Java Code Examples for net.minecraft.client.renderer.GlStateManager#glNormal3f()

The following examples show how to use net.minecraft.client.renderer.GlStateManager#glNormal3f() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: RenderUtil.java    From seppuku with GNU General Public License v3.0 5 votes vote down vote up
public static void glBillboard(float x, float y, float z) {
    float scale = 0.016666668f * 1.6f;
    GlStateManager.translate(x - Minecraft.getMinecraft().getRenderManager().renderPosX, y - Minecraft.getMinecraft().getRenderManager().renderPosY, z - Minecraft.getMinecraft().getRenderManager().renderPosZ);
    GlStateManager.glNormal3f(0.0f, 1.0f, 0.0f);
    GlStateManager.rotate(-Minecraft.getMinecraft().player.rotationYaw, 0.0f, 1.0f, 0.0f);
    GlStateManager.rotate(Minecraft.getMinecraft().player.rotationPitch, Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? -1.0f : 1.0f, 0.0f, 0.0f);
    GlStateManager.scale(-scale, -scale, scale);
}
 
Example 2
Source File: RenderFukumame.java    From TofuCraftReload with MIT License 4 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityFukumame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    this.bindEntityTexture(entity);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.pushMatrix();
    GlStateManager.disableLighting();
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();

    GlStateManager.enableRescaleNormal();

    GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(0.05625F, 0.05625F, 0.05625F);
    GlStateManager.translate(-4.0F, 0.0F, 0.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    GlStateManager.glNormal3f(0.05625F, 0.0F, 0.0F);
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferbuilder.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex();
    bufferbuilder.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex();
    tessellator.draw();
    GlStateManager.glNormal3f(-0.05625F, 0.0F, 0.0F);
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferbuilder.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex();
    bufferbuilder.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex();
    tessellator.draw();

    for (int j = 0; j < 4; ++j)
    {
        GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.glNormal3f(0.0F, 0.0F, 0.05625F);
        bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
        bufferbuilder.pos(-8.0D, -2.0D, 0.0D).tex(0.0D, 0.0D).endVertex();
        bufferbuilder.pos(8.0D, -2.0D, 0.0D).tex(0.5D, 0.0D).endVertex();
        bufferbuilder.pos(8.0D, 2.0D, 0.0D).tex(0.5D, 0.15625D).endVertex();
        bufferbuilder.pos(-8.0D, 2.0D, 0.0D).tex(0.0D, 0.15625D).endVertex();
        tessellator.draw();
    }

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.enableLighting();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 3
Source File: RenderBeam.java    From TofuCraftReload with MIT License 4 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityBeam entity, double x, double y, double z, float entityYaw, float partialTicks) {
    this.bindEntityTexture(entity);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.pushMatrix();
    GlStateManager.disableLighting();
    GlStateManager.translate((float) x, (float) y, (float) z);
    GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();

    GlStateManager.enableRescaleNormal();

    GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(0.05625F, 0.05625F, 0.05625F);
    GlStateManager.translate(-4.0F, 0.0F, 0.0F);

    if (this.renderOutlines) {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
    GlStateManager.depthMask(true);

    GlStateManager.glNormal3f(0.05625F, 0.0F, 0.0F);
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferbuilder.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex();
    bufferbuilder.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex();
    tessellator.draw();
    GlStateManager.glNormal3f(-0.05625F, 0.0F, 0.0F);
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferbuilder.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex();
    bufferbuilder.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex();
    bufferbuilder.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex();
    tessellator.draw();

    for (int j = 0; j < 4; ++j) {
        GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.glNormal3f(0.0F, 0.0F, 0.05625F);
        bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
        bufferbuilder.pos(-8.0D, -2.0D, 0.0D).tex(0.0D, 0.0D).endVertex();
        bufferbuilder.pos(8.0D, -2.0D, 0.0D).tex(0.5D, 0.0D).endVertex();
        bufferbuilder.pos(8.0D, 2.0D, 0.0D).tex(0.5D, 0.15625D).endVertex();
        bufferbuilder.pos(-8.0D, 2.0D, 0.0D).tex(0.0D, 0.15625D).endVertex();
        tessellator.draw();
    }

    if (this.renderOutlines) {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.disableRescaleNormal();
    GlStateManager.enableLighting();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 4
Source File: RenderEventHandler.java    From enderutilities with GNU Lesser General Public License v3.0 4 votes vote down vote up
protected void renderLabel(String text, double x, double y, double z, float angleH, float angleV)
{
    boolean flag = false; // sneaking
    FontRenderer fontrenderer = this.mc.fontRenderer;

    GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);
    GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-angleH, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-angleV, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(-0.025F, -0.025F, 0.025F);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(false);
    GlStateManager.disableDepth();

    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
            GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.disableTexture2D();

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder vertexbuffer = tessellator.getBuffer();
    int strLenHalved = fontrenderer.getStringWidth(text) / 2;

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    vertexbuffer.pos(-strLenHalved - 1, -1, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos(-strLenHalved - 1,  8, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos( strLenHalved + 1,  8, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos( strLenHalved + 1, -1, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    tessellator.draw();

    GlStateManager.enableTexture2D();

    fontrenderer.drawString(text, -strLenHalved, 0, 0x20FFFFFF);
    GlStateManager.enableDepth();

    GlStateManager.depthMask(true);
    fontrenderer.drawString(text, -strLenHalved, 0, flag ? 0x20FFFFFF : 0xFFFFFFFF);

    GlStateManager.disableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.popMatrix();
}