Java Code Examples for net.minecraft.entity.ai.EntityAIHurtByTarget

The following are top voted examples for showing how to use net.minecraft.entity.ai.EntityAIHurtByTarget. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: DecompiledMinecraft   File: EntityRabbit.java   View source code 6 votes vote down vote up
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
 
Example 2
Project: DecompiledMinecraft   File: EntitySkeleton.java   View source code 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 3
Project: DecompiledMinecraft   File: EntityEnderman.java   View source code 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 4
Project: DecompiledMinecraft   File: EntityIronGolem.java   View source code 6 votes vote down vote up
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
Example 5
Project: DecompiledMinecraft   File: EntityWither.java   View source code 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 6
Project: DecompiledMinecraft   File: EntityRabbit.java   View source code 6 votes vote down vote up
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
 
Example 7
Project: DecompiledMinecraft   File: EntitySkeleton.java   View source code 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 8
Project: DecompiledMinecraft   File: EntityEnderman.java   View source code 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 9
Project: DecompiledMinecraft   File: EntityIronGolem.java   View source code 6 votes vote down vote up
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
Example 10
Project: DecompiledMinecraft   File: EntityWither.java   View source code 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 11
Project: BaseClient   File: EntityRabbit.java   View source code 6 votes vote down vote up
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
 
Example 12
Project: BaseClient   File: EntitySkeleton.java   View source code 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 13
Project: BaseClient   File: EntityEnderman.java   View source code 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 14
Project: BaseClient   File: EntityIronGolem.java   View source code 6 votes vote down vote up
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
Example 15
Project: BaseClient   File: EntityWither.java   View source code 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 16
Project: BaseClient   File: EntityRabbit.java   View source code 6 votes vote down vote up
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
 
Example 17
Project: BaseClient   File: EntitySkeleton.java   View source code 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 18
Project: BaseClient   File: EntityEnderman.java   View source code 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 19
Project: BaseClient   File: EntityIronGolem.java   View source code 6 votes vote down vote up
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
Example 20
Project: BaseClient   File: EntityWither.java   View source code 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 21
Project: Backmemed   File: EntityRabbit.java   View source code 6 votes vote down vote up
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId));
}
 
Example 22
Project: Backmemed   File: EntityWolf.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
Example 23
Project: Backmemed   File: EntityEvoker.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityEvoker.AICastingSpell());
    this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D));
    this.tasks.addTask(4, new EntityEvoker.AISummonSpell());
    this.tasks.addTask(5, new EntityEvoker.AIAttackSpell());
    this.tasks.addTask(6, new EntityEvoker.AIWololoSpell());
    this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class}));
    this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300));
    this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false));
}
 
Example 24
Project: Backmemed   File: EntityEnderman.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 25
Project: Backmemed   File: EntityIronGolem.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
Example 26
Project: Mods   File: EntityMerasmus.java   View source code 6 votes vote down vote up
protected void initEntityAI()
  {
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(4, new AIAttack(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));

this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
      this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){

	@Override
	public boolean apply(EntityLivingBase input) {
		// TODO Auto-generated method stub
		return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600;
	}
      	
      }));
  }
 
Example 27
Project: Mods   File: EntityMonoculus.java   View source code 6 votes vote down vote up
@Override
protected void initEntityAI() {
	this.tasks.addTask(5, new AIRandomFly(this));
	this.tasks.addTask(7, new AILookAround(this));
	this.tasks.addTask(7, new AIFireballAttack(this));
	this.targetTasks.taskEntries.clear();
	this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class, 0,true, false,
			new Predicate<EntityLivingBase>() {

				@Override
				public boolean apply(EntityLivingBase input) {
					// TODO Auto-generated method stub
					return input instanceof EntityPlayer || input instanceof EntityTF2Character;
				}

			}));
	this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
}
 
Example 28
Project: CustomWorldGen   File: EntityRabbit.java   View source code 6 votes vote down vote up
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId));
}
 
Example 29
Project: CustomWorldGen   File: EntityWolf.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
Example 30
Project: CustomWorldGen   File: EntityEnderman.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 31
Project: CustomWorldGen   File: EntityIronGolem.java   View source code 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
Example 32
Project: witchery   File: EntityWitchHunter.java   View source code 6 votes vote down vote up
public EntityWitchHunter(World par1World) {
   super(par1World);
   this.getNavigator().setAvoidsWater(true);
   this.getNavigator().setCanSwim(true);
   super.tasks.addTask(1, new EntityAISwimming(this));
   super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
   super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
   super.tasks.addTask(6, new EntityAILookIdle(this));
   super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
   super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 0, false, true, this));
   super.experienceValue = 5;
   this.targetPlayerName = "";
   if(par1World != null && !par1World.isRemote) {
      this.setCombatTask();
   }

}
 
Example 33
Project: witchery   File: EntityHornedHuntsman.java   View source code 6 votes vote down vote up
public EntityHornedHuntsman(World par1World) {
   super(par1World);
   this.setSize(1.4F, 3.2F);
   super.isImmuneToFire = true;
   this.getNavigator().setAvoidsWater(true);
   this.getNavigator().setCanSwim(true);
   super.tasks.addTask(1, new EntityAISwimming(this));
   super.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
   super.tasks.addTask(3, new EntityAIMoveTowardsTarget(this, 1.0D, 48.0F));
   super.tasks.addTask(4, new EntityAIArrowAttack(this, 1.0D, 20, 60, 30.0F));
   super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
   super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   super.tasks.addTask(7, new EntityAILookIdle(this));
   super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
   super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
   super.experienceValue = 70;
}
 
Example 34
Project: MobHunter   File: EntityGiaprey.java   View source code 6 votes vote down vote up
public EntityGiaprey(World worldIn)
{
    super(worldIn, 1, 1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(11);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask( 4, new EntityAIAttackMeleeAndSpit(this, 1.0D, 200, 16.0f,4.0f, true));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
Example 35
Project: MobHunter   File: EntityGendrome.java   View source code 6 votes vote down vote up
public EntityGendrome(World worldIn) {
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(300);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
Example 36
Project: MobHunter   File: EntityJaggia.java   View source code 6 votes vote down vote up
public EntityJaggia(World worldIn)
{
    super(worldIn, 1, 1, Items.FISH);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(12);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
Example 37
Project: MobHunter   File: EntityGenprey.java   View source code 6 votes vote down vote up
public EntityGenprey(World worldIn)
{
    super(worldIn, 1, 1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(12);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
Example 38
Project: MobHunter   File: EntityVelocidrome.java   View source code 6 votes vote down vote up
public EntityVelocidrome(World worldIn)
{
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(300);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
Example 39
Project: MobHunter   File: EntityJaggi.java   View source code 6 votes vote down vote up
public EntityJaggi(World worldIn)
{
    super(worldIn, 1, 1, Items.FISH);
    this.setSize(1.0F, 1.0F);
    setBaseHealth(9);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
Example 40
Project: MobHunter   File: EntityGreatJaggi.java   View source code 6 votes vote down vote up
public EntityGreatJaggi(World worldIn)
{
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(390);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}