Java Code Examples for net.minecraft.entity.ai.EntityAISwimming

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Example 1
Project: DecompiledMinecraft   File: EntityRabbit.java   Source Code and License 6 votes vote down vote up
public EntityRabbit(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    this.jumpHelper = new EntityRabbit.RabbitJumpHelper(this);
    this.moveHelper = new EntityRabbit.RabbitMoveHelper(this);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.navigator.setHeightRequirement(2.5F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityRabbit.AIPanic(this, 1.33D));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Item.getItemFromBlock(Blocks.yellow_flower), false));
    this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(5, new EntityRabbit.AIRaidFarm(this));
    this.tasks.addTask(5, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.aiAvoidWolves = new EntityRabbit.AIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D);
    this.tasks.addTask(4, this.aiAvoidWolves);
    this.setMovementSpeed(0.0D);
}
 
Example 2
Project: DecompiledMinecraft   File: EntityVillager.java   Source Code and License 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 3
Project: DecompiledMinecraft   File: EntityOcelot.java   Source Code and License 6 votes vote down vote up
public EntityOcelot(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
Example 4
Project: DecompiledMinecraft   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 5
Project: DecompiledMinecraft   File: EntityWither.java   Source Code and License 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 6
Project: DecompiledMinecraft   File: EntityRabbit.java   Source Code and License 6 votes vote down vote up
public EntityRabbit(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    this.jumpHelper = new EntityRabbit.RabbitJumpHelper(this);
    this.moveHelper = new EntityRabbit.RabbitMoveHelper(this);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.navigator.setHeightRequirement(2.5F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityRabbit.AIPanic(this, 1.33D));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Item.getItemFromBlock(Blocks.yellow_flower), false));
    this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(5, new EntityRabbit.AIRaidFarm(this));
    this.tasks.addTask(5, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.aiAvoidWolves = new EntityRabbit.AIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D);
    this.tasks.addTask(4, this.aiAvoidWolves);
    this.setMovementSpeed(0.0D);
}
 
Example 7
Project: DecompiledMinecraft   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 8
Project: DecompiledMinecraft   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 9
Project: DecompiledMinecraft   File: EntityVillager.java   Source Code and License 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 10
Project: DecompiledMinecraft   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 11
Project: DecompiledMinecraft   File: EntityOcelot.java   Source Code and License 6 votes vote down vote up
public EntityOcelot(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
Example 12
Project: DecompiledMinecraft   File: EntitySkeleton.java   Source Code and License 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 13
Project: DecompiledMinecraft   File: EntityWither.java   Source Code and License 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 14
Project: BaseClient   File: EntityRabbit.java   Source Code and License 6 votes vote down vote up
public EntityRabbit(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    this.jumpHelper = new EntityRabbit.RabbitJumpHelper(this);
    this.moveHelper = new EntityRabbit.RabbitMoveHelper(this);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.navigator.setHeightRequirement(2.5F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityRabbit.AIPanic(this, 1.33D));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Item.getItemFromBlock(Blocks.yellow_flower), false));
    this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(5, new EntityRabbit.AIRaidFarm(this));
    this.tasks.addTask(5, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.aiAvoidWolves = new EntityRabbit.AIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D);
    this.tasks.addTask(4, this.aiAvoidWolves);
    this.setMovementSpeed(0.0D);
}
 
Example 15
Project: BaseClient   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 16
Project: CustomWorldGen   File: EntityWolf.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
Example 17
Project: BaseClient   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 18
Project: BaseClient   File: EntityVillager.java   Source Code and License 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 19
Project: BaseClient   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 20
Project: BaseClient   File: EntityOcelot.java   Source Code and License 6 votes vote down vote up
public EntityOcelot(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
Example 21
Project: BaseClient   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 22
Project: Mods   File: EntityMerasmus.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
  {
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(4, new AIAttack(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));

this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
      this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){

	@Override
	public boolean apply(EntityLivingBase input) {
		// TODO Auto-generated method stub
		return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600;
	}
      	
      }));
  }
 
Example 23
Project: BaseClient   File: EntityRabbit.java   Source Code and License 6 votes vote down vote up
public EntityRabbit(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    this.jumpHelper = new EntityRabbit.RabbitJumpHelper(this);
    this.moveHelper = new EntityRabbit.RabbitMoveHelper(this);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.navigator.setHeightRequirement(2.5F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityRabbit.AIPanic(this, 1.33D));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_carrot, false));
    this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Item.getItemFromBlock(Blocks.yellow_flower), false));
    this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(5, new EntityRabbit.AIRaidFarm(this));
    this.tasks.addTask(5, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.aiAvoidWolves = new EntityRabbit.AIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D);
    this.tasks.addTask(4, this.aiAvoidWolves);
    this.setMovementSpeed(0.0D);
}
 
Example 24
Project: BaseClient   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 25
Project: BaseClient   File: EntityVillager.java   Source Code and License 6 votes vote down vote up
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
Example 26
Project: BaseClient   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 27
Project: BaseClient   File: EntityOcelot.java   Source Code and License 6 votes vote down vote up
public EntityOcelot(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
Example 28
Project: BaseClient   File: EntitySkeleton.java   Source Code and License 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 29
Project: BaseClient   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 30
Project: BaseClient   File: EntityWither.java   Source Code and License 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 31
Project: connor41-etfuturum2   File: EntityRabbit.java   Source Code and License 6 votes vote down vote up
public EntityRabbit(World world) {
	super(world);
	moveType = EntityRabbit.EnumMoveType.HOP;
	carrotTicks = 0;
	setSize(0.4F, 0.5F);
	ReflectionHelper.setPrivateValue(EntityLiving.class, this, new EntityRabbit.RabbitJumpHelper(this), "jumpHelper", "field_70767_i");
	ReflectionHelper.setPrivateValue(EntityLiving.class, this, new EntityRabbit.RabbitMoveHelper(), "moveHelper", "field_70765_h");
	getNavigator().setAvoidsWater(true);
	//		navigator.func_179678_a(2.5F);
	tasks.addTask(1, new EntityAISwimming(this));
	tasks.addTask(1, new EntityRabbit.AIPanic(1.33D));
	tasks.addTask(2, new EntityAIMate(this, 0.8D));
	tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.carrot, false));
	tasks.addTask(5, new EntityRabbit.AIRaidFarm());
	tasks.addTask(5, new EntityAIWander(this, 0.6D));
	tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
	tasks.addTask(4, new EntityAIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D));
	tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
	setMovementSpeed(0.0D);
}
 
Example 32
Project: CustomWorldGen   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 33
Project: CustomWorldGen   File: EntityVillager.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
Example 34
Project: Backmemed   File: EntityWolf.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
Example 35
Project: Backmemed   File: EntityVillager.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
Example 36
Project: Backmemed   File: EntityOcelot.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt);
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
Example 37
Project: Backmemed   File: EntityEvoker.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityEvoker.AICastingSpell());
    this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D));
    this.tasks.addTask(4, new EntityEvoker.AISummonSpell());
    this.tasks.addTask(5, new EntityEvoker.AIAttackSpell());
    this.tasks.addTask(6, new EntityEvoker.AIWololoSpell());
    this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class}));
    this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300));
    this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false));
}
 
Example 38
Project: harshencastle   File: EntitySoullessKnight.java   Source Code and License 5 votes vote down vote up
public EntitySoullessKnight(World worldIn) {
	super(worldIn);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(0, new EntityAIAttackMelee(this, 1d, true));
	this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEnderman.class, 50f, 1d, 2d));
	this.tasks.addTask(0, new AIEntityWanderNoWater(this, 1d, 0));
	this.tasks.addTask(0, new EntityAIMoveTowardsTarget(this, 1d, 100));
	
	this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityPigZombie.class}));
	
	this.experienceValue = 50;
}
 
Example 39
Project: harshencastle   File: EntityHarshenSoul.java   Source Code and License 5 votes vote down vote up
@Override
protected void initEntityAI() {
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(0, new EntityAIAttackMelee(this, 1d, true));
	this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEnderman.class, 10f, 1d, 1.2d));
	this.tasks.addTask(0, new EntityAIWanderAvoidWater(this, 0.35));
	this.tasks.addTask(0, new EntityAIMoveTowardsTarget(this, 0.5d, 100));
	
	this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 40
Project: Infernum   File: EntityPigZombieMage.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI() {
	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
	this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(6, new EntityAILookIdle(this));
	this.applyEntityAI();
}
 
Example 41
Project: Backmemed   File: EntityCreeper.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAICreeperSwell(this));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
 
Example 42
Project: Etheric   File: EntityLesserCelestial.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI() {
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(2, new EntityAIAttackMelee(this, 2.0D, true));
	this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
	this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
	this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.applyEntityAI();
}
 
Example 43
Project: MeeCreeps   File: EntityMeeCreeps.java   Source Code and License 5 votes vote down vote up
@Override
    protected void initEntityAI() {
        this.tasks.addTask(0, new EntityAISwimming(this));
//        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
//        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
//        this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, true));

        workerTask = new MeeCreepWorkerTask(this);
        this.tasks.addTask(3, workerTask);
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
//        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMeeCreeps.class, false));
    }
 
Example 44
Project: DecompiledMinecraft   File: EntityChicken.java   Source Code and License 5 votes vote down vote up
public EntityChicken(World worldIn)
{
    super(worldIn);
    this.setSize(0.4F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 45
Project: CustomWorldGen   File: EntityWitch.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
    this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(3, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 46
Project: DecompiledMinecraft   File: EntityWolf.java   Source Code and License 5 votes vote down vote up
public EntityWolf(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.8F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
    this.setTamed(false);
}
 
Example 47
Project: DecompiledMinecraft   File: EntityCow.java   Source Code and License 5 votes vote down vote up
public EntityCow(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 48
Project: CustomWorldGen   File: EntityCreeper.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAICreeperSwell(this));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
 
Example 49
Project: Backmemed   File: AbstractSkeleton.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
}
 
Example 50
Project: DecompiledMinecraft   File: EntityEndermite.java   Source Code and License 5 votes vote down vote up
public EntityEndermite(World worldIn)
{
    super(worldIn);
    this.experienceValue = 3;
    this.setSize(0.4F, 0.3F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 51
Project: CustomWorldGen   File: EntityZombie.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIZombieAttack(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.applyEntityAI();
}
 
Example 52
Project: DecompiledMinecraft   File: EntityWitch.java   Source Code and License 5 votes vote down vote up
public EntityWitch(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 1.95F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 60, 10.0F));
    this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(3, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 53
Project: DecompiledMinecraft   File: EntitySpider.java   Source Code and License 5 votes vote down vote up
public EntitySpider(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 0.9F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this, EntityPlayer.class));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this, EntityIronGolem.class));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntitySpider.AISpiderTarget(this, EntityPlayer.class));
    this.targetTasks.addTask(3, new EntitySpider.AISpiderTarget(this, EntityIronGolem.class));
}
 
Example 54
Project: DecompiledMinecraft   File: EntityZombie.java   Source Code and License 5 votes vote down vote up
public EntityZombie(World worldIn)
{
    super(worldIn);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.applyEntityAI();
    this.setSize(0.6F, 1.95F);
}
 
Example 55
Project: DecompiledMinecraft   File: EntityCreeper.java   Source Code and License 5 votes vote down vote up
public EntityCreeper(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAICreeperSwell(this));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
 
Example 56
Project: DecompiledMinecraft   File: EntitySilverfish.java   Source Code and License 5 votes vote down vote up
public EntitySilverfish(World worldIn)
{
    super(worldIn);
    this.setSize(0.4F, 0.3F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(3, this.summonSilverfish = new EntitySilverfish.AISummonSilverfish(this));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(5, new EntitySilverfish.AIHideInStone(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 57
Project: DecompiledMinecraft   File: EntityChicken.java   Source Code and License 5 votes vote down vote up
public EntityChicken(World worldIn)
{
    super(worldIn);
    this.setSize(0.4F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 58
Project: DecompiledMinecraft   File: EntityWolf.java   Source Code and License 5 votes vote down vote up
public EntityWolf(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.8F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
    this.setTamed(false);
}
 
Example 59
Project: DecompiledMinecraft   File: EntityCow.java   Source Code and License 5 votes vote down vote up
public EntityCow(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 60
Project: CustomWorldGen   File: EntityPig.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.CARROT_ON_A_STICK, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}