Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Table#top()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Table#top() .
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Example 1
Source File: StatusBar.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
public StatusBar(final Batch batch, final AssetManager assets) { overlay = new Stage(new ScreenViewport(), batch); Label.LabelStyle style = new Label.LabelStyle(); style.fontColor = Color.WHITE; style.font = assets.get(Assets.HUD_FONT); style.font.setFixedWidthGlyphs(NUMBER_GLYPHS); collectiblesLabel = new Label(String.format(TWO_DIGITS, 0), style); livesLabel = new Label(String.format(TWO_DIGITS, 0), style); scoreLabel = new Label(String.format(EIGHT_DIGITS, 0), style); timeLabel = new Label(String.format(THREE_DIGITS, 0), style); TextureAtlas hudAtlas = assets.get(Assets.NINJA_RABBIT_ATLAS); Table table = new Table(); table.add(new Image(hudAtlas.findRegion(SMALL_CARROT_REGION))).padRight(8.0f); table.add(collectiblesLabel).bottom(); table.add(new Image(hudAtlas.findRegion(LIVES_REGION))).padLeft(15.0f); table.add(livesLabel).bottom(); table.add(scoreLabel).expandX(); table.add(new Image(hudAtlas.findRegion(TIME_REGION))).padRight(12.0f); table.add(timeLabel); table.setFillParent(true); table.top(); table.pad(15.0f); overlay.addActor(table); }
Example 2
Source File: LevelStartScreen.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
public LevelStartScreen(final NinjaRabbitGame game) { super(game); PlayerStatus playerStatus = game.getPlayerStatus(); stage = new Stage(new ScreenViewport(), game.getBatch()); Label.LabelStyle style = new Label.LabelStyle(); style.fontColor = Color.WHITE; style.font = game.getAssetsManager().get(Assets.HUD_FONT); TextureAtlas hudAtlas = game.getAssetsManager().get(Assets.NINJA_RABBIT_ATLAS); Label collectiblesLabel = new Label(String.format(TWO_DIGITS, playerStatus.getCollectibles()), style); Label livesLabel = new Label(String.format(LIVES_FORMAT, playerStatus.getLives()), style); Label scoreLabel = new Label(String.format(EIGHT_DIGITS, playerStatus.getScore()), style); Label timeLabel = new Label(String.format(THREE_DIGITS, playerStatus.getTime()), style); Table status = new Table(); status.add(new Image(hudAtlas.findRegion(SMALL_CARROT_REGION))).padRight(4.0f); status.add(collectiblesLabel).bottom(); status.add(scoreLabel).expandX(); status.add(new Image(hudAtlas.findRegion(TIME_REGION))).padRight(12.0f); status.add(timeLabel).row(); status.setFillParent(true); status.top(); status.pad(15.0f); stage.addActor(status); Table levelInfo = new Table(); levelInfo.add(new Label(LEVEL_LABEL, style)).expandX().right().padRight(18.0f); levelInfo.add(new Label(String.format(LEVEL_FORMAT, playerStatus.getWorld(), playerStatus.getLevel()), style)).expandX() .left().padTop(18.0f).row(); Image livesIcon = new Image(hudAtlas.findRegion(LIVES_REGION)); levelInfo.add(livesIcon).expandX().right().spaceRight(25f); levelInfo.add(livesLabel).expandX().left().bottom(); levelInfo.setFillParent(true); stage.addActor(levelInfo); }