Java Code Examples for net.minecraft.world.World#getCelestialAngleRadians()

The following examples show how to use net.minecraft.world.World#getCelestialAngleRadians() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source Project: Et-Futurum   File: InvertedDaylightDetector.java    License: The Unlicense 6 votes vote down vote up
@Override
public void func_149957_e(World world, int x, int y, int z) {
	if (!world.provider.hasNoSky) {
		int meta = world.getBlockMetadata(x, y, z);
		int light = world.getSavedLightValue(EnumSkyBlock.Sky, x, y, z) - world.skylightSubtracted;
		float angle = world.getCelestialAngleRadians(1.0F);

		if (angle < (float) Math.PI)
			angle += (0.0F - angle) * 0.2F;
		else
			angle += ((float) Math.PI * 2F - angle) * 0.2F;

		light = Math.round(light * MathHelper.cos(angle));

		if (light < 0)
			light = 0;
		if (light > 15)
			light = 15;

		light = invertedValues[light];
		if (meta != light)
			world.setBlockMetadataWithNotify(x, y, z, light, 3);
	}
}
 
Example 2
private int updateLightLevel(World par1World, int par2, int par3, int par4){
    if(!par1World.provider.hasNoSky) {
        int i1 = par1World.getSavedLightValue(EnumSkyBlock.Sky, par2, par3, par4) - par1World.skylightSubtracted;
        float f = par1World.getCelestialAngleRadians(1.0F);

        if(f < (float)Math.PI) {
            f += (0.0F - f) * 0.2F;
        } else {
            f += ((float)Math.PI * 2F - f) * 0.2F;
        }

        i1 = Math.round(i1 * MathHelper.cos(f));

        if(i1 < 0) {
            i1 = 0;
        }

        if(i1 > 15) {
            i1 = 15;
        }

        return i1;
    }
    return 0;
}