Java Code Examples for net.minecraft.init.Items#GOLD_NUGGET

The following examples show how to use net.minecraft.init.Items#GOLD_NUGGET . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: FireworkRecipeHandler.java    From NotEnoughItems with MIT License 6 votes vote down vote up
private void loadAllFireworks() {
    //charges
    Item[] shapes = new Item[] { null, Items.FIRE_CHARGE, Items.GOLD_NUGGET, Items.FEATHER, Items.SKULL };
    Item[] effects = new Item[] { null, Items.DIAMOND, Items.GLOWSTONE_DUST };
    for (Item shape : shapes) {
        for (Item effect : effects) {
            genRecipe(Items.GUNPOWDER, shape, effect, Items.DYE, Items.DYE, 0);
        }
    }

    //fireworks
    genRecipe(Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2);
    genRecipe(Items.GUNPOWDER, Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2);
    genRecipe(Items.GUNPOWDER, Items.GUNPOWDER, Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2);

    //setup a valid charge to use for the recolour recipe
    for (int i = 0; i < 9; i++) {
        inventoryCrafting.setInventorySlotContents(i, null);
    }
    inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.GUNPOWDER));
    inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.DYE));
    recipeFireworks.matches(inventoryCrafting, null);
    ItemStack charge = recipeFireworks.getCraftingResult(null);
    genRecipe(charge, Items.DYE, Items.DYE, 1);
}
 
Example 2
Source File: ItemJunk.java    From minecraft-roguelike with GNU General Public License v3.0 4 votes vote down vote up
@Override
public ItemStack getLootItem(Random rand, int level){

	if(level > 0 && rand.nextInt(200) == 0){
		if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0);
		if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0);
		if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0);
		return new ItemStack(Items.SADDLE);
	}

	if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand);
	
	if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR);

	if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK);
	
	if(rand.nextInt(80) == 0) return Shield.get(rand);
	
	if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2);
	
	if(level > 1 && rand.nextInt(50) == 0){			
		switch(rand.nextInt(6)){
		case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3));
		case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3));
		case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3));
		case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3));
		case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8));
		case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3));
		}
	}

	if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM);
	
	if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20));

	if(level > 0 && rand.nextInt(8) == 0){
		switch(rand.nextInt(8)){
		case 0: return new ItemStack(Items.SLIME_BALL);
		case 1: return new ItemStack(Items.SNOWBALL);
		case 2: return new ItemStack(Items.MUSHROOM_STEW);
		case 3: return new ItemStack(Items.CLAY_BALL);
		case 4: return new ItemStack(Items.FLINT);
		case 5: return new ItemStack(Items.FEATHER);
		case 6: return new ItemStack(Items.GLASS_BOTTLE);
		case 7: return new ItemStack(Items.LEATHER);
		}
	}

	switch(rand.nextInt(7)){
	case 0: return new ItemStack(Items.BONE);
	case 1: return new ItemStack(Items.ROTTEN_FLESH);
	case 2: return new ItemStack(Items.SPIDER_EYE);
	case 3: return new ItemStack(Items.PAPER);
	case 4: return new ItemStack(Items.STRING);
	case 5: return new ItemStack(Items.STICK);
	default: return new ItemStack(Items.STICK);
	}
}