Java Code Examples for net.minecraft.client.renderer.vertex.DefaultVertexFormats

The following are top voted examples for showing how to use net.minecraft.client.renderer.vertex.DefaultVertexFormats. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: BaseClient   File: GuiStats.java   View source code 6 votes vote down vote up
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 2
Project: Backmemed   File: DebugRendererPathfinding.java   View source code 6 votes vote down vote up
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);

    for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
    {
        PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);

        if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
        {
            float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
            int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
            int k = j >> 16 & 255;
            int l = j >> 8 & 255;
            int i1 = j & 255;
            vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
        }
    }

    tessellator.draw();
}
 
Example 3
Project: CustomWorldGen   File: GuiFlatPresets.java   View source code 6 votes vote down vote up
private void blitSlotIcon(int p_148171_1_, int p_148171_2_, int p_148171_3_, int p_148171_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 4
Project: CustomWorldGen   File: DebugRendererPathfinding.java   View source code 6 votes vote down vote up
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);

    for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
    {
        PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);

        if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
        {
            float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
            int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
            int k = j >> 16 & 255;
            int l = j >> 8 & 255;
            int i1 = j & 255;
            vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
        }
    }

    tessellator.draw();
}
 
Example 5
Project: pnc-repressurized   File: ProgWidget.java   View source code 6 votes vote down vote up
@Override
public void render() {
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
    int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
    int height = getHeight() + (hasStepOutput() ? 10 : 0);
    Pair<Double, Double> maxUV = getMaxUV();
    double u = maxUV.getLeft();
    double v = maxUV.getRight();
    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    wr.pos(0, 0, 0).tex(0, 0).endVertex();
    wr.pos(0, height, 0).tex(0, v).endVertex();
    wr.pos(width, height, 0).tex(u, v).endVertex();
    wr.pos(width, 0, 0).tex(u, 0).endVertex();
    Tessellator.getInstance().draw();
}
 
Example 6
Project: DecompiledMinecraft   File: GuiCreateFlatWorld.java   View source code 6 votes vote down vote up
private void func_148224_c(int p_148224_1_, int p_148224_2_, int p_148224_3_, int p_148224_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 7
Project: BaseClient   File: GuiScreen.java   View source code 6 votes vote down vote up
/**
 * Draws the background (i is always 0 as of 1.2.2)
 */
public void drawBackground(int tint)
{
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
    tessellator.draw();
}
 
Example 8
Project: Backmemed   File: SlotAlt.java   View source code 6 votes vote down vote up
public void drawTexturedModalRectZ(final float i, final float y, final int k, final int i1, final int j1, final int k1, final float zLevel) {
		float f = 0.015625F;
		float f1 = 0.03125F;
		Tessellator tesselator = Tessellator.getInstance();
		VertexBuffer vertexbuffer = tesselator.getBuffer();
		vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
/*
		tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + k1, zLevel, (k + 0) * f, (i1 + k1) * f1);
		tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + k1, zLevel, (k + j1) * f, (i1 + k1) * f1);
		tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + 0, zLevel, (k + j1) * f, (i1 + 0) * f1);
		tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + 0, zLevel, (k + 0) * f, (i1 + 0) * f1);
		*/
		
		vertexbuffer.pos(i + 0, y + k1, zLevel);
		vertexbuffer.pos(i + j1, y + k1, zLevel);
		vertexbuffer.pos(i + j1, y + 0, zLevel);
		vertexbuffer.pos(i + 0, y + 0, zLevel);

		tesselator.draw();
    }
 
Example 9
Project: Backmemed   File: GuiStats.java   View source code 6 votes vote down vote up
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 10
Project: DecompiledMinecraft   File: RenderChunk.java   View source code 6 votes vote down vote up
public RenderChunk(World worldIn, RenderGlobal renderGlobalIn, BlockPos blockPosIn, int indexIn)
{
    this.world = worldIn;
    this.renderGlobal = renderGlobalIn;
    this.index = indexIn;

    if (!blockPosIn.equals(this.getPosition()))
    {
        this.setPosition(blockPosIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
        {
            this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
 
Example 11
Project: Machines-and-Stuff   File: RenderUtils.java   View source code 6 votes vote down vote up
public static void drawLine(double x, double y, double x2, double y2, float red, float green, float blue, float lineWidth, float fadeSpeed) {
    int count = FMLClientHandler.instance().getClient().player.ticksExisted;
    float alpha = fadeSpeed + MathHelper.sin((float) (count + x)) * 0.3F + 0.3F;
    
    Tessellator tess = Tessellator.getInstance();
    VertexBuffer buff = tess.getBuffer();
    
    GL11.glPushMatrix();
    GL11.glLineWidth(lineWidth);
    GL11.glDisable(3553);
    GL11.glBlendFunc(770, 771);
    buff.begin(3, DefaultVertexFormats.POSITION_COLOR);
    buff.pos(x, y, 0).color(red, green, blue, alpha).endVertex();
    buff.pos(x2, y2, 0).color(red, green, blue, alpha).endVertex();
    tess.draw();
    
    GL11.glBlendFunc(770, 771);
    GL11.glDisable(32826);
    GL11.glDisable(3042);
    GL11.glEnable(3553);
    GL11.glPopMatrix();
}
 
Example 12
Project: DecompiledMinecraft   File: GuiFlatPresets.java   View source code 6 votes vote down vote up
private void func_148171_c(int p_148171_1_, int p_148171_2_, int p_148171_3_, int p_148171_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 13
Project: DecompiledMinecraft   File: GuiStats.java   View source code 6 votes vote down vote up
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
Example 14
Project: ForgeHax   File: SurfaceHelper.java   View source code 6 votes vote down vote up
public static void drawOutlinedRect(int x, int y, int w, int h, int color, float width) {
    float r = (float)(color >> 16 & 255) / 255.0F;
    float g = (float)(color >> 8 & 255) / 255.0F;
    float b = (float)(color & 255) / 255.0F;
    float a = (float)(color >> 24 & 255) / 255.0F;
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder BufferBuilder = tessellator.getBuffer();

    GlStateManager.enableBlend();
    GlStateManager.disableTexture2D();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.color(r, g, b, a);

    GL11.glLineWidth(width);

    BufferBuilder.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
    BufferBuilder.pos((double)x, (double)y, 0.0D).endVertex();
    BufferBuilder.pos((double)x, (double)y + h, 0.0D).endVertex();
    BufferBuilder.pos((double)x + w, (double)y + h, 0.0D).endVertex();
    BufferBuilder.pos((double)x + w, (double)y, 0.0D).endVertex();
    tessellator.draw();

    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
}
 
Example 15
Project: BaseClient   File: RenderChunk.java   View source code 6 votes vote down vote up
public RenderChunk(World worldIn, RenderGlobal renderGlobalIn, BlockPos blockPosIn, int indexIn)
{
    this.world = worldIn;
    this.renderGlobal = renderGlobalIn;
    this.index = indexIn;

    if (!blockPosIn.equals(this.getPosition()))
    {
        this.setPosition(blockPosIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
        {
            this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
 
Example 16
Project: Clef   File: Instrument.java   View source code 5 votes vote down vote up
@Override
public void loadTexture(IResourceManager resourceManager) throws IOException
{
    TextureUtil.uploadTextureImageAllocate(this.getGlTextureId(), image, false, false);

    ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();
    tasi = new TextureAtlasSpriteBufferedImage(this.rl, this.image);
    tasi.load(Minecraft.getMinecraft().getResourceManager(), rl);
    builder.addAll(ItemLayerModel.getQuadsForSprite(0, tasi, DefaultVertexFormats.ITEM, Optional.empty()));
    quads = builder.build();
}
 
Example 17
Project: Lector   File: RenderHelper.java   View source code 5 votes vote down vote up
public static void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height, int totw, int toth) {
    float f = 1.0f/totw;
    float f1 = 1.0f/toth;
    double zLevel = 50;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((x + 0), (y + height), zLevel).tex(((textureX + 0) *  f), ((textureY + height) * f1)).endVertex();
    vertexbuffer.pos((x + width), (y + height), zLevel).tex(((textureX + width) * f), ((textureY + height) * f1)).endVertex();
    vertexbuffer.pos((x + width), (y + 0), zLevel).tex(((textureX + width) * f), ((textureY + 0) * f1)).endVertex();
    vertexbuffer.pos((x + 0), (y + 0), zLevel).tex(((textureX + 0) * f), ((textureY + 0) * f1)).endVertex();
    tessellator.draw();
}
 
Example 18
Project: CustomWorldGen   File: RenderGlobal.java   View source code 5 votes vote down vote up
public static void drawBoundingBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
    drawBoundingBox(vertexbuffer, minX, minY, minZ, maxX, maxY, maxZ, red, green, blue, alpha);
    tessellator.draw();
}
 
Example 19
Project: BaseClient   File: Gui.java   View source code 5 votes vote down vote up
/**
 * Draws a scaled, textured, tiled modal rect at z = 0. This method isn't used anywhere in vanilla code.
 */
public static void drawScaledCustomSizeModalRect(int x, int y, float u, float v, int uWidth, int vHeight, int width, int height, float tileWidth, float tileHeight)
{
    float f = 1.0F / tileWidth;
    float f1 = 1.0F / tileHeight;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + (float)uWidth) * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + (float)uWidth) * f), (double)(v * f1)).endVertex();
    worldrenderer.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
    tessellator.draw();
}
 
Example 20
Project: FundamentalChemistry   File: ClientEventHandler.java   View source code 5 votes vote down vote up
public static void drawModalRectWithCustomSizedTexture(int x, int y, float u, float v, int width, int height, float textureWidth, float textureHeight, float z)
{
    float f = 1.0F / textureWidth;
    float f1 = 1.0F / textureHeight;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)x, (double)(y + height), z).tex((double)(u * f), (double)((v + (float)height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), z).tex((double)((u + (float)width) * f), (double)((v + (float)height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)y, z).tex((double)((u + (float)width) * f), (double)(v * f1)).endVertex();
    worldrenderer.pos((double)x, (double)y, z).tex((double)(u * f), (double)(v * f1)).endVertex();
    tessellator.draw();
}
 
Example 21
Project: Wurst-MC-1.12   File: PasswordField.java   View source code 5 votes vote down vote up
/**
 * Draws the current selection and a vertical line cursor in the text box.
 */
private void drawCursorVertical(int startX, int startY, int endX, int endY)
{
	if(startX < endX)
	{
		int i = startX;
		startX = endX;
		endX = i;
	}
	
	if(startY < endY)
	{
		int j = startY;
		startY = endY;
		endY = j;
	}
	
	if(endX > xPosition + width)
		endX = xPosition + width;
	
	if(startX > xPosition + width)
		startX = xPosition + width;
	
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder bufferbuilder = tessellator.getBuffer();
	GlStateManager.color(0.0F, 0.0F, 255.0F, 255.0F);
	GlStateManager.disableTexture2D();
	GlStateManager.enableColorLogic();
	GlStateManager.colorLogicOp(GlStateManager.LogicOp.OR_REVERSE);
	bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
	bufferbuilder.pos(startX, endY, 0.0D).endVertex();
	bufferbuilder.pos(endX, endY, 0.0D).endVertex();
	bufferbuilder.pos(endX, startY, 0.0D).endVertex();
	bufferbuilder.pos(startX, startY, 0.0D).endVertex();
	tessellator.draw();
	GlStateManager.disableColorLogic();
	GlStateManager.enableTexture2D();
}
 
Example 22
Project: pnc-repressurized   File: SemiBlockRendererLogistics.java   View source code 5 votes vote down vote up
private static void renderOffsetAABB(AxisAlignedBB aabb, double x, double y, double z) {
    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_NORMAL);
    wr.setTranslation(x, y, z);

    wr.pos(aabb.minX, aabb.maxY, aabb.minZ).normal(0, 0, -1).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.minZ).normal(0, 0, -1).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.minZ).normal(0, 0, -1).endVertex();
    wr.pos(aabb.minX, aabb.minY, aabb.minZ).normal(0, 0, -1).endVertex();

    wr.pos(aabb.minX, aabb.minY, aabb.maxZ).normal(0, 0, 1).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.maxZ).normal(0, 0, 1).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.maxZ).normal(0, 0, 1).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.maxZ).normal(0, 0, 1).endVertex();

    wr.pos(aabb.minX, aabb.minY, aabb.minZ).normal(0, -1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.minZ).normal(0, -1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.maxZ).normal(0, -1, 0).endVertex();
    wr.pos(aabb.minX, aabb.minY, aabb.maxZ).normal(0, -1, 0).endVertex();

    wr.pos(aabb.minX, aabb.maxY, aabb.maxZ).normal(0, 1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.maxZ).normal(0, 1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.minZ).normal(0, 1, 0).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.minZ).normal(0, 1, 0).endVertex();

    wr.pos(aabb.minX, aabb.minY, aabb.maxZ).normal(-1, 0, 0).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.maxZ).normal(-1, 0, 0).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.minZ).normal(-1, 0, 0).endVertex();
    wr.pos(aabb.minX, aabb.minY, aabb.minZ).normal(-1, 0, 0).endVertex();

    wr.pos(aabb.maxX, aabb.minY, aabb.minZ).normal(1, 0, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.minZ).normal(1, 0, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.maxZ).normal(1, 0, 0).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.maxZ).normal(1, 0, 0).endVertex();
    wr.setTranslation(0.0D, 0.0D, 0.0D);
    Tessellator.getInstance().draw();
}
 
Example 23
Project: DecompiledMinecraft   File: GuiMainMenu.java   View source code 5 votes vote down vote up
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
 
Example 24
Project: Backmemed   File: RenderItem.java   View source code 5 votes vote down vote up
/**
 * Draw with the WorldRenderer
 */
private void draw(VertexBuffer renderer, int x, int y, int width, int height, int red, int green, int blue, int alpha)
{
    renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    renderer.pos((double)(x + 0), (double)(y + 0), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double)(x + 0), (double)(y + height), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double)(x + width), (double)(y + height), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double)(x + width), (double)(y + 0), 0.0D).color(red, green, blue, alpha).endVertex();
    Tessellator.getInstance().draw();
}
 
Example 25
Project: Device-Mod-Apps   File: SwingWrapper.java   View source code 5 votes vote down vote up
private static void drawRectWithFullTexture(double x, double y, int width, int height) {
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder buffer = tessellator.getBuffer();
	buffer.begin(7, DefaultVertexFormats.POSITION_TEX);
	buffer.pos(x, y + height, 0).tex(0, 1).endVertex();
	buffer.pos(x + width, y + height, 0).tex(1, 1).endVertex();
	buffer.pos(x + width, y, 0).tex(1, 0).endVertex();
	buffer.pos(x, y, 0).tex(0, 0).endVertex();
	tessellator.draw();
}
 
Example 26
Project: BaseClient   File: GuiMainMenu.java   View source code 5 votes vote down vote up
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
 
Example 27
Project: HeroUtils   File: TextureTabIconRenderer.java   View source code 5 votes vote down vote up
@Override
@SideOnly(Side.CLIENT)
public void render() {
    Minecraft.getMinecraft().getTextureManager().bindTexture(location);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, Minecraft.getMinecraft().getTextureManager().getTexture(location).getGlTextureId());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(0, 16, 0).tex(0, 1).endVertex();
    r.pos(16, 16, 0).tex(1, 1).endVertex();
    r.pos(16, 0, 0).tex(1, 0).endVertex();
    r.pos(0, 0, 0).tex(0, 0).endVertex();
    t.draw();
}
 
Example 28
Project: DecompiledMinecraft   File: GuiIngame.java   View source code 5 votes vote down vote up
private void func_180474_b(float p_180474_1_, ScaledResolution p_180474_2_)
{
    if (p_180474_1_ < 1.0F)
    {
        p_180474_1_ = p_180474_1_ * p_180474_1_;
        p_180474_1_ = p_180474_1_ * p_180474_1_;
        p_180474_1_ = p_180474_1_ * 0.8F + 0.2F;
    }

    GlStateManager.disableAlpha();
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(1.0F, 1.0F, 1.0F, p_180474_1_);
    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    TextureAtlasSprite textureatlassprite = this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(Blocks.portal.getDefaultState());
    float f = textureatlassprite.getMinU();
    float f1 = textureatlassprite.getMinV();
    float f2 = textureatlassprite.getMaxU();
    float f3 = textureatlassprite.getMaxV();
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos(0.0D, (double)p_180474_2_.getScaledHeight(), -90.0D).tex((double)f, (double)f3).endVertex();
    worldrenderer.pos((double)p_180474_2_.getScaledWidth(), (double)p_180474_2_.getScaledHeight(), -90.0D).tex((double)f2, (double)f3).endVertex();
    worldrenderer.pos((double)p_180474_2_.getScaledWidth(), 0.0D, -90.0D).tex((double)f2, (double)f1).endVertex();
    worldrenderer.pos(0.0D, 0.0D, -90.0D).tex((double)f, (double)f1).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
Example 29
Project: HeroUtils   File: RackMountableRenderEvent.java   View source code 5 votes vote down vote up
/**
 * Utility method for rendering an atlas texture as the front-side overlay
 * over a specified horizontal area.
 *
 * @param texture the atlas texture to use to render the overlay.
 * @param u0      the lower end of the vertical area to render at.
 * @param u1      the upper end of the vertical area to render at.
 */
public void renderOverlayFromAtlas(final ResourceLocation texture, final float u0, final float u1) {
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    final TextureAtlasSprite icon = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(u0, v1, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v1, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v0, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    r.pos(u0, v0, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    t.draw();
}
 
Example 30
Project: BaseClient   File: TexturedQuad.java   View source code 5 votes vote down vote up
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
public void draw(WorldRenderer renderer, float scale)
{
    Vec3 vec3 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3 vec31 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3 vec32 = vec31.crossProduct(vec3).normalize();
    float f = (float)vec32.xCoord;
    float f1 = (float)vec32.yCoord;
    float f2 = (float)vec32.zCoord;

    if (this.invertNormal)
    {
        f = -f;
        f1 = -f1;
        f2 = -f2;
    }

    if (Config.isShaders())
    {
        renderer.begin(7, SVertexFormat.defVertexFormatTextured);
    }
    else
    {
        renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
    }

    for (int i = 0; i < 4; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
    }

    Tessellator.getInstance().draw();
}
 
Example 31
Project: BaseClient   File: TexturedQuad.java   View source code 5 votes vote down vote up
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
public void draw(WorldRenderer renderer, float scale)
{
    Vec3 vec3 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3 vec31 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3 vec32 = vec31.crossProduct(vec3).normalize();
    float f = (float)vec32.xCoord;
    float f1 = (float)vec32.yCoord;
    float f2 = (float)vec32.zCoord;

    if (this.invertNormal)
    {
        f = -f;
        f1 = -f1;
        f2 = -f2;
    }

    renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);

    for (int i = 0; i < 4; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
    }

    Tessellator.getInstance().draw();
}
 
Example 32
Project: Zombe-Modpack   File: Minecraft.java   View source code 5 votes vote down vote up
/**
 * Draw with the WorldRenderer
 */
public void draw(int posX, int posY, int texU, int texV, int width, int height, int red, int green, int blue, int alpha)
{
    VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    float f = 0.00390625F;
    float f1 = 0.00390625F;
    vertexbuffer.pos((double)posX, (double)(posY + height), 0.0D).tex((double)((float)texU * 0.00390625F), (double)((float)(texV + height) * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    vertexbuffer.pos((double)(posX + width), (double)(posY + height), 0.0D).tex((double)((float)(texU + width) * 0.00390625F), (double)((float)(texV + height) * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    vertexbuffer.pos((double)(posX + width), (double)posY, 0.0D).tex((double)((float)(texU + width) * 0.00390625F), (double)((float)texV * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    vertexbuffer.pos((double)posX, (double)posY, 0.0D).tex((double)((float)texU * 0.00390625F), (double)((float)texV * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    Tessellator.getInstance().draw();
}
 
Example 33
Project: Bewitchment   File: TileRenderCauldron.java   View source code 5 votes vote down vote up
private void renderWater(ResourceLocation loc) {
	final TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(loc.toString());
	final Tessellator tessellator = Tessellator.getInstance();
	tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
	tessellator.getBuffer().pos(0, 16, 0).tex(sprite.getMinU(), sprite.getMaxV()).endVertex();
	tessellator.getBuffer().pos(16, 16, 0).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex();
	tessellator.getBuffer().pos(16, 0, 0).tex(sprite.getMaxU(), sprite.getMinV()).endVertex();
	tessellator.getBuffer().pos(0, 0, 0).tex(sprite.getMinU(), sprite.getMinV()).endVertex();
	tessellator.draw();
}
 
Example 34
Project: harshencastle   File: HarshenClientUtils.java   View source code 5 votes vote down vote up
public static void drawTexture(int x, int y, float u, float v, float uWidth, float vHeight, int width, int height, float tileWidth, float tileHeight)
{
	float f = 1.0F / tileWidth;
       float f1 = 1.0F / tileHeight;
       Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
       bufferbuilder.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + uWidth) * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + uWidth) * f), (double)(v * f1)).endVertex();
       bufferbuilder.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
       tessellator.draw();
}
 
Example 35
Project: harshencastle   File: HarshenClientUtils.java   View source code 5 votes vote down vote up
public static void renderGhostBlock(IBlockState state, BlockPos position, Color color, boolean noDepth, float partialTicks)
{
	if(!(state.getBlock() instanceof BlockLiquid) && !(state.getBlock() instanceof BlockFluidBase))
	{
		renderGhostModel(Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(state), position, color, noDepth, partialTicks);
		return;
	}
	GlStateManager.enableBlend();
       GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_DST_COLOR);
	BufferBuilder vb;
	if(noDepth)
	{
           GlStateManager.depthFunc(519);
		vb = prepRenderBlockDepth(partialTicks, true);
	}
	else
        vb = prepRender(partialTicks, true);
       vb.begin(7, DefaultVertexFormats.BLOCK);
       World world = Minecraft.getMinecraft().world;
       Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlock(state, position.add(0, noDepth ? 500 : 0, 0), world, vb);
       for(int i = 0; i < vb.getVertexCount(); i++)
       	vb.putColorMultiplier(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, i);
       vb.color(1, 1, 1, 0.1f);
       postRender();
       GlStateManager.disableBlend();
       GlStateManager.depthFunc(515);
}
 
Example 36
Project: Pangu   File: RenderUtils.java   View source code 5 votes vote down vote up
/**
 * Render Block with {@link Tessellator} and {@link BlockRendererDispatcher}
 */
public static void renderBlock(IBlockState state, BlockPos pos) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder BufferBuilder = tessellator.getBuffer();
    BufferBuilder.begin(GL_QUADS, DefaultVertexFormats.BLOCK);
    BlockRendererDispatcher dispatcher = minecraft.getBlockRendererDispatcher();
    dispatcher.renderBlock(state, pos, minecraft.world, BufferBuilder);
    tessellator.draw();
}
 
Example 37
Project: DecompiledMinecraft   File: GuiSlot.java   View source code 5 votes vote down vote up
/**
 * Overlays the background to hide scrolled items
 */
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    worldrenderer.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    tessellator.draw();
}
 
Example 38
Project: harshencastle   File: HarshenClientUtils.java   View source code 5 votes vote down vote up
public static IBakedModel getModel(ResourceLocation resourceLocation) 
{
	IBakedModel bakedModel;
	IModel model;
	try {
        model = ModelLoaderRegistry.getModel(resourceLocation);
	} catch (Exception e) {
         throw new RuntimeException(e);
	}
	bakedModel = model.bake(TRSRTransformation.identity(), DefaultVertexFormats.BLOCK,
			location -> Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(location.toString()));
    return bakedModel;
}
 
Example 39
Project: ObsidianSuite   File: GuiContainerChooseItem.java   View source code 5 votes vote down vote up
private void drawCustomGui(double x, double y, double width, double height, double zLevel)
{
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
       bufferbuilder.pos(x + 0, y + height, zLevel).endVertex();
       bufferbuilder.pos(x + width, y + height, zLevel).endVertex();
       bufferbuilder.pos(x + width, y + 0, zLevel).endVertex();
       bufferbuilder.pos(x + 0, y + 0, zLevel).endVertex();
       tessellator.draw();
}
 
Example 40
Project: BaseClient   File: GuiSlot.java   View source code 5 votes vote down vote up
/**
 * Overlays the background to hide scrolled items
 */
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    worldrenderer.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    tessellator.draw();
}