Java Code Examples for net.minecraft.entity.EntityLivingBase#getHeldItemOffhand()

The following examples show how to use net.minecraft.entity.EntityLivingBase#getHeldItemOffhand() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source Project: TofuCraftReload   File: LayerTofunianHeldItem.java    License: MIT License 6 votes vote down vote up
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT;
    ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand();
    ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand();

    if (!itemstack.isEmpty() || !itemstack1.isEmpty())
    {
        GlStateManager.pushMatrix();

        if (this.livingEntityRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.75F, 0.0F);
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        this.renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
        this.renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
        GlStateManager.popMatrix();
    }
}
 
Example 2
public static ItemStack getHeldItemOfType(EntityLivingBase entity, Item item)
{
    ItemStack stack = entity.getHeldItemMainhand();

    if (stack.isEmpty() == false && stack.getItem() == item)
    {
        return stack;
    }

    stack = entity.getHeldItemOffhand();

    if (stack.isEmpty() == false && stack.getItem() == item)
    {
        return stack;
    }

    return ItemStack.EMPTY;
}
 
Example 3
public static ItemStack getHeldItemOfType(EntityLivingBase entity, Class<?> clazz)
{
    ItemStack stack = entity.getHeldItemMainhand();

    if (stack.isEmpty() == false)
    {
        if (clazz.isAssignableFrom(stack.getItem().getClass()))
        {
            return stack;
        }
    }

    stack = entity.getHeldItemOffhand();

    if (stack.isEmpty() == false)
    {
        if (clazz.isAssignableFrom(stack.getItem().getClass()))
        {
            return stack;
        }
    }

    return ItemStack.EMPTY;
}
 
Example 4
Source Project: Sakura_mod   File: ItemKimono.java    License: MIT License 4 votes vote down vote up
@SideOnly(Side.CLIENT)
public static ModelBiped getKimonoModel(EntityLivingBase entityLiving, ItemStack itemStack,ModelBiped model)
{
  if (model != null)
  {
    model.setVisible(true);
    
    model.isSneak = entityLiving.isSneaking();
    
    model.isRiding = entityLiving.isRiding();
    model.isChild = entityLiving.isChild();
    ItemStack itemstack = entityLiving.getHeldItemMainhand();
    ItemStack itemstack1 = entityLiving.getHeldItemOffhand();
    ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
    ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
    if ((itemstack != null) && (!itemstack.isEmpty()))
    {
      modelbiped$armpose = ModelBiped.ArmPose.ITEM;
      if (entityLiving.getItemInUseCount() > 0)
      {
        EnumAction enumaction = itemstack.getItemUseAction();
        if (enumaction == EnumAction.BLOCK) {
          modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
        } else if (enumaction == EnumAction.BOW) {
          modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
        }
      }
    }
    if ((itemstack1 != null) && (!itemstack1.isEmpty()))
    {
      modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
      if (entityLiving.getItemInUseCount() > 0)
      {
        EnumAction enumaction1 = itemstack1.getItemUseAction();
        if (enumaction1 == EnumAction.BLOCK) {
          modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
        }
      }
    }
    if (entityLiving.getPrimaryHand() == EnumHandSide.RIGHT)
    {
      model.rightArmPose = modelbiped$armpose;
      model.leftArmPose = modelbiped$armpose1;
    }
    else
    {
      model.rightArmPose = modelbiped$armpose1;
      model.leftArmPose = modelbiped$armpose;
    }
  }
  return model;
}