Java Code Examples for com.badlogic.gdx.math.MathUtils#random()
The following examples show how to use
com.badlogic.gdx.math.MathUtils#random() .
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Example 1
Source File: FallingObject.java From FruitCatcher with Apache License 2.0 | 6 votes |
public FallingObject(ImageProvider imageProvider, TextureRegion [] textureRegions, FallingObjectState state) { rect = new Rectangle(); rect.width = width; rect.height = height; this.textureRegions = textureRegions; this.state = state; if(state.getPosX() < 0 || state.getPosY() < 0) { rect.x = MathUtils.random(0, imageProvider.getScreenWidth()-width); rect.y = imageProvider.getScreenHeight(); } else { rect.x = state.getPosX(); rect.y = state.getPosY(); } state.setPosX((int) rect.x); state.setPosY((int) rect.y); }
Example 2
Source File: Box2dLightTest.java From box2dlights with Apache License 2.0 | 6 votes |
void initConeLights() { clearLights(); for (int i = 0; i < BALLSNUM; i++) { ConeLight light = new ConeLight( rayHandler, RAYS_PER_BALL, null, LIGHT_DISTANCE, 0, 0, 0f, MathUtils.random(15f, 40f)); light.attachToBody( balls.get(i), RADIUS / 2f, RADIUS / 2f, MathUtils.random(0f, 360f)); light.setColor( MathUtils.random(), MathUtils.random(), MathUtils.random(), 1f); lights.add(light); } }
Example 3
Source File: Icicles.java From ud405 with MIT License | 6 votes |
public void update(float delta) { if (MathUtils.random() < delta * Constants.ICICLE_SPAWNS_PER_SECOND) { Vector2 newIciclePosition = new Vector2( MathUtils.random() * viewport.getWorldWidth(), viewport.getWorldHeight() ); Icicle newIcicle = new Icicle(newIciclePosition); icicleList.add(newIcicle); } for (Icicle icicle : icicleList) { icicle.update(delta); } // TODO: begin a removal session icicleList.begin(); // TODO: Remove any icicle completely off the bottom of the screen for (int i = 0; i < icicleList.size; i++) { if (icicleList.get(i).position.y < -Constants.ICICLES_HEIGHT) { icicleList.removeIndex(i); } } // TODO: End removal session icicleList.end(); }
Example 4
Source File: CameraShaker.java From uracer-kotd with Apache License 2.0 | 6 votes |
public Vector2 compute (float factor) { float px = Pixels; px *= ScaleUtils.Scale; float radiusX = MathUtils.random(-px, px); float radiusY = MathUtils.random(-px, px); float noiseAlpha = 0.1f;// * factor; noiseX.set(radiusX, noiseAlpha); noiseY.set(radiusY, noiseAlpha); result.set(noiseX.get() * factor, noiseY.get() * factor); // int limit = 50; // result.x = MathUtils.clamp(result.x, -limit, limit); // result.y = MathUtils.clamp(result.y, -limit, limit); // Gdx.app.log("", result.toString() + " / " + factor); // Gdx.app.log("", "pixels=" + px); return result; }
Example 5
Source File: Debris.java From libgdx-demo-pax-britannica with MIT License | 6 votes |
public Debris(Vector2 position) { super(); this.position = position; this.setPosition(position.x, position.y); this.facing.rotate(random_direction); this.setScale(random_scale, random_scale); switch (MathUtils.random(0, 2)) { case 0: this.set(Resources.getInstance().debrisSmall); break; case 1: this.set(Resources.getInstance().debrisMed); break; default: this.set(Resources.getInstance().debrisLarge); break; } }
Example 6
Source File: EntityFactory.java From xibalba with MIT License | 6 votes |
/** * Create exit entity. * * @param mapIndex Map to place it on * @return The exit entity */ public Entity createExit(int mapIndex) { Map map = WorldManager.world.getMap(mapIndex); int cellX; int cellY; do { cellX = MathUtils.random(0, map.width - 1); cellY = MathUtils.random(0, map.height - 1); } while (WorldManager.mapHelpers.isBlocked(mapIndex, new Vector2(cellX, cellY)) && WorldManager.mapHelpers.getWallNeighbours(mapIndex, cellX, cellY) >= 4); Vector2 position = new Vector2(cellX, cellY); Entity entity = new Entity(); entity.add(new ExitComponent()); entity.add(new PositionComponent(position)); entity.add(new VisualComponent( Main.asciiAtlas.createSprite("1403"), position )); return entity; }
Example 7
Source File: Normal.java From Unlucky with MIT License | 5 votes |
@Override public void setStats() { // if the enemy is an elite then its stats are multiplied by an elite multiplier float eliteMultiplier = MathUtils.random(Util.MIN_ELITE_MULTIPLIER, Util.MAX_ELITE_MULTIPLIER); // hp is scaled polynomially with curve MHP = level ^ 2.0 + 25 as a seed then a value is chosen from deviation int mhpSeed = (int) (Math.pow(level, 2) + 25); int mhp = Util.getDeviatedRandomValue(mhpSeed, 4); int minDmg = MathUtils.random(Util.ENEMY_INIT_MIN_MINDMG, Util.ENEMY_INIT_MAX_MINDMG); int maxDmg = MathUtils.random(Util.ENEMY_INIT_MIN_MAXDMG, Util.ENEMY_INIT_MAX_MAXDMG); for (int i = 0; i < this.level - 1; i++) { int dmgMean = MathUtils.random(Util.ENEMY_MIN_DMG_INCREASE, Util.ENEMY_MAX_DMG_INCREASE); int minDmgIncrease = (dmgMean - MathUtils.random(2)); int maxDmgIncrease = (dmgMean + MathUtils.random(2)); minDmg += minDmgIncrease; maxDmg += maxDmgIncrease; } // sets a random accuracy initially this.setAccuracy(MathUtils.random(Util.ENEMY_MIN_ACCURACY, Util.ENEMY_MAX_ACCURACY)); // finalize stats this.setMaxHp(isElite ? (int) (eliteMultiplier * mhp) : mhp); this.setMinDamage(isElite ? (int) (eliteMultiplier * minDmg) : minDmg); this.setMaxDamage(isElite ? (int) (eliteMultiplier * maxDmg) : maxDmg); }
Example 8
Source File: Array.java From collider with Apache License 2.0 | 5 votes |
public void shuffle () { T[] items = this.items; for (int i = size - 1; i >= 0; i--) { int ii = MathUtils.random(i); T temp = items[i]; items[i] = items[ii]; items[ii] = temp; } }
Example 9
Source File: Background.java From JavaExercises with GNU General Public License v2.0 | 5 votes |
void update() { position.x -= speed; if (position.x < 0) { position.set(Gdx.graphics.getWidth(), MathUtils.random(0, Gdx.graphics.getHeight())); speed = MathUtils.random(0.5f, 2.0f); } }
Example 10
Source File: Enemy.java From ud406 with MIT License | 5 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); health = Constants.ENEMY_HEALTH; // TODO: Initialized it randomPhase = MathUtils.random(); }
Example 11
Source File: Fish.java From libgdx-demo-pax-britannica with MIT License | 5 votes |
public Fish(Vector2 position) { super(); this.position = position; this.setPosition(position.x, position.y); this.setRotation(random_direction); this.setScale(random_scale, random_scale); switch (MathUtils.random(0, 7)) { case 0: this.set(Resources.getInstance().fish1); break; case 1: this.set(Resources.getInstance().fish2); break; case 2: this.set(Resources.getInstance().fish3); break; case 3: this.set(Resources.getInstance().fish4); break; case 4: this.set(Resources.getInstance().fish5); break; case 5: this.set(Resources.getInstance().fish6); break; case 6: this.set(Resources.getInstance().fish7); break; default: this.set(Resources.getInstance().fish8); break; } if(random_direction==-1) { flip(true, false); } }
Example 12
Source File: WordCloud.java From ud405 with MIT License | 5 votes |
static Word randomWord(float minScale, float maxScale) { float x = MathUtils.random(-.25f, .75f); float y = MathUtils.random(); float scale = minScale + (maxScale - minScale) * MathUtils.random(); Color color = new Color(MathUtils.random(), MathUtils.random(), MathUtils.random(), 1); String letters = WORDS[MathUtils.random(WORDS.length - 1)]; return new Word(x, y, scale, color, letters); }
Example 13
Source File: Enemy.java From ud406 with MIT License | 5 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); health = Constants.ENEMY_HEALTH; bobOffset = MathUtils.random(); }
Example 14
Source File: Enemy.java From ud406 with MIT License | 5 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); health = Constants.ENEMY_HEALTH; bobOffset = MathUtils.random(); }
Example 15
Source File: Enemy.java From ud406 with MIT License | 5 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); health = Constants.ENEMY_HEALTH; bobOffset = MathUtils.random(); }
Example 16
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
private void startNewLevel() { // level = Level.debugLevel(); String levelName = Constants.LEVELS[MathUtils.random(Constants.LEVELS.length - 1)]; level = LevelLoader.load(levelName); chaseCam.camera = level.viewport.getCamera(); chaseCam.target = level.getGigaGal(); onscreenControls.gigaGal = level.getGigaGal(); resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); }
Example 17
Source File: RandomOperation.java From artemis-odb-orion with Apache License 2.0 | 5 votes |
@Override protected void begin(RandomOperation op, OperationTree node) { int index = 0; float rnd = MathUtils.random(op.accumulated); for (int i = 0, s = op.cumulativeSums.size; s > i; i++) { if (rnd < op.cumulativeSums.items[i]) break; index++; } op.operationIndex = index; }
Example 18
Source File: Ssao.java From uracer-kotd with Apache License 2.0 | 5 votes |
/** Computes random field for the ssao shader */ private void createRandomField (int width, int height, Format format) { randomField = new Texture(width, height, format); randomField.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); randomField.setWrap(TextureWrap.Repeat, TextureWrap.Repeat); Pixmap pixels = new Pixmap(width, height, format); ByteBuffer bytes = pixels.getPixels(); int wrote = 0; while (wrote < width * height * 4) { float x = (MathUtils.random() - 0.5f) * 2.0f; float y = (MathUtils.random() - 0.5f) * 2.0f; float z = (MathUtils.random() - 0.5f) * 2.0f; float l = (float)Math.sqrt(x * x + y * y + z * z); if (l <= 1.0f && l > 0.1f) { x = (x + 1.0f) * 0.5f; y = (y + 1.0f) * 0.5f; z = (z + 1.0f) * 0.5f; bytes.put((byte)(x * 255f)); bytes.put((byte)(y * 255f)); bytes.put((byte)(z * 255f)); bytes.put((byte)255); wrote += 4; } } bytes.flip(); randomField.draw(pixels, 0, 0); pixels.dispose(); }
Example 19
Source File: EffectUtils.java From jorbs-spire-mod with MIT License | 4 votes |
public static AbstractGameEffect getWrathEffect(AbstractCard card) { AbstractGameEffect effect = new FireBurstParticleEffect(card.current_x + (WRATH_TEXT_OFFSET_X + MathUtils.random(-10.0F, 10.0F)) * card.drawScale * Settings.scale, card.current_y + (WRATH_TEXT_OFFSET_Y + MathUtils.random(-10.0F, 10.0F)) * card.drawScale * Settings.scale); ReflectionUtils.setPrivateField(effect, AbstractGameEffect.class, "color", Color.ORANGE.cpy()); return effect; }
Example 20
Source File: CombatHelpers.java From xibalba with MIT License | 2 votes |
private int rollHit(Entity starter, Entity target, int skillLevel, String bodyPart) { // Roll relevant skill and a 6, highest result is used as your hit roll int skillRoll = skillLevel == 0 ? 0 : MathUtils.random(1, skillLevel); int otherRoll = MathUtils.random(1, 6); int hitRoll = skillRoll > otherRoll ? skillRoll : otherRoll; // Add accuracy AttributesComponent starterAttributes = ComponentMappers.attributes.get(starter); hitRoll += starterAttributes.agility == 0 ? 0 : MathUtils.random(1, starterAttributes.agility); // Roll their dodge AttributesComponent targetAttributes = ComponentMappers.attributes.get(target); int dodgeRoll = MathUtils.random(1, targetAttributes.agility); // Miss if under if (hitRoll < dodgeRoll) { return 0; } // Roll target body part BodyComponent targetBody = ComponentMappers.body.get(target); int bodyPartRoll = MathUtils.random(1, targetBody.bodyParts.get(bodyPart)); // Miss if under if (hitRoll < bodyPartRoll) { return 0; } // Tween some opacity on the entity hit VisualComponent targetVisual = ComponentMappers.visual.get(target); WorldManager.tweens.add( Tween.to(targetVisual.sprite, SpriteAccessor.ALPHA, .05f) .target(.25f).repeatYoyo(1, 0f) ); // Ya didn't miss! return hitRoll; }