Python gui.GUI Examples
The following are 4
code examples of gui.GUI().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
gui
, or try the search function
.
Example #1
Source File: quad_sim.py From Quadcopter_simulator with MIT License | 5 votes |
def Single_Point2Point(): # Set goals to go to GOALS = [(1,1,2),(1,-1,4),(-1,-1,2),(-1,1,4)] YAWS = [0,3.14,-1.54,1.54] # Define the quadcopters QUADCOPTER={'q1':{'position':[1,0,4],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2}} # Controller parameters CONTROLLER_PARAMETERS = {'Motor_limits':[4000,9000], 'Tilt_limits':[-10,10], 'Yaw_Control_Limits':[-900,900], 'Z_XY_offset':500, 'Linear_PID':{'P':[300,300,7000],'I':[0.04,0.04,4.5],'D':[450,450,5000]}, 'Linear_To_Angular_Scaler':[1,1,0], 'Yaw_Rate_Scaler':0.18, 'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]}, } # Catch Ctrl+C to stop threads signal.signal(signal.SIGINT, signal_handler) # Make objects for quadcopter, gui and controller quad = quadcopter.Quadcopter(QUADCOPTER) gui_object = gui.GUI(quads=QUADCOPTER) ctrl = controller.Controller_PID_Point2Point(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_PARAMETERS,quad_identifier='q1') # Start the threads quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) ctrl.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) # Update the GUI while switching between destination poitions while(run==True): for goal,y in zip(GOALS,YAWS): ctrl.update_target(goal) ctrl.update_yaw_target(y) for i in range(300): gui_object.quads['q1']['position'] = quad.get_position('q1') gui_object.quads['q1']['orientation'] = quad.get_orientation('q1') gui_object.update() quad.stop_thread() ctrl.stop_thread()
Example #2
Source File: quad_sim.py From Quadcopter_simulator with MIT License | 5 votes |
def Single_Velocity(): # Set goals to go to GOALS = [(0.5,0,2),(0,0.5,2),(-0.5,0,2),(0,-0.5,2)] # Define the quadcopters QUADCOPTER={'q1':{'position':[0,0,0],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2}} # Controller parameters CONTROLLER_PARAMETERS = {'Motor_limits':[4000,9000], 'Tilt_limits':[-10,10], 'Yaw_Control_Limits':[-900,900], 'Z_XY_offset':500, 'Linear_PID':{'P':[2000,2000,7000],'I':[0.25,0.25,4.5],'D':[50,50,5000]}, 'Linear_To_Angular_Scaler':[1,1,0], 'Yaw_Rate_Scaler':0.18, 'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]}, } # Catch Ctrl+C to stop threads signal.signal(signal.SIGINT, signal_handler) # Make objects for quadcopter, gui and controller quad = quadcopter.Quadcopter(QUADCOPTER) gui_object = gui.GUI(quads=QUADCOPTER) ctrl = controller.Controller_PID_Velocity(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_PARAMETERS,quad_identifier='q1') # Start the threads quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) ctrl.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) # Update the GUI while switching between destination poitions while(run==True): for goal in GOALS: ctrl.update_target(goal) for i in range(150): gui_object.quads['q1']['position'] = quad.get_position('q1') gui_object.quads['q1']['orientation'] = quad.get_orientation('q1') gui_object.update() quad.stop_thread() ctrl.stop_thread()
Example #3
Source File: main.py From EVDodgeNet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def main(): root = Tk() if os.path.isdir(sys.argv[1]): ec = read_eventfile(os.path.join(sys.argv[1], 'events.txt')) ec.generate_evtime(float(sys.argv[2]), sys.argv[1]) #10ms # app = GUI(master=root, event_cloud=ec) # root.mainloop() # root.destroy()
Example #4
Source File: quad_sim.py From Quadcopter_simulator with MIT License | 4 votes |
def Multi_Point2Point(): # Set goals to go to GOALS_1 = [(-1,-1,4),(1,1,2)] GOALS_2 = [(1,-1,2),(-1,1,4)] # Define the quadcopters QUADCOPTERS={'q1':{'position':[1,0,4],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2}, 'q2':{'position':[-1,0,4],'orientation':[0,0,0],'L':0.15,'r':0.05,'prop_size':[6,4.5],'weight':0.7}} # Controller parameters CONTROLLER_1_PARAMETERS = {'Motor_limits':[4000,9000], 'Tilt_limits':[-10,10], 'Yaw_Control_Limits':[-900,900], 'Z_XY_offset':500, 'Linear_PID':{'P':[300,300,7000],'I':[0.04,0.04,4.5],'D':[450,450,5000]}, 'Linear_To_Angular_Scaler':[1,1,0], 'Yaw_Rate_Scaler':0.18, 'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]}, } CONTROLLER_2_PARAMETERS = {'Motor_limits':[4000,9000], 'Tilt_limits':[-10,10], 'Yaw_Control_Limits':[-900,900], 'Z_XY_offset':500, 'Linear_PID':{'P':[300,300,7000],'I':[0.04,0.04,4.5],'D':[450,450,5000]}, 'Linear_To_Angular_Scaler':[1,1,0], 'Yaw_Rate_Scaler':0.18, 'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]}, } # Catch Ctrl+C to stop threads signal.signal(signal.SIGINT, signal_handler) # Make objects for quadcopter, gui and controllers gui_object = gui.GUI(quads=QUADCOPTERS) quad = quadcopter.Quadcopter(quads=QUADCOPTERS) ctrl1 = controller.Controller_PID_Point2Point(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_1_PARAMETERS,quad_identifier='q1') ctrl2 = controller.Controller_PID_Point2Point(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_2_PARAMETERS,quad_identifier='q2') # Start the threads quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) ctrl1.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) ctrl2.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING) # Update the GUI while switching between destination poitions while(run==True): for goal1,goal2 in zip(GOALS_1,GOALS_2): ctrl1.update_target(goal1) ctrl2.update_target(goal2) for i in range(150): for key in QUADCOPTERS: gui_object.quads[key]['position'] = quad.get_position(key) gui_object.quads[key]['orientation'] = quad.get_orientation(key) gui_object.update() quad.stop_thread() ctrl1.stop_thread() ctrl2.stop_thread()