Java Code Examples for com.badlogic.gdx.graphics.g2d.TextureRegion

The following are top voted examples for showing how to use com.badlogic.gdx.graphics.g2d.TextureRegion. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: Tower-Defense-Galaxy   File: GameScreen.java   View source code 6 votes vote down vote up
private void pauseGame() {
    if (paused)
        return;
    paused = true;

    final Window.WindowStyle pauseWindowStyle = new Window.WindowStyle();
    pauseWindowStyle.titleFont = game.getFonts().get("moonhouse64");
    pauseWindowStyle.background = new TextureRegionDrawable(new TextureRegion(background));

    pauseWindow = new PauseWindow(pauseWindowStyle, game.getFonts().get("moonhouse64"), new Runnable() {
        @Override
        public void run() {
            unpauseGame();
        }
    }, new Runnable() {
        @Override
        public void run() {
            save();
        }
    }, game, uiAssets, button);
    pauseWindow.setBounds(viewport.getWorldWidth() / 2 - viewport.getWorldWidth() / 3, viewport.getWorldHeight() / 2 - viewport.getWorldHeight() / 3, viewport.getWorldWidth() / 3 * 2, viewport.getWorldHeight() / 3 * 2);
    stage.addActor(pauseWindow);
}
 
Example 2
Project: enklave   File: ScreenSetting.java   View source code 6 votes vote down vote up
private void addChangeFaction(){
    groupChangeFaction = new Group();
    Image background = new Image(new TextureRegion(manager.getAssetsSettings().getTexture(NameFiles.extensionImgBackground)));
    background.setSize(Width - Width * 0.03f, Height * 0.1f);
    background.setPosition(Width / 2 - background.getWidth() / 2, Height * 0.3f);
    groupChangeFaction.addActor(background);
    Label labelFac = new Label("Change Faction",new Label.LabelStyle(Font.getFont((int)(Height*0.025f)),Color.WHITE));
    labelFac.setPosition(background.getX()+background.getWidth()*0.05f,background.getY()+background.getHeight()/2-labelFac.getHeight()/2);
    labelFac.addListener(new ClickListener(){
        @Override
        public void clicked(InputEvent event, float x, float y) {
            manager.loadAssetsChoiceFaction();
            gameManager.setScreen(new ScreenCircleLoading(gameManager,new ScreenChoiceFaction(gameManager),manager.getAssetsChoiceFaction()));
        }
    });
    groupChangeFaction.addActor(labelFac);
}
 
Example 3
Project: MMORPG_Prototype   File: GameObjectHighlightGraphic.java   View source code 6 votes vote down vote up
private Texture createHighlightingGraphic(TextureRegion textureRegion)
{
	TextureData textureData = textureRegion.getTexture().getTextureData();
	textureData.prepare();
	Pixmap sourcePixmap = textureData.consumePixmap();
	Pixmap destinationPixmap = new Pixmap(textureRegion.getRegionWidth(), textureRegion.getRegionHeight(), Format.RGBA8888);
	Color color = new Color();

	for (int x = 0; x < textureRegion.getRegionWidth(); x++)
	{
		for (int y = 0; y < textureRegion.getRegionHeight(); y++)
		{
			int colorInt = sourcePixmap.getPixel(textureRegion.getRegionX() + x, textureRegion.getRegionY() + y);
			Color.rgba8888ToColor(color, colorInt);
			destinationPixmap.setColor(1.0f, 1f, 1.0f, 1);
			if (color.a > 0.004f)
				destinationPixmap.drawPixel(x, y);
		}
	}
	Texture result = new Texture(destinationPixmap);
	textureData.disposePixmap();
	destinationPixmap.dispose();
	return result;
}
 
Example 4
Project: miniventure   File: TileTouchCheck.java   View source code 6 votes vote down vote up
private TileTouchCheck(Pixmap pixelMap, TextureRegion region) {
	this.width = region.getRegionWidth();
	this.height = region.getRegionHeight();
	map = new int[width * height];
	int i = -1;
	// pixmap coordinates have the origin in the top left corner; shift it so it goes from the bottom left instead
	for (int x = 0; x < width; x++) {
		for (int y = height-1; y >= 0; y--) {
			Color color = new Color(pixelMap.getPixel(region.getRegionX() + x, region.getRegionY() + y));
			
			i++;
			if(color.a == 0) continue; // set to zero, tile doesn't matter
			
			if(color.equals(Color.WHITE)) // the tile must be different from the center tile
				map[i] = WHITE;
			else if(color.equals(Color.BLACK)) // the tile must be equal to the center tile
				map[i] = BLACK;
		}
	}
}
 
Example 5
Project: Mindustry   File: BackgroundFragment.java   View source code 6 votes vote down vote up
@Override
public void build() {

    Core.scene.table().addRect((a, b, w, h) -> {
        Draw.color();

        TextureRegion back = Draw.region("background");
        float backscl = Unit.dp.scl(5f);

        Draw.alpha(0.7f);
        Core.batch.draw(back, w/2 - back.getRegionWidth()*backscl/2 +240f, h/2 - back.getRegionHeight()*backscl/2 + 250f,
                back.getRegionWidth()*backscl, back.getRegionHeight()*backscl);

        float logoscl = (int)Unit.dp.scl(7);
        TextureRegion logo = Core.skin.getRegion("logotext");
        float logow = logo.getRegionWidth()*logoscl;
        float logoh = logo.getRegionHeight()*logoscl;

        Draw.color();
        Core.batch.draw(logo, w/2 - logow/2, h - logoh + 15, logow, logoh);
    }).visible(() -> GameState.is(State.menu)).grow();
}
 
Example 6
Project: Cubes_2   File: AmbientOcclusion.java   View source code 6 votes vote down vote up
private static TextureRegion y(Area area, int x_y, int y_y, int z_y) {
	int i = 0;
	if (exists(area, x_y + 1, y_y, z_y - 1))
		i |= A;
	if (exists(area, x_y + 1, y_y, z_y))
		i |= B;
	if (exists(area, x_y + 1, y_y, z_y + 1))
		i |= C;

	if (exists(area, x_y, y_y, z_y - 1))
		i |= D;
	if (exists(area, x_y, y_y, z_y + 1))
		i |= E;

	y_1(area, x_y, y_y, z_y, i);

	return loadedRegions[i];
}
 
Example 7
Project: Tower-Defense-Galaxy   File: VRCamera.java   View source code 6 votes vote down vote up
public VRCamera(int width, int height, int viewportWidth, int viewportHeight) {
    leftCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight);
    rightCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight);
    leftBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true);
    rightBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true);
    leftTexture = new TextureRegion();
    rightTexture = new TextureRegion();
    batch = new SpriteBatch();
    this.width = width;
    this.height = height;
    this.viewportWidth = viewportWidth;
    this.viewportHeight = viewportHeight;
    tmpVector3 = new Vector3();
    position = new Vector3(250, 20, 250);
    positionLeft = new Vector3(249.5f, 20, 250);
    positionRight = new Vector3(250.5f, 20, 250);
    direction = new Vector3();
    up = new Vector3(0, 1, 0);
    eyeDistance = 0.5f;
}
 
Example 8
Project: SpaceChaos   File: DrawTextureRegionComponent.java   View source code 6 votes vote down vote up
public void setTextureRegion(TextureRegion textureRegion, boolean setNewDimension) {
    TextureRegion oldTextureRegion = this.textureRegion;
    this.textureRegion = textureRegion;

    if (oldTextureRegion == this.textureRegion) {
        // we dont need to notify listeners
        return;
    }

    if (setNewDimension) {
        // set new width and height
        this.positionComponent.setDimension(textureRegion.getRegionWidth(), textureRegion.getRegionHeight());
    }

    this.textureRegionChangedListenerList.stream().forEach(listener -> {
        // check if dev mode is enabled
        /*
         * if (DevMode.isEnabled()) { //log listener
         * System.out.println("DrawTextureRegionComponent call listener: " +
         * listener.getClass().getName()); }
         */

        listener.onTextureRegionChanged(oldTextureRegion, this.textureRegion);
    });
}
 
Example 9
Project: Climatar   File: DrawableMap.java   View source code 6 votes vote down vote up
public void draw(Coordinates<Integer> coords, Pixmap map) {
	int terrainID = world.get(coords.y).get(coords.x);
	
	// tileID runs 0 through 8, conveniently in the
	// same order as our split tiles texture...
	int ty = (int) terrainID / 3;
	int tx = terrainID % 3;

	TextureRegion tileRegion = tileRegions[ty][tx];

	map.drawPixmap(tilesPixmap,
				   coords.x * tileSize,
				   coords.y * tileSize,
				   tileRegion.getRegionX(),
				   tileRegion.getRegionY(),
				   tileRegion.getRegionWidth(),
				   tileRegion.getRegionHeight());
}
 
Example 10
Project: fluffybalance   File: Balanceball.java   View source code 6 votes vote down vote up
private void initBall() {
    float radius = 26;

    mBall = new Circle(0.f, 0.f, radius);

    mBallTextureRegion = new TextureRegion(new Texture(Gdx.files.internal("ball.png")));

    // create physics body
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.DynamicBody;
    bodyDef.position.set(mBall.x, mBall.y);

    CircleShape ballShape = new CircleShape();
    ballShape.setRadius(mBall.radius - 2.f);

    mBallBody = mWorld.createBody(bodyDef);
    mBallBody.setUserData(new BodyUserDate(BODY_USER_DATA_TYPE_BALL));
    Fixture fixture = mBallBody.createFixture(ballShape, 0.5f);
    fixture.setFriction(BALL_FRICTION_BASE);
    fixture.setRestitution(0.4f);

    ballShape.dispose();
}
 
Example 11
Project: penguins-in-space   File: RenderSystem.java   View source code 6 votes vote down vote up
@Override
protected void processEntity(Entity entity, float deltaTime) {
    TransformComponent transform = transformMapper.get(entity);
    DrawableComponent drawable = drawableMapper.get(entity);
    TextureRegion region = drawable.texture;
    float width = region.getRegionWidth();
    float height = region.getRegionHeight();
    float originX = width * 0.5f;
    float originY = height * 0.5f;
    float x = transform.position.x - originX;
    float y = transform.position.y - originY;
    if (debug) drawBounds(entity);

    batch.draw(drawable.texture, x, y, originX, originY, width, height, transform.scale.x, transform.scale.y, transform.rotation.angle());
    PlayerClass playerClass = playerMapper.get(entity);
    if (playerClass != null && !playerClass.isSelf) {
        font.draw(batch, playerClass.displayName, x, y, width, -1, true);
    }
}
 
Example 12
Project: enklave   File: ScreenRaider.java   View source code 6 votes vote down vote up
private void addBackground(){
        decalBackground = Decal.newDecal(new TextureRegion(managerAssets.getAssetsCrafting().getTexture(NameFiles.backgroundCrafting)));
        decalBackground.setDimensions(100,200);
        decalBackground.setPosition(0,0,0);
        environment = new Environment();
//        environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
        environment.set(new ColorAttribute(ColorAttribute.Diffuse));
        environment.set(new ColorAttribute(ColorAttribute.Specular));
        environment.set(new ColorAttribute(ColorAttribute.Reflection));
        environment.add(new DirectionalLight().set(0.51f, 0.5f, 0.5f, 0f, -2f, -30f));
        Model model = managerAssets.getAssetsRaider().getModel(NameFiles.raiderFull);
        model.nodes.get(2).translation.set(-12,28.6f,-5.5f);
//        model.nodes.get(0).translation.set(0,28f,29.2f);
//        model.nodes.get(2).translation.set(0,13,-1);
        instance = new ModelInstance(model);
        instance.transform.trn(0,-20,25).rotate(0,1,0,-25);
        instance.transform.scale(1.5f,1.5f,1.5f);
    }
 
Example 13
Project: enklave   File: ScreenSetting.java   View source code 6 votes vote down vote up
private void addTestCombat(){
    groupTestCombat = new Group();
    Image background = new Image(new TextureRegion(manager.getAssetsSettings().getTexture(NameFiles.extensionImgBackground)));
    background.setSize(Width - Width * 0.03f, Height * 0.1f);
    background.setPosition(Width / 2 - background.getWidth() / 2, Height * 0.15f);
    groupChangeFaction.addActor(background);
    Label labelFac = new Label("Combat Training",new Label.LabelStyle(Font.getFont((int)(Height*0.025f)),Color.WHITE));
    labelFac.setPosition(background.getX()+background.getWidth()*0.05f,background.getY()+background.getHeight()/2-labelFac.getHeight()/2);
    labelFac.addListener(new ClickListener(){
        @Override
        public void clicked(InputEvent event, float x, float y) {
            manager.loadAssetsEnklaveScreen();
            new GetEnklaveDetails().makeRequest(16066, manager);
            gameManager.screenEnklave.setEnklave3D(new Vector2(0,0));
            gameManager.setScreen(new ScreenCircleLoading(gameManager,gameManager.screenEnklave,manager.getAssertEnklaveScreen()));;
        }
    });
    groupChangeFaction.addActor(labelFac);
}
 
Example 14
Project: Hexpert   File: ObjectiveDialog.java   View source code 6 votes vote down vote up
public void setObjectives(Objective[] objectives, boolean[] objectiveStatus)
{
    this.objectives = objectives;
    this.objectiveStatus = objectiveStatus;

    if(objectives.length != objectiveStatus.length)
        throw new IllegalArgumentException();

    getContentTable().clearChildren();
    getBackground().setMinHeight(200 + 100 * objectives.length);
    getContentTable().setDebug(false);
    for(int i = 0; i < objectives.length; i++)
    {
        ImageButton imgCheck = new ImageButton(new TextureRegionDrawable(
                new TextureRegion((Texture)
                        hexpert.assetManager.get(objectiveStatus[i] ? TEXTURE_CORRECT : TEXTURE_BAD
                ))));

        Label labelObjective = new Label(objectives[i].toString(hexpert.i18NBundle), getSkin());

        getContentTable().add(imgCheck).width(100).height(80);
        imgCheck.getImageCell().expand().fill();
        getContentTable().add(labelObjective);
        getContentTable().row();
    }
}
 
Example 15
Project: project-divine-intervention   File: CharacterSheet.java   View source code 5 votes vote down vote up
public CharacterSheet(TextureRegion[] idle, TextureRegion[] forward, TextureRegion[] backward, TextureRegion[] attack, TextureRegion[] in, TextureRegion[] out) {
    this.idle = idle;
    this.forward = forward;
    this.backward = backward;
    this.attack = attack;
    this.in = in;
    this.out = out;
}
 
Example 16
Project: cocos2d-java   File: Sprite.java   View source code 5 votes vote down vote up
/**set a new textureRegion to the Sprite 
 * @param reset true 会重置尺寸/中心点数据 */
public void setSpriteFrame(TextureRegion newFrame, boolean reset) {
	_sprite.setRegion(newFrame);
	if(reset) {
		super.setAnchorPoint(0.5f, 0.5f);
    	super.setContentSize(newFrame.getRegionWidth(), newFrame.getRegionHeight());
    	SET_DIRTY_RECURSIVELY();
	}
}
 
Example 17
Project: savethebunny   File: PhaseItem.java   View source code 5 votes vote down vote up
public PhaseItem(TextureRegion textureRegion, int phaseNum, String title, String subtitle, float positionX, float positionY) {
    super(textureRegion);
    this.phaseNum = phaseNum;
    this.position.x = positionX;
    this.position.y = positionY;
    this.title = title;
    this.subtitle = subtitle;
    this.titleX = this.position.x + (this.dimension.x / 2) - (title.length() * 10);
    this.titleY = this.position.y + this.dimension.y - 10;

    this.subtitleX = this.position.x + (this.dimension.x / 2) - (subtitle.length() * 10);
    this.subtitleY = this.position.y + 50;
}
 
Example 18
Project: gdx-cclibs   File: CompliantBatch.java   View source code 5 votes vote down vote up
@Override
public void draw (TextureRegion region, float width, float height, Affine2 transform) {
	float[] vertices = tempVertices;

	vertices[U1] = region.getU();
	vertices[V1] = region.getV2();
	vertices[U2] = region.getU();
	vertices[V2] = region.getV();
	vertices[U3] = region.getU2();
	vertices[V3] = region.getV();
	vertices[U4] = region.getU2();
	vertices[V4] = region.getV2();

	float color = this.color;
	vertices[C1] = color;
	vertices[C2] = color;
	vertices[C3] = color;
	vertices[C4] = color;

	// construct corner points
	vertices[X1] = transform.m02;
	vertices[Y1] = transform.m12;
	vertices[X2] = transform.m01 * height + transform.m02;
	vertices[Y2] = transform.m11 * height + transform.m12;
	vertices[X3] = transform.m00 * width + transform.m01 * height + transform.m02;
	vertices[Y3] = transform.m10 * width + transform.m11 * height + transform.m12;
	vertices[X4] = transform.m00 * width + transform.m02;
	vertices[Y4] = transform.m10 * width + transform.m12;

	draw(region.getTexture(), vertices, 0, 20);
}
 
Example 19
Project: Mindustry   File: Sorter.java   View source code 5 votes vote down vote up
@Override
public void buildTable(Tile tile, Table table){
	SorterEntity entity = tile.entity();

	Array<Item> items = Item.getAllItems();

	ButtonGroup<ImageButton> group = new ButtonGroup<>();
	Table cont = new Table();
	cont.margin(4);
	cont.marginBottom(5);

	cont.add().colspan(4).height(105f);
	cont.row();

	for(int i = 0; i < items.size; i ++){
		final int f = i;
		ImageButton button = cont.addImageButton("white", "toggle", 24, () -> {
			entity.sortItem = items.get(f);
			setConfigure(tile, (byte)f);
		}).size(38, 42).padBottom(-5.1f).group(group).get();
		button.getStyle().imageUp = new TextureRegionDrawable(new TextureRegion(Draw.region("icon-"+items.get(i).name)));
		button.setChecked(entity.sortItem.id == f);

		if(i%4 == 3){
			cont.row();
		}
	}

	table.add(cont);
}
 
Example 20
Project: GDX-Engine   File: Bird.java   View source code 5 votes vote down vote up
public Bird(IGameService services, TextureRegion tr, Sling sling) {
super(services, tr);

float ratio = (RADIUS * 2f) / getRegionWidth();
setScale(ratio);
this.sling = sling;
   }
 
Example 21
Project: GDX-Engine   File: GameService.java   View source code 5 votes vote down vote up
@Override
   public void draw(TextureRegion region, Vector2 position, Vector2 origin,
    Vector2 size, Vector2 scale, float rotation) {
batch.draw(region, position.x, position.y, origin.x, origin.y, size.x,
	size.y, scale.x, scale.y, rotation);

   }
 
Example 22
Project: Planet-Generator   File: PixelBuffer.java   View source code 5 votes vote down vote up
public PixelBuffer() {
    super(Pixmap.Format.RGBA8888, Scene.BUFFER_WIDTH, Scene.BUFFER_HEIGHT, false);
    getColorBufferTexture().setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);

    pixelBufferRegion = new TextureRegion(getColorBufferTexture(), 0, 0, Scene.BUFFER_WIDTH, Scene.BUFFER_HEIGHT);
    pixelBufferRegion.flip(false, true);
}
 
Example 23
Project: feup-lpoo-armadillo   File: PowerUpView.java   View source code 5 votes vote down vote up
/**
 * Creates the animation used for this PowerUp Type.
 *
 * @param game the game this view belongs to. Needed to access the
 *             asset manager to get textures.
 * @param fileName the path to the file that contains the animation sheet.
 * @return the animation used for this PowerUp
 */
private Animation<TextureRegion> createAnimation(Armadillo game, String fileName) {
    Texture texture = game.getAssetManager().get(fileName);
    TextureRegion[][] regions = TextureRegion.split(texture, texture.getWidth() / NUM_FRAMES, texture.getHeight());

    TextureRegion[] frames = new TextureRegion[NUM_FRAMES];
    System.arraycopy(regions[0], 0, frames, 0, NUM_FRAMES);

    return new Animation<>(FRAME_TIME, frames);
}
 
Example 24
Project: enklave   File: ScreenRooms.java   View source code 5 votes vote down vote up
private void addtimerbuildroom(){
    grouptimerbuild = new Group();
    Image bg = new Image(new TextureRegion(manager.getAssetsRooms().getTexture(NameFiles.extensionImgBackground)));
    bg.setSize(Gdx.graphics.getWidth() / 2.75f, Gdx.graphics.getHeight() *0.32f);
    bg.setPosition(Gdx.graphics.getWidth() / 2 - bg.getWidth() / 2, Gdx.graphics.getHeight() / 5f);
    grouptimerbuild.addActor(bg);
    Label labelBuildingRoom = new Label("Building Room",new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.025)), Color.WHITE));
    labelBuildingRoom.setPosition(Gdx.graphics.getWidth() / 2 - labelBuildingRoom.getWidth() / 2, Gdx.graphics.getHeight() / 2.2f);
    grouptimerbuild.addActor(labelBuildingRoom);
    labelprocent = new Label("0%",new Label.LabelStyle(new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.03)),Color.WHITE)));
    labelprocent.setPosition(Gdx.graphics.getWidth() / 2 - labelprocent.getWidth() / 2, Gdx.graphics.getHeight() / 3.1f);
    grouptimerbuild.addActor(labelprocent);
    grouptimerbuild.setVisible(false);
}
 
Example 25
Project: libgdx-learnlib   File: Clouds.java   View source code 5 votes vote down vote up
private void init() {
    dimension.set(3.0f, 1.5f);
    regClouds = new Array<TextureRegion>();
    regClouds.add(Assets.instance.levelDecoration.cloud01);
    regClouds.add(Assets.instance.levelDecoration.cloud02);
    regClouds.add(Assets.instance.levelDecoration.cloud03);
    int distFac = 5;
    int numClouds = (int) (length / distFac);
    clouds = new Array<Cloud>(2 * numClouds);
    for (int i = 0; i < numClouds; i++) {
        Cloud cloud = spawnCloud();
        cloud.position.x = i * distFac;
        clouds.add(cloud);
    }
}
 
Example 26
Project: MMORPG_Prototype   File: Monster.java   View source code 5 votes vote down vote up
public Monster(long id, CustomAnimation<TextureRegion> moveLeftAnimation,
		CustomAnimation<TextureRegion> moveRightAnimation, CustomAnimation<TextureRegion> moveDownAnimation,
		CustomAnimation<TextureRegion> moveUpAnimation, MonsterProperties properties, CollisionMap<GameObject> collisionMap)
{
	super(id, moveLeftAnimation, moveRightAnimation, moveDownAnimation, moveUpAnimation, collisionMap);
	this.properties = properties;
}
 
Example 27
Project: libgdx-learnlib   File: Feather.java   View source code 5 votes vote down vote up
@Override
public void render(SpriteBatch spriteBatch) {
    if (collected) {
        return;
    }

    TextureRegion reg = null;
    reg = regGoldCoin;
    spriteBatch.draw(reg.getTexture(), position.x, position.y, origin.x, origin.y,
            dimension.x, dimension.y, scale.x, scale.y, rotation,
            reg.getRegionX(), reg.getRegionY(), reg.getRegionWidth(), reg.getRegionHeight(), false, false);

}
 
Example 28
Project: MyRoom   File: AssetLoader.java   View source code 5 votes vote down vote up
public static void load() {

        texture = new Texture(Gdx.files.internal("data/texture.png"));
        texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);

        bg = new TextureRegion(texture, 0, 0, 136, 43);
        bg.flip(false, true);

        grass = new TextureRegion(texture, 0, 43, 143, 11);
        grass.flip(false, true);

        birdDown = new TextureRegion(texture, 136, 0, 17, 12);
        birdDown.flip(false, true);

        bird= new TextureRegion(texture,153,0,17,12);
        bird.flip(false,true);

        birdUp=new TextureRegion(texture,170,0,17,12);
        birdUp.flip(false,true);

        TextureRegion[] birds = {birdDown, bird, birdUp};
        birdAnimation=new Animation(0.06f,birds);
        birdAnimation.setPlayMode(Animation.PlayMode.LOOP_PINGPONG);

        skullUp =new TextureRegion(texture,192,0,24,14);
        skullDown = new TextureRegion(skullUp);
        skullDown.flip(false,true);

        bar = new TextureRegion(texture, 136, 16, 22, 3);
        bar.flip(false,true);

    }
 
Example 29
Project: penguins-in-space   File: AnimationFactory.java   View source code 5 votes vote down vote up
private Array<TextureRegion> createShortExplosion() {
    Array<TextureRegion> explosions = new Array<>();
    Texture texture = assetService.getTexture(AssetService.TextureAsset.BOMB_EXPLOSION);
    TextureRegion[][] split = TextureRegion.split(texture, 128, 128);
    for (TextureRegion[] row : split) {
        for (TextureRegion region : row) {
            explosions.add(region);
            explosions.add(region);
        }
    }
    return explosions;
}
 
Example 30
Project: Tower-Defense-Galaxy   File: VRContext.java   View source code 5 votes vote down vote up
VRPerEyeData(FrameBuffer buffer, TextureRegion region, VRCamera cameras) {
	this.buffer = buffer;
	this.region = region;
	this.camera = cameras;
	this.texture = org.lwjgl.openvr.Texture.create();
	this.texture.set(buffer.getColorBufferTexture().getTextureObjectHandle(), VR.ETextureType_TextureType_OpenGL, VR.EColorSpace_ColorSpace_Gamma);
}
 
Example 31
Project: enklave   File: ScreenRooms.java   View source code 5 votes vote down vote up
private void addimagebg(){
    MapPixmap imageBG = MapPixmap.getInstance();
    decalBackground = Decal.newDecal(new TextureRegion(new Texture(imageBG.getImage(1,1))));
    decalBackground.setPosition(0, 0, 0);
    decalBackground.setDimensions(Gdx.graphics.getHeight() * 0.3125f, Gdx.graphics.getHeight() * 0.3125f);
    decalBackground.setBlending(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
}
 
Example 32
Project: Parasites-of-HellSpace   File: Boom.java   View source code 5 votes vote down vote up
public Boom(float x, float y)
{
	texture = AssetLoader.assetManager.get("explosion.pack", TextureAtlas.class);
	animation = new Animation<TextureRegion>(1/15f, texture.getRegions());
	sprite = new Sprite(animation.getKeyFrame(0));
	elapsedTime = 0;
	sprite.setPosition(x, y);
	rotationAngle = MathUtils.random(359);
	sprite.setRotation(rotationAngle);
}
 
Example 33
Project: GDX-Engine   File: GameService.java   View source code 5 votes vote down vote up
@Override
   public void draw(TextureRegion region, Vector2 position, Vector2 origin,
    Vector2 size, float scale, float rotation) {
batch.draw(region, position.x, position.y, origin.x, origin.y, size.x,
	size.y, scale, scale, rotation);

   }
 
Example 34
Project: GDX-Engine   File: GameAsset.java   View source code 5 votes vote down vote up
@Override
   public void load(){

AssetLoader.setAssetClass(Texture.class);
for(int i = 0; i < 15; i++){
    monsterTexture[i] = AssetLoader.load("towerdefense/monster/monster ("+i+").png");
}
AssetLoader.setAssetClass(TextureRegion.class);
canon = AssetLoader.load("towerdefense/tower/canon.png", new Rectangle(190, 0, 63, 63));
towerTexture = AssetLoader.load("towerdefense/tower/tower.png");
gun = AssetLoader.load("towerdefense/tower/gun.png", new Rectangle(190, 0, 63, 63));
slower = AssetLoader.load("towerdefense/tower/slower.png", new Rectangle(190, 0, 63, 63));
   }
 
Example 35
Project: Flappy-Baranus   File: Bird.java   View source code 5 votes vote down vote up
public Bird(int x, int y){
    position = new Vector3(x, y, 0);
    velosity = new Vector3(0, 0, 0);
    texture = new Texture("Sheep-Animated-Gif4.png");
    birdAnimation = new Animation(new TextureRegion(texture), FRAME_COUNT, 0.9f);
    bounds = new Rectangle(x, y, texture.getWidth() / FRAME_COUNT, texture.getHeight());
    flap = Gdx.audio.newSound(Gdx.files.internal("sfx_wing.ogg"));
}
 
Example 36
Project: Flappy-Baranus   File: Animation.java   View source code 5 votes vote down vote up
public Animation(TextureRegion region, int frameCount, float cycleTime){
    frames = new Array<TextureRegion>();
    int frameWidth = region.getRegionWidth() / frameCount;
    for (int i = 0; i < frameCount; i++){
        frames.add(new TextureRegion(region, i * frameWidth, 0, frameWidth, region.getRegionHeight()));
    }
    this.frameCount = frameCount;
    maxFrameTime = cycleTime / frameCount;
    frame = 0;
}
 
Example 37
Project: summer17-android   File: Cherry.java   View source code 5 votes vote down vote up
public Cherry(int x, int y){
    cherry = new Texture("Cherry2_0.35.png");
    cherryAnimation = new Animation(new TextureRegion(cherry),2,0.5f);
    rand = new Random();
    posCherry = new Vector2(rand.nextInt(FLUCTUATION)+CHERRY_MIN_X, y);
    cherryBounds = new Rectangle(posCherry.x,posCherry.y,cherry.getWidth(),cherry.getHeight());
    collided = false;

}
 
Example 38
Project: Cubes_2   File: SlotActor.java   View source code 5 votes vote down vote up
public void draw(Batch batch, float x, float y, float width, float height) {
  batch.draw(blank, x, y, width, height);
  if (inventory.itemStacks[num] != null) {
    TextureRegion region = inventory.itemStacks[num].getTextureRegion();
    batch.draw(region, x + 2f, y + 2f, width - 4f, height - 4f);
    drawText(batch, x + 2f, y + 2f, inventory.itemStacks[num]);
  }
}
 
Example 39
Project: GDX-Engine   File: DefaultGameAsset.java   View source code 5 votes vote down vote up
@Override
public TextureRegion loadTextureRegion(Texture texture, Rectangle rec)
{
	TextureRegion tr = new TextureRegion(texture, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height);
	//flip for system of y-axis down
	if(Game.isYdown())
		tr.flip(false, true);
	return tr;
}
 
Example 40
Project: gdx-fireapp   File: ImageHelper.java   View source code 5 votes vote down vote up
/**
 * Transforms byte[] to Texture Region.
 * <p>
 * If you are going to call this method inside firebase callback remember to wrap it<p>
 * into {@code Gdx.app.postRunnable(Runnable)}.
 * The texture will be changed so that it has sides with length of power of 2.
 *
 * @param bytes Byte array with image description
 * @return Texture region representation of given byte array
 */
public static TextureRegion createTextureFromBytes(byte[] bytes)
{
    Pixmap pixmap = new Pixmap(bytes, 0, bytes.length);
    final int orgWidth = pixmap.getWidth();
    final int orgHeight = pixmap.getHeight();
    int width = MathUtils.nextPowerOfTwo(orgWidth);
    int height = MathUtils.nextPowerOfTwo(orgHeight);
    final Pixmap potPixmap = new Pixmap(width, height, pixmap.getFormat());
    potPixmap.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight());
    pixmap.dispose();
    TextureRegion region = new TextureRegion(new Texture(potPixmap), 0, 0, orgWidth, orgHeight);
    potPixmap.dispose();
    return region;
}