three#WireframeGeometry JavaScript Examples

The following examples show how to use three#WireframeGeometry. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: LineSegmentsGeometry.js    From BlueMapWeb with MIT License 4 votes vote down vote up
LineSegmentsGeometry.prototype = Object.assign( Object.create( InstancedBufferGeometry.prototype ), {

	constructor: LineSegmentsGeometry,

	isLineSegmentsGeometry: true,

	applyMatrix4: function ( matrix ) {

		var start = this.attributes.instanceStart;
		var end = this.attributes.instanceEnd;

		if ( start !== undefined ) {

			start.applyMatrix4( matrix );

			end.applyMatrix4( matrix );

			start.needsUpdate = true;

		}

		if ( this.boundingBox !== null ) {

			this.computeBoundingBox();

		}

		if ( this.boundingSphere !== null ) {

			this.computeBoundingSphere();

		}

		return this;

	},

	setPositions: function ( array ) {

		var lineSegments;

		if ( array instanceof Float32Array ) {

			lineSegments = array;

		} else if ( Array.isArray( array ) ) {

			lineSegments = new Float32Array( array );

		}

		var instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz

		this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
		this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz

		//

		this.computeBoundingBox();
		this.computeBoundingSphere();

		return this;

	},

	setColors: function ( array ) {

		var colors;

		if ( array instanceof Float32Array ) {

			colors = array;

		} else if ( Array.isArray( array ) ) {

			colors = new Float32Array( array );

		}

		var instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb

		this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
		this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb

		return this;

	},

	fromWireframeGeometry: function ( geometry ) {

		this.setPositions( geometry.attributes.position.array );

		return this;

	},

	fromEdgesGeometry: function ( geometry ) {

		this.setPositions( geometry.attributes.position.array );

		return this;

	},

	fromMesh: function ( mesh ) {

		this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );

		// set colors, maybe

		return this;

	},

	fromLineSegments: function ( lineSegments ) {

		var geometry = lineSegments.geometry;

		if ( geometry.isGeometry ) {

			this.setPositions( geometry.vertices );

		} else if ( geometry.isBufferGeometry ) {

			this.setPositions( geometry.attributes.position.array ); // assumes non-indexed

		}

		// set colors, maybe

		return this;

	},

	computeBoundingBox: function () {

		var box = new Box3();

		return function computeBoundingBox() {

			if ( this.boundingBox === null ) {

				this.boundingBox = new Box3();

			}

			var start = this.attributes.instanceStart;
			var end = this.attributes.instanceEnd;

			if ( start !== undefined && end !== undefined ) {

				this.boundingBox.setFromBufferAttribute( start );

				box.setFromBufferAttribute( end );

				this.boundingBox.union( box );

			}

		};

	}(),

	computeBoundingSphere: function () {

		var vector = new Vector3();

		return function computeBoundingSphere() {

			if ( this.boundingSphere === null ) {

				this.boundingSphere = new Sphere();

			}

			if ( this.boundingBox === null ) {

				this.computeBoundingBox();

			}

			var start = this.attributes.instanceStart;
			var end = this.attributes.instanceEnd;

			if ( start !== undefined && end !== undefined ) {

				var center = this.boundingSphere.center;

				this.boundingBox.getCenter( center );

				var maxRadiusSq = 0;

				for ( var i = 0, il = start.count; i < il; i ++ ) {

					vector.fromBufferAttribute( start, i );
					maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );

					vector.fromBufferAttribute( end, i );
					maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );

				}

				this.boundingSphere.radius = Math.sqrt( maxRadiusSq );

				if ( isNaN( this.boundingSphere.radius ) ) {

					console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );

				}

			}

		};

	}(),

	toJSON: function () {

	},

	applyMatrix: function ( matrix ) {

		console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' );

		return this.applyMatrix4( matrix );

	}

} );