three#TrianglesDrawMode JavaScript Examples

The following examples show how to use three#TrianglesDrawMode. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: BufferGeometryUtils.js    From canvas with Apache License 2.0 4 votes vote down vote up
BufferGeometryUtils = {

	computeTangents: function ( geometry ) {

		var index = geometry.index;
		var attributes = geometry.attributes;

		// based on http://www.terathon.com/code/tangent.html
		// (per vertex tangents)

		if ( index === null ||
			 attributes.position === undefined ||
			 attributes.normal === undefined ||
			 attributes.uv === undefined ) {

			console.error( 'THREE.BufferGeometryUtils: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
			return;

		}

		var indices = index.array;
		var positions = attributes.position.array;
		var normals = attributes.normal.array;
		var uvs = attributes.uv.array;

		var nVertices = positions.length / 3;

		if ( attributes.tangent === undefined ) {

			geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );

		}

		var tangents = attributes.tangent.array;

		var tan1 = [], tan2 = [];

		for ( var i = 0; i < nVertices; i ++ ) {

			tan1[ i ] = new Vector3();
			tan2[ i ] = new Vector3();

		}

		var vA = new Vector3(),
			vB = new Vector3(),
			vC = new Vector3(),

			uvA = new Vector2(),
			uvB = new Vector2(),
			uvC = new Vector2(),

			sdir = new Vector3(),
			tdir = new Vector3();

		function handleTriangle( a, b, c ) {

			vA.fromArray( positions, a * 3 );
			vB.fromArray( positions, b * 3 );
			vC.fromArray( positions, c * 3 );

			uvA.fromArray( uvs, a * 2 );
			uvB.fromArray( uvs, b * 2 );
			uvC.fromArray( uvs, c * 2 );

			vB.sub( vA );
			vC.sub( vA );

			uvB.sub( uvA );
			uvC.sub( uvA );

			var r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );

			// silently ignore degenerate uv triangles having coincident or colinear vertices

			if ( ! isFinite( r ) ) return;

			sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
			tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );

			tan1[ a ].add( sdir );
			tan1[ b ].add( sdir );
			tan1[ c ].add( sdir );

			tan2[ a ].add( tdir );
			tan2[ b ].add( tdir );
			tan2[ c ].add( tdir );

		}

		var groups = geometry.groups;

		if ( groups.length === 0 ) {

			groups = [ {
				start: 0,
				count: indices.length
			} ];

		}

		for ( var i = 0, il = groups.length; i < il; ++ i ) {

			var group = groups[ i ];

			var start = group.start;
			var count = group.count;

			for ( var j = start, jl = start + count; j < jl; j += 3 ) {

				handleTriangle(
					indices[ j + 0 ],
					indices[ j + 1 ],
					indices[ j + 2 ]
				);

			}

		}

		var tmp = new Vector3(), tmp2 = new Vector3();
		var n = new Vector3(), n2 = new Vector3();
		var w, t, test;

		function handleVertex( v ) {

			n.fromArray( normals, v * 3 );
			n2.copy( n );

			t = tan1[ v ];

			// Gram-Schmidt orthogonalize

			tmp.copy( t );
			tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();

			// Calculate handedness

			tmp2.crossVectors( n2, t );
			test = tmp2.dot( tan2[ v ] );
			w = ( test < 0.0 ) ? - 1.0 : 1.0;

			tangents[ v * 4 ] = tmp.x;
			tangents[ v * 4 + 1 ] = tmp.y;
			tangents[ v * 4 + 2 ] = tmp.z;
			tangents[ v * 4 + 3 ] = w;

		}

		for ( var i = 0, il = groups.length; i < il; ++ i ) {

			var group = groups[ i ];

			var start = group.start;
			var count = group.count;

			for ( var j = start, jl = start + count; j < jl; j += 3 ) {

				handleVertex( indices[ j + 0 ] );
				handleVertex( indices[ j + 1 ] );
				handleVertex( indices[ j + 2 ] );

			}

		}

	},

	/**
	 * @param  {Array<BufferGeometry>} geometries
	 * @param  {Boolean} useGroups
	 * @return {BufferGeometry}
	 */
	mergeBufferGeometries: function ( geometries, useGroups ) {

		var isIndexed = geometries[ 0 ].index !== null;

		var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
		var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );

		var attributes = {};
		var morphAttributes = {};

		var morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;

		var mergedGeometry = new BufferGeometry();

		var offset = 0;

		for ( var i = 0; i < geometries.length; ++ i ) {

			var geometry = geometries[ i ];
			var attributesCount = 0;

			// ensure that all geometries are indexed, or none

			if ( isIndexed !== ( geometry.index !== null ) ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
				return null;

			}

			// gather attributes, exit early if they're different

			for ( var name in geometry.attributes ) {

				if ( ! attributesUsed.has( name ) ) {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
					return null;

				}

				if ( attributes[ name ] === undefined ) attributes[ name ] = [];

				attributes[ name ].push( geometry.attributes[ name ] );

				attributesCount ++;

			}

			// ensure geometries have the same number of attributes

			if ( attributesCount !== attributesUsed.size ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
				return null;

			}

			// gather morph attributes, exit early if they're different

			if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
				return null;

			}

			for ( var name in geometry.morphAttributes ) {

				if ( ! morphAttributesUsed.has( name ) ) {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );
					return null;

				}

				if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];

				morphAttributes[ name ].push( geometry.morphAttributes[ name ] );

			}

			// gather .userData

			mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
			mergedGeometry.userData.mergedUserData.push( geometry.userData );

			if ( useGroups ) {

				var count;

				if ( isIndexed ) {

					count = geometry.index.count;

				} else if ( geometry.attributes.position !== undefined ) {

					count = geometry.attributes.position.count;

				} else {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
					return null;

				}

				mergedGeometry.addGroup( offset, count, i );

				offset += count;

			}

		}

		// merge indices

		if ( isIndexed ) {

			var indexOffset = 0;
			var mergedIndex = [];

			for ( var i = 0; i < geometries.length; ++ i ) {

				var index = geometries[ i ].index;

				for ( var j = 0; j < index.count; ++ j ) {

					mergedIndex.push( index.getX( j ) + indexOffset );

				}

				indexOffset += geometries[ i ].attributes.position.count;

			}

			mergedGeometry.setIndex( mergedIndex );

		}

		// merge attributes

		for ( var name in attributes ) {

			var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );

			if ( ! mergedAttribute ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
				return null;

			}

			mergedGeometry.setAttribute( name, mergedAttribute );

		}

		// merge morph attributes

		for ( var name in morphAttributes ) {

			var numMorphTargets = morphAttributes[ name ][ 0 ].length;

			if ( numMorphTargets === 0 ) break;

			mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
			mergedGeometry.morphAttributes[ name ] = [];

			for ( var i = 0; i < numMorphTargets; ++ i ) {

				var morphAttributesToMerge = [];

				for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {

					morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );

				}

				var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );

				if ( ! mergedMorphAttribute ) {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
					return null;

				}

				mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );

			}

		}

		return mergedGeometry;

	},

	/**
	 * @param {Array<BufferAttribute>} attributes
	 * @return {BufferAttribute}
	 */
	mergeBufferAttributes: function ( attributes ) {

		var TypedArray;
		var itemSize;
		var normalized;
		var arrayLength = 0;

		for ( var i = 0; i < attributes.length; ++ i ) {

			var attribute = attributes[ i ];

			if ( attribute.isInterleavedBufferAttribute ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
				return null;

			}

			if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
			if ( TypedArray !== attribute.array.constructor ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
				return null;

			}

			if ( itemSize === undefined ) itemSize = attribute.itemSize;
			if ( itemSize !== attribute.itemSize ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
				return null;

			}

			if ( normalized === undefined ) normalized = attribute.normalized;
			if ( normalized !== attribute.normalized ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
				return null;

			}

			arrayLength += attribute.array.length;

		}

		var array = new TypedArray( arrayLength );
		var offset = 0;

		for ( var i = 0; i < attributes.length; ++ i ) {

			array.set( attributes[ i ].array, offset );

			offset += attributes[ i ].array.length;

		}

		return new BufferAttribute( array, itemSize, normalized );

	},

	/**
	 * @param {Array<BufferAttribute>} attributes
	 * @return {Array<InterleavedBufferAttribute>}
	 */
	interleaveAttributes: function ( attributes ) {

		// Interleaves the provided attributes into an InterleavedBuffer and returns
		// a set of InterleavedBufferAttributes for each attribute
		var TypedArray;
		var arrayLength = 0;
		var stride = 0;

		// calculate the the length and type of the interleavedBuffer
		for ( var i = 0, l = attributes.length; i < l; ++ i ) {

			var attribute = attributes[ i ];

			if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
			if ( TypedArray !== attribute.array.constructor ) {

				console.error( 'AttributeBuffers of different types cannot be interleaved' );
				return null;

			}

			arrayLength += attribute.array.length;
			stride += attribute.itemSize;

		}

		// Create the set of buffer attributes
		var interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
		var offset = 0;
		var res = [];
		var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
		var setters = [ 'setX', 'setY', 'setZ', 'setW' ];

		for ( var j = 0, l = attributes.length; j < l; j ++ ) {

			var attribute = attributes[ j ];
			var itemSize = attribute.itemSize;
			var count = attribute.count;
			var iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
			res.push( iba );

			offset += itemSize;

			// Move the data for each attribute into the new interleavedBuffer
			// at the appropriate offset
			for ( var c = 0; c < count; c ++ ) {

				for ( var k = 0; k < itemSize; k ++ ) {

					iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );

				}

			}

		}

		return res;

	},

	/**
	 * @param {Array<BufferGeometry>} geometry
	 * @return {number}
	 */
	estimateBytesUsed: function ( geometry ) {

		// Return the estimated memory used by this geometry in bytes
		// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
		// for InterleavedBufferAttributes.
		var mem = 0;
		for ( var name in geometry.attributes ) {

			var attr = geometry.getAttribute( name );
			mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;

		}

		var indices = geometry.getIndex();
		mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
		return mem;

	},

	/**
	 * @param {BufferGeometry} geometry
	 * @param {number} tolerance
	 * @return {BufferGeometry>}
	 */
	mergeVertices: function ( geometry, tolerance = 1e-4 ) {

		tolerance = Math.max( tolerance, Number.EPSILON );

		// Generate an index buffer if the geometry doesn't have one, or optimize it
		// if it's already available.
		var hashToIndex = {};
		var indices = geometry.getIndex();
		var positions = geometry.getAttribute( 'position' );
		var vertexCount = indices ? indices.count : positions.count;

		// next value for triangle indices
		var nextIndex = 0;

		// attributes and new attribute arrays
		var attributeNames = Object.keys( geometry.attributes );
		var attrArrays = {};
		var morphAttrsArrays = {};
		var newIndices = [];
		var getters = [ 'getX', 'getY', 'getZ', 'getW' ];

		// initialize the arrays
		for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {

			var name = attributeNames[ i ];

			attrArrays[ name ] = [];

			var morphAttr = geometry.morphAttributes[ name ];
			if ( morphAttr ) {

				morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );

			}

		}

		// convert the error tolerance to an amount of decimal places to truncate to
		var decimalShift = Math.log10( 1 / tolerance );
		var shiftMultiplier = Math.pow( 10, decimalShift );
		for ( var i = 0; i < vertexCount; i ++ ) {

			var index = indices ? indices.getX( i ) : i;

			// Generate a hash for the vertex attributes at the current index 'i'
			var hash = '';
			for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {

				var name = attributeNames[ j ];
				var attribute = geometry.getAttribute( name );
				var itemSize = attribute.itemSize;

				for ( var k = 0; k < itemSize; k ++ ) {

					// double tilde truncates the decimal value
					hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;

				}

			}

			// Add another reference to the vertex if it's already
			// used by another index
			if ( hash in hashToIndex ) {

				newIndices.push( hashToIndex[ hash ] );

			} else {

				// copy data to the new index in the attribute arrays
				for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {

					var name = attributeNames[ j ];
					var attribute = geometry.getAttribute( name );
					var morphAttr = geometry.morphAttributes[ name ];
					var itemSize = attribute.itemSize;
					var newarray = attrArrays[ name ];
					var newMorphArrays = morphAttrsArrays[ name ];

					for ( var k = 0; k < itemSize; k ++ ) {

						var getterFunc = getters[ k ];
						newarray.push( attribute[ getterFunc ]( index ) );

						if ( morphAttr ) {

							for ( var m = 0, ml = morphAttr.length; m < ml; m ++ ) {

								newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );

							}

						}

					}

				}

				hashToIndex[ hash ] = nextIndex;
				newIndices.push( nextIndex );
				nextIndex ++;

			}

		}

		// Generate typed arrays from new attribute arrays and update
		// the attributeBuffers
		const result = geometry.clone();
		for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {

			var name = attributeNames[ i ];
			var oldAttribute = geometry.getAttribute( name );

			var buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
			var attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );

			result.setAttribute( name, attribute );

			// Update the attribute arrays
			if ( name in morphAttrsArrays ) {

				for ( var j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {

					var oldMorphAttribute = geometry.morphAttributes[ name ][ j ];

					var buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
					var morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
					result.morphAttributes[ name ][ j ] = morphAttribute;

				}

			}

		}

		// indices

		result.setIndex( newIndices );

		return result;

	},

	/**
	 * @param {BufferGeometry} geometry
	 * @param {number} drawMode
	 * @return {BufferGeometry>}
	 */
	toTrianglesDrawMode: function ( geometry, drawMode ) {

		if ( drawMode === TrianglesDrawMode ) {

			console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
			return geometry;

		}

		if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {

			var index = geometry.getIndex();

			// generate index if not present

			if ( index === null ) {

				var indices = [];

				var position = geometry.getAttribute( 'position' );

				if ( position !== undefined ) {

					for ( var i = 0; i < position.count; i ++ ) {

						indices.push( i );

					}

					geometry.setIndex( indices );
					index = geometry.getIndex();

				} else {

					console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
					return geometry;

				}

			}

			//

			var numberOfTriangles = index.count - 2;
			var newIndices = [];

			if ( drawMode === TriangleFanDrawMode ) {

				// gl.TRIANGLE_FAN

				for ( var i = 1; i <= numberOfTriangles; i ++ ) {

					newIndices.push( index.getX( 0 ) );
					newIndices.push( index.getX( i ) );
					newIndices.push( index.getX( i + 1 ) );

				}

			} else {

				// gl.TRIANGLE_STRIP

				for ( var i = 0; i < numberOfTriangles; i ++ ) {

					if ( i % 2 === 0 ) {

						newIndices.push( index.getX( i ) );
						newIndices.push( index.getX( i + 1 ) );
						newIndices.push( index.getX( i + 2 ) );


					} else {

						newIndices.push( index.getX( i + 2 ) );
						newIndices.push( index.getX( i + 1 ) );
						newIndices.push( index.getX( i ) );

					}

				}

			}

			if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {

				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );

			}

			// build final geometry

			var newGeometry = geometry.clone();
			newGeometry.setIndex( newIndices );
			newGeometry.clearGroups();

			return newGeometry;

		} else {

			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
			return geometry;

		}

	}

}