Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Skin#add()

The following examples show how to use com.badlogic.gdx.scenes.scene2d.ui.Skin#add() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: SkinLoader.java    From Klooni1010 with GNU General Public License v3.0 6 votes vote down vote up
static Skin loadSkin() {
    String folder = "ui/x" + bestMultiplier + "/";

    // Base skin
    Skin skin = new Skin(Gdx.files.internal("skin/uiskin.json"));

    // Nine patches
    final int border = (int) (28 * bestMultiplier);
    skin.add("button_up", new NinePatch(new Texture(
            Gdx.files.internal(folder + "button_up.png")), border, border, border, border));

    skin.add("button_down", new NinePatch(new Texture(
            Gdx.files.internal(folder + "button_down.png")), border, border, border, border));

    for (String id : ids) {
        skin.add(id + "_texture", new Texture(Gdx.files.internal(folder + id + ".png")));
    }

    folder = "font/x" + bestMultiplier + "/";
    skin.add("font", new BitmapFont(Gdx.files.internal(folder + "geosans-light64.fnt")));
    skin.add("font_small", new BitmapFont(Gdx.files.internal(folder + "geosans-light32.fnt")));
    skin.add("font_bonus", new BitmapFont(Gdx.files.internal(folder + "the-next-font.fnt")));

    return skin;
}
 
Example 2
Source File: JoystickControl.java    From TerraLegion with MIT License 6 votes vote down vote up
public JoystickControl(Texture background, Texture knob, float deadZoneRadius, float x, float y, float width, float height) {
	touchpadSkin = new Skin();
	//Set background image
	touchpadSkin.add("touchBackground", background);
	//Set knob image
	touchpadSkin.add("touchKnob", knob);
	//Create TouchPad Style
	touchpadStyle = new TouchpadStyle();
	//Apply the Drawables to the TouchPad Style
	touchpadStyle.background = touchpadSkin.getDrawable("touchBackground");
	touchpadStyle.knob = touchpadSkin.getDrawable("touchKnob");
	//Create new TouchPad with the created style
	touchpad = new Touchpad(deadZoneRadius, touchpadStyle);
	//setBounds(x,y,width,height)
	touchpad.setBounds(x, y, width, height);
}
 
Example 3
Source File: Main.java    From xibalba with MIT License 4 votes vote down vote up
/**
 * Setup & load the main menu.
 */
public void create() {
  // Debug shit
  debug = new Debug();

  // Load custom font
  assets = new AssetManager();
  FreeTypeFontGenerator generator =
      new FreeTypeFontGenerator(Gdx.files.internal("ui/Aller_Rg.ttf"));
  FreeTypeFontGenerator.FreeTypeFontParameter parameter =
      new FreeTypeFontGenerator.FreeTypeFontParameter();
  parameter.size = 12;
  BitmapFont font = generator.generateFont(parameter);
  generator.dispose();

  // Create UI skin
  skin = new Skin();
  skin.add("Aller", font, BitmapFont.class);
  skin.addRegions(new TextureAtlas(Gdx.files.internal("ui/uiskin.atlas")));
  skin.load(Gdx.files.internal("ui/uiskin.json"));
  skin.getFont("default-font").getData().markupEnabled = true;

  // Setup text colors
  Colors.put("LIGHT_GRAY", parseColor("c2c2c2"));
  Colors.put("DARK_GRAY", parseColor("666666"));
  Colors.put("CYAN", parseColor("67C8CF"));
  Colors.put("RED", parseColor("D67474"));
  Colors.put("YELLOW", parseColor("E0DFB1"));
  Colors.put("GREEN", parseColor("67CF8B"));

  // Environment colors
  Colors.put("forestFloor", parseColor("78AD8A"));
  Colors.put("forestFloorWet", parseColor("70BBAD"));
  Colors.put("forestTree-1", parseColor("67CF8B"));
  Colors.put("forestTree-2", parseColor("77E09B"));
  Colors.put("forestTree-3", parseColor("4AC775"));

  Colors.put("caveFloor-1", parseColor("7A7971"));
  Colors.put("caveFloor-2", parseColor("8C8B82"));
  Colors.put("caveFloor-3", parseColor("696862"));
  Colors.put("caveFloorWet", parseColor("71A48E"));
  Colors.put("caveWall", parseColor("66655C"));

  Colors.put("waterShallowLightBlue", parseColor("67C8CF"));
  Colors.put("waterShallowDarkBlue", parseColor("139EA8"));
  Colors.put("waterDeepLightBlue", parseColor("139EA8"));
  Colors.put("waterDeepDarkBlue", parseColor("0B7880"));

  Colors.put("waterShallowLightGreen", parseColor("67CFAB"));
  Colors.put("waterShallowDarkGreen", parseColor("13A88F"));
  Colors.put("waterDeepLightGreen", parseColor("13A88F"));
  Colors.put("waterDeepDarkGreen", parseColor("0B8074"));

  Colors.put("fire-1", parseColor("ED6161"));
  Colors.put("fire-2", parseColor("EDBE61"));
  Colors.put("fire-3", parseColor("ED9661"));

  // Decoration colors
  Colors.put("stone", Colors.get("LIGHT_GRAY"));
  Colors.put("bridge", parseColor("969482"));

  // Background colors
  Colors.put("screenBackground", parseColor("293033"));
  Colors.put("forestBackground", parseColor("29332F"));
  Colors.put("caveBackground", parseColor("293033"));

  // Tween manager
  tweenManager = new TweenManager();
  Tween.setCombinedAttributesLimit(4);
  Tween.registerAccessor(Sprite.class, new SpriteAccessor());

  // Cameras
  handheldCamera = new HandheldCamera();
  cameraShake = new CameraShake();

  // Start the main menu
  setScreen(new LoadingScreen(this));
}
 
Example 4
Source File: onScreenControls.java    From killingspree with MIT License 4 votes vote down vote up
public onScreenControls() {
    stage = new Stage();

    skin = new Skin();
    skin.add("buttonA", new Texture("controls/buttonA.png"));
    skin.add("buttonB", new Texture("controls/buttonB.png"));
    skin.add("buttonX", new Texture("controls/buttonX.png"));
    skin.add("buttonLeft", new Texture("controls/buttonLeft.png"));
    skin.add("buttonRight", new Texture("controls/buttonRight.png"));
    skin.add("buttonUp", new Texture("controls/buttonUp.png"));
    skin.add("closeButton", new Texture("controls/closeButton.png"));
    

    Drawable button;


    button = skin.getDrawable("buttonLeft");
    leftButton = new Button(button);
    leftButton.setColor(leftButton.getColor().r, leftButton.getColor().g,
            leftButton.getColor().b, leftButton.getColor().a / 5);
    
    button = skin.getDrawable("buttonRight");
    rightButton = new Button(button);
    rightButton.setColor(rightButton.getColor().r, rightButton.getColor().g,
            rightButton.getColor().b, rightButton.getColor().a / 5);
    
    button = skin.getDrawable("buttonUp");
    upButton = new Button(button);
    upButton.setColor(upButton.getColor().r, upButton.getColor().g,
            upButton.getColor().b, upButton.getColor().a / 5);
    
    button = skin.getDrawable("buttonA");
    jumpButton = new Button(button);
    jumpButton.setColor(jumpButton.getColor().r, jumpButton.getColor().g,
            jumpButton.getColor().b, jumpButton.getColor().a / 5);

    button = skin.getDrawable("buttonX");
    shootButton = new Button(button);
    shootButton.setColor(shootButton.getColor().r,
            shootButton.getColor().g, shootButton.getColor().b,
            shootButton.getColor().a / 5);

    button = skin.getDrawable("buttonB");
    throwBombButton = new Button(button);
    throwBombButton.setColor(throwBombButton.getColor().r,
            throwBombButton.getColor().g,
            throwBombButton.getColor().b,
            throwBombButton.getColor().a / 5);
    
    button = skin.getDrawable("closeButton");
    closeButton = new Button(button);
    closeButton.setColor(closeButton.getColor().r,
            closeButton.getColor().g,
            closeButton.getColor().b,
            closeButton.getColor().a / 5);

    this.stage.addActor(jumpButton);
    this.stage.addActor(shootButton);
    this.stage.addActor(throwBombButton);
    this.stage.addActor(closeButton);
    this.stage.addActor(upButton);
    this.stage.addActor(rightButton);
    this.stage.addActor(leftButton);
    Gdx.input.setInputProcessor(stage);
    resize();
}