Java Code Examples for com.badlogic.gdx.utils.viewport.Viewport#getWorldWidth()
The following examples show how to use
com.badlogic.gdx.utils.viewport.Viewport#getWorldWidth() .
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Example 1
Source File: VfxWidgetGroup.java From gdx-vfx with Apache License 2.0 | 5 votes |
private void performPendingResize() { if (!resizePending) return; final int width; final int height; // Size may be zero if the widget wasn't laid out yet. if ((int)getWidth() == 0 || (int)getHeight() == 0) { // If the size of the widget is not defined, // just resize to a small buffer to keep the memory footprint low. width = 16; height = 16; } else if (matchWidgetSize) { // Set buffer to match the size of the widget. width = MathUtils.floor(getWidth()); height = MathUtils.floor(getHeight()); } else { // Set buffer to match the screen pixel density. Viewport viewport = getStage().getViewport(); float ppu = viewport.getScreenWidth() / viewport.getWorldWidth(); width = MathUtils.floor(getWidth() * ppu); height = MathUtils.floor(getHeight() * ppu); rendererAdapter.updateOwnProjection(); } vfxManager.resize(width, height); resizePending = false; }
Example 2
Source File: Boulder.java From ud405 with MIT License | 5 votes |
public void init(Viewport viewport){ position = new Vector2(); // TODO: Set the initial velocity to zero in both directions velocity = new Vector2(0, 0); radius = viewport.getWorldWidth() * RADIUS_RATIO; position.y = viewport.getWorldHeight() + radius; Random random = new Random(); position.x = random.nextFloat() * (viewport.getWorldWidth() - 2 * radius) + radius; }
Example 3
Source File: BouncingBall.java From ud405 with MIT License | 5 votes |
public void init(Viewport viewport) { position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); radiusMultiplier = 1; radius = BASE_RADIUS * radiusMultiplier; randomKick(); }
Example 4
Source File: Boulder.java From ud405 with MIT License | 5 votes |
public void init(Viewport viewport){ position = new Vector2(); // TODO: Set the initial velocity to zero in both directions velocity = new Vector2(0, -200); radius = viewport.getWorldWidth() * RADIUS_RATIO; position.y = viewport.getWorldHeight() + radius; Random random = new Random(); position.x = random.nextFloat() * (viewport.getWorldWidth() - 2 * radius) + radius; }
Example 5
Source File: BouncingBall.java From ud405 with MIT License | 5 votes |
public void init(Viewport viewport) { position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); radiusMultiplier = 1; radius = BASE_RADIUS * radiusMultiplier; radiusMultiplier = 1; }
Example 6
Source File: BouncingBall.java From ud405 with MIT License | 5 votes |
public void init(Viewport viewport) { this.viewport = viewport; position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); baseRadius = RADIUS_FACTOR * Math.min(viewport.getWorldWidth(), viewport.getWorldHeight()); radiusMultiplier = 1; }
Example 7
Source File: BouncingBall.java From ud405 with MIT License | 5 votes |
public void init(Viewport viewport) { position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); radiusMultiplier = 1; radius = BASE_RADIUS * radiusMultiplier; radiusMultiplier = 1; }
Example 8
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void init(Viewport viewport) { position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); radius = RADIUS_FACTOR * Math.min(viewport.getWorldWidth(), viewport.getWorldHeight()); randomKick(); }
Example 9
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void init(Viewport viewport) { position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); radius = RADIUS_FACTOR * Math.min(viewport.getWorldWidth(), viewport.getWorldHeight()); randomKick(); }
Example 10
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void init(Viewport viewport) { position = new Vector2(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2); velocity = new Vector2(); randomKick(); }
Example 11
Source File: SplitViewport.java From gdx-vr with Apache License 2.0 | 4 votes |
/** * Updates the viewport at (row, column) and sets it as the currently active * one. The top left sub viewport is (0, 0). * * @param row * The index of the row with the viewport to be activated. Starts * at 0. * @param column * The index of the column with the viewport to be activated. * Starts at 0. * @param centerCamera * Whether the subView should center the camera or not. */ public void activateSubViewport(int row, int column, boolean centerCamera) { validateCoordinates(row, column); Array<SubView> rowMap = subViews.get(row); Viewport viewport = rowMap.get(column).viewport; // update the viewport simulating a smaller sub view calculateSubViewportArea(row, column, subViewportArea); viewport.update((int) subViewportArea.width, (int) subViewportArea.height, centerCamera); // store the current world size so we can restore it in case it gets // changed now float originalWorldWidth = viewport.getWorldWidth(); float originalWorldHeight = viewport.getWorldHeight(); // some scaling strategies will scale the viewport bigger than the // allowed sub view, so we need to limit it if (viewport.getScreenWidth() > subViewportArea.width) { float offcutWidth = viewport.getScreenWidth() - subViewportArea.width; viewport.setScreenWidth((int) subViewportArea.width); viewport.setWorldWidth(viewport.getWorldWidth() - offcutWidth); viewport.setScreenX((int) (viewport.getScreenX() + offcutWidth / 2)); } if (viewport.getScreenHeight() > subViewportArea.height) { float offcutHeight = viewport.getScreenHeight() - subViewportArea.height; viewport.setScreenHeight((int) subViewportArea.height); viewport.setWorldHeight(viewport.getWorldHeight() - offcutHeight); viewport.setScreenY((int) (viewport.getScreenY() + offcutHeight / 2)); } // now shift it to the correct place viewport.setScreenX((int) (viewport.getScreenX() + subViewportArea.x)); viewport.setScreenY((int) (viewport.getScreenY() + subViewportArea.y)); // we changed the viewport parameters, now we need to update once more // to correct the glViewport viewport.apply(); // restore the original world width after the glViewport has been set viewport.setWorldWidth(originalWorldWidth); viewport.setWorldHeight(originalWorldHeight); activeViewport = viewport; }
Example 12
Source File: ScreenPositionAction.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public boolean run(VerbRunner cb) { Scene s = actor.getScene(w); BaseActor a = s.getActor(actor.getActorId(), true); if (position != null) { float scale = EngineAssetManager.getInstance().getScale(); Viewport viewport = ((SceneScreen) BladeEngine.getAppUI().getScreen(Screens.SCENE_SCREEN)).getViewport(); Vector3 v = new Vector3(position.x * scale, position.y * scale, 0); if (anchor == Anchor.CENTER) { v.x += viewport.getWorldWidth() / 2; v.y += viewport.getWorldHeight() / 2; } else if (anchor == Anchor.TOP_LEFT) { v.x += 0; v.y += viewport.getWorldHeight(); } else if (anchor == Anchor.TOP_RIGHT) { v.x += viewport.getWorldWidth(); v.y += viewport.getWorldHeight(); } else if (anchor == Anchor.BOTTOM_RIGHT) { v.x += viewport.getWorldWidth(); v.y += 0; } else if (anchor == Anchor.BOTTOM_LEFT) { v.x += 0; v.y += 0; } else if (anchor == Anchor.TOP) { v.x += viewport.getWorldWidth() / 2; v.y += viewport.getWorldHeight(); } else if (anchor == Anchor.BOTTOM) { v.x += viewport.getWorldWidth() / 2; v.y += 0; } else if (anchor == Anchor.LEFT) { v.x += 0; v.y += viewport.getWorldHeight() / 2; } else if (anchor == Anchor.RIGHT) { v.x += viewport.getWorldWidth(); v.y += viewport.getWorldHeight() / 2; } // viewport.project(v); v.x *= viewport.getScreenWidth() / viewport.getWorldWidth(); v.y *= viewport.getScreenHeight() / viewport.getWorldHeight(); // v.y = viewport.getScreenHeight() - v.y; v.y = Gdx.graphics.getHeight() - v.y; if (w.getUIActors().getActors().contains(a)) w.getUIActors().getCamera().unproject(v, 0, 0, viewport.getScreenWidth(), viewport.getScreenHeight()); else w.getCurrentScene().getCamera().unproject(v, 0, 0, viewport.getScreenWidth(), viewport.getScreenHeight()); a.setPosition(v.x, v.y); } return false; }