Java Code Examples for net.minecraft.entity.Entity#moveEntity()
The following examples show how to use
net.minecraft.entity.Entity#moveEntity() .
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Example 1
Source File: TileEntityElevatorBase.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
private void movePlayerDown(){ if(!worldObj.isRemote) return; AxisAlignedBB aabb = AxisAlignedBB.getBoundingBox(xCoord, yCoord + 1, zCoord, xCoord + 1, yCoord + oldExtension + 1.05F, zCoord + 1); List<Entity> entityList = worldObj.getEntitiesWithinAABBExcludingEntity(null, aabb); for(Entity entity : entityList) { if(entity instanceof EntityPlayer) { // moveEntityToCenter(entity); double posX = entity.posX; double posZ = entity.posZ; if(posX >= xCoord && posX < xCoord + 1 && posZ >= zCoord && posZ < zCoord + 1) { entity.motionX *= 0.6; entity.motionZ *= 0.6; entity.moveEntity(0, extension - oldExtension + 0.001F, 0); } } } }
Example 2
Source File: TeleporterMagicLand.java From mobycraft with Apache License 2.0 | 5 votes |
public void placeInPortal(Entity entity, float rotationYaw) { int i = MathHelper.floor_double(entity.posX); int j = MathHelper.floor_double(entity.posY) - 1; int k = MathHelper.floor_double(entity.posZ); byte b0 = 1; byte b1 = 0; for (int l = -2; l <= 2; ++l) { for (int i1 = -2; i1 <= 2; ++i1) { for (int j1 = -1; j < 3; ++j1) { int k1 = i + i1 * b0 + l * b1; int l1 = j + j1; int i2 = k + i1 * b1 - l * b0; boolean flag = j1 < 0; } } } entity.setLocationAndAngles((double) i, ((double) j) + 2, (double) k, entity.rotationYaw, 0.0F); entity.motionX = entity.motionY = entity.motionZ = 0.0D; while (entity.worldObj.getBlockState(entity.getPosition()).getBlock().isFullCube()) { entity.moveEntity(0, 1, 0); } }
Example 3
Source File: MovingStructure.java From Framez with GNU General Public License v3.0 | 5 votes |
private void moveEntity(Entity entity) { Vec3d pos = getMovement().transform(new Vec3d(entity.posX, entity.posY, entity.posZ), 1).clone() .sub(new Vec3d(entity.posX, entity.posY, entity.posZ)).mul(1 / (1 / getSpeed() - 1)); pos.setY(Math.max(pos.getY(), 0)); entity.motionY = Math.max(entity.motionY, 0) + pos.getY(); if (!(entity instanceof EntityPlayer) || !(entity.isSneaking())) entity.moveEntity(pos.getX(), 0, pos.getZ()); entity.onGround = true; entity.fallDistance = 0; }
Example 4
Source File: TileEntityElevatorBase.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
private void moveEntities(float moveBy){ AxisAlignedBB aabb = AxisAlignedBB.getBoundingBox(xCoord, yCoord + 1, zCoord, xCoord + 1, yCoord + extension + 1, zCoord + 1); List<Entity> entityList = worldObj.getEntitiesWithinAABBExcludingEntity(null, aabb); for(Entity entity : entityList) { if(entity instanceof EntityPlayer) { } else entity.moveEntity(0, moveBy + 0.05F, 0); } }