Java Code Examples for org.lwjgl.input.Keyboard#KEY_X

The following examples show how to use org.lwjgl.input.Keyboard#KEY_X . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: KeyOption.java    From opsu-dance with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void read(String s)
{
	this.keycode = Keyboard.getKeyIndex(s);
	if (this.keycode == Keyboard.KEY_NONE) {
		this.keycode = Keyboard.KEY_X;
	}
}
 
Example 2
Source File: GuiNBTTree.java    From NBTEdit with GNU General Public License v3.0 5 votes vote down vote up
public void keyTyped(char ch, int key) {
	if (focusedSlotIndex != -1){
		saves[focusedSlotIndex].keyTyped(ch, key);
	}
	else{
		if (key == Keyboard.KEY_C && GuiControls.isCtrlKeyDown())
			copy();
		if (key == Keyboard.KEY_V && GuiControls.isCtrlKeyDown() && canPaste())
			paste();
		if (key == Keyboard.KEY_X && GuiControls.isCtrlKeyDown())
			cut();
	}
}
 
Example 3
Source File: ConfirmationMessage.java    From FEMultiplayer with GNU General Public License v3.0 5 votes vote down vote up
public void beginStep(){
	List<KeyboardEvent> keys = Game.getKeys();
	if (Keyboard.isKeyDown(Keyboard.KEY_LEFT) && repeatTimers[2] == 0) {
		repeatTimers[2] = 0.12f;
		yesHover = !yesHover;
		AudioPlayer.playAudio("cursor2", 1, 1);
	}
	if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && repeatTimers[3] == 0) {
		repeatTimers[3] = 0.12f;
		yesHover = !yesHover;
		AudioPlayer.playAudio("cursor2", 1, 1);
	}
	for(KeyboardEvent ke : keys) {
		if(ke.state) {
			if(ke.key == Keyboard.KEY_RETURN || ke.key == Keyboard.KEY_Z) { 
				AudioPlayer.playAudio("select", 1, 1);
				if(yesHover)
					confirm();
				else 
					cancel();
				destroy();
			} if(ke.key == Keyboard.KEY_X){
				AudioPlayer.playAudio("cancel", 1, 1);
				cancel();
				destroy();
			}
		}
	}
	for(int i=0; i<repeatTimers.length; i++) {
		if(repeatTimers[i] > 0) {
			repeatTimers[i] -= Game.getDeltaSeconds();
			if(repeatTimers[i] < 0) repeatTimers[i] = 0;
		}
	}
}
 
Example 4
Source File: GuiNBTEdit.java    From ehacks-pro with GNU General Public License v3.0 4 votes vote down vote up
@Override
protected void keyTyped(char par1, int key) {
    GuiEditSingleNBT window = this.guiTree.getWindow();
    if (window != null) {
        window.keyTyped(par1, key);
    } else {
        this.nbtString.textboxKeyTyped(par1, key);
        switch (key) {
            case 1:
                this.quitWithoutSaving();
                break;
            case 211:
                this.guiTree.deleteSelected();
                break;
            case 28:
                this.guiTree.editSelected();
                break;
            case 200:
                this.guiTree.arrowKeyPressed(true);
                break;
            case 208:
                this.guiTree.arrowKeyPressed(false);
                break;
            case Keyboard.KEY_C:
                if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) {
                    this.guiTree.copy();
                }
                break;
            case Keyboard.KEY_V:
                if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) {
                    if (this.guiTree.canPaste()) {
                        this.guiTree.paste();
                    }
                }
                break;
            case Keyboard.KEY_X:
                if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) {
                    this.guiTree.cut();
                }
                break;
        }
    }
}
 
Example 5
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyPressed(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_M:
		case Keyboard.KEY_Q:
			if (current_unit)
				return true;
			break;
		case Keyboard.KEY_A:
			if ((current_unit || current_armory || current_tower) && !event.isControlDown())
				return true;
			break;
		case Keyboard.KEY_P:
			if (current_quarters)
				return true;
			if (current_unit)
				break;
		case Keyboard.KEY_G:
		case Keyboard.KEY_T:
			if (current_unit || current_armory)
				return true;
		case Keyboard.KEY_C:
		case Keyboard.KEY_I:
		case Keyboard.KEY_W:
		case Keyboard.KEY_ESCAPE:
			if (current_armory)
				if (current_submenu == harvest_group ||
						current_submenu == build_group ||
						current_submenu == army_group ||
						current_submenu == transport_group)
					return true;
			break;
		case Keyboard.KEY_R:
			if (current_armory || current_quarters)
				return true;
			break;
		case Keyboard.KEY_X:
			if (current_tower)
				return true;
			break;
		default:
			break;
	}
	return false;
}
 
Example 6
Source File: ClientOverworldStage.java    From FEMultiplayer with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void beginStep() {
	super.beginStep();
	for (Entity e : entities) {
		e.beginStep();
	}
	MapAnimation.updateAll();
	if (onControl) {
		List<KeyboardEvent> keys = Game.getKeys();
		if (Keyboard.isKeyDown(Keyboard.KEY_UP) && repeatTimers[0] == 0) {
			context.onUp();
			repeatTimers[0] = 0.12f;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_DOWN) && repeatTimers[1] == 0) {
			context.onDown();
			repeatTimers[1] = 0.12f;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_LEFT) && repeatTimers[2] == 0) {
			context.onLeft();
			repeatTimers[2] = 0.12f;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && repeatTimers[3] == 0) {
			context.onRight();
			repeatTimers[3] = 0.12f;
		}
		for(KeyboardEvent ke : keys) {
			if(ke.state) {
				if(ke.key == Keyboard.KEY_Z) 
					context.onSelect();
				else if (ke.key == Keyboard.KEY_X)
					context.onCancel(); 
			}
		}
	}
	for(int i=0; i<repeatTimers.length; i++) {
		if(repeatTimers[i] > 0) {
			repeatTimers[i] -= Game.getDeltaSeconds();
			if(repeatTimers[i] < 0) repeatTimers[i] = 0;
		}
	}
	processAddStack();
	processRemoveStack();
}
 
Example 7
Source File: UnitBuilderStage.java    From FEMultiplayer with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void beginStep() {
	for (Entity e : entities) {
		e.beginStep();
	}
	processAddStack();
	processRemoveStack();
	MapAnimation.updateAll();
	List<KeyboardEvent> keys = Game.getKeys();
	if (Keyboard.isKeyDown(Keyboard.KEY_UP) && repeatTimers[0] == 0) {
		repeatTimers[0] = 0.15f;
		state.up();
		state.updateControls();
	}
	if (Keyboard.isKeyDown(Keyboard.KEY_DOWN) && repeatTimers[1] == 0) {
		repeatTimers[1] = 0.15f;
		state.down();
		state.updateControls();
	}
	if (Keyboard.isKeyDown(Keyboard.KEY_LEFT) && repeatTimers[2] == 0) {
		repeatTimers[2] = 0.15f;
		state.left();
		state.updateControls();
	}
	if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && repeatTimers[3] == 0) {
		repeatTimers[3] = 0.15f;
		state.right();
		state.updateControls();
	}
	for(KeyboardEvent ke : keys) {
		if(ke.state) {
			if(ke.key == Keyboard.KEY_Z) {
				state.select();
				state.updateControls();
			} else if (ke.key == Keyboard.KEY_X){
				state.cancel();
				state.updateControls();
			}
				
		}
	}

	for(int i=0; i<repeatTimers.length; i++) {
		if(repeatTimers[i] > 0) {
			repeatTimers[i] -= Game.getDeltaSeconds();
			if(repeatTimers[i] < 0) repeatTimers[i] = 0;
		}
	}
	
}
 
Example 8
Source File: TeamBuilderStage.java    From FEMultiplayer with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void beginStep() {
	boolean capture = control;
	for (Entity e : entities) {
		e.beginStep();
	}
	processAddStack();
	processRemoveStack();
	MapAnimation.updateAll();
	if(capture){
		List<KeyboardEvent> keys = Game.getKeys();
		if (Keyboard.isKeyDown(Keyboard.KEY_UP) && repeatTimers[0] == 0) {
			repeatTimers[0] = 0.15f;
			if(control)
			if(!cursor.on){
				buttons[currButton].setHover(false);
				cursor.on = true;
				cursor.index = cursor.max - 1;
				cursor.instant = true;
				controls.set("Z", "Items/Train");
			}else if(cursor.index == 0){
				cursor.on = false;
				controls.set("Z", "Select");
				buttons[currButton].setHover(true);
			} else {
				cursor.up();
			}
			AudioPlayer.playAudio("cursor2", 1, 1);
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_DOWN) && repeatTimers[1] == 0) {
			repeatTimers[1] = 0.15f;
			if(!cursor.on){
				buttons[currButton].setHover(false);
				cursor.on = true;
				cursor.index = 0;
				cursor.instant = true;
				controls.set("Z", "Items/Train");
			}else if(cursor.index == cursor.max -1){
				cursor.on = false;
				controls.set("Z", "Select");
				buttons[currButton].setHover(true);
			} else {
				cursor.down();
			}
			AudioPlayer.playAudio("cursor2", 1, 1);
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_LEFT) && repeatTimers[2] == 0) {
			repeatTimers[2] = 0.15f;
			if(!cursor.on){
				buttons[currButton].setHover(false);
				currButton--;
				if(currButton < 0) currButton+=4;
				buttons[currButton].setHover(true);
				AudioPlayer.playAudio("cursor2", 1, 1);
			}
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && repeatTimers[3] == 0) {
			repeatTimers[3] = 0.15f;
			if(!cursor.on){
				buttons[currButton].setHover(false);
				currButton++;
				currButton%=4;
				buttons[currButton].setHover(true);
				AudioPlayer.playAudio("cursor2", 1, 1);
			}
		}
		for(KeyboardEvent ke : keys) {
			if(ke.state) {
				if(ke.key == Keyboard.KEY_Z) {
					AudioPlayer.playAudio("select", 1, 1);
					if(cursor.on){
						FEMultiplayer.setCurrentStage(new UnitBuilderStage(units.get(cursor.getIndex()), this, session));
					} else {
						buttons[currButton].setHover(false);
						buttons[currButton].execute();
					}
					
				} else if (ke.key == Keyboard.KEY_X){
					if(canEditUnits) {
						AudioPlayer.playAudio("cancel", 1, 1);
						select.refresh();
						FEMultiplayer.setCurrentStage(select);
					}
				} else if (ke.key == Keyboard.KEY_RETURN){
					AudioPlayer.playAudio("select", 1, 1);
					buttons[0].execute();
				}
					
			}
		}
	
		for(int i=0; i<repeatTimers.length; i++) {
			if(repeatTimers[i] > 0) {
				repeatTimers[i] -= Game.getDeltaSeconds();
				if(repeatTimers[i] < 0) repeatTimers[i] = 0;
			}
		}
	}
}