@mui/icons-material#ArrowRightAlt TypeScript Examples

The following examples show how to use @mui/icons-material#ArrowRightAlt. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: index.tsx    From genshin-optimizer with MIT License 6 votes vote down vote up
function KeyNamingPane() {
  return <>
    <CardDark>
      <CardContent>
        <Typography>Key Naming Convention</Typography>
      </CardContent>
      <Divider />
      <CardContent>
        <Typography gutterBottom>The keys in the GOOD format, like Artifact sets, weapon keys, character keys, are all in <strong>PascalCase</strong>. This makes the name easy to derive from the in-game text, assuming no renames occur. If a rename is needed, then the standard will have to increment versions. (Last change was in 1.2 when the Prototype weapons were renamed)</Typography>
        <Typography gutterBottom> To derive the PascalKey from a specific name, remove all symbols from the name, and Capitalize each word:</Typography>
        <Typography><code>Gladiator's Finale</code> <ArrowRightAlt sx={{ verticalAlign: "bottom" }} /> <code>GladiatorsFinale</code></Typography>
        <Typography><code>Spirit Locket of Boreas</code> <ArrowRightAlt sx={{ verticalAlign: "bottom" }} /> <code>SpiritLocketOfBoreas</code></Typography>
        <Typography><code>"The Catch"</code> <ArrowRightAlt sx={{ verticalAlign: "bottom" }} /> <code>TheCatch</code></Typography>
      </CardContent>
    </CardDark>
  </>
}