Java Code Examples for com.badlogic.gdx.graphics.OrthographicCamera

The following are top voted examples for showing how to use com.badlogic.gdx.graphics.OrthographicCamera. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: Parasites-of-HellSpace   File: GameScreen.java   Source Code and License 6 votes vote down vote up
@Override
public void show() 
{
	fpsLogger = new FPSLogger();

	batch = new SpriteBatch();
	camera = new OrthographicCamera(500, 800);
	viewport = new FitViewport(500, 800, camera);
	player = new Player();
	player.create();
	
	background = new Background();
	background.create();
	
	spawningFactory = new SpawningFactory();
	spawningFactory.create();

	spawningEnemy = new SpawningEnemy();
	spawningEnemy.create();

	spawningBullet = new SpawningBullet();
	spawningBullet.create();

	ui = new UI();
	ui.create();
}
 
Example 2
Project: school-game   File: CreateGameSlot.java   Source Code and License 6 votes vote down vote up
/**
 * Zeigt den Namenswahl Bilschirm an
 *
 * @param camera  die aktuelle Kamera
 * @param deltaTime die vergangene Zeit seit dem letztem Frame
 */
public void renderName(OrthographicCamera camera, float deltaTime)
{
    strokeTimer += deltaTime;

    if (strokeTimer > 0.6f)
    {
        strokeTimer = 0f;
        stateSwitch = !stateSwitch;
        playerNameStroke = String.format("%s%s", playerName, stateSwitch ? " " : "|");
    }

    fontLayout.setText(font, localeBundle.get("name_eingeben"), Color.WHITE, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, camera.viewportHeight / 2 - 120);

    fontLayout.setText(font, playerNameStroke, Color.ROYAL, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, 30);

    fontLayout.setText(smallFont, localeBundle.get("enter_bestaetigen"), Color.WHITE, camera.viewportWidth, Align.center, false);
    smallFont.draw(batch, fontLayout, -camera.viewportWidth / 2, -camera.viewportHeight / 2 + 70);
}
 
Example 3
Project: GDX-Engine   File: GameService.java   Source Code and License 6 votes vote down vote up
public GameService(SpriteBatch batch, IGameAsset asset,
    BaseGameSetting setting, OrthographicCamera camera,
    ISceneManager sceneManager) {
this.batch = batch;
this.asset = asset;
this.setting = setting;

if (asset == null)
    this.asset = new DefaultGameAsset();
if (setting == null)
    this.setting = new DefaultGameSetting();
this.camera = camera;
this.setChangeScene(sceneManager);
Rectangle.tmp.set(0, 0, getWindowSize().x, getWindowSize().y);

services = new IService[MAX_SERVICES];
   }
 
Example 4
Project: GDX-Engine   File: Utils.java   Source Code and License 6 votes vote down vote up
public static boolean touchInRectangle(Rectangle r, OrthographicCamera camera) {
if (Gdx.input.isTouched()) {
    Vector3 touchPos = new Vector3();
    touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
    camera.unproject(touchPos);
    return r.x <= touchPos.x && r.x + r.width >= touchPos.x
	    && r.y <= touchPos.y && r.y + r.height >= touchPos.y;
}
return false;
   }
 
Example 5
Project: GDX-Engine   File: TestCamera.java   Source Code and License 6 votes vote down vote up
@Override
public void create() {
	
        rotationSpeed = 0.5f;
        mesh = new Mesh(true, 4, 6,
                        new VertexAttribute(VertexAttributes.Usage.Position, 3,"attr_Position"),
                        new VertexAttribute(Usage.TextureCoordinates, 2, "attr_texCoords"));
        texture = new Texture(Gdx.files.internal("data/Jellyfish.jpg"));
        mesh.setVertices(new float[] { 
                         -1024f, -1024f, 0, 0, 1,
                          1024f, -1024f, 0, 1, 1,
                          1024f,  1024f, 0, 1, 0,
                         -1024f,  1024f, 0, 0, 0
        });
        mesh.setIndices(new short[] { 0, 1, 2, 2, 3, 0 });

        cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());            
        xScale = Gdx.graphics.getWidth()/(float)TARGET_WIDTH;
        yScale = Gdx.graphics.getHeight()/(float)TARGET_HEIGHT;
        font = loadBitmapFont("default.fnt", "default.png");
        scale = Math.min(xScale, yScale);
        cam.zoom = 1/scale;
      //  cam.project(start_position);
        cam.position.set(0, 0, 0);
        batch = new SpriteBatch();
}
 
Example 6
Project: GDX-Engine   File: MyGdxGame.java   Source Code and License 6 votes vote down vote up
@Override
public void create() {		
	float w = Gdx.graphics.getWidth();
	float h = Gdx.graphics.getHeight();
	
	camera = new OrthographicCamera(1, h/w);
	batch = new SpriteBatch();
	
	texture = new Texture(Gdx.files.internal("data/libgdx.png"));
	texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
	
	TextureRegion region = new TextureRegion(texture, 0, 0, 200, 200);
	
	sprite = new Sprite(region);
	sprite.setSize(1f,  sprite.getHeight() / sprite.getWidth());
	sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
	sprite.setPosition(-.5f, -.5f);

}
 
Example 7
Project: EarthInvadersGDX   File: MenuScreen.java   Source Code and License 6 votes vote down vote up
public MenuScreen() {
    camera = new OrthographicCamera();
    viewport = new FitViewport(Game.WIDTH, Game.HEIGHT, camera);
    viewport.apply();
    camera.position.set(Game.WIDTH / 2, Game.HEIGHT / 2, 0);
    camera.update();
    betaText = new BitmapFont(Gdx.files.internal("score.fnt"), Gdx.files.internal("score.png"), false);
    betaText.getData().setScale(0.35f);
    logo = new Sprite(new Texture("logo.png"));
    Random r = new Random();
    background = new Particle[r.nextInt(55 - 45) + 45];
    for (int i = 0; i < background.length; i++) {
        int size = r.nextInt(4) + 1;
        int x = r.nextInt(Game.WIDTH);
        int y = r.nextInt(Game.HEIGHT);
        background[i] = new Particle(x, y, 0, 0, -1, new Color(207 / 255f, 187 / 255f, 20 / 255f, 1f), size);
    }
    musicMuted = new Sprite(new Texture(Gdx.files.internal("buttons/music_muted.png")));
    musicUnmuted = new Sprite(new Texture(Gdx.files.internal("buttons/music_unmuted.png")));
    play = new CenteredButton(500, "buttons/play.png");
    music = new Button(Game.WIDTH - 130, 15, Game.musicMuted() ? musicMuted : musicUnmuted);
    music.setScale(4f);
}
 
Example 8
Project: guitar-finger-trainer   File: LevelScreen.java   Source Code and License 6 votes vote down vote up
LevelScreen(GftGame game) {
    this.game = game;

    this.guiCam = new OrthographicCamera(800, 480);
    this.guiCam.position.set(800 / 2, 480 / 2, 0);

    this.backBounds = new Rectangle(7, 432, 48, 48);
    this.autoMoveToNextBounds = new Rectangle(0, 0, 800, 62);

    this.levelBounds = new ArrayList<Rectangle>();
    int line = 0;
    int column = 0;
    for(int i = 0; i < LEVELS; i++) {
        this.levelBounds.add(i, new Rectangle(370 + 75 * column++, 240 - 70 * line, 57, 57));
        if(column == 5) {
            column = 0;
            line++;
        }
    }

    this.touchPoint = new Vector3();
}
 
Example 9
Project: curiosone-app   File: GameCenter.java   Source Code and License 6 votes vote down vote up
public GameCenter(Chat game){
  this.game = game;

  /*Camera Settings*/
  camera = new OrthographicCamera();
  camera.setToOrtho(false,480,800);
  camera.position.set(480/2,800/2,0);

  /*Button Areas*/
  wordTiles = new Rectangle(480/2-250/2,800/2,250,55);
  Arkanoid = new Rectangle(480/2-250/2,800/2-60,250,55);
  WordCrush = new Rectangle(480/2-250/2,800/2-120,250,55);
  EndlessRoad = new Rectangle(480/2-250/2,800/2-180,250,55);
  bottone4 = new Rectangle(480/2-250/2,800/2-240,250,55);
  buttonTexture = new Texture("green_button00.png");
  touch = new Vector3();
}
 
Example 10
Project: enklave   File: ScreenCombat.java   Source Code and License 6 votes vote down vote up
public ScreenCombat(GameManager gameManager) {
    this.gameManager = gameManager;
    managerAssets = ManagerAssets.getInstance();
    cam = new OrthographicCamera();
    UpdateDisplayCombat.getInstance().setScreenCombat(this);
    camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.set(0, 0, 350);//initial 180
    camera.lookAt(0, 0, 0);
    camera.far = 2500;
    camera.near = 1;
    camera.update();
    centerPlayer = new Integer[7];
    for(int i=0;i<7;i++){
        centerPlayer[i]=-1;
    }
}
 
Example 11
Project: Polymorph   File: GameScreen.java   Source Code and License 6 votes vote down vote up
private void initUtils() {
    //init camera & viewport
    camera = new OrthographicCamera();
    viewport = new StretchViewport(Polymorph.WORLD_WIDTH, Polymorph.WORLD_HEIGHT, camera);
    viewport.apply(true);
    camera.update();

    //init sprite batch
    batch = new SpriteBatch();
    batch.setProjectionMatrix(camera.combined);

    //init font
    FreeTypeFontGenerator fontGenerator = polymorph.getAssetManager().get(Polymorph.FONT_BOLD_PATH, FreeTypeFontGenerator.class);
    FreeTypeFontParameter fontSettings = new FreeTypeFontParameter();
    fontSettings.size = 80;
    fontSettings.minFilter = TextureFilter.Linear;
    fontSettings.magFilter = TextureFilter.Linear;
    font = fontGenerator.generateFont(fontSettings);
}
 
Example 12
Project: arcadelegends-gg   File: DefaultLoadingScreen.java   Source Code and License 6 votes vote down vote up
public void show() {
    if (!init) {
        loadingScreenAssets = new Assets.LoadingScreenAssets();
        AL.getAssetManager().loadAssetFields(loadingScreenAssets);
        AL.getAssetManager().finishLoading();
        font = new BitmapFont();
        batch = new SpriteBatch();

        cam = new OrthographicCamera();
        viewport = new FitViewport(1920, 1080);
        viewport.setCamera(cam);
        stage = new Stage(viewport);
        stage.setViewport(viewport);
        skin = loadingScreenAssets.styles_json;

        loadingScreenBar = new ProgressBar(0, 100, 1, false, skin);
        loadingScreenBar.setPosition(25, -10);
        loadingScreenBar.setSize(1890, 50);

        stage.addActor(loadingScreenBar);
    }
    init = true;
}
 
Example 13
Project: arcadelegends-gg   File: InputSettingsScreen.java   Source Code and License 6 votes vote down vote up
/**
 * Method responsible for initializing the main menu
 * Called when the screen becomes the current screen of the game
 */
@Override
public void show() {
    cam = new OrthographicCamera();
    viewport = new FitViewport(1920, 1080);
    viewport.setCamera(cam);
    stage = new Stage(viewport);
    stage.setViewport(viewport);
    skin = settingsAssets.styles_json;
    int x = 1920;
    int y = 1080;
    spriteBatch = new SpriteBatch();
    mainbackground = settingsAssets.testmainscreen;
    BitmapFont font = settingsAssets.bocklin_fnt;
    TextureRegion backgroundTexture = new TextureRegion(settingsAssets.background_textbutton);

    inputTable = new Table();
    keys = IInputConfig.InputKeys.values();
    keyMap = new HashMap<>();

    initInputRows(font, backgroundTexture);
    createBackButton();
    AL.input.setInputProcessor(new InputMultiplexer(stage, this));
}
 
Example 14
Project: school-game   File: LoadGameMenu.java   Source Code and License 6 votes vote down vote up
public void render(OrthographicCamera camera, SpriteBatch batch, int y, MenuEntry activeEntry, SchoolGame game, I18NBundle localeBundle, float deltaTime) {

            Color entryColor = getColor();
            if (this == activeEntry)
            {
                entryColor = getActiveColor();
            }
            if (!isEnabled())
            {
                entryColor = getDisabledColor();
            }

            if (font == null)
                font = game.getDefaultFont();

            if (fontSmall == null)
                fontSmall = game.getLongTextFont();

            fontLayout.setText(font, localeBundle.format(getLabel(), id, used, playerName, gender), entryColor, camera.viewportWidth, Align.center, false);
            font.draw(batch, fontLayout, -camera.viewportWidth / 2, y);

            fontLayout.setText(fontSmall, localeBundle.format(detail, used, levelName, playTime), entryColor, camera.viewportWidth, Align.center, false);
            fontSmall.draw(batch, fontLayout, -camera.viewportWidth / 2, y - 50);
        }
 
Example 15
Project: arcadelegends-gg   File: RenderSystem.java   Source Code and License 6 votes vote down vote up
public RenderSystem(DecalBatch decalBatch, AssetManager assetManager, float worldDegree, Assets.LevelAssets assets) {
    super(Aspect.all(RenderComponent.class, PositionComponent.class));
    this.levelAssets = assets;
    decalMap = new ObjectMap<>();
    uiMap = new ObjectMap<>();
    this.decalBatch = decalBatch;
    this.assetManager = assetManager;
    buffers = new ObjectMap<>();

    this.spriteBatch = new SpriteBatch();
    this.font = assets.uifont;
    font.setColor(Color.BLACK);
    this.uiCamera = new OrthographicCamera();

    Viewport viewportUi = new FitViewport(levelAssets.health_bar_gradient.getWidth(), levelAssets.health_bar_gradient.getHeight(), uiCamera);
    viewportUi.update(viewportUi.getScreenWidth(), viewportUi.getScreenHeight(), true);

    stateTime = 0;
    this.worldDegree = worldDegree;

    gradientShader = new ShaderProgram(Shaders.GradientShader.vertexShader, Shaders.GradientShader.fragmentShader);
    if (gradientShader.isCompiled() == false)
        throw new IllegalArgumentException("couldn't compile shader: " + gradientShader.getLog());
    shaderBatch = new SpriteBatch(10, gradientShader);
}
 
Example 16
Project: ExamensArbeteTD   File: UiStage.java   Source Code and License 6 votes vote down vote up
public UiStage(){
	 OrthographicCamera _uiCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
     this.setViewport(new ScreenViewport(_uiCamera));
     // create skin

     
     // root table
     _rootTable = createRootTable();
     createErrorMessagePanel();

     uiPanel = new UIPanel(Assets._skin);

     _rootTable.add(uiPanel)
             .align(Align.center)
             .fill(true , true)
             .minWidth(uiPanel.getLeftSection().getPrefWidth() + uiPanel.getMidSection().getPrefWidth() + uiPanel.getRightSection().getPrefWidth() + 50);
     // align stuff
     _rootTable.align(Align.bottom);
     // add root table to stage
     this.addActor(_rootTable);
     _pauseWindow = new PauseWindow("Pause", Assets._skin);
     _pauseWindow.setSize(Gdx.graphics.getWidth() , Gdx.graphics.getHeight());
     this.addActor(_pauseWindow);
     this.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
 
Example 17
Project: DarkDay   File: Hud.java   Source Code and License 6 votes vote down vote up
public Hud(SpriteBatch sb) {
    countKill = 0;
    viewport = new FitViewport(ScreenConf.V_WIDTH, ScreenConf.V_HEIGHT, new OrthographicCamera());

    stage = new Stage(viewport, sb);

    Table table = new Table();
    table.setFillParent(true);
    table.top();

    countKillLabel = new Label(String.format("%03d", countKill), new Label.LabelStyle(new BitmapFont(), Color.WHITE));

    table.add(countKillLabel).expandX().padTop(10);
    table.add().expandX();
    table.add().expandX();
    table.add().expandX();
    stage.addActor(table);

}
 
Example 18
Project: guitar-finger-trainer   File: TrainingScreen.java   Source Code and License 6 votes vote down vote up
TrainingScreen(GftGame game) {
    this.game = game;

    this.guiCam = new OrthographicCamera(800, 480);
    this.guiCam.position.set(800 / 2, 480 / 2, 0);

    this.backBounds = new Rectangle(7, 432, 48, 48);
    this.playPauseBounds = new Rectangle(7, 7, 48, 48);
    this.restartBounds = new Rectangle(62, 7, 48, 48);
    this.backFowardtBounds = new Rectangle(127, 7, 48, 48);
    this.soundBounds = new Rectangle(192, 7, 48, 48);
    this.minusBounds = new Rectangle(590, 7, 48, 48);
    this.plusBounds = new Rectangle(699, 7, 48, 48);

    this.touchPoint = new Vector3();

    this.grid = new Grid(this.game);
    this.grid.loadTraining();

    this.bottomBar = new BottomBar(this.game);

    this.firstRun = 3;
    this.lastUpdateTime = TimeUtils.millis();
    this.bpm = MINUTE_IN_MILLIS / SettingsUtil.bpm;
}
 
Example 19
Project: SpaceGame   File: SelectionSystem.java   Source Code and License 5 votes vote down vote up
/**
 * Create a new SelectionSystem object
 *
 * @param camera    - the world camera
 * @param batch     - the batch to draw to
 * @param commandUI - the command ui system used to remove set commands
 * @param quadtree  - the quadtree containign all selectable entities
 */
public SelectionSystem(OrthographicCamera camera, DrawingBatch batch, CommandUISystem commandUI,
                       SpatialQuadtree<Entity> quadtree) {
    super(4);
    this.camera = camera;
    this.batch = batch;
    this.cmdUI = commandUI;
    this.quadtree = quadtree;
}
 
Example 20
Project: apps_small   File: ThirdScreen.java   Source Code and License 5 votes vote down vote up
public ThirdScreen (Game agame) {
    game = agame;
    batch = new SpriteBatch();
    img = new Texture("aklu.jpg");
    shapeRenderer = new ShapeRenderer();
    centerCircle = new Circle();
    leftCircle = new Circle();
    rightCircle = new Circle();
    myTouch = new Circle();
    camera = new OrthographicCamera();
    camera.setToOrtho(false, 800, 400);
    colorChanger = 0;
    counter = 0;
}
 
Example 21
Project: SpaceGame   File: GameScreen.java   Source Code and License 5 votes vote down vote up
@Override
public void show() {
    //Initialize everything
    screenCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    
    camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.x = 0;
    camera.position.y = 0;
    batch = new DrawingBatch(1000, ShaderUtil.compileShader(Gdx.files.internal("shaders/basic.vertex.glsl"), Gdx.files
            .internal("shaders/basic.fragment.glsl")), true);
    batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    
    setLevel(level);
}
 
Example 22
Project: apps_small   File: MyGdxGame.java   Source Code and License 5 votes vote down vote up
@Override
public void create () {
	batch = new SpriteBatch();
	img = new Texture("aklu.jpg");
       shapeRenderer = new ShapeRenderer();
       centerCircle = new Circle();
       leftCircle = new Circle();
       rightCircle = new Circle();
       myTouch = new Circle();
       camera = new OrthographicCamera();
       camera.setToOrtho(false, 800, 400);
       colorChanger = 0;
}
 
Example 23
Project: Planet-Generator   File: PixelBuffer.java   Source Code and License 5 votes vote down vote up
public void render(SpriteBatch batch, OrthographicCamera screenCamera) {
    batch.setShader(null);
    batch.setProjectionMatrix(screenCamera.combined);
    batch.begin();
    batch.draw(pixelBufferRegion, 0, 0, screenCamera.viewportWidth, screenCamera.viewportHeight);
    batch.end();
}
 
Example 24
Project: skycity   File: GameScreen.java   Source Code and License 5 votes vote down vote up
public GameScreen(SkyCity skyCity) {
    super(skyCity);
    state = InputState.GAME;
    hud = new Hud(skyCity.batch);
    chat = new Chat(skyCity.batch);

    mapCamera = new OrthographicCamera(SCREEN_WIDTH, SCREEN_HEIGHT);
    gamePort = new FitViewport(SCREEN_WIDTH, SCREEN_HEIGHT, mapCamera);

    renderer = new OrthogonalTiledMapRenderer(Assets.getInstance().getTiledMap(), skyCity.batch);

    mapCamera.position.set(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 0);
    renderer.setView(mapCamera);

}
 
Example 25
Project: penguins-in-space   File: RenderSystem.java   Source Code and License 5 votes vote down vote up
public RenderSystem(Batch batch) {
    super(FAMILY);
    this.camera = new OrthographicCamera();
    viewport = new FitViewport(Asteroids.VIRTUAL_WIDTH, Asteroids.VIRTUAL_HEIGHT, camera);
    viewport.apply(true);
    this.batch = batch;
    shapeRenderer = new ShapeRenderer();
    shapeRenderer.setColor(Color.RED);
    font = ServiceLocator.getAppComponent().getAssetService().getSkin(AssetService.SkinAsset.UISKIN).getFont("default-font");
}
 
Example 26
Project: FlappyChapa   File: Background.java   Source Code and License 5 votes vote down vote up
public Background(OrthographicCamera camera) {

        this.camera = camera;
        this.texture = new Texture("bg.png");

        this.sprite = new Sprite(texture);
        this.sprite.setSize(texture.getWidth(),texture.getHeight());
        this.sprite.setPosition(0, 0);

        this.spriteClone = new Sprite(texture);
        this.spriteClone.setSize(texture.getWidth(),texture.getHeight());
        this.spriteClone.setPosition((FlappyChapa.WIDTH +
                FlappyChapa.WIDTH/2) - 20f, 0);

    }
 
Example 27
Project: school-game   File: Splashscreen.java   Source Code and License 5 votes vote down vote up
/**
 * Zeigt den Splashscreen an.
 *
 * @param camera  die aktuelle Kamera
 * @param deltaTime die vergangene Zeit seit dem letztem Frame
 */
@Override
public void render(OrthographicCamera camera, float deltaTime) {

    batch.setProjectionMatrix(camera.combined);
    batch.begin();
    screenSprite.draw(batch);

    batch.end();
}
 
Example 28
Project: GDX-Engine   File: BaseGameScene.java   Source Code and License 5 votes vote down vote up
public void setupUIManager(String skinFilePath) {
skin = new Skin(Gdx.files.internal(skinFilePath));
uiManager = new UIManager("dialog", skin, getGameService());
uiBatch = uiManager.getSpriteBatch();
uiManager.getCamera().update();
uiBatch.setTransformMatrix(uiManager.getCamera().combined);
// Gdx.graphics.setDisplayMode(Gdx.graphics.getWidth(),
// Gdx.graphics.getH, true);
if (isZoomUI()) {
    OrthographicCamera uiCamera = (OrthographicCamera) uiManager
	    .getCamera();
    uiCamera.zoom = services.getCamera().zoom;
}
   }
 
Example 29
Project: Onyx   File: ZoomPulseEffect.java   Source Code and License 5 votes vote down vote up
/**
 * @param configuration the {@link ZoomPulseEffectConfiguration} which drives the effect
 * @param cameras       the cameras to be manipulated
 */
public ZoomPulseEffect(ZoomPulseEffectConfiguration configuration, OrthographicCamera... cameras) {
    if (cameras.length == 0) throw new IllegalArgumentException("at least one camera is required");
    this.cameras = Array.with(cameras);
    this.maxZoomTime = configuration.maxZoomTime / 6;
    this.targetZoom = configuration.targetZoom;
}
 
Example 30
Project: GDX-Engine   File: BaseGameScene.java   Source Code and License 5 votes vote down vote up
/**
    * Setup camera at specific zoom and position at map center
    * 
    * @param zoom
    */
   protected void setupCamera(float zoom) {
OrthographicCamera cam = services.getCamera();
cam.zoom = zoom;
cam.position.set(Gdx.graphics.getWidth() / 2f,
	Gdx.graphics.getHeight() / 2f, 0);
   }
 
Example 31
Project: SpaceChaos   File: CameraWrapper.java   Source Code and License 5 votes vote down vote up
public CameraWrapper(OrthographicCamera camera) {
    this.camera = camera;

    this.cameraOffsetX = this.camera.position.x;
    this.cameraOffsetY = this.camera.position.y;

    this.tempCameraParams = new TempCameraParams(0, 0, 1);

    // this.sync();

    // add some basic modifications
    this.registerMod(new Shake1CameraModification(), Shake1CameraModification.class);
    this.registerMod(new Shake2CameraModification(), Shake2CameraModification.class);
    this.registerMod(new Shake3CameraModification(), Shake3CameraModification.class);
}
 
Example 32
Project: miniventure   File: GameScreen.java   Source Code and License 5 votes vote down vote up
public GameScreen() {
	game.setGameScreen(this);
	
	createWorld();
	
	camera = new OrthographicCamera();
	camera.setToOrtho(false, GameCore.SCREEN_WIDTH, GameCore.SCREEN_HEIGHT);
	uiCamera = new OrthographicCamera();
	uiCamera.setToOrtho(false, GameCore.SCREEN_WIDTH, GameCore.SCREEN_HEIGHT);
}
 
Example 33
Project: EarthInvadersGDX   File: SplashScreen.java   Source Code and License 5 votes vote down vote up
public SplashScreen() {
    camera = new OrthographicCamera();
    viewport = new FitViewport(Game.WIDTH, Game.HEIGHT, camera);
    viewport.apply();
    camera.position.set(Game.WIDTH / 2, Game.HEIGHT / 2, 0);
    camera.update();
    logo = new Sprite(new Texture(Gdx.files.internal("gussio.png")));
    initiateTime = System.currentTimeMillis();
}
 
Example 34
Project: bad-wolf   File: World.java   Source Code and License 5 votes vote down vote up
public World(String avatarImage) {
    batch = new SpriteBatch();
    texture = new Texture("images/black.png");
    this.avatarImage = avatarImage;
    Gdx.input.setInputProcessor(this);
    camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    music.setLooping(true);
    music.play();
    connectedTiles = new HashMap<Integer, ArrayList<Tile>>();
    block = null;
    blockAlongX = false;
    lastBlockX = -1;
    lastBlockY = -1;
    fadeTime = FADE_TIME / 2.0f;

    level = 1;
    File levelsFolder = new File("levels/");
    if(levelsFolder.exists()) {
        File[] files = levelsFolder.listFiles();
        if(files == null) {
            maxLevels = 0;
        } else {
            maxLevels = files.length;
        }
    } else {
        maxLevels = 0;
    }

    loadLevel("levels/1.txt");
}
 
Example 35
Project: school-game   File: MenuState.java   Source Code and License 5 votes vote down vote up
public void render(OrthographicCamera camera, SpriteBatch batch, int y, MenuEntry activeEntry, SchoolGame game, I18NBundle localeBundle, float deltaTime) {

            if (font == null)
                font = game.getTitleFont();

            fontLayout.setText(font, localeBundle.get(getLabel()), getColor(), camera.viewportWidth, Align.center, false);
            font.draw(batch, fontLayout, -camera.viewportWidth / 2, y);
        }
 
Example 36
Project: school-game   File: MenuState.java   Source Code and License 5 votes vote down vote up
public void render(OrthographicCamera camera, SpriteBatch batch, int y, MenuEntry activeEntry, SchoolGame game, I18NBundle localeBundle, float deltaTime) {

            if (font == null)
                font = game.getDefaultFont();

            fontLayout.setText(font, localeBundle.get(getLabel()), getColor(), camera.viewportWidth, Align.center, false);
            font.draw(batch, fontLayout, -camera.viewportWidth / 2, y);
        }
 
Example 37
Project: enklave   File: ScreenRooms.java   Source Code and License 5 votes vote down vote up
public ScreenRooms(GameManager gameManager) {
    this.gameManager = gameManager;
    manager = ManagerAssets.getInstance();
    camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.set(0, 0, Gdx.graphics.getHeight()*0.183f);//initial 180
    camera.lookAt(0, 0, 0);
    camera.far = 2500;
    camera.near = 1;
    camera.update();
    cam = new OrthographicCamera();
    renderer = new ImmediateModeRenderer20(false, true, 1);
}
 
Example 38
Project: enklave   File: CombatFitght.java   Source Code and License 5 votes vote down vote up
public void renderCercle(OrthographicCamera camera,float amt, Color c){
    float start = 0f;
    float end = amt * 360f;

    lookup.bind();
    renderer.begin(camera.combined, GL20.GL_TRIANGLE_STRIP);
    Gdx.gl.glEnable(GL20.GL_BLEND);
    Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    int segs = (int)(24 * Math.cbrt(r));
    end += 90f;
    start += 90f;
    float halfThick = thickness/2f;
    float step = 360f / segs;
    for (float angle=start; angle<(end+step); angle+=step) {
        float tc = 0.5f;
        if (angle==start)
            tc = 0f;
        else if (angle>=end)
            tc = 1f;

        float fx = MathUtils.cosDeg(angle);
        float fy = MathUtils.sinDeg(angle);

        float z = 0f;
        //renderer.
        renderer.color(c.r, c.g, c.b, c.a);
        renderer.texCoord(tc, 1f);
        renderer.vertex(cx + fx * (r + halfThick), cy + fy * (r + halfThick), z);

        renderer.color(c.r, c.g, c.b, c.a);
        renderer.texCoord(tc, 0f);
        renderer.vertex(cx + fx * (r + -halfThick), cy + fy * (r + -halfThick), z);
    }
    renderer.end();
}
 
Example 39
Project: fluffybalance   File: CameraEntity.java   Source Code and License 5 votes vote down vote up
@Override
public void create() {
    GameWorldEntity gameWorldEntity = mEngine.getFirstEntityOfType(GameWorldEntity.class);
    if (gameWorldEntity == null) {
        // cannot create a camera without a game world
        return;
    }

    mCamera = new OrthographicCamera(gameWorldEntity.getWorldWidth(), gameWorldEntity.getWorldHeight());
    mCamera.position.set(mCamera.viewportWidth / 2f, mCamera.viewportHeight / 2f, 0.f);

    PositionComponent positionComponent = getComponentByType(PositionComponent.class);
    positionComponent.position.set(mCamera.viewportWidth / 2f, mCamera.viewportHeight / 2f);
}
 
Example 40
Project: gdx-cclibs   File: OrthographicCameraSerializer.java   Source Code and License 5 votes vote down vote up
@Override
public OrthographicCamera copy (Kryo kryo, OrthographicCamera original) {
    OrthographicCamera camera = new OrthographicCamera();
    camera.position.set(original.position);
    camera.direction.set(original.direction);
    camera.up.set(original.up);
    camera.near = original.near;
    camera.far = original.far;
    camera.viewportWidth = original.viewportWidth;
    camera.viewportHeight = original.viewportHeight;
    camera.zoom = original.zoom;
    camera.update();
    return camera;
}