Java Code Examples for org.bukkit.entity.Player#setLevel()

The following examples show how to use org.bukkit.entity.Player#setLevel() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Utils.java    From IridiumSkyblock with GNU General Public License v2.0 6 votes vote down vote up
public static void setTotalExperience(final Player player, final int exp) {
    if (exp < 0) {
        throw new IllegalArgumentException("Experience is negative!");
    }
    player.setExp(0);
    player.setLevel(0);
    player.setTotalExperience(0);

    int amount = exp;
    while (amount > 0) {
        final int expToLevel = getExpAtLevel(player.getLevel());
        amount -= expToLevel;
        if (amount >= 0) {
            // give until next level
            player.giveExp(expToLevel);
        } else {
            // give the rest
            amount += expToLevel;
            player.giveExp(amount);
            amount = 0;
        }
    }
}
 
Example 2
Source File: TutorialPlayer.java    From ServerTutorial with MIT License 6 votes vote down vote up
public void restorePlayer(Player player) {
    player.teleport(startLoc);
    player.getInventory().setContents(inventory);
    player.setFlying(flight);
    player.setAllowFlight(allowFlight);
    player.setExp(exp);
    player.setLevel(level);
    player.setFoodLevel(hunger);
    player.setHealth(health);
    player.setGameMode(gameMode);

    for (Player online : Bukkit.getServer().getOnlinePlayers()) {
        online.showPlayer(player);
        player.showPlayer(online);
    }
}
 
Example 3
Source File: InfiniteEnchantsListener.java    From UhcCore with GNU General Public License v3.0 6 votes vote down vote up
@EventHandler
public void onGameStarted(UhcStartedEvent e){
    ItemStack enchantingTables = UniversalMaterial.ENCHANTING_TABLE.getStack(64);
    ItemStack anvils = new ItemStack(Material.ANVIL, 64);
    ItemStack lapisBlocks = new ItemStack(Material.LAPIS_BLOCK, 64);

    for (UhcPlayer uhcPlayer : e.getPlayersManager().getOnlinePlayingPlayers()){
        try {
            Player player = uhcPlayer.getPlayer();
            player.getInventory().addItem(enchantingTables, anvils, lapisBlocks);
            player.setLevel(Integer.MAX_VALUE);
        }catch (UhcPlayerNotOnlineException ex){
            // No rod for offline players
        }
    }
}
 
Example 4
Source File: SetExpFix.java    From PlayerSQL with GNU General Public License v2.0 6 votes vote down vote up
public static void setTotalExperience(final Player player, final int exp) {
    if (exp < 0) {
        throw new IllegalArgumentException("Experience is negative!");
    }
    player.setExp(0);
    player.setLevel(0);
    player.setTotalExperience(0);

    //This following code is technically redundant now, as bukkit now calulcates levels more or less correctly
    //At larger numbers however... player.getExp(3000), only seems to give 2999, putting the below calculations off.
    int amount = exp;
    while (amount > 0) {
        final int expToLevel = getExpAtLevel(player);
        amount -= expToLevel;
        if (amount >= 0) {
            // give until next level
            player.giveExp(expToLevel);
        } else {
            // give the rest
            amount += expToLevel;
            player.giveExp(amount);
            amount = 0;
        }
    }
}
 
Example 5
Source File: ClearXPAction.java    From UHC with MIT License 5 votes vote down vote up
@Override
protected void run(Player player) {
    exp = player.getExp();
    level = player.getLevel();
    total = player.getTotalExperience();

    player.setExp(0F);
    player.setLevel(0);
    player.setTotalExperience(0);
}
 
Example 6
Source File: MatchPlayer.java    From ProjectAres with GNU Affero General Public License v3.0 5 votes vote down vote up
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
Example 7
Source File: MatchManager.java    From SkyWarsReloaded with GNU General Public License v3.0 5 votes vote down vote up
private void preparePlayer(Player player, GameMap gameMap) {
  	if (debug) {
  		Util.get().logToFile(debugName + ChatColor.YELLOW + "Preparing " + player.getName() + " for SkyWars");
  	}
      player.setFoodLevel(20);
      player.setSaturation(20);
      player.setHealth(20.0);
      player.setExp(0.0f);
      player.setLevel(0);
player.setScoreboard(SkyWarsReloaded.get().getServer().getScoreboardManager().getNewScoreboard());
player.setScoreboard(gameMap.getGameBoard().getScoreboard());

      Util.get().clear(player);
      player.getInventory().setBoots(new ItemStack(Material.AIR, 1));
      player.getInventory().setChestplate(new ItemStack(Material.AIR, 1));
      player.getInventory().setHelmet(new ItemStack(Material.AIR, 1));
      player.getInventory().setLeggings(new ItemStack(Material.AIR, 1));
      
      if (SkyWarsReloaded.getCfg().areKitsEnabled()) {
          ItemStack kitItem = SkyWarsReloaded.getIM().getItem("kitvote");
          player.getInventory().setItem(SkyWarsReloaded.getCfg().getKitVotePos(), kitItem);
      }

      if (SkyWarsReloaded.getCfg().votingEnabled()) {
          ItemStack timeItem = SkyWarsReloaded.getIM().getItem("votingItem");
          player.getInventory().setItem(SkyWarsReloaded.getCfg().getVotingPos(), timeItem);
      }
      
      ItemStack exitItem = SkyWarsReloaded.getIM().getItem("exitGameItem");
      player.getInventory().setItem(SkyWarsReloaded.getCfg().getExitPos(), exitItem);

  	if (debug) {
  		Util.get().logToFile(debugName + ChatColor.YELLOW + "Finished Preparing " + player.getName() + " for SkyWars on map " + gameMap.getName());
  	}
  }
 
Example 8
Source File: Players.java    From CardinalPGM with MIT License 5 votes vote down vote up
public static void resetPlayer(Player player, boolean heal) {
    if (heal) player.setHealth(player.getMaxHealth());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    for (PotionEffect effect : player.getActivePotionEffects()) {
        try {
            player.removePotionEffect(effect.getType());
        } catch (NullPointerException ignored) {
        }
    }
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setPotionParticles(false);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);
    player.setKnockbackReduction(0);
    player.setArrowsStuck(0);

    player.hideTitle();

    player.setFastNaturalRegeneration(false);

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 4.001D, AttributeModifier.Operation.ADD_SCALAR));
    player.getAttribute(Attribute.ARROW_ACCURACY).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowAccuracy", -1D, AttributeModifier.Operation.ADD_NUMBER));
    player.getAttribute(Attribute.ARROW_VELOCITY_TRANSFER).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowVelocityTransfer", -1D, AttributeModifier.Operation.ADD_NUMBER));
}
 
Example 9
Source File: FlagTimeout.java    From HeavySpleef with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void run() {
	float exp = (float) secondsLeft / length;
	
	if (secondsLeft <= 0) {
		game.broadcast(getI18N().getString(Messages.Broadcast.GAME_TIMED_OUT));
		game.stop();
		game.flushQueue();
		task.cancel();
	} else if ((secondsLeft > 60 && secondsLeft % 60 == 0) || (secondsLeft <= 60 && secondsLeft % 30 == 0) || secondsLeft <= 5) {
		String message = getTimeString();
		
		game.broadcast(message);
	}
	
	String scoreboardString = getScoreboardTitle();
	FlagScoreboard.SetScoreboardDisplayNameEvent event = new FlagScoreboard.SetScoreboardDisplayNameEvent();
	event.setDisplayName(scoreboardString);
	game.getEventBus().callEvent(event);
	
	for (SpleefPlayer player : game.getPlayers()) {
		Player bukkitPlayer = player.getBukkitPlayer();
		bukkitPlayer.setExp(exp);
		bukkitPlayer.setLevel(secondsLeft);
	}
	
	secondsLeft--;
}
 
Example 10
Source File: PlayerManager.java    From CS-CoreLib with GNU General Public License v3.0 5 votes vote down vote up
public static void reset(Player p) {
	p.setGameMode(GameMode.SURVIVAL);
	p.setHealth(20);
	p.setFoodLevel(20);
	
	clearEffects(p);
	p.setExp(0);
	p.setLevel(0);
	
	p.getInventory().clear();
	p.getInventory().setArmorContents(null);
	
	PlayerInventory.update(p);
}
 
Example 11
Source File: XP.java    From TradePlus with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Change a Player's exp.
 *
 * <p>This method should be used in place of {@link Player#giveExp(int)}, which does not properly
 * account for different levels requiring different amounts of experience.
 *
 * @param player the Player affected
 * @param exp the amount of experience to add or remove
 */
public static void changeExp(Player player, int exp) {
  exp += getExp(player);

  if (exp < 0) {
    exp = 0;
  }

  double levelAndExp = getLevelFromExp(exp);

  int level = (int) levelAndExp;
  player.setLevel(level);
  player.setExp((float) (levelAndExp - level));
}
 
Example 12
Source File: PlayerStateHolder.java    From HeavySpleef with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Applies the default state to the player
 * and discards the current one<br><br>
 * 
 * Warning: This deletes the entire inventory
 * and all other various player attributes
 * 
 * It is recommended to save the player state
 * with {@link PlayerStateHolder#create(Player, GameMode)}
 * and store a reference to it before invoking this method
 * 
 * @param player
 */
public static void applyDefaultState(Player player, boolean adventureMode) {
	player.setGameMode(adventureMode ? GameMode.ADVENTURE : GameMode.SURVIVAL);
	player.getInventory().clear();
	player.getInventory().setArmorContents(new ItemStack[4]);
	player.setItemOnCursor(null);
	player.updateInventory();
       player.setMaxHealth(20.0);
	player.setHealth(20.0);
	player.setFoodLevel(20);
	player.setLevel(0);
	player.setExp(0f);
	player.setAllowFlight(false);
	player.setFlying(false);
	player.setFallDistance(0);
	player.setFireTicks(0);
	
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	
	for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
		if (player.canSee(player)) {
			continue;
		}
		
		player.showPlayer(onlinePlayer);
	}
}
 
Example 13
Source File: Utils.java    From PerWorldInventory with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Set a player's stats to defaults, and optionally clear their inventory.
 *
 * @param plugin {@link PerWorldInventory} for econ.
 * @param player The player to zero.
 * @param clearInventory Clear the player's inventory.
 */
public static void zeroPlayer(PerWorldInventory plugin, Player player, boolean clearInventory) {
    if (clearInventory) {
        player.getInventory().clear();
        player.getEnderChest().clear();
    }

    player.setExp(0f);
    player.setFoodLevel(20);

    if (checkServerVersion(Bukkit.getVersion(), 1, 9, 0)) {
        player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    } else {
        player.setHealth(player.getMaxHealth());
    }

    player.setLevel(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }
    player.setSaturation(5f);
    player.setFallDistance(0f);
    player.setFireTicks(0);

    if (plugin.isEconEnabled()) {
        Economy econ = plugin.getEconomy();
        econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        econ.withdrawPlayer(player, econ.getBalance(player));
    }
}
 
Example 14
Source File: ClearXPAction.java    From UHC with MIT License 4 votes vote down vote up
@Override
protected void revert(Player player) {
    player.setExp(exp);
    player.setLevel(level);
    player.setTotalExperience(total);
}
 
Example 15
Source File: PlayerStateHolder.java    From HeavySpleef with GNU General Public License v3.0 4 votes vote down vote up
public void apply(Player player, boolean teleport) {
	PlayerInventory playerInv = player.getInventory();
	boolean is1_9 = MinecraftVersion.getImplementationVersion().compareTo(MinecraftVersion.V1_9) >= 0;
       boolean isSimpleSize = playerInv.getContents().length <= SIMPLE_INVENTORY_SIZE;

       ItemStack[] inventoryContents = new ItemStack[is1_9 && !isSimpleSize ? playerInv.getSize() : SIMPLE_INVENTORY_SIZE];
       System.arraycopy(inventory, 0, inventoryContents, 0, inventoryContents.length);

       if (!is1_9 || isSimpleSize) {
           ItemStack[] armorContents = new ItemStack[ARMOR_INVENTORY_SIZE];
           System.arraycopy(inventory, inventory.length - ARMOR_INVENTORY_SIZE, armorContents, 0, armorContents.length);
           playerInv.setArmorContents(armorContents);
       }
	
	playerInv.setContents(inventoryContents);

	player.setItemOnCursor(null);
	Map<Integer, ItemStack> exceeded = playerInv.addItem(onCursor);
	for (ItemStack stack : exceeded.values()) {
           if (stack.getType() == Material.AIR) {
               continue;
           }
           
		player.getWorld().dropItem(player.getLocation(), stack);
	}
	
	player.updateInventory();

       player.setMaxHealth(maxHealth);
	player.setHealth(health);
	player.setFoodLevel(foodLevel);
	player.setLevel(level);
	player.setExp(experience);
	player.setAllowFlight(allowFlight);
	player.setFlying(isFlying);
	
	/* Remove current potion effects */
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	player.addPotionEffects(activeEffects);
	
	player.setExhaustion(exhaustion);
	player.setSaturation(saturation);
	player.setFallDistance(fallDistance);
	player.setFireTicks(fireTicks);
	
	if (scoreboard != player.getScoreboard()) {
		Scoreboard showBoard = scoreboard;
		if (scoreboard == null) {
			showBoard = Bukkit.getScoreboardManager().getMainScoreboard();
		}
		
		player.setScoreboard(showBoard);
	}
	
	if (teleport) {
		player.teleport(location);
	}
	
	Location compassTarget = this.compassTarget;
	
	if (compassTarget == null) {
		compassTarget = player.getWorld().getSpawnLocation();
	}
	
	player.setCompassTarget(compassTarget);
	
	for (WeakReference<Player> ref : cantSee) {
		Player cantSeePlayer = ref.get();
		
		if (cantSeePlayer == null) {
			// Player object has been garbage-collected
			continue;
		}
		
		if (!cantSeePlayer.isOnline()) {
			continue;
		}
		
		player.hidePlayer(cantSeePlayer);
	}
	
	player.setGameMode(gamemode);
}
 
Example 16
Source File: StatSerializer.java    From PerWorldInventory with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Apply stats to a player.
 *
 * @param player The Player to apply the stats to.
 * @param stats  The stats to apply.
 * @param dataFormat See {@link PlayerSerializer#serialize(PWIPlayer)}.
 */
public void deserialize(Player player,JsonObject stats, int dataFormat) {
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY) && stats.has("can-fly"))
        player.setAllowFlight(stats.get("can-fly").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME) && stats.has("display-name"))
        player.setDisplayName(stats.get("display-name").getAsString());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION) && stats.has("exhaustion"))
        player.setExhaustion((float) stats.get("exhaustion").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_EXP) && stats.has("exp"))
        player.setExp((float) stats.get("exp").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && stats.has("flying") && player.getAllowFlight())
        player.setFlying(stats.get("flying").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER) && stats.has("food"))
        player.setFoodLevel(stats.get("food").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH) &&
            stats.has("max-health") &&
            stats.has("health")) {
        double maxHealth = stats.get("max-health").getAsDouble();
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
        } else {
            player.setMaxHealth(maxHealth);
        }

        double health = stats.get("health").getAsDouble();
        if (health > 0 && health <= maxHealth) {
            player.setHealth(health);
        } else {
            player.setHealth(maxHealth);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)) && stats.has("gamemode")) {
        if (stats.get("gamemode").getAsString().length() > 1) {
            player.setGameMode(GameMode.valueOf(stats.get("gamemode").getAsString()));
        } else {
            int gm = stats.get("gamemode").getAsInt();
            switch (gm) {
                case 0:
                    player.setGameMode(GameMode.CREATIVE);
                    break;
                case 1:
                    player.setGameMode(GameMode.SURVIVAL);
                    break;
                case 2:
                    player.setGameMode(GameMode.ADVENTURE);
                    break;
                case 3:
                    player.setGameMode(GameMode.SPECTATOR);
                    break;
            }
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_LEVEL) && stats.has("level"))
        player.setLevel(stats.get("level").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS) && stats.has("potion-effects")) {
        if (dataFormat < 2) {
            PotionEffectSerializer.setPotionEffects(stats.get("potion-effects").getAsString(), player);
        } else {
            PotionEffectSerializer.setPotionEffects(stats.getAsJsonArray("potion-effects"), player);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION) && stats.has("saturation"))
        player.setSaturation((float) stats.get("saturation").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE) && stats.has("fallDistance"))
        player.setFallDistance(stats.get("fallDistance").getAsFloat());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS) && stats.has("fireTicks"))
        player.setFireTicks(stats.get("fireTicks").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR) && stats.has("maxAir"))
        player.setMaximumAir(stats.get("maxAir").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR) && stats.has("remainingAir"))
        player.setRemainingAir(stats.get("remainingAir").getAsInt());
}
 
Example 17
Source File: PWIPlayerManager.java    From PerWorldInventory with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Get a player from the cache, and apply the cached inventories and stats
 * to the actual player. If no matching player is found in the cache, nothing
 * happens and this method simply returns.
 *
 * @param group The {@link Group} the cached player was in.
 * @param gamemode The GameMode the cached player was in.
 * @param player The current actual player to apply the data to.
 * @param cause What triggered the inventory switch; passed on for post-processing.
 */
private void getDataFromCache(Group group, GameMode gamemode, Player player, DeserializeCause cause) {
    PWIPlayer cachedPlayer = getCachedPlayer(group, gamemode, player.getUniqueId());
    if (cachedPlayer == null) {
        ConsoleLogger.debug("No data for player '" + player.getName() + "' found in cache");

        return;
    }

    ConsoleLogger.debug("Player '" + player.getName() + "' found in cache! Setting their data");

    if (settings.getProperty(PwiProperties.LOAD_ENDER_CHESTS))
        player.getEnderChest().setContents(cachedPlayer.getEnderChest());
    if (settings.getProperty(PwiProperties.LOAD_INVENTORY)) {
        player.getInventory().setContents(cachedPlayer.getInventory());
        player.getInventory().setArmorContents(cachedPlayer.getArmor());
    }
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY))
        player.setAllowFlight(cachedPlayer.getCanFly());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME))
        player.setDisplayName(cachedPlayer.getDisplayName());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION))
        player.setExhaustion(cachedPlayer.getExhaustion());
    if (settings.getProperty(PwiProperties.LOAD_EXP))
        player.setExp(cachedPlayer.getExperience());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && player.getAllowFlight())
        player.setFlying(cachedPlayer.isFlying());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER))
        player.setFoodLevel(cachedPlayer.getFoodLevel());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH)) {
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(cachedPlayer.getMaxHealth());
        } else {
            player.setMaxHealth(cachedPlayer.getMaxHealth());
        }
        if (cachedPlayer.getHealth() > 0 && cachedPlayer.getHealth() <= cachedPlayer.getMaxHealth()) {
            player.setHealth(cachedPlayer.getHealth());
        } else {
            player.setHealth(cachedPlayer.getMaxHealth());
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)))
        player.setGameMode(cachedPlayer.getGamemode());
    if (settings.getProperty(PwiProperties.LOAD_LEVEL))
        player.setLevel(cachedPlayer.getLevel());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS)) {
        for (PotionEffect effect : player.getActivePotionEffects()) {
            player.removePotionEffect(effect.getType());
        }
        player.addPotionEffects(cachedPlayer.getPotionEffects());
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION))
        player.setSaturation(cachedPlayer.getSaturationLevel());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE))
        player.setFallDistance(cachedPlayer.getFallDistance());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS))
        player.setFireTicks(cachedPlayer.getFireTicks());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR))
        player.setMaximumAir(cachedPlayer.getMaxAir());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR))
        player.setRemainingAir(cachedPlayer.getRemainingAir());
    if (settings.getProperty(PwiProperties.USE_ECONOMY)) {
        Economy econ = plugin.getEconomy();
        if (econ == null) {
            ConsoleLogger.warning("Economy saving is turned on, but no economy found!");
            return;
        }

        EconomyResponse er = econ.withdrawPlayer(player, econ.getBalance(player));
        if (er.transactionSuccess()) {
            econ.depositPlayer(player, cachedPlayer.getBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from '" + player.getName() + "': " + er.errorMessage);
        }

        EconomyResponse bankER = econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        if (bankER.transactionSuccess()) {
            econ.bankDeposit(player.getName(), cachedPlayer.getBankBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from bank of '" + player.getName() + "': " + er.errorMessage);
        }
    }

    InventoryLoadCompleteEvent event = new InventoryLoadCompleteEvent(player, cause);
    Bukkit.getPluginManager().callEvent(event);
}
 
Example 18
Source File: ThirstManager.java    From Survival-Games with GNU General Public License v3.0 4 votes vote down vote up
public void removeThirst(Player p, int amount) {
	p.setLevel(p.getLevel() - amount);
}
 
Example 19
Source File: Modifier.java    From MineTinker with GNU General Public License v3.0 4 votes vote down vote up
public void enchantItem(Player player) {
	if (!player.hasPermission("minetinker.modifiers." + getKey().replace("-", "").toLowerCase() + ".craft")) {
		return;
	}

	if (getConfig().getBoolean("Recipe.Enabled")) {
		return;
	}

	Location location = player.getLocation();
	World world = location.getWorld();
	PlayerInventory inventory = player.getInventory();

	if (world == null) {
		return;
	}

	if (player.getGameMode() == GameMode.CREATIVE) {
		if (inventory.addItem(getModItem()).size() != 0) { //adds items to (full) inventory
			world.dropItem(location, getModItem());
		} // no else as it gets added in if

		if (MineTinker.getPlugin().getConfig().getBoolean("Sound.OnEnchanting")) {
			player.playSound(location, Sound.BLOCK_ENCHANTMENT_TABLE_USE, 1.0F, 0.5F);
		}

		ChatWriter.log(false, player.getDisplayName() + " created a " + getName() + "-Modifiers in Creative!");
	} else if (player.getLevel() >= getEnchantCost()) {
		int amount = inventory.getItemInMainHand().getAmount();
		int newLevel = player.getLevel() - getEnchantCost();

		player.setLevel(newLevel);
		inventory.getItemInMainHand().setAmount(amount - 1);

		if (inventory.addItem(getModItem()).size() != 0) { //adds items to (full) inventory
			world.dropItem(location, getModItem());
		} // no else as it gets added in if

		if (MineTinker.getPlugin().getConfig().getBoolean("Sound.OnEnchanting")) {
			player.playSound(location, Sound.BLOCK_ENCHANTMENT_TABLE_USE, 1.0F, 0.5F);
		}

		ChatWriter.log(false, player.getDisplayName() + " created a " + getName() + "-Modifiers!");
	} else {
		ChatWriter.sendActionBar(player, ChatColor.RED
				+ LanguageManager.getString("Modifier.Enchantable.LevelsRequired", player)
				.replace("%amount", String.valueOf(getEnchantCost())));
		ChatWriter.log(false, player.getDisplayName() + " tried to create a "
				+ getName() + "-Modifiers but had not enough levels!");
	}
}
 
Example 20
Source File: MatchPlayerImpl.java    From PGM with GNU Affero General Public License v3.0 4 votes vote down vote up
@Override
public void reset() {
  getMatch().callEvent(new PlayerResetEvent(this));

  setFrozen(false);
  Player bukkit = getBukkit();
  bukkit.closeInventory();
  resetInventory();
  bukkit.setArrowsStuck(0);
  bukkit.setExhaustion(0);
  bukkit.setFallDistance(0);
  bukkit.setFireTicks(0);
  bukkit.setFoodLevel(20); // full
  bukkit.setHealth(bukkit.getMaxHealth());
  bukkit.setLevel(0);
  bukkit.setExp(0); // clear xp
  bukkit.setSaturation(5); // default
  bukkit.setAllowFlight(false);
  bukkit.setFlying(false);
  bukkit.setSneaking(false);
  bukkit.setSprinting(false);
  bukkit.setFlySpeed(0.1f);
  bukkit.setKnockbackReduction(0);
  bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);

  for (PotionEffect effect : bukkit.getActivePotionEffects()) {
    if (effect.getType() != null) {
      bukkit.removePotionEffect(effect.getType());
    }
  }

  for (Attribute attribute : ATTRIBUTES) {
    AttributeInstance attributes = bukkit.getAttribute(attribute);
    if (attributes == null) continue;

    for (AttributeModifier modifier : attributes.getModifiers()) {
      attributes.removeModifier(modifier);
    }
  }

  NMSHacks.setAbsorption(bukkit, 0);

  // we only reset bed spawn here so people don't have to see annoying messages when they respawn
  bukkit.setBedSpawnLocation(null);
}