package pw.hwk.tutorial.data; import org.bukkit.Bukkit; import org.bukkit.GameMode; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; public class TutorialPlayer { private Location startLoc; private ItemStack[] inventory; private boolean flight; private boolean allowFlight; private float exp; private int level; private int hunger; private double health; private GameMode gameMode; public TutorialPlayer(Player player) { this.startLoc = player.getLocation(); this.inventory = player.getInventory().getContents(); this.flight = player.isFlying(); this.allowFlight = player.getAllowFlight(); this.exp = player.getExp(); this.level = player.getLevel(); this.hunger = player.getFoodLevel(); this.health = player.getHealth(); this.gameMode = player.getGameMode(); } public void clearPlayer(Player player) { player.getInventory().clear(); player.setAllowFlight(true); player.setFlying(true); player.setExp(1.0f); player.setLevel(0); player.setFoodLevel(20); player.setHealth(player.getMaxHealth()); for (Player online : Bukkit.getServer().getOnlinePlayers()) { online.hidePlayer(player); player.hidePlayer(online); } } public void restorePlayer(Player player) { player.teleport(startLoc); player.getInventory().setContents(inventory); player.setFlying(flight); player.setAllowFlight(allowFlight); player.setExp(exp); player.setLevel(level); player.setFoodLevel(hunger); player.setHealth(health); player.setGameMode(gameMode); for (Player online : Bukkit.getServer().getOnlinePlayers()) { online.showPlayer(player); player.showPlayer(online); } } }