Java Code Examples for net.minecraft.entity.ai.EntityAILookIdle

The following are top voted examples for showing how to use net.minecraft.entity.ai.EntityAILookIdle. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: harshencastle   File: EntitySoulPart.java   Source Code and License 7 votes vote down vote up
@Override
protected void initEntityAI() {
	this.tasks.addTask(8, new AIEntityFlyingTowardsPlayer(this));
       this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
	this.tasks.addTask(11, new EntityAILookIdle(this));

	this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, 10, false, false, new Predicate<EntityLivingBase>() {

		@Override
		public boolean apply(EntityLivingBase input) {
			return !input.isPotionActive(HarshenPotions.potionSoulless);
		}
	}));

}
 
Example 2
Project: CustomWorldGen   File: EntityWolf.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
Example 3
Project: BaseClient   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 4
Project: BaseClient   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 5
Project: BaseClient   File: EntityPig.java   Source Code and License 6 votes vote down vote up
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 6
Project: BaseClient   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 7
Project: BaseClient   File: EntityGuardian.java   Source Code and License 6 votes vote down vote up
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
 
Example 8
Project: BaseClient   File: EntityIronGolem.java   Source Code and License 6 votes vote down vote up
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
Example 9
Project: BaseClient   File: EntityWither.java   Source Code and License 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 10
Project: BaseClient   File: EntityHorse.java   Source Code and License 6 votes vote down vote up
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
Example 11
Project: BaseClient   File: EntitySheep.java   Source Code and License 6 votes vote down vote up
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
Example 12
Project: BaseClient   File: EntitySkeleton.java   Source Code and License 6 votes vote down vote up
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
Example 13
Project: BaseClient   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 14
Project: BaseClient   File: EntityGuardian.java   Source Code and License 6 votes vote down vote up
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
 
Example 15
Project: BaseClient   File: EntityWither.java   Source Code and License 6 votes vote down vote up
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
Example 16
Project: Backmemed   File: EntityIronGolem.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
Example 17
Project: Backmemed   File: EntityWolf.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
Example 18
Project: CustomWorldGen   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 19
Project: Backmemed   File: EntityEnderman.java   Source Code and License 6 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
Example 20
Project: Infernum   File: EntityPigZombieMage.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI() {
	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
	this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(6, new EntityAILookIdle(this));
	this.applyEntityAI();
}
 
Example 21
Project: Etheric   File: EntityLesserCelestial.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI() {
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(2, new EntityAIAttackMelee(this, 2.0D, true));
	this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
	this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
	this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.applyEntityAI();
}
 
Example 22
Project: MeeCreeps   File: EntityMeeCreeps.java   Source Code and License 5 votes vote down vote up
@Override
    protected void initEntityAI() {
        this.tasks.addTask(0, new EntityAISwimming(this));
//        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
//        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
//        this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, true));

        workerTask = new MeeCreepWorkerTask(this);
        this.tasks.addTask(3, workerTask);
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
//        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMeeCreeps.class, false));
    }
 
Example 23
Project: Backmemed   File: EntityCreeper.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAICreeperSwell(this));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
 
Example 24
Project: CustomWorldGen   File: EntityGuardian.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D);
    this.wander = new EntityAIWander(this, 1.0D, 80);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    this.tasks.addTask(5, entityaimovetowardsrestriction);
    this.tasks.addTask(7, this.wander);
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
}
 
Example 25
Project: CustomWorldGen   File: EntityEndermite.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 26
Project: CustomWorldGen   File: EntitySpider.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntitySpider.AISpiderTarget(this, EntityPlayer.class));
    this.targetTasks.addTask(3, new EntitySpider.AISpiderTarget(this, EntityIronGolem.class));
}
 
Example 27
Project: Mods   File: EntityHHH.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
  {
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,2, false,false,new Predicate<EntityLivingBase>(){

	@Override
	public boolean apply(EntityLivingBase input) {
		// TODO Auto-generated method stub
		return input.getActivePotionEffect(TF2weapons.it)!=null;
	}
      	
      }));
/*this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
      this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,2, false,false,new Predicate<EntityLivingBase>(){

	@Override
	public boolean apply(EntityLivingBase input) {
		// TODO Auto-generated method stub
		return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600;
	}
      	
      }));*/
      
  }
 
Example 28
Project: BaseClient   File: EntityChicken.java   Source Code and License 5 votes vote down vote up
public EntityChicken(World worldIn)
{
    super(worldIn);
    this.setSize(0.4F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 29
Project: BaseClient   File: EntityWolf.java   Source Code and License 5 votes vote down vote up
public EntityWolf(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.8F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
    this.setTamed(false);
}
 
Example 30
Project: BaseClient   File: EntityCow.java   Source Code and License 5 votes vote down vote up
public EntityCow(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 31
Project: BaseClient   File: EntityEndermite.java   Source Code and License 5 votes vote down vote up
public EntityEndermite(World worldIn)
{
    super(worldIn);
    this.experienceValue = 3;
    this.setSize(0.4F, 0.3F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 32
Project: CustomWorldGen   File: EntityCow.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.WHEAT, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 33
Project: CustomWorldGen   File: EntitySheep.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.entityAIEatGrass = new EntityAIEatGrass(this);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.WHEAT, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 34
Project: BaseClient   File: EntityBlaze.java   Source Code and License 5 votes vote down vote up
public EntityBlaze(World worldIn)
{
    super(worldIn);
    this.isImmuneToFire = true;
    this.experienceValue = 10;
    this.tasks.addTask(4, new EntityBlaze.AIFireballAttack(this));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 35
Project: BaseClient   File: EntityWitch.java   Source Code and License 5 votes vote down vote up
public EntityWitch(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 1.95F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 60, 10.0F));
    this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(3, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 36
Project: BaseClient   File: EntitySpider.java   Source Code and License 5 votes vote down vote up
public EntitySpider(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 0.9F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this, EntityPlayer.class));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this, EntityIronGolem.class));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntitySpider.AISpiderTarget(this, EntityPlayer.class));
    this.targetTasks.addTask(3, new EntitySpider.AISpiderTarget(this, EntityIronGolem.class));
}
 
Example 37
Project: BaseClient   File: EntityZombie.java   Source Code and License 5 votes vote down vote up
public EntityZombie(World worldIn)
{
    super(worldIn);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.applyEntityAI();
    this.setSize(0.6F, 1.95F);
}
 
Example 38
Project: CustomWorldGen   File: EntityHorse.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 39
Project: BaseClient   File: EntityChicken.java   Source Code and License 5 votes vote down vote up
public EntityChicken(World worldIn)
{
    super(worldIn);
    this.setSize(0.4F, 0.7F);
    this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 40
Project: CustomWorldGen   File: EntityPig.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.CARROT_ON_A_STICK, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 41
Project: BaseClient   File: EntityCow.java   Source Code and License 5 votes vote down vote up
public EntityCow(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 42
Project: CustomWorldGen   File: EntityZombie.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIZombieAttack(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.applyEntityAI();
}
 
Example 43
Project: BaseClient   File: EntityEndermite.java   Source Code and License 5 votes vote down vote up
public EntityEndermite(World worldIn)
{
    super(worldIn);
    this.experienceValue = 3;
    this.setSize(0.4F, 0.3F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 44
Project: BaseClient   File: EntitySnowman.java   Source Code and License 5 votes vote down vote up
public EntitySnowman(World worldIn)
{
    super(worldIn);
    this.setSize(0.7F, 1.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F));
    this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.mobSelector));
}
 
Example 45
Project: BaseClient   File: EntityBlaze.java   Source Code and License 5 votes vote down vote up
public EntityBlaze(World worldIn)
{
    super(worldIn);
    this.isImmuneToFire = true;
    this.experienceValue = 10;
    this.tasks.addTask(4, new EntityBlaze.AIFireballAttack(this));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 46
Project: CustomWorldGen   File: EntityShulker.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(4, new EntityShulker.AIAttack());
    this.tasks.addTask(7, new EntityShulker.AIPeek());
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(2, new EntityShulker.AIAttackNearest(this));
    this.targetTasks.addTask(3, new EntityShulker.AIDefenseAttack(this));
}
 
Example 47
Project: BaseClient   File: EntitySpider.java   Source Code and License 5 votes vote down vote up
public EntitySpider(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 0.9F);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this, EntityPlayer.class));
    this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this, EntityIronGolem.class));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntitySpider.AISpiderTarget(this, EntityPlayer.class));
    this.targetTasks.addTask(3, new EntitySpider.AISpiderTarget(this, EntityIronGolem.class));
}
 
Example 48
Project: CustomWorldGen   File: EntityChicken.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 49
Project: BaseClient   File: EntityCreeper.java   Source Code and License 5 votes vote down vote up
public EntityCreeper(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAICreeperSwell(this));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
 
Example 50
Project: CustomWorldGen   File: EntitySnowman.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackRanged(this, 1.25D, 20, 10.0F));
    this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.MOB_SELECTOR));
}
 
Example 51
Project: connor41-etfuturum2   File: EntityEndermite.java   Source Code and License 5 votes vote down vote up
public EntityEndermite(World world) {
	super(world);
	sorter = new EntityAINearestAttackableTarget.Sorter(this);

	experienceValue = 3;
	setSize(0.4F, 0.3F);
	tasks.addTask(1, new EntityAISwimming(this));
	tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
	tasks.addTask(3, new EntityAIWander(this, 1.0D));
	tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	tasks.addTask(8, new EntityAILookIdle(this));
	targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
	targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 10, true));
}
 
Example 52
Project: Halloween   File: EntityTreater.java   Source Code and License 5 votes vote down vote up
@Override
protected void initEntityAI()
{
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(3, new EntityAITempt(this, 0.6D, ModItems.MEGA_CANDY, false));
	this.tasks.addTask(4, new EntityAITreater.MoveToNearestCandy(this, 0.5D));
	this.tasks.addTask(5, new EntityAIWander(this, 0.5D));
	this.tasks.addTask(6, new EntityAITreater.WatchClosestPlayer(this, 6.0F));
	this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 53
Project: Halloween   File: EntityHallowitch.java   Source Code and License 5 votes vote down vote up
@Override
protected void initEntityAI()
{
	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
	this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(3, new EntityAILookIdle(this));
	this.targetTasks.addTask(1, new EntityAIHallowitch.HurtByAggressor(this)); // this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
	this.targetTasks.addTask(2, new EntityAIHallowitch.TargetAggressor(this)); // this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
 
Example 54
Project: CustomWorldGen   File: EntityPolarBear.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityPolarBear.AIMeleeAttack());
    this.tasks.addTask(1, new EntityPolarBear.AIPanic());
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityPolarBear.AIHurtByTarget());
    this.targetTasks.addTask(2, new EntityPolarBear.AIAttackPlayer());
}
 
Example 55
Project: EndermanEvolution   File: EntityEvolvedEnderman.java   Source Code and License 5 votes vote down vote up
@Override
protected void initEntityAI() {
	tasks.addTask(0, new EntityAISwimming(this));
	tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
	tasks.addTask(7, new EntityAIWander(this, 1.0D));
	tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	tasks.addTask(8, new EntityAILookIdle(this));
	//tasks.addTask(10, new EntityEnderman2.AIPlaceBlock(this));
	//tasks.addTask(11, new EntityEnderman2.AITakeBlock(this));
	targetTasks.addTask(1, new EntityEvolvedEnderman.AIFindPlayer(this));
	targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
	targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityEvolvedEndermite>(this, EntityEvolvedEndermite.class, 10, true, false, (@Nullable EntityEvolvedEndermite p_apply_1_) -> p_apply_1_.isSpawnedByPlayer()));
}
 
Example 56
Project: EndermanEvolution   File: EntityFrienderman.java   Source Code and License 5 votes vote down vote up
@Override
protected void initEntityAI() {
	aiSit = new EntityFrienderman.EntityAISit(this);
	tasks.addTask(0, new EntityAISwimming(this));
	tasks.addTask(1, aiSit);
	tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
	tasks.addTask(3, new EntityAIMoveToEntityItem(this, 1.0F, 10.0F));
	tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 5.0F, 10.0F));
	tasks.addTask(5, new EntityAIWander(this, 0.5D));
	tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	tasks.addTask(7, new EntityAILookIdle(this));
	targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
	targetTasks.addTask(2, new EntityFrienderman.AIFindPlayer(this));
	targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
}
 
Example 57
Project: Backmemed   File: EntityLlama.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAILlamaFollowCaravan(this, 2.0999999046325684D));
    this.tasks.addTask(3, new EntityAIAttackRanged(this, 1.25D, 40, 20.0F));
    this.tasks.addTask(3, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityLlama.AIHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityLlama.AIDefendTarget(this));
}
 
Example 58
Project: Backmemed   File: EntityChicken.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
 
Example 59
Project: Backmemed   File: AbstractHorse.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D, AbstractHorse.class));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
Example 60
Project: Backmemed   File: EntityCow.java   Source Code and License 5 votes vote down vote up
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.WHEAT, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}