x + 0, y + height, this.zLevel).tex(icon.minU, icon.maxV).endVertex();
	worldrenderer.pos(x + width, y + height, this.zLevel).tex(icon.maxU, icon.maxV).endVertex();
	worldrenderer.pos(x + width, y + 0, this.zLevel).tex(icon.maxU, icon.minV).endVertex();
	worldrenderer.pos(x + 0, y + 0, this.zLevel).tex(icon.minU, icon.minV).endVertex();
	tessellator.draw();
}
 
Example 30
Source Project: OpenModsLib   Source File: CachedRendererFactory.java    License: MIT License 5 votes vote down vote up
public DisplayListRenderer(Tessellator tes) {
	displayList = GL11.glGenLists(1);
	if (isDisplayListValid()) {
		GL11.glNewList(displayList, GL11.GL_COMPILE);
		tes.draw();
		GL11.glEndList();
	}
}