Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.ImageButton#setSize()

The following examples show how to use com.badlogic.gdx.scenes.scene2d.ui.ImageButton#setSize() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MenuExtensionScreen.java    From Unlucky with MIT License 5 votes vote down vote up
public MenuExtensionScreen(final Unlucky game, final ResourceManager rm) {
    super(game, rm);

    // init exit button
    ImageButton.ImageButtonStyle style = new ImageButton.ImageButtonStyle();
    style.imageUp = new TextureRegionDrawable(rm.menuExitButton[0][0]);
    style.imageDown = new TextureRegionDrawable(rm.menuExitButton[1][0]);
    exitButton = new ImageButton(style);
    exitButton.setSize(18, 18);
    exitButton.setPosition(177, 99);
}
 
Example 2
Source File: InventoryUI.java    From Unlucky with MIT License 4 votes vote down vote up
public InventoryUI(final Unlucky game, Player player, final ResourceManager rm) {
    super(game, player, rm);

    ui = new MovingImageUI(rm.inventoryui372x212, new Vector2(200, 7), new Vector2(7, 7), 225.f, 186, 106);
    ui.setTouchable(Touchable.enabled);

    // create exit button
    ImageButton.ImageButtonStyle exitStyle = new ImageButton.ImageButtonStyle();
    exitStyle.imageUp = new TextureRegionDrawable(rm.exitbutton18x18[0][0]);
    exitStyle.imageDown = new TextureRegionDrawable(rm.exitbutton18x18[1][0]);
    exitButton = new ImageButton(exitStyle);
    exitButton.setSize(9, 9);

    // Fonts and Colors
    Label.LabelStyle[] labelColors = new Label.LabelStyle[] {
        new Label.LabelStyle(rm.pixel10, new Color(1, 1, 1, 1)), // white
        new Label.LabelStyle(rm.pixel10, new Color(0, 190 / 255.f, 1, 1)), // blue
        new Label.LabelStyle(rm.pixel10, new Color(1, 212 / 255.f, 0, 1)), // yellow
        new Label.LabelStyle(rm.pixel10, new Color(0, 1, 60 / 255.f, 1)), // green
        new Label.LabelStyle(rm.pixel10, new Color(220 / 255.f, 0, 0, 1)) // red
    };

    // create headers
    headers = new Label[3];
    for (int i = 0; i < headers.length; i++) {
        headers[i] = new Label(headerStrs[i], labelColors[0]);
        headers[i].setSize(62, 4);
        headers[i].setFontScale(0.5f);
        headers[i].setTouchable(Touchable.disabled);
        headers[i].setAlignment(Align.left);
    }

    // create stats
    stats = new Label[5];
    for (int i = 0; i < stats.length; i++) {
        stats[i] = new Label("", labelColors[0]);
        stats[i].setSize(62, 4);
        stats[i].setFontScale(0.5f);
        stats[i].setTouchable(Touchable.disabled);
        stats[i].setAlignment(Align.left);
    }
    stats[0].setStyle(labelColors[3]);
    stats[1].setStyle(labelColors[4]);
    stats[2].setStyle(labelColors[1]);
    stats[3].setStyle(labelColors[2]);
    stats[4].setStyle(labelColors[2]);

    selectedSlot = new Image(rm.selectedslot28x28);
    selectedSlot.setVisible(false);
    tooltip = new ItemTooltip(rm.skin);
    tooltip.setPosition(90, 15);

    enabled = new ImageButton.ImageButtonStyle();
    enabled.imageUp = new TextureRegionDrawable(rm.invbuttons92x28[0][0]);
    enabled.imageDown = new TextureRegionDrawable(rm.invbuttons92x28[1][0]);
    disabled = new ImageButton.ImageButtonStyle();
    disabled.imageUp = new TextureRegionDrawable(rm.invbuttons92x28[2][0]);
    invButtons = new ImageButton[2];
    invButtonLabels = new Label[2];
    String[] texts = { "ENCHANT", "SELL" };
    for (int i = 0; i < 2; i++) {
        invButtons[i] = new ImageButton(disabled);
        invButtons[i].setTouchable(Touchable.disabled);
        invButtonLabels[i] = new Label(texts[i], labelColors[0]);
        invButtonLabels[i].setFontScale(0.5f);
        invButtonLabels[i].setTouchable(Touchable.disabled);
        invButtonLabels[i].setSize(46, 14);
        invButtonLabels[i].setAlignment(Align.center);
    }

    exitButton.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            end();
            if (!game.player.settings.muteSfx) rm.buttonclick0.play(game.player.settings.sfxVolume);
            if (inMenu) {
                removeInventoryActors();
                game.menuScreen.transitionIn = 1;
                renderHealthBars = false;
                game.inventoryScreen.setSlideScreen(game.menuScreen, true);
            }
            else {
                Gdx.input.setInputProcessor(gameScreen.multiplexer);
            }
        }
    });

    handleStageEvents();
    handleInvButtonEvents();
}
 
Example 3
Source File: LevelUpScreen.java    From Unlucky with MIT License 4 votes vote down vote up
public LevelUpScreen(GameScreen gameScreen, TileMap tileMap, Player player, ResourceManager rm) {
    super(gameScreen, tileMap, player, rm);

    // create bg
    ImageButton.ImageButtonStyle style = new ImageButton.ImageButtonStyle();
    style.imageUp = new TextureRegionDrawable(rm.levelupscreen400x240);
    ui = new ImageButton(style);
    ui.setSize(200, 120);
    ui.setPosition(0, 0);
    ui.setTouchable(Touchable.disabled);
    stage.addActor(ui);

    handleClick();

    // create animation
    levelUpAnim = new AnimationManager(rm.levelUp96x96, 4, 0, 1 / 4f);

    // create labels
    BitmapFont font = rm.pixel10;
    Label.LabelStyle titleFont = new Label.LabelStyle(font, new Color(0, 205 / 255.f, 20 / 255.f, 1));
    Label.LabelStyle stdWhite = new Label.LabelStyle(font, new Color(1, 1, 1, 1));
    Label.LabelStyle yellow = new Label.LabelStyle(font, new Color(1, 212 / 255.f, 0, 1));
    Label.LabelStyle blue = new Label.LabelStyle(font, new Color(0, 190 / 255.f, 1, 1));

    title = new Label("LEVEL UP!", titleFont);
    title.setSize(200, 20);
    title.setPosition(0, 95);
    title.setFontScale(2.5f);
    title.setAlignment(Align.center);
    title.setTouchable(Touchable.disabled);
    stage.addActor(title);

    levelDesc = new Label("You reached level 1", stdWhite);
    levelDesc.setSize(200, 20);
    levelDesc.setPosition(0, 80);
    levelDesc.setAlignment(Align.center);
    levelDesc.setTouchable(Touchable.disabled);
    stage.addActor(levelDesc);

    statsDescs = new Label[statNames.length];
    stats = new Label[statNames.length];
    increases = new Label[statNames.length];

    for (int i = 0; i < statNames.length; i++) {
        statsDescs[i] = new Label(statNames[i], stdWhite);
        statsDescs[i].setSize(10, 10);
        statsDescs[i].setFontScale(1.3f / 2);
        statsDescs[i].setPosition(100, 17 + (i * 12));
        statsDescs[i].setAlignment(Align.left);
        statsDescs[i].setTouchable(Touchable.disabled);
        stage.addActor(statsDescs[i]);

        stats[i] = new Label("1330", blue);
        stats[i].setSize(10, 10);
        stats[i].setFontScale(1.3f / 2);
        stats[i].setPosition(140, 17 + (i * 12));
        stats[i].setAlignment(Align.left);
        stats[i].setTouchable(Touchable.disabled);
        stage.addActor(stats[i]);

        increases[i] = new Label("+20", yellow);
        increases[i].setSize(10, 10);
        increases[i].setFontScale(1.3f / 2);
        increases[i].setPosition(170, 17 + (i * 12));
        increases[i].setAlignment(Align.left);
        increases[i].setTouchable(Touchable.disabled);
        stage.addActor(increases[i]);
    }

    clickToContinue = new Label("Click to continue", stdWhite);
    clickToContinue.setSize(200, 10);
    clickToContinue.setFontScale(0.5f);
    clickToContinue.setPosition(0, 2);
    clickToContinue.setAlignment(Align.center);
    clickToContinue.setTouchable(Touchable.disabled);
    stage.addActor(clickToContinue);
}