Python matplotlib.backend_bases.RendererBase.draw_path_collection() Examples

The following are 6 code examples of matplotlib.backend_bases.RendererBase.draw_path_collection(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module matplotlib.backend_bases.RendererBase , or try the search function .
Example #1
Source File: patheffects.py    From neural-network-animation with MIT License 6 votes vote down vote up
def draw_path_collection(self, gc, master_transform, paths, *args,
                             **kwargs):
        # We do a little shimmy so that all paths are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_path_collection(self, gc,
                                                     master_transform, paths,
                                                     *args, **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_path_collection(gc, master_transform, paths,
                                          *args, **kwargs) 
Example #2
Source File: patheffects.py    From GraphicDesignPatternByPython with MIT License 6 votes vote down vote up
def draw_path_collection(self, gc, master_transform, paths, *args,
                             **kwargs):
        # We do a little shimmy so that all paths are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_path_collection(self, gc,
                                                     master_transform, paths,
                                                     *args, **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_path_collection(gc, master_transform, paths,
                                          *args, **kwargs) 
Example #3
Source File: patheffects.py    From python3_ios with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
def draw_path_collection(self, gc, master_transform, paths, *args,
                             **kwargs):
        # We do a little shimmy so that all paths are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_path_collection(self, gc,
                                                     master_transform, paths,
                                                     *args, **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_path_collection(gc, master_transform, paths,
                                          *args, **kwargs) 
Example #4
Source File: patheffects.py    From coffeegrindsize with MIT License 6 votes vote down vote up
def draw_path_collection(self, gc, master_transform, paths, *args,
                             **kwargs):
        # We do a little shimmy so that all paths are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_path_collection(self, gc,
                                                     master_transform, paths,
                                                     *args, **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_path_collection(gc, master_transform, paths,
                                          *args, **kwargs) 
Example #5
Source File: patheffects.py    From CogAlg with MIT License 6 votes vote down vote up
def draw_path_collection(self, gc, master_transform, paths, *args,
                             **kwargs):
        # We do a little shimmy so that all paths are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_path_collection(self, gc,
                                                     master_transform, paths,
                                                     *args, **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_path_collection(gc, master_transform, paths,
                                          *args, **kwargs) 
Example #6
Source File: patheffects.py    From twitter-stock-recommendation with MIT License 6 votes vote down vote up
def draw_path_collection(self, gc, master_transform, paths, *args,
                             **kwargs):
        # We do a little shimmy so that all paths are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_path_collection(self, gc,
                                                     master_transform, paths,
                                                     *args, **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_path_collection(gc, master_transform, paths,
                                          *args, **kwargs)