Java Code Examples for com.jme3.util.BufferUtils#createByteBuffer()
The following examples show how to use
com.jme3.util.BufferUtils#createByteBuffer() .
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Example 1
Source File: HeightfieldCollisionShape.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Instantiate the configured shape in Bullet. */ protected void createShape() { bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4); // fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData); // fbuf.rewind(); // fbuf.put(heightfieldData); for (int i = 0; i < heightfieldData.length; i++) { float f = heightfieldData[i]; bbuf.putFloat(f); } // fbuf.rewind(); objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Shape {0}", Long.toHexString(objectId)); setScale(scale); setMargin(margin); }
Example 2
Source File: GlfwMouseInput.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private static ByteBuffer transformCursorImage(final IntBuffer imageData, final int width, final int height, final int index) { final ByteBuffer byteBuffer = BufferUtils.createByteBuffer(width * height * 4); // Transform image: ARGB -> RGBA, vertical flip for (int y = height - 1; y >= 0; --y) { for (int x = 0; x < width; ++x) { int pixel = imageData.get(width * height * index + y * width + x); byteBuffer.put((byte) ((pixel >> 16) & 0xFF)); // red byteBuffer.put((byte) ((pixel >> 8) & 0xFF)); // green byteBuffer.put((byte) (pixel & 0xFF)); // blue byteBuffer.put((byte) ((pixel >> 24) & 0xFF)); // alpha } } byteBuffer.flip(); return byteBuffer; }
Example 3
Source File: JmeBatchRenderBackend.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void removeImageFromAtlas(final Image image, final int x, final int y, final int w, final int h, final int atlasTextureId) { // Since we clear the whole texture when we switch screens it's not really necessary to remove data from the // texture atlas when individual textures are removed. If necessary this can be enabled with a system property. if (!fillRemovedTexture) { return; } ByteBuffer initialData = BufferUtils.createByteBuffer(image.getWidth() * image.getHeight() * 4); for (int i = 0; i < image.getWidth() * image.getHeight(); i++) { initialData.put((byte) 0xff); initialData.put((byte) 0x00); initialData.put((byte) 0x00); initialData.put((byte) 0xff); } initialData.rewind(); modifyTexture( getTextureAtlas(atlasTextureId), new com.jme3.texture.Image(Format.RGBA8, image.getWidth(), image.getHeight(), initialData, ColorSpace.sRGB), x, y); }
Example 4
Source File: MaterialTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Test public void testForcedColorSpace(){ Image img=new Image(Format.RGBA8,2,2,BufferUtils.createByteBuffer(16),null,ColorSpace.sRGB); Image img2=new Image(Format.RGBA8,2,2,BufferUtils.createByteBuffer(16),null,ColorSpace.sRGB); Texture2D tx=new Texture2D(img); Texture2D tx2=new Texture2D(img2); assertTrue(tx2.getImage().getColorSpace()==ColorSpace.sRGB); assertTrue(tx2.getImage().getColorSpace()==ColorSpace.sRGB); AssetManager assetManager = TestUtil.createAssetManager(); MaterialDef def=new MaterialDef(assetManager,"test"); def.addMaterialParamTexture(VarType.Texture2D, "ColorMap",ColorSpace.Linear, null); Material mat=new Material(def); mat.setTexture("ColorMap",tx); assertTrue(tx.getImage().getColorSpace()==ColorSpace.Linear); mat.setTexture("ColorMap",tx2); assertTrue(tx2.getImage().getColorSpace()==ColorSpace.Linear); }
Example 5
Source File: TestImageRaster.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private Image createTestImage() { Image testImage = new Image(Format.BGR8, 4, 3, BufferUtils.createByteBuffer(4 * 4 * 3), null, ColorSpace.Linear); ImageRaster io = ImageRaster.create(testImage); io.setPixel(0, 0, ColorRGBA.Black); io.setPixel(1, 0, ColorRGBA.Gray); io.setPixel(2, 0, ColorRGBA.White); io.setPixel(3, 0, ColorRGBA.White.mult(4)); // HDR color io.setPixel(0, 1, ColorRGBA.Red); io.setPixel(1, 1, ColorRGBA.Green); io.setPixel(2, 1, ColorRGBA.Blue); io.setPixel(3, 1, new ColorRGBA(0, 0, 0, 0)); io.setPixel(0, 2, ColorRGBA.Yellow); io.setPixel(1, 2, ColorRGBA.Magenta); io.setPixel(2, 2, ColorRGBA.Cyan); io.setPixel(3, 2, new ColorRGBA(1, 1, 1, 0)); return testImage; }
Example 6
Source File: NativeVorbisLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private static AudioBuffer loadBuffer(AssetInfo assetInfo) throws IOException { AndroidAssetInfo aai = (AndroidAssetInfo) assetInfo; AssetFileDescriptor afd = null; NativeVorbisFile file = null; try { afd = aai.openFileDescriptor(); int fd = afd.getParcelFileDescriptor().getFd(); file = new NativeVorbisFile(fd, afd.getStartOffset(), afd.getLength()); ByteBuffer data = BufferUtils.createByteBuffer(file.totalBytes); file.readFully(data); AudioBuffer ab = new AudioBuffer(); ab.setupFormat(file.channels, 16, file.sampleRate); ab.updateData(data); return ab; } finally { if (file != null) { file.close(); } if (afd != null) { afd.close(); } } }
Example 7
Source File: ImageFlipper.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static void flipImage(Image img, int index){ if (img.getFormat().isCompressed()) throw new UnsupportedOperationException("Flipping compressed " + "images is unsupported."); int w = img.getWidth(); int h = img.getHeight(); int halfH = h / 2; // bytes per pixel int bpp = img.getFormat().getBitsPerPixel() / 8; int scanline = w * bpp; ByteBuffer data = img.getData(index); ByteBuffer temp = BufferUtils.createByteBuffer(scanline); data.rewind(); for (int y = 0; y < halfH; y++){ int oppY = h - y - 1; // read in scanline data.position(y * scanline); data.limit(data.position() + scanline); temp.rewind(); temp.put(data); } }
Example 8
Source File: HeightfieldCollisionShape.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected void createShape() { bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4); // fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData); // fbuf.rewind(); // fbuf.put(heightfieldData); for (int i = 0; i < heightfieldData.length; i++) { float f = heightfieldData[i]; bbuf.putFloat(f); } // fbuf.rewind(); objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); setScale(scale); setMargin(margin); }
Example 9
Source File: OffScenePanel.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void setupOffBuffer() { image = new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR); cpuBuf = BufferUtils.createByteBuffer(width * height * 4); // cpuArray = new byte[width * height * 4]; offBuffer = new FrameBuffer(width, height, 0); //setup framebuffer to use texture offBuffer.setDepthBuffer(Format.Depth); offBuffer.setColorBuffer(Format.RGBA8); //set viewport to render to offscreen framebuffer viewPort.setOutputFrameBuffer(offBuffer); camera.resize(width, height, false); }
Example 10
Source File: FloatToFixed.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static VertexBuffer convertToUByte(VertexBuffer vb){ FloatBuffer fb = (FloatBuffer) vb.getData(); ByteBuffer bb = BufferUtils.createByteBuffer(fb.capacity()); convertToUByte(fb, bb); VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); newVb.setupData(vb.getUsage(), vb.getNumComponents(), Format.UnsignedByte, bb); newVb.setNormalized(true); return newVb; }
Example 11
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private Texture createTexture(String name) { ByteBuffer bb = BufferUtils.createByteBuffer(3); Image image = new Image(Format.RGB8, 1, 1, bb, ColorSpace.sRGB); Texture2D texture = new Texture2D(image); texture.setName(name); return texture; }
Example 12
Source File: NativeMeshUtil.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static long getTriangleIndexVertexArray(Mesh mesh){ ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4); ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4); int numVertices = mesh.getVertexCount(); int vertexStride = 12; //3 verts * 4 bytes per. int numTriangles = mesh.getTriangleCount(); int triangleIndexStride = 12; //3 index entries * 4 bytes each. IndexBuffer indices = mesh.getIndicesAsList(); FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); vertices.rewind(); int verticesLength = mesh.getVertexCount() * 3; for (int i = 0; i < verticesLength; i++) { float tempFloat = vertices.get(); vertexBase.putFloat(tempFloat); } int indicesLength = mesh.getTriangleCount() * 3; for (int i = 0; i < indicesLength; i++) { triangleIndexBase.putInt(indices.get(i)); } vertices.rewind(); vertices.clear(); return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); }
Example 13
Source File: LwjglWindow.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Convert the {@link BufferedImage} to the {@link GLFWImage}. */ private GLFWImage imageToGLFWImage(BufferedImage image) { if (image.getType() != BufferedImage.TYPE_INT_ARGB_PRE) { final BufferedImage convertedImage = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB_PRE); final Graphics2D graphics = convertedImage.createGraphics(); final int targetWidth = image.getWidth(); final int targetHeight = image.getHeight(); graphics.drawImage(image, 0, 0, targetWidth, targetHeight, null); graphics.dispose(); image = convertedImage; } final ByteBuffer buffer = BufferUtils.createByteBuffer(image.getWidth() * image.getHeight() * 4); for (int i = 0; i < image.getHeight(); i++) { for (int j = 0; j < image.getWidth(); j++) { int colorSpace = image.getRGB(j, i); buffer.put((byte) ((colorSpace << 8) >> 24)); buffer.put((byte) ((colorSpace << 16) >> 24)); buffer.put((byte) ((colorSpace << 24) >> 24)); buffer.put((byte) (colorSpace >> 24)); } } buffer.flip(); final GLFWImage result = GLFWImage.create(); result.set(image.getWidth(), image.getHeight(), buffer); return result; }
Example 14
Source File: BufferUtil.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static ByteBuffer read(DataInputStream is, byte[]buf) throws IOException { final int capacity = is.readInt(); ByteBuffer bb = BufferUtils.createByteBuffer(capacity); while(bb.position() < capacity) { int size = capacity - bb.position(); if (size > buf.length) { size = buf.length; } int i = is.read(buf, 0, size); bb.put(buf, 0, i); } bb.position(0); return bb; }
Example 15
Source File: TextureHelper.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * This method returns subimage of the give image. The subimage is * constrained by the rectangle coordinates. The source image is unchanged. * * @param image * the image to be subimaged * @param minX * minimum X position * @param minY * minimum Y position * @param maxX * maximum X position * @param maxY * maximum Y position * @return a part of the given image */ public Image getSubimage(Image image, int minX, int minY, int maxX, int maxY) { if (minY > maxY) { throw new IllegalArgumentException("Minimum Y value is higher than maximum Y value!"); } if (minX > maxX) { throw new IllegalArgumentException("Minimum Y value is higher than maximum Y value!"); } if (image.getData().size() > 1) { throw new IllegalArgumentException("Only flat images are allowed for subimage operation!"); } if (image.getMipMapSizes() != null) { LOGGER.warning("Subimaging image with mipmaps is not yet supported!"); } int width = maxX - minX; int height = maxY - minY; ByteBuffer data = BufferUtils.createByteBuffer(width * height * (image.getFormat().getBitsPerPixel() >> 3)); Image result = new Image(image.getFormat(), width, height, data); PixelInputOutput pixelIO = PixelIOFactory.getPixelIO(image.getFormat()); TexturePixel pixel = new TexturePixel(); for (int x = minX; x < maxX; ++x) { for (int y = minY; y < maxY; ++y) { pixelIO.read(image, 0, pixel, x, y); pixelIO.write(result, 0, pixel, x - minX, y - minY); } } return result; }
Example 16
Source File: DDSLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * Reads an uncompressed RGB or RGBA image. * * @param flip Flip the image on the Y axis * @param totalSize Size of the image in bytes including mipmaps * @return ByteBuffer containing image data with mipmaps in the format specified by pixelFormat_ * @throws java.io.IOException If an error occured while reading from InputStream */ public ByteBuffer readRGB3D(boolean flip, int totalSize) throws IOException { int redCount = count(redMask), blueCount = count(blueMask), greenCount = count(greenMask), alphaCount = count(alphaMask); if (redMask == 0x00FF0000 && greenMask == 0x0000FF00 && blueMask == 0x000000FF) { if (alphaMask == 0xFF000000 && bpp == 32) { logger.finest("Data source format: BGRA8"); } else if (bpp == 24) { logger.finest("Data source format: BGR8"); } } int sourcebytesPP = bpp / 8; int targetBytesPP = pixelFormat.getBitsPerPixel() / 8; ByteBuffer dataBuffer = BufferUtils.createByteBuffer(totalSize * depth); for (int k = 0; k < depth; k++) { // ByteBuffer dataBuffer = BufferUtils.createByteBuffer(totalSize); int mipWidth = width; int mipHeight = height; int offset = k * totalSize; byte[] b = new byte[sourcebytesPP]; for (int mip = 0; mip < mipMapCount; mip++) { for (int y = 0; y < mipHeight; y++) { for (int x = 0; x < mipWidth; x++) { in.readFully(b); int i = byte2int(b); byte red = (byte) (((i & redMask) >> redCount)); byte green = (byte) (((i & greenMask) >> greenCount)); byte blue = (byte) (((i & blueMask) >> blueCount)); byte alpha = (byte) (((i & alphaMask) >> alphaCount)); if (flip) { dataBuffer.position(offset + ((mipHeight - y - 1) * mipWidth + x) * targetBytesPP); } //else // dataBuffer.position(offset + (y * width + x) * targetBytesPP); if (alphaMask == 0) { dataBuffer.put(red).put(green).put(blue); } else { dataBuffer.put(red).put(green).put(blue).put(alpha); } } } offset += (mipWidth * mipHeight * targetBytesPP); mipWidth = Math.max(mipWidth / 2, 1); mipHeight = Math.max(mipHeight / 2, 1); } } dataBuffer.rewind(); return dataBuffer; }
Example 17
Source File: TextureBlenderLuminance.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public Image blend(Image image, Image baseImage, BlenderContext blenderContext) { this.prepareImagesForBlending(image, baseImage); Format format = image.getFormat(); PixelInputOutput basePixelIO = null; TexturePixel basePixel = null; float[] materialColor = this.materialColor; if (baseImage != null) { basePixelIO = PixelIOFactory.getPixelIO(baseImage.getFormat()); materialColor = new float[this.materialColor.length]; basePixel = new TexturePixel(); } int width = image.getWidth(); int height = image.getHeight(); int depth = image.getDepth(); if (depth == 0) { depth = 1; } ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(depth); float[] resultPixel = new float[4]; float[] tinAndAlpha = new float[2]; for (int dataLayerIndex = 0; dataLayerIndex < depth; ++dataLayerIndex) { ByteBuffer data = image.getData(dataLayerIndex); data.rewind(); ByteBuffer newData = BufferUtils.createByteBuffer(width * height * 4); int dataIndex = 0, x = 0, y = 0; while (data.hasRemaining()) { // getting the proper material color if the base texture is applied if (basePixelIO != null) { basePixelIO.read(baseImage, dataLayerIndex, basePixel, x, y); basePixel.toRGBA(materialColor); } this.getTinAndAlpha(data, format, negateTexture, tinAndAlpha); this.blendPixel(resultPixel, materialColor, color, tinAndAlpha[0], blendFactor, blendType, blenderContext); newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f)); newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f)); newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f)); newData.put(dataIndex++, (byte) (tinAndAlpha[1] * 255.0f)); ++x; if (x >= width) { x = 0; ++y; } } dataArray.add(newData); } Image result = depth > 1 ? new Image(Format.RGBA8, width, height, depth, dataArray) : new Image(Format.RGBA8, width, height, dataArray.get(0)); if (image.getMipMapSizes() != null) { result.setMipMapSizes(image.getMipMapSizes().clone()); } return result; }
Example 18
Source File: ScreenshotAppState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void reshape(ViewPort vp, int w, int h) { outBuf = BufferUtils.createByteBuffer(w * h * 4); width = w; height = h; }
Example 19
Source File: TriangulatedTexture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * Constructor that creates an image element from the 3D texture * (generated texture). It computes a flat smallest rectangle that can * hold a (3D) triangle defined by the given UV coordinates. Then it * defines the image pixels for points in 3D space that define the * calculated rectangle. * * @param faceIndex * the face index this image refers to * @param boundingBox * the bounding box of the mesh * @param texture * the texture that allows to compute a pixel value in 3D * space * @param uv * the UV coordinates of the mesh * @param blenderContext * the blender context */ public TriangleTextureElement(int faceIndex, BoundingBox boundingBox, GeneratedTexture texture, Vector3f[] uv, int[] uvIndices, BlenderContext blenderContext) { this.faceIndex = faceIndex; // compute the face vertices from the UV coordinates float width = boundingBox.getXExtent() * 2; float height = boundingBox.getYExtent() * 2; float depth = boundingBox.getZExtent() * 2; Vector3f min = boundingBox.getMin(null); Vector3f v1 = min.add(uv[uvIndices[0]].x * width, uv[uvIndices[0]].y * height, uv[uvIndices[0]].z * depth); Vector3f v2 = min.add(uv[uvIndices[1]].x * width, uv[uvIndices[1]].y * height, uv[uvIndices[1]].z * depth); Vector3f v3 = min.add(uv[uvIndices[2]].x * width, uv[uvIndices[2]].y * height, uv[uvIndices[2]].z * depth); // get the rectangle envelope for the triangle RectangleEnvelope envelope = this.getTriangleEnvelope(v1, v2, v3); // create the result image Format imageFormat = texture.getImage().getFormat(); int imageWidth = (int) (envelope.width * blenderContext.getBlenderKey().getGeneratedTexturePPU()); if (imageWidth == 0) { imageWidth = 1; } int imageHeight = (int) (envelope.height * blenderContext.getBlenderKey().getGeneratedTexturePPU()); if (imageHeight == 0) { imageHeight = 1; } ByteBuffer data = BufferUtils.createByteBuffer(imageWidth * imageHeight * (imageFormat.getBitsPerPixel() >> 3)); image = new Image(texture.getImage().getFormat(), imageWidth, imageHeight, data); // computing the pixels PixelInputOutput pixelWriter = PixelIOFactory.getPixelIO(imageFormat); TexturePixel pixel = new TexturePixel(); float[] uvs = new float[3]; Vector3f point = new Vector3f(envelope.min); Vector3f vecY = new Vector3f(); Vector3f wDelta = new Vector3f(envelope.w).multLocal(1.0f / imageWidth); Vector3f hDelta = new Vector3f(envelope.h).multLocal(1.0f / imageHeight); for (int x = 0; x < imageWidth; ++x) { for (int y = 0; y < imageHeight; ++y) { this.toTextureUV(boundingBox, point, uvs); texture.getPixel(pixel, uvs[0], uvs[1], uvs[2]); pixelWriter.write(image, 0, pixel, x, y); point.addLocal(hDelta); } vecY.addLocal(wDelta); point.set(envelope.min).addLocal(vecY); } // preparing UV coordinates for the flatted texture this.uv = new Vector2f[3]; this.uv[0] = new Vector2f(FastMath.clamp(v1.subtract(envelope.min).length(), 0, Float.MAX_VALUE) / envelope.height, 0); Vector3f heightDropPoint = v2.subtract(envelope.w);// w is directed from the base to v2 this.uv[1] = new Vector2f(1, heightDropPoint.subtractLocal(envelope.min).length() / envelope.height); this.uv[2] = new Vector2f(0, 1); }
Example 20
Source File: PFMLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
private Image load(InputStream in, boolean needYFlip) throws IOException{ Format format = null; String fmtStr = readString(in); if (fmtStr.equals("PF")){ format = Format.RGB32F; }else if (fmtStr.equals("Pf")){ format = Format.Luminance32F; }else{ throw new IOException("File is not PFM format"); } String sizeStr = readString(in); int spaceIdx = sizeStr.indexOf(" "); if (spaceIdx <= 0 || spaceIdx >= sizeStr.length() - 1) throw new IOException("Invalid size syntax in PFM file"); int width = Integer.parseInt(sizeStr.substring(0,spaceIdx)); int height = Integer.parseInt(sizeStr.substring(spaceIdx+1)); if (width <= 0 || height <= 0) throw new IOException("Invalid size specified in PFM file"); String scaleStr = readString(in); float scale = Float.parseFloat(scaleStr); ByteOrder order = scale < 0 ? ByteOrder.LITTLE_ENDIAN : ByteOrder.BIG_ENDIAN; boolean needEndienFlip = order != ByteOrder.nativeOrder(); // make sure all unnecessary stuff gets deleted from heap // before allocating large amount of memory System.gc(); int bytesPerPixel = format.getBitsPerPixel() / 8; int scanLineBytes = bytesPerPixel * width; ByteBuffer imageData = BufferUtils.createByteBuffer(width * height * bytesPerPixel); byte[] scanline = new byte[width * bytesPerPixel]; for (int y = height - 1; y >= 0; y--) { if (!needYFlip) imageData.position(scanLineBytes * y); int read = 0; int off = 0; do { read = in.read(scanline, off, scanline.length - off); off += read; } while (read > 0); if (needEndienFlip){ flipScanline(scanline); } imageData.put(scanline); } imageData.rewind(); return new Image(format, width, height, imageData, null, ColorSpace.Linear); }