Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#ENDER_EYE
The following examples show how to use
org.bukkit.Material#ENDER_EYE .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GrindStone.java From Slimefun4 with GNU General Public License v3.0 | 6 votes |
public GrindStone(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] {null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null}, new ItemStack[] { new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4), new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2), new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4) }, BlockFace.SELF ); }
Example 2
Source File: PlayerSettingsInventory.java From Transport-Pipes with MIT License | 3 votes |
@Override Inventory create(Player p) { Inventory inv = Bukkit.createInventory(null, 2 * 9, LangConf.Key.PLAYER_SETTINGS_TITLE.get()); inventories.add(inv); PlayerSettingsConf playerSettingsConf = playerSettingsService.getOrCreateSettingsConf(p); ItemStack decreaseBtn = new ItemStack(Material.SUNFLOWER); itemService.changeDisplayName(decreaseBtn, LangConf.Key.PLAYER_SETTINGS_DECREASE_RENDERDISTANCE.get()); ItemStack increaseBtn = new ItemStack(Material.SUNFLOWER); itemService.changeDisplayName(increaseBtn, LangConf.Key.PLAYER_SETTINGS_INCREASE_RENDERDISTANCE.get()); ItemStack eye = new ItemStack(Material.ENDER_EYE, playerSettingsConf.getRenderDistance()); itemService.changeDisplayNameAndLore(eye, LangConf.Key.PLAYER_SETTINGS_RENDERDISTANCE.get(playerSettingsConf.getRenderDistance())); ItemStack glassPane = itemService.createWildcardItem(Material.GRAY_STAINED_GLASS_PANE); itemService.populateInventoryLine(inv, 0, glassPane, glassPane, decreaseBtn, glassPane, eye, glassPane, increaseBtn, glassPane, glassPane); String renderSystemName = playerSettingsConf.getRenderSystemName(); ItemStack renderSystemRepresentationItem = RenderSystem.getItem(renderSystemName, itemService, ductRegister); itemService.changeDisplayNameAndLore(renderSystemRepresentationItem, LangConf.Key.PLAYER_SETTINGS_RENDERSYSTEM.get(RenderSystem.getLocalizedRenderSystemName(renderSystemName))); boolean showItems = playerSettingsConf.isShowItems(); ItemStack itemVisibilityItem = showItems ? itemService.changeDisplayNameAndLore(new ItemStack(Material.GLASS), LangConf.Key.PLAYER_SETTINGS_ITEM_VISIBILITY_SHOW.get()) : itemService.changeDisplayNameAndLore(new ItemStack(Material.BARRIER), LangConf.Key.PLAYER_SETTINGS_ITEM_VISIBILITY_HIDE.get()); itemService.populateInventoryLine(inv, 1, glassPane, glassPane, glassPane, renderSystemRepresentationItem, glassPane, itemVisibilityItem, glassPane, glassPane, glassPane); return inv; }