Java Code Examples for processing.core.PShape#getChildCount()

The following examples show how to use processing.core.PShape#getChildCount() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PShapeUtil.java    From haxademic with MIT License 6 votes vote down vote up
public static float getMaxExtent(PShape shape, float outermostVertex) {
	// find mesh size extent to responsively scale the mesh
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector vertex = shape.getVertex(i);
		if(P.abs(vertex.x) > outermostVertex) outermostVertex = P.abs(vertex.x);
		if(P.abs(vertex.y) > outermostVertex) outermostVertex = P.abs(vertex.y);
		if(P.abs(vertex.z) > outermostVertex) outermostVertex = P.abs(vertex.z);
	}

	for (int j = 0; j < shape.getChildCount(); j++) {
		PShape subShape = shape.getChild(j);
		outermostVertex = getMaxExtent(subShape, outermostVertex);
	}

	return outermostVertex;
}
 
Example 2
Source File: PShapeUtil.java    From haxademic with MIT License 6 votes vote down vote up
public static void addTestStrokeToShape(PShape shape, float strokeWeight, float oscMult) {
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector vertex = shape.getVertex(i);
		int strokeReplace = P.p.color(
				127 + 127f * P.sin(vertex.x * oscMult),
				127 + 127f * P.sin(vertex.y * oscMult),
				127 + 127f * P.sin(vertex.z * oscMult)
				);
		shape.noFill();
		shape.setStrokeWeight(i, 4);
		shape.setStroke(strokeReplace);
	}
	for (int j = 0; j < shape.getChildCount(); j++) {
		addTestStrokeToShape(shape.getChild(j), strokeWeight, oscMult);
	}
}
 
Example 3
Source File: PShapeUtil.java    From haxademic with MIT License 6 votes vote down vote up
public static void addTextureUVExactWidthHeight(PShape shape, PImage img, float width, float height) {
	shape.setStroke(false);
	// shape.setFill(255);	// This seems to jack up vertex shaders
	shape.setTextureMode(P.NORMAL);
	
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector v = shape.getVertex(i);
		shape.setTextureUV(
				i, 
				P.map(v.x, -width/2f, width/2f, 0, 1f), 
				P.map(v.y, -height/2f, height/2f, 0, 1f)
				);
	}
	
	for (int j = 0; j < shape.getChildCount(); j++) {
		PShape subShape = shape.getChild(j);
		addTextureUVExactWidthHeight(subShape, img, width, height);
	}
	
	if(img != null) shape.setTexture(img);
}
 
Example 4
Source File: PShapeUtil.java    From haxademic with MIT License 6 votes vote down vote up
public static void addTextureUVSpherical(PShape shape, PImage img) {
	shape.setStroke(false);
	// shape.setFill(255);	// This seems to jack up vertex shaders
	shape.setTextureMode(P.NORMAL);
	
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector p = shape.getVertex(i);
		// map spherical coordinate to uv coordinate :: https://stackoverflow.com/questions/19357290/convert-3d-point-on-sphere-to-uv-coordinate
		util.set(p.normalize()); 
		float u = P.atan2(util.x, util.z) / P.TWO_PI + 0.5f; 
		float v = P.asin(util.y) / P.PI + .5f;
		shape.setTextureUV(i, u, v);
	}
		
	for (int j = 0; j < shape.getChildCount(); j++) {
		PShape subShape = shape.getChild(j);
		addTextureUVToShape(subShape, img);
	}
	
	if(img != null) shape.setTexture(img);
}
 
Example 5
Source File: PShapeUtil.java    From haxademic with MIT License 6 votes vote down vote up
public static void addVerticesToPointShape(PShape origShape, PShape newShape) {
	for (int i = 0; i < origShape.getVertexCount(); i++) {
		// check to see if vertex has already been added
		PVector v = origShape.getVertex(i);
		boolean foundDuplicateVertex = false;
		for (int j = 0; j < newShape.getVertexCount(); j++) {
			PVector addedVertex = newShape.getVertex(j);
			if(v.x == addedVertex.x && v.y == addedVertex.y && v.z == addedVertex.z) foundDuplicateVertex = true;
		}
		// if not already added, add it
		if(foundDuplicateVertex == false) newShape.vertex(v.x, v.y, v.z);
	}
	// recurse through children
	for (int j = 0; j < origShape.getChildCount(); j++) {
		addVerticesToPointShape(origShape.getChild(j), newShape);
	}
}
 
Example 6
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static void verticalTwistShape(PShape shape, float amp, float freq) {
	float height = PShapeUtil.getMaxAbsY(shape);
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector v = shape.getVertex(i);
		float radius = MathUtil.getDistance(v.x, v.z, 0, 0);
		float twistAtY = ((v.y + radius) * freq) * 0.001f * amp;
		float newRads = MathUtil.getRadiansToTarget(0, 0, v.x, v.z) + twistAtY;
		shape.setVertex(i, radius * P.cos(newRads), v.y, radius * P.sin(newRads));
	}
	for (int j = 0; j < shape.getChildCount(); j++) {
		verticalTwistShape(shape.getChild(j), amp, freq);
	}
}
 
Example 7
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static void getShapeExtents(PShape shape, float[] extents) {
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector vertex = shape.getVertex(i);
		if(extents[0] == 0 || vertex.x < extents[0]) extents[0] = vertex.x;
		if(extents[1] == 0 || vertex.x > extents[1]) extents[1] = vertex.x;
		if(extents[2] == 0 || vertex.y < extents[2]) extents[2] = vertex.y;
		if(extents[3] == 0 || vertex.y > extents[3]) extents[3] = vertex.y;
		if(extents[4] == 0 || vertex.z < extents[4]) extents[4] = vertex.z;
		if(extents[5] == 0 || vertex.z > extents[5]) extents[5] = vertex.z;
	}
	for (int i = 0; i < shape.getChildCount(); i++) {
		PShape subShape = shape.getChild(i);
		getShapeExtents(subShape, extents);
	}
}
 
Example 8
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static void scaleVertices(PShape s, float scale) {
	for (int i = 0; i < s.getVertexCount(); i++) {
		PVector curVertex = s.getVertex(i);
		s.setVertex(i, curVertex.x * scale, curVertex.y * scale, curVertex.z * scale);
	}
	
	for (int j = 0; j < s.getChildCount(); j++) {
		PShape subShape = s.getChild(j);
		scaleVertices(subShape, scale);
	}
}
 
Example 9
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static PShape addShapesByColor(PShape shape, float searchR, float searchG, float searchB, PShape container, float closenessThreshold) {
		for (int j = 0; j < shape.getChildCount(); j++) {
			PShape subShape = shape.getChild(j);
			if(colorMatchNormalized(searchR, searchG, searchB, subShape.getFill(0), closenessThreshold)) {
				container.addChild(subShape);
			}
//			getShapeFromColor(shape.getChild(j), searchR, searchG, searchB);
		}
		return container;
	}
 
Example 10
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static float getMaxAbsX(PShape shape, float maxAbsXVertex) {
	// find mesh size height. this should only be used after centering the mesh
	for (int i = 0; i < shape.getVertexCount(); i++) {
		if(P.abs(shape.getVertex(i).x) > maxAbsXVertex) maxAbsXVertex = P.abs(shape.getVertex(i).x);
	}
	for (int j = 0; j < shape.getChildCount(); j++) {
		maxAbsXVertex = getMaxAbsX(shape.getChild(j), maxAbsXVertex);
	}
	return maxAbsXVertex;
}
 
Example 11
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static void getDepth(PShape shape, float[] minMax) {
	for (int i = 0; i < shape.getVertexCount(); i++) {
		if(shape.getVertex(i).z < minMax[0]) minMax[0] = shape.getVertex(i).z;
		if(shape.getVertex(i).z > minMax[1]) minMax[1] = shape.getVertex(i).z;
	}
	for (int j = 0; j < shape.getChildCount(); j++) {
		getDepth(shape.getChild(j), minMax);
	}
}
 
Example 12
Source File: DwSoftBody.java    From PixelFlow with MIT License 5 votes vote down vote up
private void removeChilds(PShape shp){
  if(shp == null){
    return;
  }
  int num_childs = shp.getChildCount();
  for(int i = num_childs-1; i >= 0; i--){
    removeChilds(shp.getChild(i));
    shp.removeChild(i);
  }
}
 
Example 13
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static float getMaxAbsZ(PShape shape, float maxAbsZVertex) {
	// find mesh size height. this should only be used after centering the mesh
	for (int i = 0; i < shape.getVertexCount(); i++) {
		if(P.abs(shape.getVertex(i).z) > maxAbsZVertex) maxAbsZVertex = P.abs(shape.getVertex(i).z);
	}
	for (int j = 0; j < shape.getChildCount(); j++) {
		maxAbsZVertex = getMaxAbsZ(shape.getChild(j), maxAbsZVertex);
	}
	return maxAbsZVertex;
}
 
Example 14
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static int vertexCount(PShape shape) {
	int numVertices = shape.getVertexCount();
	for (int j = 0; j < shape.getChildCount(); j++) {
		numVertices += vertexCount(shape.getChild(j));
	}
	return numVertices;
}
 
Example 15
Source File: PShapeUtil.java    From haxademic with MIT License 5 votes vote down vote up
public static void scaleVertices(PShape s, float x, float y, float z) {
	for (int i = 0; i < s.getVertexCount(); i++) {
		PVector curVertex = s.getVertex(i);
		s.setVertex(i, curVertex.x * x, curVertex.y * y, curVertex.z * z);
	}
	
	for (int j = 0; j < s.getChildCount(); j++) {
		PShape subShape = s.getChild(j);
		scaleVertices(subShape, x, y, z);
	}
}
 
Example 16
Source File: IcosahedronQuadraticCurves.java    From haxademic with MIT License 5 votes vote down vote up
public void drawCurves(PShape shape) {
	for (int i = 0; i < shape.getVertexCount() - 2; i+=3) {
		PVector v1 = shape.getVertex(i);
		PVector v2 = shape.getVertex(i+1);
		PVector v3 = shape.getVertex(i+2);
		
		float eqAmp = 1f + AudioIn.audioFreq(i);
		p.stroke(255f * (-0.75f + eqAmp));
		
		// override for render
		// p.blendMode(PBlendModes.ADD);
		eqAmp = 1;
		p.stroke(185);

		p.beginShape();
		p.vertex(v1.x, v1.y, v1.z);
		p.quadraticVertex(v2.x * eqAmp, v2.y * eqAmp, v2.z * eqAmp, v3.x, v3.y, v3.z);
		p.endShape();

		p.beginShape();
		p.vertex(v2.x, v2.y, v2.z);
		p.quadraticVertex(v1.x * eqAmp, v1.y * eqAmp, v1.z * eqAmp, v3.x, v3.y, v3.z);
		p.endShape();
		
		p.beginShape();
		p.vertex(v1.x, v1.y, v1.z);
		p.quadraticVertex(v3.x * eqAmp, v3.y * eqAmp, v3.z * eqAmp, v2.x, v2.y, v2.z);
		p.endShape();
	}
	for (int j = 0; j < shape.getChildCount(); j++) {
		drawCurves(shape.getChild(j));
	}
}
 
Example 17
Source File: PShapeSvgSubShapeTest.java    From haxademic with MIT License 5 votes vote down vote up
public void removeShapeChild( PShape parent, PShape child ) {
	for( int i = 0; i < parent.getChildCount(); i++ ) {
	// for( PShape child: parent.getChildren() ) {
		if( parent.getChild(i) == child ) {
			parent.removeChild(i);
		}
	}
}
 
Example 18
Source File: Demo_VectorFlyer.java    From haxademic with MIT License 5 votes vote down vote up
public void addPointsToAttractors(PShape shape) {
	for (int i = 0; i < shape.getVertexCount(); i++) {
		PVector point = shape.getVertex(i);
		if(attractorExists(point) == false) {
			attractors.add( point ); 
			attractorsCount++;
			DebugView.setValue("attractorsCount", attractorsCount);
		}
	}
		
	for (int j = 0; j < shape.getChildCount(); j++) {
		PShape subShape = shape.getChild(j);
		addPointsToAttractors(subShape);
	}
}
 
Example 19
Source File: DwSoftBody.java    From PixelFlow with MIT License 5 votes vote down vote up
protected void printChilds(PShape shp, String indent){
  if(shp == null){
    return;
  }
  int num_childs = shp.getChildCount();
  
  System.out.println(indent+shp.getName()+": "+num_childs);
  for(int i = num_childs-1; i >= 0; i--){
    printChilds(shp.getChild(i), indent+"  ");
  }
}
 
Example 20
Source File: PShapeUtil.java    From haxademic with MIT License 4 votes vote down vote up
public static PShape createExtrudedShape(PShape shape, float depth, PShape newShape) {
	if(newShape == null) newShape = P.p.createShape();

	newShape.beginShape(P.TRIANGLES);
	// top
	for (int i = 0; i < shape.getVertexCount() - 3; i+=3) {
		// copy triangle vertices & UV coords
		PVector v1 = shape.getVertex(i);
		PVector v2 = shape.getVertex(i+1);
		PVector v3 = shape.getVertex(i+2);
		float texU1 = shape.getTextureU(i);
		float texV1 = shape.getTextureU(i);
		float texU2 = shape.getTextureU(i+1);
		float texV2 = shape.getTextureU(i+1);
		float texU3 = shape.getTextureU(i+2);
		float texV3 = shape.getTextureU(i+2);
		
		// half depth to keep new model centered on z-axis
		float halfDepth = depth / 2f;
		
		// top
		newShape.vertex(v1.x, v1.y, halfDepth, texU1, texV1);
		newShape.vertex(v2.x, v2.y, halfDepth, texU2, texV2);
		newShape.vertex(v3.x, v3.y, halfDepth, texU3, texV3);
		
		// bottom
		newShape.vertex(v1.x, v1.y, -halfDepth, texU1, texV1);
		newShape.vertex(v2.x, v2.y, -halfDepth, texU2, texV2);
		newShape.vertex(v3.x, v3.y, -halfDepth, texU3, texV3);
		
		// walls
		// wall 1
		newShape.vertex(v1.x, v1.y,  halfDepth, texU1, texV1);
		newShape.vertex(v1.x, v1.y, -halfDepth, texU1, texV1);
		newShape.vertex(v2.x, v2.y,  halfDepth, texU2, texV2);

		newShape.vertex(v1.x, v1.y, -halfDepth, texU1, texV1);
		newShape.vertex(v2.x, v2.y, -halfDepth, texU2, texV2);
		newShape.vertex(v2.x, v2.y,  halfDepth, texU2, texV2);

		// wall 2
		newShape.vertex(v2.x, v2.y,  halfDepth, texU2, texV2);
		newShape.vertex(v2.x, v2.y, -halfDepth, texU2, texV2);
		newShape.vertex(v3.x, v3.y,  halfDepth, texU3, texV3);
		
		newShape.vertex(v2.x, v2.y, -halfDepth, texU2, texV2);
		newShape.vertex(v3.x, v3.y, -halfDepth, texU3, texV3);
		newShape.vertex(v3.x, v3.y,  halfDepth, texU3, texV3);
		
		// wall 3
		newShape.vertex(v3.x, v3.y,  halfDepth, texU3, texV3);
		newShape.vertex(v3.x, v3.y, -halfDepth, texU3, texV3);
		newShape.vertex(v1.x, v1.y,  halfDepth, texU1, texV1);
		
		newShape.vertex(v3.x, v3.y, -halfDepth, texU3, texV3);
		newShape.vertex(v1.x, v1.y, -halfDepth, texU1, texV1);
		newShape.vertex(v1.x, v1.y,  halfDepth, texU1, texV1);
	}
	
	newShape.endShape();
	
	// recurse through original shape children if nested shapes
	for (int j = 0; j < shape.getChildCount(); j++) {
		PShape subShape = shape.getChild(j);
		createExtrudedShape(subShape, depth, newShape);
	}

	return newShape;
}