Java Code Examples for net.minecraft.world.World.getCelestialAngleRadians()

The following are Jave code examples for showing how to use getCelestialAngleRadians() of the net.minecraft.world.World class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
Example 1
Project: DecompiledMinecraft   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 2
Project: DecompiledMinecraft   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 3
Project: BaseClient   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 4
Project: BaseClient   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 5
Project: connor41-etfuturum2   File: InvertedDaylightDetector.java   Source Code and License Vote up 6 votes
@Override
public void func_149957_e(World world, int x, int y, int z) {
	if (!world.provider.hasNoSky) {
		int meta = world.getBlockMetadata(x, y, z);
		int light = world.getSavedLightValue(EnumSkyBlock.Sky, x, y, z) - world.skylightSubtracted;
		float angle = world.getCelestialAngleRadians(1.0F);

		if (angle < (float) Math.PI)
			angle += (0.0F - angle) * 0.2F;
		else
			angle += ((float) Math.PI * 2F - angle) * 0.2F;

		light = Math.round(light * MathHelper.cos(angle));

		if (light < 0)
			light = 0;
		if (light > 15)
			light = 15;

		light = invertedValues[light];
		if (meta != light)
			world.setBlockMetadataWithNotify(x, y, z, light, 3);
	}
}
 
Example 6
Project: pnc-repressurized   File: WorldDayLightSensor.java   Source Code and License Vote up 5 votes
public int updatePower(World worldIn, BlockPos pos) {
    if (worldIn.provider.hasSkyLight()) {
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
        f = f + (f1 - f) * 0.2F;
        i = Math.round(i * MathHelper.cos(f));
        i = MathHelper.clamp(i, 0, 15);
        return i;
    }
    return 0;
}
 
Example 7
Project: Backmemed   File: BlockDaylightDetector.java   Source Code and License Vote up 5 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (worldIn.provider.func_191066_m())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 8
Project: CustomWorldGen   File: BlockDaylightDetector.java   Source Code and License Vote up 5 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp_int(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}