Java Code Examples for net.minecraft.world.World.getThunderStrength()
The following are Jave code examples for showing how to use
getThunderStrength() of the
net.minecraft.world.World
class.
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Example 1
Project: Backmemed File: CustomSky.java View Source Code | 5 votes |
public static void renderSky(World p_renderSky_0_, TextureManager p_renderSky_1_, float p_renderSky_2_) { if (worldSkyLayers != null) { int i = p_renderSky_0_.provider.getDimensionType().getId(); if (i >= 0 && i < worldSkyLayers.length) { CustomSkyLayer[] acustomskylayer = worldSkyLayers[i]; if (acustomskylayer != null) { long j = p_renderSky_0_.getWorldTime(); int k = (int)(j % 24000L); float f = p_renderSky_0_.getCelestialAngle(p_renderSky_2_); float f1 = p_renderSky_0_.getRainStrength(p_renderSky_2_); float f2 = p_renderSky_0_.getThunderStrength(p_renderSky_2_); if (f1 > 0.0F) { f2 /= f1; } for (int l = 0; l < acustomskylayer.length; ++l) { CustomSkyLayer customskylayer = acustomskylayer[l]; if (customskylayer.isActive(p_renderSky_0_, k)) { customskylayer.render(k, f, f1, f2); } } float f3 = 1.0F - f1; Blender.clearBlend(f3); } } } }