Java Code Examples for net.minecraft.entity.EntityLivingBase#getEquipmentInSlot()

The following examples show how to use net.minecraft.entity.EntityLivingBase#getEquipmentInSlot() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source Project: Et-Futurum   File: ModEnchantments.java    License: The Unlicense 6 votes vote down vote up
public static void onLivingUpdate(EntityLivingBase entity) {
	if (entity.worldObj.isRemote)
		return;
	if (!EtFuturum.enableFrostWalker)
		return;

	ItemStack boots = entity.getEquipmentInSlot(1);
	int level = 0;
	if ((level = EnchantmentHelper.getEnchantmentLevel(frostWalker.effectId, boots)) > 0)
		if (entity.onGround) {
			int x = (int) entity.posX;
			int y = (int) entity.posY;
			int z = (int) entity.posZ;

			int radius = 1 + level;

			for (int i = -radius; i <= radius; i++)
				for (int j = -radius; j <= radius; j++) {
					Block block = entity.worldObj.getBlock(x + i, y - 1, z + j);
					if (block == Blocks.water || block == Blocks.flowing_water)
						entity.worldObj.setBlock(x + i, y - 1, z + j, ModBlocks.frosted_ice);
				}
		}
}
 
Example 2
Source Project: SimplyJetpacks   File: PackBase.java    License: MIT License 6 votes vote down vote up
protected void chargeInventory(EntityLivingBase user, ItemStack stack, ItemPack item) {
    if (this.fuelType == FuelType.ENERGY) {
        for (int i = 0; i <= 4; i++) {
            ItemStack currentStack = user.getEquipmentInSlot(i);
            if (currentStack != null && currentStack != stack && currentStack.getItem() instanceof IEnergyContainerItem) {
                IEnergyContainerItem heldEnergyItem = (IEnergyContainerItem) currentStack.getItem();
                if (this.usesFuel) {
                    int energyToAdd = Math.min(item.useFuel(stack, this.fuelPerTickOut, true), heldEnergyItem.receiveEnergy(currentStack, this.fuelPerTickOut, true));
                    item.useFuel(stack, energyToAdd, false);
                    heldEnergyItem.receiveEnergy(currentStack, energyToAdd, false);
                } else {
                    heldEnergyItem.receiveEnergy(currentStack, this.fuelPerTickOut, false);
                }
            }
        }
    }
}
 
Example 3
Source Project: SimplyJetpacks   File: RenderUtils.java    License: MIT License 6 votes vote down vote up
public static ModelBiped getArmorModel(PackBase pack, EntityLivingBase entity) {
    ModelBiped model = null;
    switch (pack.armorModel) {
    case JETPACK:
        model = ModelJetpack.INSTANCE;
        break;
    case FLUX_PACK:
        model = ModelFluxPack.INSTANCE;
    default:
    }
    if (model == null) {
        return null;
    }
    model.isSneak = entity.isSneaking();
    model.isRiding = entity.isRiding();
    model.isChild = entity.isChild();
    model.heldItemRight = entity.getEquipmentInSlot(0) != null ? 1 : 0;
    if (entity instanceof EntityPlayer) {
        model.aimedBow = ((EntityPlayer) entity).getItemInUseDuration() > 2;
    }
    return model;
}
 
Example 4
private void setRenderHead(EntityLivingBase entity, boolean setRender){
    if(entity.getEquipmentInSlot(4) != null && entity.getEquipmentInSlot(4).getItem() == Itemss.pneumaticHelmet && (Config.useHelmetModel || DateEventHandler.isIronManEvent())) {
        Render renderer = RenderManager.instance.getEntityRenderObject(entity);
        if(renderer instanceof RenderBiped) {
            ((RenderBiped)renderer).modelBipedMain.bipedHead.showModel = setRender;
        }
    }
}