processing.opengl.PGraphics3D Java Examples

The following examples show how to use processing.opengl.PGraphics3D. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: Skylight_Capture1.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
    if(canvas == skylight.renderer.pg_render){
      canvas.background(16);
      displaySamples(canvas);
    }
    
    // ground plane
    float sx = bounds[3] - bounds[0];
    float sy = bounds[4] - bounds[1];
    float sz = bounds[5] - bounds[2];

    canvas.pushMatrix();
    canvas.translate(0, 0, 20 + sz/2);
    canvas.rotateX(-PI/2);
    canvas.shape(group_cubes);
    canvas.popMatrix();

    
    canvas.noStroke();
    canvas.fill(16,64,180);
//    canvas.fill(180,120,64);
//    canvas.box(sx*1.5f, sy*1.5f, 10);
    canvas.box(sx, sy, 10);
  }
 
Example #2
Source File: DwHalfEdge.java    From PixelFlow with MIT License 6 votes vote down vote up
private void displayQuads(PGraphics3D pg, DwHalfEdge.Edge edge){
  DwStack<DwHalfEdge.Edge> stack = new DwStack<DwHalfEdge.Edge>();
  stack.push(edge);
  float[][] verts = ifs.getVerts();
  float[] v;
  pg.beginShape(PConstants.QUADS);
  while(!stack.isEmpty()){
    edge = stack.pop();
    if(edge != null && getFLAG_display(edge)){
      // draw quad
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      // recursively draw neighbors
      stack.push((edge = edge.next).pair); setFLAG_display(edge); 
      stack.push((edge = edge.next).pair); setFLAG_display(edge); 
      stack.push((edge = edge.next).pair); setFLAG_display(edge);
      stack.push((edge = edge.next).pair); setFLAG_display(edge); 
    }
  }
  pg.endShape();
}
 
Example #3
Source File: DwHalfEdge.java    From PixelFlow with MIT License 6 votes vote down vote up
private void displayPolygons(PGraphics3D pg, DwHalfEdge.Edge edge){
  DwStack<DwHalfEdge.Edge> stack = new DwStack<DwHalfEdge.Edge>();
  stack.push(edge);
  float[][] verts = ifs.getVerts();
  float[] v;
  while(!stack.isEmpty()){
    edge = stack.pop();
    if(edge != null && getFLAG_display(edge)){
      DwHalfEdge.Edge iter = edge;
      pg.beginShape();
      do {
        v = verts[iter.vert.idx]; pg.vertex(v[0], v[1], v[2]); 
      } while((iter = iter.next) != edge);
      pg.endShape(PConstants.CLOSE);
      
      // recursively draw neighbors
      do {
        setFLAG_display(iter);
        stack.push(iter.pair); 
      } while((iter = iter.next) != edge);
    }
  }
}
 
Example #4
Source File: Skylight_BulletPhysics_TowerDemolition.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #5
Source File: BloomSphere.java    From PixelFlow with MIT License 6 votes vote down vote up
public void setup() {
  background(0);
  if(!START_FULLSCREEN){
    surface.setLocation(viewport_x, viewport_y);
  }
  
  cam = new PeasyCam(this, 600);
  
  createMesh(5);

  context = new DwPixelFlow(this);
  context.print();
  context.printGL();
  
  pg_dst       = (PGraphics3D) createGraphics(width, height, P3D);
  pg_luminance = (PGraphics3D) createGraphics(width, height, P3D);
  
  randomSeed(1);
  frameRate(60);
}
 
Example #6
Source File: DwHalfEdge.java    From PixelFlow with MIT License 6 votes vote down vote up
private void displayTriangles(PGraphics3D pg, DwHalfEdge.Edge edge){
  DwStack<DwHalfEdge.Edge> stack = new DwStack<DwHalfEdge.Edge>();
  stack.push(edge);  
  float[][] verts = ifs.getVerts();
  float[] v;
  pg.beginShape(PConstants.TRIANGLES);
  while(!stack.isEmpty()){
    edge = stack.pop();
    if(edge != null && getFLAG_display(edge)){
      // draw triangle
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      v = verts[edge.vert.idx]; edge = edge.next; pg.vertex(v[0], v[1], v[2]); 
      // recursively draw neighbors
      stack.push((edge = edge.next).pair); setFLAG_display(edge); 
      stack.push((edge = edge.next).pair); setFLAG_display(edge); 
      stack.push((edge = edge.next).pair); setFLAG_display(edge);
    }
  }
  pg.endShape();
}
 
Example #7
Source File: Skylight_BulletPhysics_Basic.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #8
Source File: Softbody3D_ParticleCollisionSystem.java    From PixelFlow with MIT License 6 votes vote down vote up
public void updateMouseInteractions(){
  
  // update transformation stuff
  transform.useCurrentTransformationMatrix((PGraphics3D) this.g);
  
  if(!MOVE_PARTICLE){
    findNearestParticle(mouseX, mouseY, SNAP_RADIUS);
    SNAP_PARTICLE = pnearest != null;
  }
  
  if(SNAP_PARTICLE){
    mouse_screen[0] = mouseX;
    mouse_screen[1] = mouseY;
    mouse_screen[2] = pnearest.screen[2];
    transform.screenToWorld(mouse_screen, mouse_world);
    
    if(MOVE_PARTICLE){
      pnearest.particle.enable(false, false, false);
      pnearest.particle.moveTo(mouse_world, 0.1f);
    }
  }
}
 
Example #9
Source File: Skylight_BulletPhysics_Breakable3.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.shape(group_collisions);
  pg.popMatrix();
}
 
Example #10
Source File: Skylight_BulletPhysics_Breakable_VideoExport.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #11
Source File: Skylight_Cubes.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
    if(canvas == skylight.renderer.pg_render){
      canvas.background(16);
      displaySamples(canvas);
    }

    canvas.shape(group_cubes);
    
    // ground plane
    float sx = bounds[3] - bounds[0];
    float sy = bounds[4] - bounds[1];
    float sz = bounds[5] - bounds[2];
    
    canvas.noStroke();
    canvas.fill(16,64,180);
//    canvas.box(sx*1.5f, sy*1.5f, 10);
    canvas.box(sx, sy, 10);
  }
 
Example #12
Source File: Skylight_ClothSimulation.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayGridXY(PGraphics3D canvas, int lines, float s){
  if(shp_gridxy == null){
    shp_gridxy = createShape();
    shp_gridxy.beginShape(LINES);
    shp_gridxy.stroke(0);
    shp_gridxy.strokeWeight(0.3f);
    float d = lines*s;
    for(int i = 0; i <= lines; i++){
      shp_gridxy.vertex(-d,-i*s,0); shp_gridxy.vertex(d,-i*s,0);
      shp_gridxy.vertex(-d,+i*s,0); shp_gridxy.vertex(d,+i*s,0);
      
      shp_gridxy.vertex(-i*s,-d,0); shp_gridxy.vertex(-i*s,d,0);
      shp_gridxy.vertex(+i*s,-d,0); shp_gridxy.vertex(+i*s,d,0);
    }
    shp_gridxy.endShape();
  }
  canvas.shape(shp_gridxy);
}
 
Example #13
Source File: Skylight_PoissonSphereSamples.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
  if(canvas == skylight.renderer.pg_render){
    canvas.background(16);
    displaySamples(canvas);
  }

  canvas.shape(shp_samples_spheres);
  
  // ground plane
  float sx = bounds[3] - bounds[0];
  float sy = bounds[4] - bounds[1];
  float sz = bounds[5] - bounds[2];
  
  canvas.noStroke();
  canvas.fill(16,64,180);
  canvas.box(sx*1.5f, sy*1.5f, 10);
}
 
Example #14
Source File: Skylight_Movie2.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
    if(canvas == skylight.renderer.pg_render){
      canvas.background(16);
      displaySamples(canvas);
    }

    canvas.shape(group_cubes);
    
    // ground plane
    float sx = bounds[3] - bounds[0];
    float sy = bounds[4] - bounds[1];
    float sz = bounds[5] - bounds[2];
    
    canvas.noStroke();
    canvas.fill(16,64,180);
//    canvas.fill(180,120,64);
//    canvas.box(sx*1.5f, sy*1.5f, 10);
    canvas.box(sx, sy, 10);
  }
 
Example #15
Source File: Skylight_Movie1.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
    if(canvas == skylight.renderer.pg_render){
      canvas.background(16);
      displaySamples(canvas);
    }

    canvas.shape(group_cubes);
    
    // ground plane
    float sx = bounds[3] - bounds[0];
    float sy = bounds[4] - bounds[1];
    float sz = bounds[5] - bounds[2];
    
    canvas.noStroke();
    canvas.fill(16,64,180);
//    canvas.fill(180,120,64);
//    canvas.box(sx*1.5f, sy*1.5f, 10);
    canvas.box(sx, sy, 10);
  }
 
Example #16
Source File: Skylight_BulletPhysics_MengerSponge.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(180);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #17
Source File: Skylight_Capture.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
  if(canvas == skylight.renderer.pg_render){
    canvas.background(BACKGROUND_COLOR);
  }

  // draw shapes
  canvas.pushMatrix();
  canvas.translate(0, 0, cube_size + cube_size * cube_numy /2 + 50);
  canvas.rotateX(-PI/2);
  if(group_cubes != null){
    canvas.shape(group_cubes);
  }
  canvas.popMatrix();
  
  // draw ground plane
  float sx = scene_bounds[3] - scene_bounds[0];
  float sy = scene_bounds[4] - scene_bounds[1];
  canvas.noStroke();
  canvas.fill(255);
  canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2);
}
 
Example #18
Source File: Skylight_Movie.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D canvas){
  if(canvas == skylight.renderer.pg_render){
    canvas.background(BACKGROUND_COLOR);
  }

  // draw shapes
  canvas.pushMatrix();
  canvas.translate(0, 0, cube_size + cube_size * cube_numy /2);
  canvas.rotateX(-PI/2);
  canvas.shape(group_cubes);
  canvas.popMatrix();
  
  // draw ground plane
  float sx = scene_bounds[3] - scene_bounds[0];
  float sy = scene_bounds[4] - scene_bounds[1];
  canvas.noStroke();
  canvas.fill(255);
  canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2);
}
 
Example #19
Source File: Skylight_BulletPhysics_CellFracture.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #20
Source File: Skylight_BulletPhysics_Cubes.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #21
Source File: Skylight_BulletPhysics_Breakable.java    From PixelFlow with MIT License 6 votes vote down vote up
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
Example #22
Source File: Skylight_Movie3.java    From PixelFlow with MIT License 5 votes vote down vote up
public void displayScene(PGraphics3D canvas){
    if(canvas == skylight.renderer.pg_render){
      canvas.background(255);
    }
    
    // ground plane
    float sx = bounds[3] - bounds[0];
    float sy = bounds[4] - bounds[1];
    float sz = bounds[5] - bounds[2];
    
//    sx *= 2;
//    sy *= 2;
    canvas.pushMatrix();
    canvas.translate(0, 0, cube_size + cube_size * cube_numy /2);
    canvas.rotateX(-PI/2);
    canvas.shape(group_cubes);
    canvas.popMatrix();

//    canvas.beginShape(QUAD);
//    canvas.texture(pg_src);
//    canvas.textureMode(NORMAL);
//    canvas.vertex(bounds[0], bounds[1], 20, 0,0);
//    canvas.vertex(bounds[3], bounds[1], 20, 1,0);
//    canvas.vertex(bounds[3], bounds[4], 20, 1,1);
//    canvas.vertex(bounds[0], bounds[4], 20, 0,1);
//    canvas.endShape();
    
    canvas.noStroke();
    
    canvas.fill(255);
//    canvas.fill(16,64,255);
//    canvas.fill(96,160,255);
//    canvas.fill(180,120,64);
//    canvas.fill(255,180,128);
//    canvas.box(sx*1.5f, sy*1.5f, 10);
//    canvas.box(sx, sy, 10);
    
//    canvas.rect(-sx/2, -sy/2, sx, sy);
    canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2);
  }
 
Example #23
Source File: DwSkyLightRenderer.java    From PixelFlow with MIT License 5 votes vote down vote up
public void update(){
  
  DwUtils.copyMatrices((PGraphics3D) papplet.g, pg_render);

  geom.update(pg_render);
  sky.update();
  sun.update();
  
  float w = pg_render.width;
  float h = pg_render.height;
  
  float sky_int = sky.param.intensity;
  float sun_int = sun.param.intensity;
  
  float[] sky_col = sky.param.rgb;
  float[] sun_col = sun.param.rgb;
  
  pg_render.beginDraw();
  pg_render.blendMode(PConstants.REPLACE);
  pg_render.clear();
  pg_render.shader(shader);
  shader.set("wh", w, h);
  shader.set("tex_sky", sky.getSrc());
  shader.set("tex_sun", sun.getSrc());
  shader.set("mult_sun", sun_col[0] * sun_int, sun_col[1] * sun_int, sun_col[2] * sun_int);
  shader.set("mult_sky", sky_col[0] * sky_int, sky_col[1] * sky_int, sky_col[2] * sky_int);
  shader.set("gamma", param.gamma);
  scene_display.display(pg_render);
  pg_render.endDraw();
}
 
Example #24
Source File: DwScreenSpaceGeometryBuffer.java    From PixelFlow with MIT License 5 votes vote down vote up
public void update(PGraphics3D pg_src){
  
  resize(pg_src.width, pg_src.height);
  
  pg_geom.beginDraw();
  updateMatrices(pg_src);
  pg_geom.blendMode(PConstants.REPLACE);
  pg_geom.clear();
  pg_geom.shader(shader);
  pg_geom.noStroke();
  scene_display.display(pg_geom);
  pg_geom.endDraw();
}
 
Example #25
Source File: Skylight_ClothSimulation.java    From PixelFlow with MIT License 5 votes vote down vote up
public void updateMouseInteractions(){
  
  // update transformation stuff
  transform.useCurrentTransformationMatrix((PGraphics3D) this.g);
  
  // deleting springs/constraints between particles
  if(DELETE_SPRINGS){
    findParticlesWithinRadius(mouseX, mouseY, DELETE_RADIUS);
    for(DwParticle particle : particles_within_radius){
      particle.enableAllSprings(false);
      particle.collision_group = physics.getNewCollisionGroupId();
      particle.rad_collision = particle.rad;
      particle.all_springs_deactivated = true;
    }
  } 
  
  if(!MOVE_PARTICLE){
    findNearestParticle(mouseX, mouseY, SNAP_RADIUS);
    SNAP_PARTICLE = pnearest != null;
  }
  
  if(SNAP_PARTICLE){
    mouse_screen[0] = mouseX;
    mouse_screen[1] = mouseY;
    mouse_screen[2] = pnearest.screen[2];
    transform.screenToWorld(mouse_screen, mouse_world);
    
    if(MOVE_PARTICLE){
      pnearest.particle.enable(false, false, false);
      pnearest.particle.moveTo(mouse_world, 0.1f);
    }
  }
}
 
Example #26
Source File: AntiAliasingComparison.java    From PixelFlow with MIT License 5 votes vote down vote up
public void displaySceneWrap(PGraphics3D canvas){
  canvas.beginDraw();
  DwUtils.copyMatrices((PGraphics3D) this.g, canvas);
  float BACKGROUND_COLOR_GAMMA = (float) (Math.pow(BACKGROUND_COLOR/255.0, gamma) * 255.0);

  // background
  canvas.blendMode(PConstants.BLEND);
  canvas.background(BACKGROUND_COLOR_GAMMA);
  displayScene(canvas);
  canvas.endDraw();
}
 
Example #27
Source File: Softbody3D_Playground.java    From PixelFlow with MIT License 5 votes vote down vote up
public void updateMouseInteractions(){
  
  // update transformation stuff
  transform.useCurrentTransformationMatrix((PGraphics3D) this.g);
  
  // deleting springs/constraints between particles
  if(DELETE_SPRINGS){
    findParticlesWithinRadius(mouseX, mouseY, DELETE_RADIUS);
    for(DwParticle particle : particles_within_radius){
      particle.enableAllSprings(false);
      particle.collision_group = physics.getNewCollisionGroupId();
      particle.rad_collision = particle.rad;
      particle.all_springs_deactivated = true;
    }
  } 
  
  if(!MOVE_PARTICLE){
    findNearestParticle(mouseX, mouseY, SNAP_RADIUS);
    SNAP_PARTICLE = pnearest != null;
  }
  
  if(SNAP_PARTICLE){
    mouse_screen[0] = mouseX;
    mouse_screen[1] = mouseY;
    mouse_screen[2] = pnearest.screen[2];
    transform.screenToWorld(mouse_screen, mouse_world);
    
    if(MOVE_PARTICLE){
      pnearest.particle.enable(false, false, false);
      pnearest.particle.moveTo(mouse_world, 0.1f);
    }
  }
}
 
Example #28
Source File: AntiAliasingComparison.java    From PixelFlow with MIT License 5 votes vote down vote up
public void setup() {
  surface.setResizable(true);
  surface.setLocation(viewport_x, viewport_y);

  // camera
  peasycam = new PeasyCam(this, -4.083,  -6.096,   7.000, 1300);
  peasycam.setRotations(1.085,  -0.477,   2.910);

  // processing font
  font48 = createFont("../data/SourceCodePro-Regular.ttf", 48);
  font12 = createFont("../data/SourceCodePro-Regular.ttf", 12);
  
  // main library context
  context = new DwPixelFlow(this);
  context.print();
  context.printGL();

  // callback for scene display (used in GBAA)
  DwSceneDisplay scene_display = new DwSceneDisplay() {  
    @Override
    public void display(PGraphics3D canvas) {
      displayScene(canvas); 
    }
  };
  
  // AA post-processing modes
  fxaa = new FXAA(context);
  smaa = new SMAA(context);
  gbaa = new GBAA(context, scene_display);

  // magnifier
  int mag_wh = (int) (height/2.5f);
  magnifier = new DwMagnifier(this, 4, 0, height-mag_wh, mag_wh, mag_wh);
  
  frameRate(1000);
}
 
Example #29
Source File: Skylight_ClothSimulation.java    From PixelFlow with MIT License 5 votes vote down vote up
public void displayGizmo(PGraphics3D canvas, float s){
  if(shp_gizmo == null){
    shp_gizmo = createShape();
    shp_gizmo.beginShape(LINES);
    shp_gizmo.strokeWeight(1);
    shp_gizmo.stroke(255,0,0); shp_gizmo.vertex(0,0,0); shp_gizmo.vertex(s,0,0);
    shp_gizmo.stroke(0,255,0); shp_gizmo.vertex(0,0,0); shp_gizmo.vertex(0,s,0); 
    shp_gizmo.stroke(0,0,255); shp_gizmo.vertex(0,0,0); shp_gizmo.vertex(0,0,s); 
    shp_gizmo.endShape();
  }
  canvas.shape(shp_gizmo);
}
 
Example #30
Source File: AntiAliasingComparison.java    From PixelFlow with MIT License 5 votes vote down vote up
public void displayScene(PGraphics3D canvas){
    // lights
    canvas.directionalLight(255, 255, 255, 200,600,400);
    canvas.directionalLight(255, 255, 255, -200,-600,-400);
    canvas.ambientLight(64, 64, 64);
    
//    canvas.shape(shape);
    sceneShape(canvas);
  }